CheatMenuSA/src/game.cpp

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#include "pch.h"
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#include "menu.h"
#include "game.h"
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#include "ui.h"
#include "util.h"
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#ifdef GTASA
#include <CIplStore.h>
#include <CMessages.h>
#include <CSprite2d.h>
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#endif
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static bool bSaveGameFlag = false;
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// Thanks to aap
void Game::RealTimeClock()
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{
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time_t tmp = time(nullptr);
struct tm* now = localtime(&tmp);
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#ifdef GTASA
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static int lastday;
if (now->tm_yday != lastday)
{
CStats::SetStatValue(0x86, CStats::GetStatValue(0x86) + 1.0f);
}
lastday = now->tm_yday;
CClock::ms_nGameClockMonth = now->tm_mon + 1;
CClock::ms_nGameClockDays = now->tm_mday;
CClock::CurrentDay = now->tm_wday + 1;
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#endif
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CClock::ms_nGameClockHours = now->tm_hour;
CClock::ms_nGameClockMinutes = now->tm_min;
CClock::ms_nGameClockSeconds = now->tm_sec;
}
Game::Game()
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{
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#ifdef GTASA
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// Generate enabled cheats vector
for (auto element : m_RandomCheats::m_Json.m_Data.items())
{
/*
[
cheat_id = [ cheat_name, state (true/false) ]
]
*/
m_RandomCheats::m_EnabledCheats[std::stoi(element.key())][0] = element.value().get<std::string>();
m_RandomCheats::m_EnabledCheats[std::stoi(element.key())][1] = "true";
}
Events::drawMenuBackgroundEvent += []()
{
if (bSaveGameFlag)
{
FrontEndMenuManager.m_nCurrentMenuPage = MENUPAGE_GAME_SAVE;
bSaveGameFlag = false;
}
};
Events::drawingEvent += []()
{
if (m_RandomCheats::m_bEnabled && m_RandomCheats::m_bProgressBar)
{
// Next cheat timer bar
uint screenWidth = screen::GetScreenWidth();
uint screenHeight = screen::GetScreenHeight();
uint timer = CTimer::m_snTimeInMilliseconds;
uint totalTime = m_RandomCheats::m_nInterval;
float progress = (totalTime - (timer - m_RandomCheats::m_nTimer) / 1000.0f) / totalTime;
CRect sizeBox = CRect(0,0, screenWidth, screenHeight/50);
CRect sizeProgress = CRect(0,0, screenWidth*progress, screenHeight/50);
CRGBA colorBG = CRGBA(24, 99, 44, 255);
CRGBA colorProgress = CRGBA(33, 145, 63, 255);
CSprite2d::DrawRect(sizeBox, colorBG);
CSprite2d::DrawRect(sizeProgress, colorProgress);
}
};
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#endif
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Events::processScriptsEvent += []
{
uint timer = CTimer::m_snTimeInMilliseconds;
CPlayerPed* pPlayer = FindPlayerPed();
int hplayer = CPools::GetPedRef(pPlayer);
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#ifdef GTASA
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if (m_bScreenShot)
{
if (quickSceenShot.Pressed())
