init
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0a87626169
commit
adf52ae50c
38
src/Game.cpp
38
src/Game.cpp
@ -31,6 +31,7 @@ float Game::freecam::tmouseY = 0;
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float Game::freecam::mouseX = 0;
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float Game::freecam::mouseY = 0;
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int Game::freecam::hped = -1;
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float Game::freecam::fov = -1;
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CPed *Game::freecam::ped = nullptr;
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bool Game::hard_mode::state = false;
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@ -83,6 +84,7 @@ Game::Game()
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{
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json.LoadData(search_categories, selected_item);
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stat::json.LoadData(stat::search_categories, stat::selected_item);
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freecam::fov = TheCamera.FindCamFOV();
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// Generate enabled cheats vector
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for (auto element : random_cheats::name_json.data.items())
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@ -243,7 +245,11 @@ void Game::FreeCam()
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freecam::init_done = true;
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player_pos.z -= 20;
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freecam::ped->SetPosn(player_pos);
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TheCamera.LerpFOV(TheCamera.FindCamFOV(),freecam::fov,1000,true);
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Command<Commands::CAMERA_PERSIST_FOV>(true);
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}
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CVector pos = freecam::ped->GetPosition();
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Command<Commands::GET_PC_MOUSE_MOVEMENT>(&freecam::mouseX, &freecam::mouseY);
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@ -301,6 +307,24 @@ void Game::FreeCam()
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pos.y += delta_speed * sin(angle * 3.14159f/180.0f);
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}
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if ( CPad::NewMouseControllerState.wheelUp)
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{
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if (freecam::fov > 10.0f)
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freecam::fov -= 2.0f * delta_speed;
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TheCamera.LerpFOV(TheCamera.FindCamFOV(),freecam::fov,250,true);
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Command<Commands::CAMERA_PERSIST_FOV>(true);
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}
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if ( CPad::NewMouseControllerState.wheelDown)
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{
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if (freecam::fov < 115.0f)
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freecam::fov += 2.0f * delta_speed;
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TheCamera.LerpFOV(TheCamera.FindCamFOV(),freecam::fov,250,true);
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Command<Commands::CAMERA_PERSIST_FOV>(true);
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}
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freecam::ped->SetHeading(freecam::tmouseX);
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Command<Commands::ATTACH_CAMERA_TO_CHAR>(freecam::hped,0.0,0.0,20.0,90.0,180,freecam::tmouseY,0.0,2);
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freecam::ped->SetPosn(pos);
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@ -317,7 +341,7 @@ void Game::ClearFreecamStuff()
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Command<Commands::DELETE_CHAR>(freecam::hped);
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freecam::ped = nullptr;
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Command<Commands::CAMERA_PERSIST_FOV>(false);
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Command<Commands::RESTORE_CAMERA_JUMPCUT>();
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}
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@ -438,15 +462,19 @@ of LS without completing missions"))
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if (ImGui::CollapsingHeader("Free cam"))
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{
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if (Ui::CheckboxWithHint("Enable", &freecam::enable, "Forward: I\tBackward: K\
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\nLeft: J\t\t Right: L\n\nSlower: RCtrl\tFaster: RShift"))
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\nLeft: J\t\t Right: L\n\nSlower: RCtrl\tFaster: RShift\n\nZoom: Mouse wheel"))
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{
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if (!freecam::enable)
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ClearFreecamStuff();
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}
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ImGui::Spacing();
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ImGui::SliderFloat("Movement Speed", &freecam::speed, 0.0, 0.5);
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if (ImGui::SliderFloat("Field of view", &freecam::fov, 5.0f, 120.0f))
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{
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TheCamera.LerpFOV(TheCamera.FindCamFOV(),freecam::fov,250.0f,true);
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Command<Commands::CAMERA_PERSIST_FOV>(true);
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}
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ImGui::SliderFloat("Movement Speed", &freecam::speed, 0.0f, 0.5f);
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ImGui::Spacing();
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ImGui::TextWrapped("Press Enter to teleport player to camera location");
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ImGui::Spacing();
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@ -23,6 +23,7 @@ public:
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{
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static bool enable;
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static float speed;
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static float fov;
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static bool init_done;
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static CPed *ped;
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static int hped;
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@ -422,13 +422,14 @@ void Player::Main()
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if (ImGui::BeginTabItem("Custom skins"))
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{
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ImGui::Spacing();
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Ui::FilterWithHint("Search", filter, std::string("Total skins: " + std::to_string(custom_skins::store_vec.size())).c_str());
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Ui::ShowTooltip("Place your dff & txd files inside 'modloader/Custom Skins'");
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ImGui::Spacing();
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ImGui::TextWrapped("Note: Your txd & dff names can't exceed 8 characters. Don't change names while the game is running.");
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ImGui::Spacing();
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if (modloader_installed)
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{
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{
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Ui::FilterWithHint("Search", filter, std::string("Total skins: " + std::to_string(custom_skins::store_vec.size())).c_str());
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Ui::ShowTooltip("Place your dff & txd files inside 'modloader/Custom Skins'");
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ImGui::Spacing();
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ImGui::TextWrapped("Note: Your txd & dff names can't exceed 8 characters. Don't change names while the game is running.");
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ImGui::Spacing();
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for (std::string name : custom_skins::store_vec)
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{
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if (custom_skins::filter.PassFilter(name.c_str()))
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