Setup gta 3 build sys
This commit is contained in:
parent
cb0e77b696
commit
c9b430eca7
8
.vscode/c_cpp_properties.json
vendored
8
.vscode/c_cpp_properties.json
vendored
@ -6,10 +6,12 @@
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"${workspaceFolder}/**",
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"${PLUGIN_SDK_DIR}/*",
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"${DIRECTX9_SDK_DIR}/Include/*",
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"${PLUGIN_SDK_DIR}/plugin_sa/*",
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"${PLUGIN_SDK_DIR}/plugin_sa/game_sa/*",
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// "${PLUGIN_SDK_DIR}/plugin_sa/*",
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// "${PLUGIN_SDK_DIR}/plugin_sa/game_sa/*",
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// "${PLUGIN_SDK_DIR}/plugin_vc/*",
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// "${PLUGIN_SDK_DIR}/plugin_vc/game_vc/*",
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"${PLUGIN_SDK_DIR}/plugin_III/*",
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"${PLUGIN_SDK_DIR}/plugin_III/game_III/*",
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"${PLUGIN_SDK_DIR}/shared/*",
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"${PLUGIN_SDK_DIR}/shared/game/*",
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"C:\\Program Files (x86)\\Windows Kits\\10\\Include\\10.0.19041.0\\ucrt\\*",
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@ -20,7 +22,7 @@
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"IS_PLATFORM_WIN",
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"_CRT_SECURE_NO_WARNINGS",
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"_CRT_NON_CONFORMING_SWPRINTFS",
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"GTASA",
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"GTA3",
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"_DX9_SDK_INSTALLED",
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"PLUGIN_SGV_10US"
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],
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11
.vscode/launch.json
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11
.vscode/launch.json
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@ -26,6 +26,17 @@
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"environment": [],
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"console": "internalConsole"
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},
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{
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"name": "Launch III",
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"type": "cppvsdbg",
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"request": "launch",
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"program": "E:/GTA3/Gta3.exe",
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"args": [],
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"stopAtEntry": false,
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"cwd": "F:/GTASanAndreas/",
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"environment": [],
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"console": "internalConsole"
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},
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{
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"name": "Attach",
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"type": "cppvsdbg",
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56
.vscode/tasks.json
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56
.vscode/tasks.json
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@ -110,6 +110,60 @@
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}
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}
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},
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}
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},
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{
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"label": "Build DebugIII",
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"type": "shell",
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"command": "${workspaceFolder}/tools/DebugIII.bat",
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"presentation": {
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"echo": true,
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"reveal": "always",
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"focus": false,
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"panel": "shared",
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"showReuseMessage": false,
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"clear": true
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},
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"group": {
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"kind": "build",
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"isDefault": true
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},
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"windows": {
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"options": {
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"shell": {
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"executable": "cmd.exe",
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"args": [
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"/d", "/c"
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]
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}
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}
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},
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},
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{
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"label": "Build ReleaseIII",
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"type": "shell",
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"command": "${workspaceFolder}/tools/ReleaseIII.bat",
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"presentation": {
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"echo": true,
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"reveal": "always",
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"focus": false,
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"panel": "shared",
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"showReuseMessage": false,
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"clear": true
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},
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"group": {
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"kind": "build",
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"isDefault": true
