CheatMenuSA/src/cheatmenu.cpp

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#include "pch.h"
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#include "cheatMenu.h"
#include "version.h"
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#include "ui.h"
#include "updater.h"
#include "d3dhook.h"
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#include "../depend/imgui/imgui_internal.h"
#include "util.h"
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void CheatMenu::DrawWindow()
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{
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ImGuiIO& io = ImGui::GetIO();
static bool bRunning = true;
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if (BY_GAME(FrontEndMenuManager.m_bMenuActive, FrontendMenuManager.m_bMenuVisible, FrontEndMenuManager.m_bMenuActive))
{
if (bRunning)
{
gConfig.WriteToDisk();
bRunning = false;
D3dHook::SetMouseState(false);
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}
}
else
{
bRunning = true;
if (m_bShowMenu || BY_GAME(m_Commands::m_bShowMenu, true, true))
{
if (m_bShowMenu)
{
ImGui::SetNextWindowSize(m_fMenuSize);
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if (ImGui::Begin(MENU_TITLE, NULL, ImGuiWindowFlags_NoCollapse || ImGuiWindowFlags_NoTitleBar))
{
m_bShowMenu = !Ui::DrawTitleBar();
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(250, 350));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
ImVec2(ImGui::GetWindowWidth() / 85, ImGui::GetWindowHeight() / 200));
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ProcessPages();
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if (m_bSizeChangedExternal)
m_bSizeChangedExternal = false;
else
m_fMenuSize = ImGui::GetWindowSize();
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gConfig.SetValue("window.sizeX", m_fMenuSize.x);
gConfig.SetValue("window.sizeY", m_fMenuSize.y);
ImGui::PopStyleVar(2);
ImGui::End();
}
}
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#ifdef GTASA
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else
{
DrawShortcutsWindow();
}
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#endif
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}
}
DrawOverlay();
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}
void CheatMenu::ProcessPages()
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{
static void* pCallback;
ImVec2 size = Ui::GetSize(3, false);
ImGuiStyle &style = ImGui::GetStyle();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
ImGui::PushFont(FontMgr::GetFont("header"));
m_nMenuPage = Updater::IsUpdateAvailable() ? eMenuPages::UPDATE : m_nMenuPage;
// Check once if it's anniversary day
static bool aniCheckDone;
if (!aniCheckDone)
{
SYSTEMTIME st;
GetSystemTime(&st);
if (st.wMonth == 3 && st.wDay == 28)
{
/*
* We don't want to be annoying and
* show anniversary screen on every game start
*/
bool flag = gConfig.GetValue("window.anniversaryShown", false);
if (!flag)
{
gConfig.SetValue("window.anniversaryShown", true);
m_nMenuPage = eMenuPages::ANNIVERSARY;
}
}
aniCheckDone = true;
}
ImDrawList *pDrawList = ImGui::GetWindowDrawList();
for (size_t i = 0; i < m_headerList.size(); ++i)
{
/*
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* For welcome & update pages
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* They don't need to add item in the header list
*/
if (m_headerList[i].skipHeader)
{
if (m_nMenuPage == m_headerList[i].page)
pCallback = m_headerList[i].pFunc;
continue;
}
const char* text = m_headerList[i].name.c_str();
ImVec4 color;
if (m_headerList[i].page == m_nMenuPage)
{
color = style.Colors[ImGuiCol_ButtonActive];
pCallback = m_headerList[i].pFunc;
}
else
color = style.Colors[ImGuiCol_Button];
if (ImGui::InvisibleButton(text, size))
{
m_nMenuPage = m_headerList[i].page;
size_t curPage = static_cast<size_t>(m_headerList[i].page);
