CheatMenuSA/src/CheatMenu.cpp

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#include "pch.h"
#include "CheatMenu.h"
#include "MenuInfo.h"
#include "Ui.h"
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unsortedMap CheatMenu::header{
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{ "Teleport", &Teleport::Draw },{ "Player", &Player::Draw },{ "Ped", &Ped::Draw },
{ "Animation", &Animation::Draw },{ "Vehicle", &Vehicle::Draw },{ "Weapon", &Weapon::Draw },
{ "Game", &Game::Draw },{ "Visual", &Visual::Draw },{ "Menu", &Menu::Draw }
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};
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void CheatMenu::DrawMenu()
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{
ImGui::SetNextWindowSize(Globals::menu_size);
if (ImGui::Begin(MENU_TITLE, &Globals::show_menu, ImGuiWindowFlags_NoCollapse))
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{
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(250, 350));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(ImGui::GetWindowWidth() / 85, ImGui::GetWindowHeight() / 200));
Ui::DrawHeaders(header);
Globals::menu_size = ImGui::GetWindowSize();
config.SetValue("window.sizeX", Globals::menu_size.x);
config.SetValue("window.sizeY", Globals::menu_size.y);
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ImGui::PopStyleVar(2);
ImGui::End();
}
}
void CheatMenu::ProcessWindow()
{
ImGuiIO& io = ImGui::GetIO();
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if (FrontEndMenuManager.m_bMenuActive)
Hook::show_mouse = false;
else
if (Globals::show_menu || Menu::commands::show_menu)
{
if (Globals::show_menu)
DrawMenu();
else
Menu::DrawShortcutsWindow();
}
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Menu::ProcessOverlay();
}
CheatMenu::CheatMenu()
{
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ApplyStyle();
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Hook::window_callback = std::bind(&ProcessWindow);
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// Load menu settings
Globals::header_id = config.GetValue("window.id", std::string(""));
Globals::menu_size.x = config.GetValue("window.sizeX", screen::GetScreenWidth() / 4.0f);
Globals::menu_size.y = config.GetValue("window.sizeY", screen::GetScreenHeight() / 1.2f);
srand(CTimer::m_snTimeInMilliseconds);
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Events::processScriptsEvent += []
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{
if (Globals::init_done && !FrontEndMenuManager.m_bMenuActive)
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{
if (Ui::HotKeyPressed(hotkeys::menu_open))
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Globals::show_menu = !Globals::show_menu;
if (Ui::HotKeyPressed(hotkeys::command_window))
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{
if (Menu::commands::show_menu)
{
Menu::ProcessCommands();
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strcpy(commands::input_buffer, "");
}
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Menu::commands::show_menu = !Menu::commands::show_menu;
}
if (Hook::show_mouse != Globals::show_menu)
{
if (Hook::show_mouse) // Only write when the menu closes
config.WriteToDisk();
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Hook::show_mouse = Globals::show_menu;
}
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}
};
}
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void CheatMenu::ApplyStyle()
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{
ImGuiStyle* style = &ImGui::GetStyle();
ImVec4* colors = style->Colors;
style->WindowRounding = 1;
style->ScrollbarRounding = 1;
style->GrabRounding = 1;
style->WindowRounding = 1;
style->ChildRounding = 1;
style->ScrollbarRounding = 1;
style->GrabRounding = 1;
style->FrameRounding = 0;
style->TabRounding = 1.0;
style->AntiAliasedLines = true;
style->AntiAliasedFill = true;
style->Alpha = 1;
style->FrameBorderSize = 0;
style->ChildBorderSize = 0;
style->TabBorderSize = 0;
style->WindowBorderSize = 0;
style->PopupBorderSize = 0;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.0f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.35f, 0.58f, 0.86f);
colors[ImGuiCol_TabHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.41f, 0.68f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.14f, 0.26f, 0.42f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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}
void MenuThread(void* param)
{
// Wait till the game is initiallized
Events::initGameEvent.after += []()
{
Globals::game_init = true;
};
while (!Globals::game_init)
Sleep(500);
if (GetModuleHandle("SAMP.dll"))
{
MessageBox(RsGlobal.ps->window, "SAMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
return;
}
// SP fixes some mouse issues
if (!GetModuleHandle("SilentPatchSA.asi"))
{
MessageBox(RsGlobal.ps->window, "SilentPatch isn't installed. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
return;
}
flog << "Starting...\nVersion: " MENU_TITLE "\nAuthor: Grinch_\nDiscord: " DISCORD_INVITE "\nMore Info: " GITHUB_LINK "\n\n" << std::endl;
CFastman92limitAdjuster::Init();
CheatMenu cheatmenu;
while (true)
Sleep(5000);
}
BOOL WINAPI DllMain(HINSTANCE hDllHandle, DWORD nReason, LPVOID Reserved)
{
if (nReason == DLL_PROCESS_ATTACH)
{
uint gameVersion = GetGameVersion();
if (gameVersion == GAME_10US_HOODLUM || gameVersion == GAME_10US_COMPACT)
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)&MenuThread, NULL, NULL, NULL);
else
MessageBox(HWND_DESKTOP, "Unknown game version. GTA SA v1.0 US is required.", "CheatMenu", MB_ICONERROR);
}
return TRUE;
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}