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},
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"windows": {
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"options": {
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"shell": {
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"executable": "cmd.exe",
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"args": [
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"/d", "/c"
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]
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}
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}
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},
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},
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]
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}
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@ -3,9 +3,6 @@
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"Washington Ammunation": "0, -65, -1479, 10",
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"Washington Beach Ammunation": "0, 200, -474, 11"
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},
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"Custom": {
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"Test": "0, -825, 1168, 10"
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},
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"Misc": {
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"1102 Safe House": "0, 95, -808, 10",
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"Air Reserve Fort": "0, -1731, -307, 14",
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@ -44,6 +44,6 @@ public:
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};
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#else
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// Dummy Class for GTAVC
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// Dummy Class for VC & III
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class Animation{};
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#endif
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@ -9,7 +9,7 @@ void CheatMenu::DrawWindow()
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ImGuiIO& io = ImGui::GetIO();
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static bool bRunning = true;
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if (BY_GAME(FrontEndMenuManager.m_bMenuActive, FrontendMenuManager.m_bMenuVisible))
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if (BY_GAME(FrontEndMenuManager.m_bMenuActive, FrontendMenuManager.m_bMenuVisible, FrontEndMenuManager.m_bMenuActive))
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{
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if (bRunning)
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{
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@ -21,7 +21,7 @@ void CheatMenu::DrawWindow()
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else
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{
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bRunning = true;
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if (m_bShowMenu || BY_GAME(m_Commands::m_bShowMenu, true))
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if (m_bShowMenu || BY_GAME(m_Commands::m_bShowMenu, true, true))
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{
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if (m_bShowMenu)
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{
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@ -78,7 +78,7 @@ CheatMenu::CheatMenu()
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Events::processScriptsEvent += []()
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{
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if (!BY_GAME(FrontEndMenuManager.m_bMenuActive, FrontendMenuManager.m_bMenuVisible))
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if (!BY_GAME(FrontEndMenuManager.m_bMenuActive, FrontendMenuManager.m_bMenuVisible, FrontEndMenuManager.m_bMenuActive))
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{
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if (menuOpen.Pressed())
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{
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@ -9,9 +9,8 @@
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*/
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#pragma once
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#ifndef GTA3
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#include "animation.h"
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#include "hook.h"
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#include "menu.h"
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#include "teleport.h"
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#include "player.h"
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#include "ped.h"
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@ -19,24 +18,35 @@
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#include "weapon.h"
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#include "game.h"
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#include "visual.h"
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#endif
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#include "menu.h"
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#include "hook.h"
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#ifndef GTA3
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class CheatMenu : Hook, Animation, Game, Menu, Ped, Player, Teleport, Vehicle, Visual, Weapon
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#else
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class CheatMenu : Hook, Menu
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#endif
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{
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private:
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static inline bool m_bShowMenu = false;
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static inline ImVec2 m_fMenuSize = ImVec2(screen::GetScreenWidth() / 4, screen::GetScreenHeight() / 1.2);
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#ifdef GTA3
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static inline CallbackTable header
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{
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{"Menu", &Menu::Draw}
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};
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#else
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static inline CallbackTable header
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{
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{"Teleport", &Teleport::Draw}, {"Player", &Player::Draw}, {"Ped", &Ped::Draw},