{
Command<Commands::TAKE_PHOTO>();
SetHelpMessage("Screenshot taken", false, false, false);
}
}
if (m_HardMode::m_bEnabled)
{
if (pPlayer->m_fHealth > 50.0f)
pPlayer->m_fHealth = 50.0f;
pPlayer->m_fArmour = 0.0f;
CStats::SetStatValue(STAT_MAX_HEALTH, 350.0f);
CStats::SetStatValue(STAT_STAMINA, 0.0f);
}
static int m_nSolidWaterObj;
if (m_bSolidWater)
{
CVector pos = pPlayer->GetPosition();
float waterHeight = 0;
Command<Commands::GET_WATER_HEIGHT_AT_COORDS>(pos.x, pos.y, false, &waterHeight);
if (!Command<Commands::IS_CHAR_IN_ANY_BOAT>(hplayer) && waterHeight != -1000.0f && pos.z > (waterHeight))
{
if (m_nSolidWaterObj == 0)
{
Command<Commands::CREATE_OBJECT>(3095, pos.x, pos.y, waterHeight, &m_nSolidWaterObj);
Command<Commands::SET_OBJECT_VISIBLE>(m_nSolidWaterObj, false);
if (pos.z < (waterHeight + 1))
{
pPlayer->SetPosn(pos.x, pos.y, waterHeight + 1);
}
}
else
{
Command<Commands::SET_OBJECT_COORDINATES>(m_nSolidWaterObj, pos.x, pos.y, waterHeight);
}
}
}
else
{
if (m_nSolidWaterObj)
{
Command<Commands::DELETE_OBJECT>(m_nSolidWaterObj);
m_nSolidWaterObj = 0;
}
}
if (freeCam.Pressed())
{
if (m_Freecam::m_bEnabled)
{
m_Freecam::m_bEnabled = false;
ClearFreecamStuff();
}
else
{
m_Freecam::m_bEnabled = true;
}
}
if (m_Freecam::m_bEnabled)
{
FreeCam();
}
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#endif
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// improve this later
static uint syncTimer;
if (m_bSyncTime && timer - syncTimer > 50)
{
std::time_t t = std::time(nullptr);
std::tm* now = std::localtime(&t);
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CClock::ms_nGameClockHours = now->tm_hour;
CClock::ms_nGameClockMinutes = now->tm_min;
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syncTimer = timer;
}
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#ifdef GTASA
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if (m_RandomCheats::m_bEnabled)
{
if ((timer - m_RandomCheats::m_nTimer) > (static_cast<uint>(m_RandomCheats::m_nInterval) * 1000))
{
int id = Random(0, 91);
for (int i = 0; i < 92; i++)
{
if (i == id)
{
if (m_RandomCheats::m_EnabledCheats[i][1] == "true")
{
Call<0x00438370>(id); // cheatEnableLegimate(int CheatID)
CMessages::AddMessage((char*)m_RandomCheats::m_EnabledCheats[i][0].c_str(), 2000, 0, false);
m_RandomCheats::m_nTimer = timer;
}
break;
}
}
}
}
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#endif
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};
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}
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void SetPlayerMission(std::string& rootkey, std::string& name, std::string& id)
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{
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CPlayerPed* player = FindPlayerPed();
uint hplayer = CPools::GetPedRef(player);
int interior = 0;
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#ifndef GTA3
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Command<0x09E8>(hplayer, &interior);
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#endif
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if (BY_GAME(Util::IsOnMission(), true, true) && interior == 0)
{
player->SetWantedLevel(0);
Command<Commands::LOAD_AND_LAUNCH_MISSION_INTERNAL>(std::stoi(id));