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gConfig.SetValue("window.page", curPage);
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pCallback = m_headerList[i].pFunc;
Updater::ResetUpdaterState();
}
if (ImGui::IsItemHovered())
color = style.Colors[ImGuiCol_ButtonHovered];
/*
* Window rounding flags
* TODO: hardcoded atm
*/
ImDrawFlags flags = ImDrawFlags_RoundCornersNone;
if (i == 0) flags = ImDrawFlags_RoundCornersTopLeft;
if (i == 2) flags = ImDrawFlags_RoundCornersTopRight;
if (i == 6) flags = ImDrawFlags_RoundCornersBottomLeft;
if (i == 8) flags = ImDrawFlags_RoundCornersBottomRight;
ImVec2 min = ImGui::GetItemRectMin();
ImVec2 max = ImGui::GetItemRectMax();
ImVec2 size = ImGui::CalcTextSize(text);
pDrawList->AddRectFilled(min, max, ImGui::GetColorU32(color), style.FrameRounding, flags);
ImGui::RenderTextClipped(min + style.FramePadding, max - style.FramePadding, text, NULL, &size, style.ButtonTextAlign);
if (i % 3 != 2)
ImGui::SameLine();
}
ImGui::PopFont();
ImGui::PopStyleVar();
ImGui::Dummy(ImVec2(0, 10));
if (pCallback != nullptr && ImGui::BeginChild("HEADERCONTENT"))
{
static_cast<void(*)()>(pCallback)();
ImGui::EndChild();
}
}
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CheatMenu::CheatMenu()
{
if (!D3dHook::InjectHook(DrawWindow))
{
return;
}
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ApplyStyle();
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// Load menu settings
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m_nMenuPage = (eMenuPages)gConfig.GetValue("window.page", (size_t)eMenuPages::WELCOME);
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m_fMenuSize.x = gConfig.GetValue("window.sizeX", screen::GetScreenWidth() / 4.0f);
m_fMenuSize.y = gConfig.GetValue("window.sizeY", screen::GetScreenHeight() / 1.2f);
srand(CTimer::m_snTimeInMilliseconds);
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Events::processScriptsEvent += []()
{
if (!BY_GAME(FrontEndMenuManager.m_bMenuActive, FrontendMenuManager.m_bMenuVisible, FrontEndMenuManager.m_bMenuActive))
{
if (menuOpen.Pressed())
{
m_bShowMenu = !m_bShowMenu;
}
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if (commandWindow.Pressed())
{
if (m_Commands::m_bShowMenu)
{
ProcessCommands();
strcpy(m_Commands::m_nInputBuffer, "");
}
m_Commands::m_bShowMenu = !m_Commands::m_bShowMenu;
}
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bool mouseState = D3dHook::GetMouseState();
if (mouseState != m_bShowMenu)
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{
if (mouseState) // Only write when the menu closes
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{
gConfig.WriteToDisk();
}
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D3dHook::SetMouseState(m_bShowMenu);
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}
}
};
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}
CheatMenu::~CheatMenu()
{
D3dHook::RemoveHook();
}
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/*
* YIKES YOU AREN"T SUPPOSED TO FIND THIS YOU KNOW!!!
* Probably a good easter egg for the upcoming anniversary ;)
*/
void CheatMenu::ShowAnniversaryPage()
{
Ui::CenterdText("Happy Anniversary!");
ImGui::NewLine();
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static bool showHistory;
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if (showHistory)
{
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ImGui::Checkbox("Show backstory", &showHistory);
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ImGui::BeginChild("BACKSTORY");
ImGui::TextWrapped("I wanted to share the backstory behind the initial idea or plan behind the menu."
" This is gonna be long so feel free to skip it if you're not interested.");
ImGui::NewLine();
ImGui::TextWrapped("The original idea of the menu comes way back from 2016! The inspiration for the menu"
" is from the 'CheatMenu by UNRATED69'. I wanted something that had some more features and worked with SAxVCxLC."