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#ifdef GTASA
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{"Animation", &Animation::Draw},
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#elif GTAVC
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{"Dummy", nullptr},
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#endif
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{"Vehicle", &Vehicle::Draw}, {"Weapon", &Weapon::Draw},
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{"Game", &Game::Draw}, {"Visual", &Visual::Draw}, {"Menu", &Menu::Draw}
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};
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#endif
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static void ApplyStyle();
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static void DrawWindow();
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@ -35,6 +35,7 @@ void MenuThread(void* param)
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Sleep(1000);
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}
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#ifdef GTASA
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/*
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TODO: Find a better way
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Since you could still name it something else
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@ -44,10 +45,11 @@ void MenuThread(void* param)
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MessageBox(RsGlobal.ps->window, "SAMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
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return;
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}
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CFastman92limitAdjuster::Init();
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#endif
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gLog << "Starting...\nVersion: " MENU_TITLE "\nAuthor: Grinch_\nDiscord: " DISCORD_INVITE "\nMore Info: "
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GITHUB_LINK "\n" << std::endl;
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CFastman92limitAdjuster::Init();
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CheatMenu menu;
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@ -79,7 +81,7 @@ BOOL WINAPI DllMain(HINSTANCE hDllHandle, DWORD nReason, LPVOID Reserved)
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{
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uint gameVersion = GetGameVersion();
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if (gameVersion == BY_GAME(GAME_10US_HOODLUM, GAME_10EN))
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if (gameVersion == BY_GAME(GAME_10US_HOODLUM, GAME_10EN, GAME_10EN))
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{
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CreateThread(nullptr, NULL, (LPTHREAD_START_ROUTINE)&MenuThread, nullptr, NULL, nullptr);
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}
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@ -89,6 +91,8 @@ BOOL WINAPI DllMain(HINSTANCE hDllHandle, DWORD nReason, LPVOID Reserved)
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MessageBox(HWND_DESKTOP, "Unknown game version. GTA SA v1.0 US is required.", "CheatMenu", MB_ICONERROR);
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#elif GTAVC
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MessageBox(HWND_DESKTOP, "Unknown game version. GTA VC v1.0 EN is required.", "CheatMenu", MB_ICONERROR);
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#else // GTA3
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MessageBox(HWND_DESKTOP, "Unknown game version. GTA III v1.0 EN is required.", "CheatMenu", MB_ICONERROR);
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#endif
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}
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}
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35
src/hook.cpp
35
src/hook.cpp
@ -109,10 +109,7 @@ void Hook::RenderFrame(void* ptr)
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else
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{
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bInit = true;
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ImGui::CreateContext();
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ImGuiStyle& style = ImGui::GetStyle();
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ImGui_ImplWin32_Init(RsGlobal.ps->window);
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#ifdef GTASA
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@ -159,16 +156,15 @@ HRESULT Hook::Dx11Handler(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Fl
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void Hook::ShowMouse(bool state)
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{
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// Disable player controls for controllers
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bool bMouseDisabled = false;
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if (patch::Get<BYTE>(BY_GAME(0xBA6818, 0x86968B)) && (m_bShowMouse || bMouseDisabled))
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if (patch::Get<BYTE>(BY_GAME(0xBA6818, 0x86968B, 0x5F03D8)) && (m_bShowMouse || bMouseDisabled))
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{
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#ifdef GTASA
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CPlayerPed *player = FindPlayerPed();
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CPad *pad = player ? player->GetPadFromPlayer() : NULL;
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#elif GTAVC
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#else
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CPad *pad = CPad::GetPad(0);
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#endif
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@ -177,12 +173,20 @@ void Hook::ShowMouse(bool state)
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if (m_bShowMouse)
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{
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bMouseDisabled = true;
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#ifdef GTA3
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pad->m_bDisablePlayerControls = true;
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#else //GTAVC & GTASA
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pad->DisablePlayerControls = true;
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#endif
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}
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else
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{
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bMouseDisabled = false;