}
else
{
SetHelpMessage("Can't start mission now", false, false, false);
}
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}
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#ifdef GTASA
void Game::FreeCam()
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{
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int delta = (CTimer::m_snTimeInMillisecondsNonClipped -
CTimer::m_snPreviousTimeInMillisecondsNonClipped);
int ratio = 1 / (1 + (delta * m_Freecam::m_nMul));
int speed = m_Freecam::m_nMul + m_Freecam::m_nMul * ratio * delta;
if (!m_Freecam::m_bInitDone)
{
CPlayerPed* player = FindPlayerPed(-1);
Command<Commands::SET_EVERYONE_IGNORE_PLAYER>(0, true);
m_Freecam::m_bHudState = patch::Get<BYTE>(0xBA6769); // hud
m_Freecam::m_bRadarState = patch::Get<BYTE>(0xBA676C); // radar
patch::Set<BYTE>(0xBA6769, 0); // hud
patch::Set<BYTE>(0xBA676C, 2); // radar
CVector player_pos = player->GetPosition();
CPad::GetPad(0)->DisablePlayerControls = true;
Command<Commands::CREATE_RANDOM_CHAR>(player_pos.x, player_pos.y, player_pos.z, &m_Freecam::m_nPed);
m_Freecam::m_pPed = CPools::GetPed(m_Freecam::m_nPed);
m_Freecam::m_pPed->m_bIsVisible = false;
Command<Commands::FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION>(m_Freecam::m_nPed, true);
Command<Commands::SET_CHAR_COLLISION>(m_Freecam::m_nPed, false);
Command<Commands::SET_LOAD_COLLISION_FOR_CHAR_FLAG>(m_Freecam::m_nPed, false);
m_Freecam::m_fTotalMouse.x = player->GetHeading() + 89.6f;
m_Freecam::m_fTotalMouse.y = 0;
m_Freecam::m_bInitDone = true;
player_pos.z -= 20;
m_Freecam::m_pPed->SetPosn(player_pos);
TheCamera.LerpFOV(TheCamera.FindCamFOV(), m_Freecam::m_fFOV, 1000, true);
Command<Commands::CAMERA_PERSIST_FOV>(true);
}
CVector pos = m_Freecam::m_pPed->GetPosition();
Command<Commands::GET_PC_MOUSE_MOVEMENT>(&m_Freecam::m_fMouse.x, &m_Freecam::m_fMouse.y);
m_Freecam::m_fTotalMouse.x = m_Freecam::m_fTotalMouse.x - m_Freecam::m_fMouse.x / 250;
m_Freecam::m_fTotalMouse.y = m_Freecam::m_fTotalMouse.y + m_Freecam::m_fMouse.y / 3;
if (m_Freecam::m_fTotalMouse.x > 150)
{
m_Freecam::m_fTotalMouse.y = 150;
}
if (m_Freecam::m_fTotalMouse.y < -150)
{
m_Freecam::m_fTotalMouse.y = -150;
}
if (freeCamTeleportPlayer.Pressed())
{
CPlayerPed* player = FindPlayerPed(-1);
CVector pos = m_Freecam::m_pPed->GetPosition();
CEntity* player_entity = FindPlayerEntity(-1);
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, 1000, nullptr, &player_entity) + 0.5f;
Command<Commands::SET_CHAR_COORDINATES>(CPools::GetPedRef(player), pos.x, pos.y, pos.z);
// disble them again cause they get enabled
CHud::bScriptDontDisplayRadar = true;
CHud::m_Wants_To_Draw_Hud = false;
SetHelpMessage("Player telported", false, false, false);
}
if (KeyPressed(VK_RCONTROL))
{
speed /= 2;
}
if (KeyPressed(VK_RSHIFT))
{
speed *= 2;
}
if (KeyPressed(VK_KEY_I) || KeyPressed(VK_KEY_K))
{
if (KeyPressed(VK_KEY_K))
{
speed *= -1;
}
float angle;
Command<Commands::GET_CHAR_HEADING>(m_Freecam::m_nPed, &angle);
pos.x += speed * cos(angle * 3.14159f / 180.0f);
pos.y += speed * sin(angle * 3.14159f / 180.0f);
pos.z += speed * 2 * sin(m_Freecam::m_fTotalMouse.y / 3 * 3.14159f / 180.0f);
}
if (KeyPressed(VK_KEY_J) || KeyPressed(VK_KEY_L))
{
if (KeyPressed(VK_KEY_J))
{
speed *= -1;