" But there not being any other CheatMenu's back then, I wanted to make something myself but lacked the knowledge to do so.");
ImGui::NewLine();
ImGui::TextWrapped("In 2018, I finally got an opportunity to learn CLEO or GTA3Script after Junior released"
" his tutorial. I started from basics but it soon became apparent that due to the limitations of CLEO, creating menus were"
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" really tedious.");
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ImGui::NewLine();
ImGui::TextWrapped("Later that year I found Moonloader, which had ImGui support. Meaning I could make menus"
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" without brain fucking myself (kudos to everyone who writes 100s of lines in CLEO). I recall starting working on"
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" the menu in October/November that same year.");
ImGui::NewLine();
ImGui::TextWrapped("I had high hopes the mod would succeed and the menu was nowhere near the state I wanted"
" it to be. But over a hot conversation with KKJJ, I finally decided to add the absolute bare minimum of features and"
" see what happens. And to my surprise, it even surpassed all of my expectations and became my most popular mod to this day.");
ImGui::NewLine();
ImGui::TextWrapped("A part of me is already cringing telling the story but it is what it is. I've learned"
" a lot working on this mod and I'm grateful. If you made it through all this way, kudos, you're awesome.");
ImGui::NewLine();
ImGui::TextWrapped("Again, thanks to you and everyone who used or helped me along the way. Enjoy ;)");
ImGui::EndChild();
}
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else
{
ImGui::TextWrapped("On this day, in 2019, the first public version of menu was released in MixMods Forum."
" It's been a blast working on it and I've learned a lot in the process.\n\nThanks to you and everyone who used or"
" contributed to the modification in any form or shape.");
ImGui::NewLine();
ImGui::TextWrapped("Feel free to star the GitHub repo or join the discord server and provide feedback, ideas, or suggestions.");
ImGui::NewLine();
if (ImGui::Button("Discord server", ImVec2(Ui::GetSize(2))))
{
ShellExecute(nullptr, "open", DISCORD_INVITE, nullptr, nullptr, SW_SHOWNORMAL);
}
ImGui::SameLine();
if (ImGui::Button("GitHub repo", ImVec2(Ui::GetSize(2))))
{
ShellExecute(nullptr, "open", GITHUB_LINK, nullptr, nullptr, SW_SHOWNORMAL);
}
ImGui::NewLine();
ImGui::Checkbox("Show backstory", &showHistory);
}
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}
void CheatMenu::ShowWelcomePage()
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{
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ImGui::NewLine();
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Ui::CenterdText("Welcome to Cheat Menu");
Ui::CenterdText("Author: Grinch_");
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ImGui::NewLine();
ImGui::TextWrapped("Please ensure you have the latest version from GitHub.");
ImGui::NewLine();
if (ImGui::Button("Discord server", ImVec2(Ui::GetSize(2))))
{
ShellExecute(nullptr, "open", DISCORD_INVITE, nullptr, nullptr, SW_SHOWNORMAL);
}
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ImGui::SameLine();
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if (ImGui::Button("GitHub repo", ImVec2(Ui::GetSize(2))))
{
ShellExecute(nullptr, "open", GITHUB_LINK, nullptr, nullptr, SW_SHOWNORMAL);
}
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ImGui::NewLine();
ImGui::TextWrapped("If you find bugs or have suggestions, you can let me know on discord :)");
ImGui::Dummy(ImVec2(0, 30));
Ui::CenterdText("Copyright Grinch_ 2019-2022. All rights reserved.");
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}
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void CheatMenu::ShowUpdatePage()
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{
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std::string ver = Updater::GetUpdateVersion();
ImGui::Dummy(ImVec2(0, 20));
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Ui::CenterdText("A new version of the menu is available.");
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Ui::CenterdText(std::string("Current version: ") + MENU_VERSION);
Ui::CenterdText("Latest version: " + ver);
ImGui::Dummy(ImVec2(0, 10));
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ImGui::TextWrapped("It's highly recommanded to update to the latest version."
" Newer versions may contain new features and bug fixes.");
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ImGui::Dummy(ImVec2(0, 10));
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ImGui::TextWrapped("To know what changes are made or to download, click on the 'Download page' button."
