#include "pch.h" #include "hook.h" #include "../depend/kiero/kiero.h" #include "../depend/kiero/minhook/MinHook.h" #include "../depend/imgui/imgui_impl_dx9.h" #include "../depend/imgui/imgui_impl_dx11.h" #include "../depend/imgui/imgui_impl_win32.h" #include #define DIMOUSE ((LPDIRECTINPUTDEVICE8)(RsGlobal.ps->diMouse)) LRESULT Hook::WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam); if (ImGui::GetIO().WantTextInput) { #ifdef GTASA Call<0x53F1E0>(); // CPad::ClearKeyboardHistory #endif return 1; } return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam); } HRESULT Hook::Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters) { ImGui_ImplDX9_InvalidateDeviceObjects(); return oReset(pDevice, pPresentationParameters); } void Hook::RenderFrame(void* ptr) { if (!ImGui::GetCurrentContext()) { ImGui::CreateContext(); } ImGuiIO& io = ImGui::GetIO(); static bool bInit = false; if (bInit) { ShowMouse(m_bShowMouse); // Scale the menu if game resolution changed static ImVec2 fScreenSize = ImVec2(-1, -1); ImVec2 size(screen::GetScreenWidth(), screen::GetScreenHeight()); if (fScreenSize.x != size.x && fScreenSize.y != size.y) { FontMgr::ReloadFonts(); if (gRenderer == Render_DirectX9) { ImGui_ImplDX9_InvalidateDeviceObjects(); } else { ImGui_ImplDX11_InvalidateDeviceObjects(); } ImGuiStyle* style = &ImGui::GetStyle(); float scaleX = size.x / 1366.0f; float scaleY = size.y / 768.0f; style->FramePadding = ImVec2(5 * scaleX, 5 * scaleY); style->ItemSpacing = ImVec2(8 * scaleX, 4 * scaleY); style->ScrollbarSize = 12 * scaleX; style->IndentSpacing = 20 * scaleX; style->ItemInnerSpacing = ImVec2(5 * scaleX, 5 * scaleY); fScreenSize = size; } ImGui_ImplWin32_NewFrame(); if (gRenderer == Render_DirectX9) { ImGui_ImplDX9_NewFrame(); } else { ImGui_ImplDX11_NewFrame(); } ImGui::NewFrame(); if (pCallbackFunc != nullptr) { pCallbackFunc(); } ImGui::EndFrame(); ImGui::Render(); if (gRenderer == Render_DirectX9) { ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData()); } else { ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); } } else { bInit = true; ImGui_ImplWin32_Init(RsGlobal.ps->window); #ifdef GTASA // shift trigger fix patch::Nop(0x00531155, 5); #endif if (gRenderer == Render_DirectX9) { ImGui_ImplDX9_Init(reinterpret_cast(ptr)); } else { // for dx11 device ptr is swapchain reinterpret_cast(ptr)->GetDevice(__uuidof(ID3D11Device), &ptr); ID3D11DeviceContext* context; reinterpret_cast(ptr)->GetImmediateContext(&context); ImGui_ImplDX11_Init(reinterpret_cast(ptr), context); } ImGui_ImplWin32_EnableDpiAwareness(); // Loading fonts io.FontDefault = FontMgr::LoadFont("text", 1.0f); FontMgr::LoadFont("title", 2.0f); FontMgr::LoadFont("header", 1.25f); io.IniFilename = nullptr; io.LogFilename = nullptr; io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; oWndProc = (WNDPROC)SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LRESULT)WndProc); } } HRESULT Hook::Dx9Handler(IDirect3DDevice9* pDevice) { RenderFrame(pDevice); return oEndScene(pDevice); } HRESULT Hook::Dx11Handler(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) { RenderFrame(pSwapChain); return oPresent11(pSwapChain, SyncInterval, Flags); } void Hook::ShowMouse(bool state) { // Disable player controls for controllers bool bMouseDisabled = false; bool isController = patch::Get(BY_GAME(0xBA6818, 0x86968B, 0x5F03D8)); #ifdef GTA3 isController = !isController; #endif if (isController && (state || bMouseDisabled)) { #ifdef GTASA CPlayerPed *player = FindPlayerPed(); CPad *pad = player ? player->GetPadFromPlayer() : NULL; #else CPad *pad = CPad::GetPad(0); #endif if (pad) { if (state) { bMouseDisabled = true; #ifdef GTA3 pad->m_bDisablePlayerControls = true; #else //GTAVC & GTASA pad->DisablePlayerControls = true; #endif } else { bMouseDisabled = false; #ifdef GTA3 pad->m_bDisablePlayerControls = false; #else //GTAVC & GTASA pad->DisablePlayerControls = false; #endif } } } if (m_bMouseVisibility != state) { ImGui::GetIO().MouseDrawCursor = state; if (state) { patch::SetUChar(BY_GAME(0x6194A0, 0x6020A0, 0x580D20), 0xC3); // psSetMousePos patch::Nop(BY_GAME(0x541DD7, 0x4AB6CA, 0x49272F), 5); // don't call CPad::UpdateMouse() } else { patch::SetUChar(BY_GAME(0x6194A0, 0x6020A0, 0x580D20), BY_GAME(0xE9, 0x53, 0x53)); #ifdef GTASA patch::SetRaw(0x541DD7, (char*)"\xE8\xE4\xD5\xFF\xFF", 5); #elif GTAVC patch::SetRaw(0x4AB6CA, (char*)"\xE8\x51\x21\x00\x00", 5); #else patch::SetRaw(0x49272F, (char*)"\xE8\x6C\xF5\xFF\xFF", 5); #endif } CPad::NewMouseControllerState.X = 0; CPad::NewMouseControllerState.Y = 0; #ifdef GTA3 CPad::GetPad(0)->ClearMouseHistory(); #else CPad::ClearMouseHistory(); #endif CPad::UpdatePads(); m_bMouseVisibility = state; } } Hook::Hook() { // Nvidia Overlay crash fix if (init(kiero::RenderType::D3D9) == kiero::Status::Success) { gRenderer = Render_DirectX9; kiero::bind(16, (void**)&oReset, Reset); kiero::bind(42, (void**)&oEndScene, Dx9Handler); } else { if (init(kiero::RenderType::D3D11) == kiero::Status::Success) { gRenderer = Render_DirectX11; kiero::bind(8, (void**)&oPresent11, Dx11Handler); } } } Hook::~Hook() { SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LRESULT)oWndProc); ImGui_ImplDX9_Shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); kiero::shutdown(); }