}
float angle;
Command<Commands::GET_CHAR_HEADING>(m_Freecam::m_nPed, &angle);
angle -= 90;
pos.x += speed * cos(angle * 3.14159f / 180.0f);
pos.y += speed * sin(angle * 3.14159f / 180.0f);
}
if (CPad::NewMouseControllerState.wheelUp)
{
if (m_Freecam::m_fFOV > 10.0f)
{
m_Freecam::m_fFOV -= 2.0f * speed;
}
TheCamera.LerpFOV(TheCamera.FindCamFOV(), m_Freecam::m_fFOV, 250, true);
Command<Commands::CAMERA_PERSIST_FOV>(true);
}
if (CPad::NewMouseControllerState.wheelDown)
{
if (m_Freecam::m_fFOV < 115.0f)
{
m_Freecam::m_fFOV += 2.0f * speed;
}
TheCamera.LerpFOV(TheCamera.FindCamFOV(), m_Freecam::m_fFOV, 250, true);
Command<Commands::CAMERA_PERSIST_FOV>(true);
}
m_Freecam::m_pPed->SetHeading(m_Freecam::m_fTotalMouse.x);
Command<Commands::ATTACH_CAMERA_TO_CHAR>(m_Freecam::m_nPed, 0.0, 0.0, 20.0, 90.0, 180, m_Freecam::m_fTotalMouse.y, 0.0, 2);
m_Freecam::m_pPed->SetPosn(pos);
CIplStore::AddIplsNeededAtPosn(pos);
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}
void Game::ClearFreecamStuff()
{
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m_Freecam::m_bInitDone = false;
Command<Commands::SET_EVERYONE_IGNORE_PLAYER>(0, false);
patch::Set<BYTE>(BY_GAME(0xBA6769, 0x86963A), m_Freecam::m_bHudState); // hud
patch::Set<BYTE>(0xBA676C, m_Freecam::m_bRadarState); // radar
CPad::GetPad(0)->DisablePlayerControls = false;
Command<Commands::DELETE_CHAR>(m_Freecam::m_nPed);
m_Freecam::m_pPed = nullptr;
Command<Commands::CAMERA_PERSIST_FOV>(false);
Command<Commands::RESTORE_CAMERA_JUMPCUT>();
}
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#endif
void Game::Draw()
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{
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ImGui::Spacing();
CPlayerPed* pPlayer = FindPlayerPed();
int hplayer = CPools::GetPedRef(pPlayer);
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#ifdef GTASA
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if (ImGui::Button("Save game (might cause game bugs)", Ui::GetSize()))
{
FrontEndMenuManager.m_bActivateMenuNextFrame = true;
bSaveGameFlag = true;
}
ImGui::Spacing();
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#endif
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if (ImGui::BeginTabBar("Game", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
if (ImGui::BeginTabItem("Checkboxes"))
{
ImGui::Spacing();
ImGui::Columns(2, nullptr, false);
if (ImGui::Checkbox("Disable cheats", &m_bDisableCheats))
{
if (m_bDisableCheats)
{
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#ifdef GTASA
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patch::Set<BYTE>(0x4384D0, 0xE9, false);
patch::SetInt(0x4384D1, 0xD0, false);
patch::Nop(0x4384D5, 4, false);
#elif GTAVC
patch::Nop(0x602BD8, 5);
patch::Nop(0x602BE7, 5);
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#else // GTA3
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patch::Nop(0x5841B8, 5);
patch::Nop(0x5841C7, 5);
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#endif
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}
else
{
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#ifdef GTASA
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patch::Set<BYTE>(0x4384D0, 0x83, false);
patch::SetInt(0x4384D1, -0x7DF0F908, false); // correct?