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" Follow the instructions there. If you're still having issues, let me know on discord.");
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ImGui::Dummy(ImVec2(0, 5));
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if (ImGui::Button("Discord server", ImVec2(Ui::GetSize(2))))
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ShellExecute(NULL, "open", DISCORD_INVITE, NULL, NULL, SW_SHOWNORMAL);
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ImGui::SameLine();
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if (ImGui::Button("Download page", Ui::GetSize(2)))
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{
ShellExecute(NULL, "open", std::string("https://github.com/user-grinch/Cheat-Menu/releases/tag/" +
ver).c_str(), NULL, NULL, SW_SHOWNORMAL);
}
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}
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void CheatMenu::ApplyStyle()
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{
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ImGuiStyle* style = &ImGui::GetStyle();
ImVec4* colors = style->Colors;
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style->WindowPadding = ImVec2(8, 8);
style->WindowRounding = 5.0f;
style->FramePadding = ImVec2(8, 8);
style->FrameRounding = 5.0f;
style->PopupRounding = 5.0f;
style->ItemSpacing = ImVec2(7, 7);
style->ItemInnerSpacing = ImVec2(7, 7);
style->IndentSpacing = 25.0f;
style->ScrollbarSize = 12.0f;
style->ScrollbarRounding = 10.0f;
style->GrabMinSize = 5.0f;
style->GrabRounding = 3.0f;
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style->ChildBorderSize = 0;
style->WindowBorderSize = 0;
style->FrameBorderSize = 0;
style->TabBorderSize = 0;
style->PopupBorderSize = 0;
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style->Colors[ImGuiCol_Text] = ImVec4(0.80f, 0.80f, 0.83f, 1.00f);
style->Colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.33f, 0.3f, 1.00f);
style->Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.05f, 0.06f, 0.95f);
style->Colors[ImGuiCol_ChildBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
style->Colors[ImGuiCol_PopupBg] = ImVec4(0.06f, 0.05f, 0.06f, 0.95f);
style->Colors[ImGuiCol_Border] = ImVec4(0.12f, 0.12f, 0.12f, 1.0f);
style->Colors[ImGuiCol_BorderShadow] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
style->Colors[ImGuiCol_FrameBg] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f);
style->Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style->Colors[ImGuiCol_FrameBgActive] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
style->Colors[ImGuiCol_TitleBg] = ImVec4(0.12f, 0.12f, 0.12f, 0.94f);
style->Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.98f, 0.95f, 0.75f);
style->Colors[ImGuiCol_TitleBgActive] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
style->Colors[ImGuiCol_MenuBarBg] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f);
style->Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f);
style->Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.5f, 0.5f, 0.5f, 0.3f);
style->Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.7f, 0.7f, 0.7f, 0.3f);
style->Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.9f, 0.9f, 0.9f, 0.3f);
style->Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f);
style->Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f);
style->Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f);
style->Colors[ImGuiCol_Separator] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f);
style->Colors[ImGuiCol_Button] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f);
style->Colors[ImGuiCol_ButtonHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style->Colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
style->Colors[ImGuiCol_Tab] = ImVec4(0.15f, 0.15f, 0.15f, 0.95f);
style->Colors[ImGuiCol_TabHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style->Colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
style->Colors[ImGuiCol_Header] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
style->Colors[ImGuiCol_HeaderHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style->Colors[ImGuiCol_HeaderActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f);
style->Colors[ImGuiCol_ResizeGrip] = ImVec4(0.12f, 0.12f, 0.12f, 0.00f);
style->Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style->Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
style->Colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f);
style->Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
style->Colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f);
style->Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
style->Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.06f, 0.05f, 0.06f, 0.95f);
style->Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.6f);
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}
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void CheatMenu::ResetMenuSize()
{
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m_fMenuSize.x = screen::GetScreenWidth() / 4.0f;
m_fMenuSize.y = screen::GetScreenHeight() / 1.2f;
m_bSizeChangedExternal = true;
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}