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#ifdef GTA3
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pad->m_bDisablePlayerControls = false;
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#else //GTAVC & GTASA
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pad->DisablePlayerControls = false;
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#endif
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}
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}
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}
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@ -193,22 +197,32 @@ void Hook::ShowMouse(bool state)
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#ifdef GTASA
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Hook::ApplyMouseFix(); // Reapply the patches
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#elif GTAVC
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#else
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if (m_bShowMouse)
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{
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patch::SetUChar(0x6020A0, 0xC3); // psSetMousePos
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patch::Nop(0x4AB6CA, 5); // don't call CPad::UpdateMouse()
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patch::SetUChar(BY_GAME(0, 0x6020A0, 0x580D20), 0xC3); // psSetMousePos
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patch::Nop(BY_GAME(0, 0x4AB6CA, 0x49272F), 5); // don't call CPad::UpdateMouse()
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}
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else
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{
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patch::SetUChar(0x6020A0, 0x53);
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patch::SetUChar(BY_GAME(0, 0x6020A0, 0x580D20), 0x53);
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#ifdef GTAVC
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patch::SetRaw(0x4AB6CA, (char*)"\xE8\x51\x21\x00\x00", 5);
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#else // GTA3
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patch::SetRaw(0x49272F, (char*)"\xE8\x6C\xF5\xFF\xFF", 5);
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#endif
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}
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#endif
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CPad::NewMouseControllerState.X = 0;
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CPad::NewMouseControllerState.Y = 0;
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#ifdef GTA3
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CPad::GetPad(0)->ClearMouseHistory();
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#else // GTAVC & GTASA
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CPad::ClearMouseHistory();
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#endif
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CPad::UpdatePads();
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m_bMouseVisibility = m_bShowMouse;
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}
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@ -322,5 +336,4 @@ void Hook::ApplyMouseFix()
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patch::SetChar(0x746A08, 32); // diMouseOffset
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patch::SetChar(0x746A58, 32); // diDeviceoffset
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}
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#endif
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@ -78,7 +78,7 @@ void Menu::DrawOverlay()
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if (pPlayer)
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{
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bool m_bShowMenu = m_Overlay::bCoord || m_Overlay::bFPS || m_Overlay::bLocName || m_Overlay::bCpuUsage || m_Overlay::bMemUsage ||
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((m_Overlay::bVehHealth || m_Overlay::bVehSpeed) && pPlayer && pPlayer->m_pVehicle && pPlayer->m_pVehicle->IsDriver(pPlayer));
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((m_Overlay::bVehHealth || m_Overlay::bVehSpeed) && pPlayer && pPlayer->m_pVehicle && pPlayer->m_pVehicle->m_pDriver == pPlayer);
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const float offset = 10.0f;
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ImGuiIO& io = ImGui::GetIO();
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@ -145,7 +145,7 @@ void Menu::DrawOverlay()
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int mUsedRam = static_cast<int>((memInfo.ullTotalPhys - memInfo.ullAvailPhys) * 1e-6);
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m_Overlay::fMemUsage = 100.0f * (static_cast<float>(mUsedRam) / static_cast<float>(m_Overlay::mTotalRam));
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m_Overlay::mFPS = static_cast<size_t>(BY_GAME(CTimer::game_FPS, io.Framerate));
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m_Overlay::mFPS = static_cast<size_t>(BY_GAME(CTimer::game_FPS, io.Framerate, io.Framerate));
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m_Overlay::mLastInterval = game_ms;
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}
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@ -174,7 +174,7 @@ void Menu::DrawOverlay()
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ImGui::Text("RAM usage: %.2f%%", m_Overlay::fMemUsage);
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}
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if (pPlayer->m_pVehicle && pPlayer->m_pVehicle->IsDriver(pPlayer))
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if (pPlayer->m_pVehicle && pPlayer->m_pVehicle->m_pDriver == pPlayer)
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{
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if (m_Overlay::bVehHealth)
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{
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@ -2,5 +2,5 @@
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#define MENU_NAME "Cheat Menu"
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#define MENU_VERSION_NUMBER "3.0"
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#define MENU_VERSION MENU_VERSION_NUMBER"-beta"
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#define BUILD_NUMBER "20211017"
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#define BUILD_NUMBER "20211020"
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#define MENU_TITLE MENU_NAME " v" MENU_VERSION "(" BUILD_NUMBER ")"
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23
src/pch.h
23
src/pch.h
@ -7,9 +7,11 @@
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#define GITHUB_LINK "https://github.com/user-grinch/Cheat-Menu"