patch::SetInt(0x4384D5, 0xCC, false);
#elif GTAVC
patch::SetRaw(0x602BD8, (char*)"\x88\xD8\x89\xF1\x50", 5);
patch::SetRaw(0x602BE7, (char*)"\xE8\x34\x91\xEA\xFF", 5);
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#else // GTA3
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patch::SetRaw(0x5841B8, (char*)"\x88\xD8\x89\xF1\x50", 5);
patch::SetRaw(0x5841C7, (char*)"\xE8\x84\xE2\xF0\xFF", 5);
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#endif
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}
}
if (ImGui::Checkbox("Disable F1 & F3 replay", &m_bDisableReplay))
{
if (m_bDisableReplay)
{
patch::SetUChar(BY_GAME(0x460500, 0x624EC0, 0x593170), 0xC3);
}
else
{
patch::SetUChar(BY_GAME(0x460500, 0x624EC0, 0x593170), 0x80);
}
}
Ui::CheckboxAddress("Faster clock", BY_GAME(0x96913B, 0xA10B87, 0x95CDBB));
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#ifdef GTASA
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if (Ui::CheckboxWithHint("Forbidden area wl", &m_bForbiddenArea, "Wanted levels that appears outside \
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of LS without completing missions"))
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{
if (m_bForbiddenArea)
{
patch::Set<BYTE>(0x441770, 0x83, false);
}
else
{
patch::Set<BYTE>(0x441770, 0xC3, false);
}
}
Ui::CheckboxAddress("Free pay n spray", 0x96C009);
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#endif
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#ifdef GTAVC
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ImGui::NextColumn();
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#endif
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#ifdef GTASA
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Ui::CheckboxAddress("Freeze game", 0xA10B48);
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#endif
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if (ImGui::Checkbox("Freeze game time", &m_bFreezeTime))
{
if (m_bFreezeTime)
{
patch::SetRaw(BY_GAME(0x52CF10, 0x487010, 0x473460), (char*)"\xEB\xEF", 2);
}
else
{
patch::SetRaw(BY_GAME(0x52CF10, 0x487010, 0x473460), (char*)BY_GAME("\x56\x8B", "\x6A\x01", "\x6A\x01"), 2);
}
}
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#ifdef GTASA
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ImGui::NextColumn();
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#endif
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if (ImGui::Checkbox("Freeze misson timer", &m_bMissionTimer))
{
Command<Commands::FREEZE_ONSCREEN_TIMER>(m_bMissionTimer);
}
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#ifdef GTASA
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if (Ui::CheckboxWithHint("Hard mode", &m_HardMode::m_bEnabled, "Makes the game more challanging to play. \n\
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Lowers armour, health, stamina etc."))
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{
CPlayerPed* player = FindPlayerPed();
if (m_HardMode::m_bEnabled)
{
m_HardMode::m_fBacArmour = player->m_fArmour;
m_HardMode::m_fBacHealth = player->m_fHealth;
m_HardMode::m_fBacMaxHealth = CStats::GetStatValue(STAT_MAX_HEALTH);
m_HardMode::m_fBacStamina = CStats::GetStatValue(STAT_STAMINA);
player->m_fHealth = 50.0f;
}
else
{
player->m_fArmour = m_HardMode::m_fBacArmour;
CStats::SetStatValue(STAT_STAMINA, m_HardMode::m_fBacStamina);
CStats::SetStatValue(STAT_MAX_HEALTH, m_HardMode::m_fBacMaxHealth);
player->m_fHealth = m_HardMode::m_fBacHealth;
CWeaponInfo::LoadWeaponData();
}
}
if (Ui::CheckboxWithHint("Keep stuff", &m_bKeepStuff, "Keep stuff after arrest/death"))
{
Command<Commands::SWITCH_ARREST_PENALTIES>(m_bKeepStuff);
Command<Commands::SWITCH_DEATH_PENALTIES>(m_bKeepStuff);
}
Ui::CheckboxWithHint("Screenshot shortcut", &m_bScreenShot,
(("Take screenshot using ") + quickSceenShot.GetNameString()
+ "\nSaved inside 'GTA San Andreas User Files\\Gallery'").c_str());
Ui::CheckboxWithHint("Solid water", &m_bSolidWater,
"Player can walk on water\nTurn this off if you want to swim.");
