CheatMenuSA/src/hook.cpp

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#include "pch.h"
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#include "hook.h"
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#include "../depend/kiero/kiero.h"
#include "../depend/kiero/minhook/MinHook.h"
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#include "../depend/imgui/imgui_impl_dx9.h"
#include "../depend/imgui/imgui_impl_dx11.h"
#include "../depend/imgui/imgui_impl_win32.h"
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#include <dinput.h>
#define DIMOUSE ((LPDIRECTINPUTDEVICE8)(RsGlobal.ps->diMouse))
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LRESULT Hook::WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
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if (ImGui::GetIO().WantTextInput)
{
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#ifdef GTASA
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Call<0x53F1E0>(); // CPad::ClearKeyboardHistory
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#endif
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return 1;
}
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return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
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}
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HRESULT Hook::Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters)
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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return oReset(pDevice, pPresentationParameters);
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}
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void Hook::RenderFrame(void* ptr)
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{
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if (!ImGui::GetCurrentContext())
{
ImGui::CreateContext();
}
ImGuiIO& io = ImGui::GetIO();
static bool bInit = false;
if (bInit)
{
ShowMouse(m_bShowMouse);
// Scale the menu if game resolution changed
static ImVec2 fScreenSize = ImVec2(-1, -1);
ImVec2 size(screen::GetScreenWidth(), screen::GetScreenHeight());
if (fScreenSize.x != size.x && fScreenSize.y != size.y)
{
FontMgr::ReloadFonts();
if (gRenderer == Render_DirectX9)
{
ImGui_ImplDX9_InvalidateDeviceObjects();
}
else
{
ImGui_ImplDX11_InvalidateDeviceObjects();
}
ImGuiStyle* style = &ImGui::GetStyle();
float scaleX = size.x / 1366.0f;
float scaleY = size.y / 768.0f;
style->FramePadding = ImVec2(5 * scaleX, 5 * scaleY);
style->ItemSpacing = ImVec2(8 * scaleX, 4 * scaleY);
style->ScrollbarSize = 12 * scaleX;
style->IndentSpacing = 20 * scaleX;
style->ItemInnerSpacing = ImVec2(5 * scaleX, 5 * scaleY);
fScreenSize = size;
}
ImGui_ImplWin32_NewFrame();
if (gRenderer == Render_DirectX9)
{
ImGui_ImplDX9_NewFrame();
}
else
{
ImGui_ImplDX11_NewFrame();
}
ImGui::NewFrame();
if (pCallbackFunc != nullptr)
{
pCallbackFunc();
}
ImGui::EndFrame();
ImGui::Render();
if (gRenderer == Render_DirectX9)
{
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
}
else
{
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
}
else
{
bInit = true;
ImGui_ImplWin32_Init(RsGlobal.ps->window);
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#ifdef GTASA
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// shift trigger fix
patch::Nop(0x00531155, 5);
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#endif
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if (gRenderer == Render_DirectX9)
{
ImGui_ImplDX9_Init(reinterpret_cast<IDirect3DDevice9*>(ptr));
}
else
{
// for dx11 device ptr is swapchain
reinterpret_cast<IDXGISwapChain*>(ptr)->GetDevice(__uuidof(ID3D11Device), &ptr);
ID3D11DeviceContext* context;
reinterpret_cast<ID3D11Device*>(ptr)->GetImmediateContext(&context);
ImGui_ImplDX11_Init(reinterpret_cast<ID3D11Device*>(ptr), context);
}
ImGui_ImplWin32_EnableDpiAwareness();
// Loading fonts
io.FontDefault = FontMgr::LoadFont("text", 1.0f);
FontMgr::LoadFont("title", 2.0f);
FontMgr::LoadFont("header", 1.25f);
io.IniFilename = nullptr;
io.LogFilename = nullptr;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
oWndProc = (WNDPROC)SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LRESULT)WndProc);
}
}
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HRESULT Hook::Dx9Handler(IDirect3DDevice9* pDevice)
{
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RenderFrame(pDevice);
return oEndScene(pDevice);
}
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HRESULT Hook::Dx11Handler(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags)
{
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RenderFrame(pSwapChain);
return oPresent11(pSwapChain, SyncInterval, Flags);
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}
void Hook::ShowMouse(bool state)
{
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// Disable player controls for controllers
bool bMouseDisabled = false;
bool isController = patch::Get<BYTE>(BY_GAME(0xBA6818, 0x86968B, 0x5F03D8));
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#ifdef GTA3
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isController = !isController;
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#endif
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if (isController && (state || bMouseDisabled))
{
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#ifdef GTASA
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CPlayerPed *player = FindPlayerPed();
CPad *pad = player ? player->GetPadFromPlayer() : NULL;
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#else
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CPad *pad = CPad::GetPad(0);
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#endif
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if (pad)
{
if (state)
{
bMouseDisabled = true;
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#ifdef GTA3
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pad->m_bDisablePlayerControls = true;
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#else //GTAVC & GTASA
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pad->DisablePlayerControls = true;
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#endif
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}
else
{
bMouseDisabled = false;
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#ifdef GTA3
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pad->m_bDisablePlayerControls = false;
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#else //GTAVC & GTASA
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pad->DisablePlayerControls = false;
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#endif
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}
}
}
if (m_bMouseVisibility != state)
{
ImGui::GetIO().MouseDrawCursor = state;
if (state)
{
patch::SetUChar(BY_GAME(0x6194A0, 0x6020A0, 0x580D20), 0xC3); // psSetMousePos
patch::Nop(BY_GAME(0x541DD7, 0x4AB6CA, 0x49272F), 5); // don't call CPad::UpdateMouse()
}
else
{
patch::SetUChar(BY_GAME(0x6194A0, 0x6020A0, 0x580D20), BY_GAME(0xE9, 0x53, 0x53));
#ifdef GTASA
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patch::SetRaw(0x541DD7, (char*)"\xE8\xE4\xD5\xFF\xFF", 5);
#elif GTAVC
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patch::SetRaw(0x4AB6CA, (char*)"\xE8\x51\x21\x00\x00", 5);
#else
patch::SetRaw(0x49272F, (char*)"\xE8\x6C\xF5\xFF\xFF", 5);
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#endif
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}
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CPad::NewMouseControllerState.X = 0;
CPad::NewMouseControllerState.Y = 0;
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#ifdef GTA3
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CPad::GetPad(0)->ClearMouseHistory();
#else
CPad::ClearMouseHistory();
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#endif
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CPad::UpdatePads();
m_bMouseVisibility = state;
}
}
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Hook::Hook()
{
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// Nvidia Overlay crash fix
if (init(kiero::RenderType::D3D9) == kiero::Status::Success)
{
gRenderer = Render_DirectX9;
kiero::bind(16, (void**)&oReset, Reset);
kiero::bind(42, (void**)&oEndScene, Dx9Handler);
}
else
{
if (init(kiero::RenderType::D3D11) == kiero::Status::Success)
{
gRenderer = Render_DirectX11;
kiero::bind(8, (void**)&oPresent11, Dx11Handler);
}
}
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}
Hook::~Hook()
{
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SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LRESULT)oWndProc);
ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
kiero::shutdown();
}