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#ifdef GTASA
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#define BY_GAME(sa, vc) sa
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#define BY_GAME(sa, vc, iii) sa
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#elif GTAVC
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#define BY_GAME(sa, vc) vc
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#define BY_GAME(sa, vc, iii) vc
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#elif GTA3
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#define BY_GAME(sa, vc, iii) iii
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#endif
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#include <d3d9.h>
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@ -25,12 +27,10 @@
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#include <windows.h>
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#include "plugin.h"
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#include "CBike.h"
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#include "CCamera.h"
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#include "CClock.h"
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#include "CCivilianPed.h"
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#include "CGangs.h"
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#include "cHandlingDataMgr.h"
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#include "CHud.h"
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#include "CMenuManager.h"
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#include "CModelInfo.h"
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@ -38,7 +38,6 @@
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#include "CStats.h"
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#include "CStreaming.h"
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#include "CTheScripts.h"
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#include "CTheZones.h"
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#include "CTimer.h"
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#include "CTimeCycle.h"
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#include "CTrain.h"
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@ -48,6 +47,12 @@
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#include "extensions/Screen.h"
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#include "extensions/Paths.h"
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#ifndef GTA3
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#include "CBike.h"
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#include "cHandlingDataMgr.h"
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#include "CTheZones.h"
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#endif
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#ifdef GTASA
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#include "CCheat.h"
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#include "CClothes.h"
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@ -85,9 +90,11 @@ extern CJson gConfig;
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// Fix function clashes
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static void SetHelpMessage(const char *message, bool b1, bool b2, bool b3)
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{
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#if GTAVC
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CHud::SetHelpMessage(message, b1, b2);
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#elif GTASA
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#if GTASA
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CHud::SetHelpMessage(message, b1, b2, b3);
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#elif GTAVC
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CHud::SetHelpMessage(message, b1, b2);
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#else // GTA3
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CHud::SetHelpMessage((wchar_t*)message, b1);
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#endif
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}
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12
src/util.cpp
12
src/util.cpp
@ -45,6 +45,8 @@ std::string Util::GetLocationName(CVector* pos)
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{
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return "Vice City";
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}
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#else
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return "Liberty City";
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#endif
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}
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@ -141,7 +143,7 @@ CPlayerPed* player = FindPlayerPed();
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return veh;
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}
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return nullptr;
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#elif GTAVC
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#else // GTAVC & GTA3
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CVehicle *pClosestVeh = nullptr;
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||||
float distance = 999.0f;
|
||||
@ -183,18 +185,14 @@ CPlayerPed* player = FindPlayerPed();
|
||||
return ped;
|
||||
}
|
||||
return nullptr;
|
||||
#elif GTAVC
|
||||
#else // GTA3 & GTAVC
|
||||
return player->m_apNearPeds[0];
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Util::IsOnCutscene()
|
||||
{
|
||||
#ifdef GTASA
|
||||
return CCutsceneMgr::ms_running;
|
||||
#elif GTAVC
|
||||
return *(bool*)0xA10AB2; // CCutsceneMgr::ms_running
|
||||
#endif
|
||||
return BY_GAME(CCutsceneMgr::ms_running, *(bool*)0xA10AB2, *(bool*)0x95CCF5);
|
||||
}
|
||||
|
||||
void Util::RainbowValues(int& r, int& g, int& b, float speed)
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
#ifdef GTASA
|
||||
class Vehicle : public Paint, public Neon
|
||||
#elif GTAVC
|
||||
#else // GTA3 & GTAVC
|
||||
class Vehicle
|
||||
#endif
|
||||
{
|
||||
|
@ -41,7 +41,7 @@ void Visual::TimecycSlider(const char* label, T* ptr, int min, int max)
|
||||
#ifdef GTASA
|
||||
// Compatable with 24h TimeCyc
|
||||
T* arr = static_cast<T*>(patch::GetPointer(int(ptr)));
|
||||
#elif GTAVC
|
||||
#else // GTA3 & GTAVC
|
||||
T* arr = static_cast<T*>(ptr);
|
||||
#endif
|
||||
int a = arr[val];
|
||||
|
7
tools/DebugIII.bat
Normal file
7
tools/DebugIII.bat
Normal file
@ -0,0 +1,7 @@
|
||||
@echo off
|
||||
cd tools
|
||||
premake5.exe vs2019
|
||||
cd ../build
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat"
|
||||
MsBuild CheatMenu.sln /property:Configuration=Debug /t:CheatMenuIII
|
||||
cd ..