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#endif
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if (ImGui::Checkbox("Sync system time", &m_bSyncTime))
{
if (m_bSyncTime)
{
patch::RedirectCall(BY_GAME(0x53BFBD, 0x4A44F7, 0x48C8EB), &RealTimeClock);
}
else
{
patch::RedirectCall(BY_GAME(0x53BFBD, 0x4A44F7, 0x48C8EB), &CClock::Update);
}
}
ImGui::Columns(1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Menus"))
{
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#ifdef GTASA
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if (ImGui::CollapsingHeader("Current day"))
{
int day = CClock::CurrentDay - 1;
if (Ui::ListBox("Select day", m_DayNames, day))
{
CClock::CurrentDay = day + 1;
}
ImGui::Spacing();
ImGui::Separator();
}
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#endif
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Ui::EditAddress<int>("Days passed", BY_GAME(0xB79038, 0x97F1F4, 0x8F2BB8), 0, 9999);
Ui::EditReference("FPS limit", BY_GAME(RsGlobal.frameLimit, RsGlobal.maxFPS, RsGlobal.maxFPS), 1, 30, 60);
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#ifdef GTASA
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if (ImGui::CollapsingHeader("Free cam"))
{
if (Ui::CheckboxWithHint("Enable", &m_Freecam::m_bEnabled, "Forward: I\tBackward: K\
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\nLeft: J\t\t Right: L\n\nSlower: RCtrl\tFaster: RShift\n\nZoom: Mouse wheel"))
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{
if (!m_Freecam::m_bEnabled)
{
ClearFreecamStuff();
}
}
ImGui::Spacing();
ImGui::SliderFloat("Field of view", &m_Freecam::m_fFOV, 5.0f, 120.0f);
ImGui::SliderInt("Movement Speed", &m_Freecam::m_nMul, 1, 10);
ImGui::Spacing();
ImGui::TextWrapped("Press Enter to teleport player to camera location");
ImGui::Spacing();
ImGui::Separator();
}
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#endif
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Ui::EditReference("Game speed", CTimer::ms_fTimeScale, 1, 1, 10);
Ui::EditFloat("Gravity", BY_GAME(0x863984, 0x68F5F0, 0x5F68D4), -1.0f, 0.008f, 1.0f, 1.0f, 0.01f);
if (ImGui::CollapsingHeader("Set time"))
{
int hour = CClock::ms_nGameClockHours;
int minute = CClock::ms_nGameClockMinutes;
if (ImGui::InputInt("Hour", &hour))
{
if (hour < 0) hour = 23;
if (hour > 23) hour = 0;
CClock::ms_nGameClockHours = hour;
}
if (ImGui::InputInt("Minute", &minute))
{
if (minute < 0) minute = 59;
if (minute > 59) minute = 0;
CClock::ms_nGameClockMinutes = minute;
}
ImGui::Spacing();
ImGui::Separator();
}
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#ifdef GTASA
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static std::vector<Ui::NamedMemory> themes{
{"Beach", 0x969159}, {"Country", 0x96917D}, {"Fun house", 0x969176}, {"Ninja", 0x96915C}
};
Ui::EditRadioButtonAddress("Themes", themes);
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#endif
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if (ImGui::CollapsingHeader("Weather"))
{
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#ifdef GTASA
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if (ImGui::Button("Foggy", Ui::GetSize(3)))
{
Call<0x438F80>();
}
ImGui::SameLine();
if (ImGui::Button("Overcast", Ui::GetSize(3)))
{
Call<0x438F60>();
}
ImGui::SameLine();
if (ImGui::Button("Rainy", Ui::GetSize(3)))
{
Call<0x438F70>();
}
if (ImGui::Button("Sandstorm", Ui::GetSize(3)))
{
Call<0x439590>();
}
ImGui::SameLine();
if (ImGui::Button("Thunderstorm", Ui::GetSize(3)))
{
Call<0x439570>();
}
ImGui::SameLine();
if (ImGui::Button("Very sunny", Ui::GetSize(3)))
{
Call<0x438F50>();
}
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#else // GTA3 & GTAVC
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if (ImGui::Button("Sunny", Ui::GetSize(3)))
{
CWeather::ForceWeatherNow(0);
}
ImGui::SameLine();
if (ImGui::Button("Cloudy", Ui::GetSize(3)))
{
CWeather::ForceWeatherNow(1);
}
ImGui::SameLine();
if (ImGui::Button("Rainy", Ui::GetSize(3)))
{
CWeather::ForceWeatherNow(2);
}
if (ImGui::Button("Foggy", Ui::GetSize(3)))
{
CWeather::ForceWeatherNow(3);
}
#ifdef GTAVC
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ImGui::SameLine();
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if (ImGui::Button("Extra sunny", Ui::GetSize(3)))
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{
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CWeather::ForceWeatherNow(4);
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}
ImGui::SameLine();
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if (ImGui::Button("Hurricane", Ui::GetSize(3)))
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{
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CWeather::ForceWeatherNow(5);
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}
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if (ImGui::Button("Extra colors", Ui::GetSize(3)))
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{
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CWeather::ForceWeatherNow(6);
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}
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#endif
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#endif
ImGui::Spacing();
ImGui::Separator();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Missions"))
{
ImGui::Spacing();
static bool bMissionLoaderWarningShown;
if (!bMissionLoaderWarningShown)
{
ImGui::TextWrapped("Mission loader may cause,\n\
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1. Game crashes\n\
2. Break save games\n\
3. Break game progression\n\
4. Random bugs & glitches\n\n\
It's recommanded not to save after using the mission loader. Use it at your own risk!");
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ImGui::Spacing();
if (ImGui::Button("Show mission loader", ImVec2(Ui::GetSize())))
{
bMissionLoaderWarningShown = true;
}
}
else
{
if (ImGui::Button("Fail current mission", ImVec2(Ui::GetSize())))
{
if (!Util::IsOnCutscene())
{
Command<Commands::FAIL_CURRENT_MISSION>();
}
}
ImGui::Spacing();
Ui::DrawJSON(m_MissionData, SetPlayerMission, nullptr);
}
ImGui::EndTabItem();
}
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#ifdef GTASA
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if (ImGui::BeginTabItem("Stats"))
{
// similar to Ui::DrawJSON()
ImGui::Spacing();
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() / 2 - 5);
Ui::ListBoxStr("##Categories", m_StatData.m_Categories, m_StatData.m_Selected);
ImGui::SameLine();
Ui::FilterWithHint("##Filter", m_StatData.m_Filter, "Search");
ImGui::PopItemWidth();
ImGui::Spacing();
ImGui::BeginChild("STATCHILD");
for (auto root : m_StatData.m_pJson->m_Data.items())
{
if (root.key() == m_StatData.m_Selected || m_StatData.m_Selected == "All")
{
for (auto _data : root.value().items())
{
std::string name = _data.value().get<std::string>();
if (m_StatData.m_Filter.PassFilter(name.c_str()))
{
Ui::EditStat(name.c_str(), std::stoi(_data.key()));
}
}
}
}
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Random cheats"))
{
ImGui::Spacing();
ImGui::Columns(2, NULL, false);
ImGui::Checkbox("Enable", &m_RandomCheats::m_bEnabled);
ImGui::NextColumn();
ImGui::Checkbox("Progress bar", &m_RandomCheats::m_bProgressBar);
ImGui::Columns(1);
ImGui::Spacing();
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() / 2);
ImGui::SliderInt("Activate cheat timer", &m_RandomCheats::m_nInterval, 5, 60);
Ui::ShowTooltip("Time for the next cheat activation.");
ImGui::PopItemWidth();
ImGui::TextWrapped("Select cheats");
ImGui::Separator();
if (ImGui::BeginChild("Cheats list"))
{
for (std::string* element : m_RandomCheats::m_EnabledCheats)
{
bool selected = (element[1] == "true") ? true : false;
if (ImGui::MenuItem(element[0].c_str(), nullptr, selected))
{
element[1] = selected ? "false" : "true";
}
}
ImGui::EndChild();
}
ImGui::EndTabItem();
}
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#endif
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ImGui::EndTabBar();
}
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}