|
7
tools/ReleaseIII.bat
Normal file
7
tools/ReleaseIII.bat
Normal file
@ -0,0 +1,7 @@
|
||||
@echo off
|
||||
cd tools
|
||||
premake5.exe vs2019
|
||||
cd ../build
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\Common7\Tools\VsDevCmd.bat"
|
||||
MsBuild CheatMenu.sln /property:Configuration=Release /t:CheatMenuIII
|
||||
cd ..
|
@ -7,6 +7,7 @@ PSDK_DIR = os.getenv("PLUGIN_SDK_DIR")
|
||||
DX9SDK_DIR = os.getenv("DIRECTX9_SDK_DIR")
|
||||
GTASA_DIR = "F:/GTASanAndreas"
|
||||
GTAVC_DIR = "E:/GTA Vice City"
|
||||
GTA3_DIR = "E:/GTA3"
|
||||
|
||||
if (DX9SDK_DIR == nil) then
|
||||
error("DIRECTX9_SDK_DIR environment variable not set")
|
||||
@ -47,6 +48,77 @@ project "Depend"
|
||||
defines { "NDEBUG", "IS_PLATFORM_WIN" }
|
||||
optimize "On"
|
||||
|
||||
project "CheatMenuIII"
|
||||
kind "SharedLib"
|
||||
targetdir (GTA3_DIR)
|
||||
targetextension ".asi"
|
||||
|
||||
files {
|
||||
"../src/cheatmenu.h",
|
||||
"../src/cheatmenu.cpp",
|
||||
"../src/pch.h",
|
||||
"../src/pch.cpp",
|
||||
"../src/hook.h",
|
||||
"../src/hook.cpp",
|
||||
"../src/updater.h",
|
||||
"../src/updater.cpp",
|
||||
"../src/json.h",
|
||||
"../src/json.cpp",
|
||||
"../src/ui.h",
|
||||
"../src/ui.cpp",
|
||||
"../src/util.h",
|
||||
"../src/util.cpp",
|
||||
"../src/menu.h",
|
||||
"../src/menu.cpp",
|
||||
"../src/hotkeys.h",
|
||||
"../src/hotkeys.cpp",
|
||||
"../src/dllmain.cpp"
|
||||
}
|
||||
includedirs {
|
||||
PSDK_DIR .. "/plugin_III/",
|
||||
PSDK_DIR .. "/plugin_III/game_III/",
|
||||
PSDK_DIR .. "/shared/",
|
||||
PSDK_DIR .. "/shared/game/"
|
||||
}
|
||||
libdirs (PSDK_DIR .. "/output/lib")
|
||||
|
||||
defines {
|
||||
"NDEBUG",
|
||||
"IS_PLATFORM_WIN" ,
|
||||
"_CRT_SECURE_NO_WARNINGS",
|
||||
"_CRT_NON_CONFORMING_SWPRINTFS",
|
||||
"GTA3",
|
||||
"_DX9_SDK_INSTALLED",
|
||||
"PLUGIN_SGV_10US"
|
||||
}
|
||||
|
||||
pchheader "pch.h"
|
||||
pchsource "../src/pch.cpp"
|
||||
|
||||
filter "configurations:Debug"
|
||||
symbols "On"
|
||||
links {
|
||||
"Depend",
|
||||
"d3d9",
|
||||
"d3d11",
|
||||
"XInput9_1_0",
|
||||
"Pdh",
|
||||
"urlmon",
|
||||
"plugin_III_d.lib"
|
||||
}
|
||||
|
||||
filter "configurations:Release"
|
||||
optimize "On"
|
||||
links {
|
||||
"Depend",
|
||||
"d3d9",
|
||||
"d3d11",
|
||||
"XInput9_1_0",
|
||||
"Pdh",
|
||||
"urlmon",
|
||||
"plugin_III.lib"
|
||||
}
|
||||
|
||||
project "CheatMenuVC"
|
||||
kind "SharedLib"
|
||||
targetdir (GTAVC_DIR)
|
||||
|
Loading…
Reference in New Issue
Block a user