#include "pch.h" #include "CheatMenu.h" #include "MenuInfo.h" #include "Ui.h" unsortedMap CheatMenu::header{ { "Teleport", &Teleport::Draw },{ "Player", &Player::Draw },{ "Ped", &Ped::Draw }, { "Animation", &Animation::Draw },{ "Vehicle", &Vehicle::Draw },{ "Weapon", &Weapon::Draw }, { "Game", &Game::Draw },{ "Visual", &Visual::Draw },{ "Menu", &Menu::Draw } }; void CheatMenu::DrawMenu() { ImGui::SetNextWindowSize(Globals::menu_size); if (ImGui::Begin(MENU_TITLE, &Globals::show_menu, ImGuiWindowFlags_NoCollapse)) { ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(250, 350)); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(ImGui::GetWindowWidth() / 85, ImGui::GetWindowHeight() / 200)); Ui::DrawHeaders(header); Globals::menu_size = ImGui::GetWindowSize(); config.SetValue("window.sizeX", Globals::menu_size.x); config.SetValue("window.sizeY", Globals::menu_size.y); ImGui::PopStyleVar(2); ImGui::End(); } } void CheatMenu::ProcessWindow() { ImGuiIO& io = ImGui::GetIO(); if (FrontEndMenuManager.m_bMenuActive) Hook::show_mouse = false; else if (Globals::show_menu || Menu::commands::show_menu) { if (Globals::show_menu) DrawMenu(); else Menu::DrawShortcutsWindow(); } Menu::ProcessOverlay(); } CheatMenu::CheatMenu() { ApplyStyle(); Hook::window_callback = std::bind(&ProcessWindow); // Load menu settings Globals::header_id = config.GetValue("window.id", std::string("")); Globals::menu_size.x = config.GetValue("window.sizeX", screen::GetScreenWidth() / 4.0f); Globals::menu_size.y = config.GetValue("window.sizeY", screen::GetScreenHeight() / 1.2f); srand(CTimer::m_snTimeInMilliseconds); Events::processScriptsEvent += [] { if (Globals::init_done && !FrontEndMenuManager.m_bMenuActive) { if (Ui::HotKeyPressed(hotkeys::menu_open)) Globals::show_menu = !Globals::show_menu; if (Ui::HotKeyPressed(hotkeys::command_window)) { if (Menu::commands::show_menu) { Menu::ProcessCommands(); strcpy(commands::input_buffer, ""); } Menu::commands::show_menu = !Menu::commands::show_menu; } if (Hook::show_mouse != Globals::show_menu) { if (Hook::show_mouse) // Only write when the menu closes config.WriteToDisk(); Hook::show_mouse = Globals::show_menu; } } }; } void CheatMenu::ApplyStyle() { ImGuiStyle* style = &ImGui::GetStyle(); ImVec4* colors = style->Colors; style->WindowRounding = 1; style->ScrollbarRounding = 1; style->GrabRounding = 1; style->WindowRounding = 1; style->ChildRounding = 1; style->ScrollbarRounding = 1; style->GrabRounding = 1; style->FrameRounding = 0; style->TabRounding = 1.0; style->AntiAliasedLines = true; style->AntiAliasedFill = true; style->Alpha = 1; style->FrameBorderSize = 0; style->ChildBorderSize = 0; style->TabBorderSize = 0; style->WindowBorderSize = 0; style->PopupBorderSize = 0; colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.0f); colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_Separator] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.35f, 0.58f, 0.86f); colors[ImGuiCol_TabHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.41f, 0.68f, 1.00f); colors[ImGuiCol_TabUnfocused] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f); colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.14f, 0.26f, 0.42f, 1.00f); colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); } void MenuThread(void* param) { // Wait till the game is initiallized Events::initGameEvent.after += []() { Globals::game_init = true; }; while (!Globals::game_init) Sleep(500); if (GetModuleHandle("SAMP.dll")) { MessageBox(RsGlobal.ps->window, "SAMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR); return; } // SP fixes some mouse issues if (!GetModuleHandle("SilentPatchSA.asi")) { MessageBox(RsGlobal.ps->window, "SilentPatch isn't installed. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR); return; } flog << "Starting...\nVersion: " MENU_TITLE "\nAuthor: Grinch_\nDiscord: " DISCORD_INVITE "\nMore Info: " GITHUB_LINK "\n\n" << std::endl; CFastman92limitAdjuster::Init(); CheatMenu cheatmenu; while (true) Sleep(5000); } BOOL WINAPI DllMain(HINSTANCE hDllHandle, DWORD nReason, LPVOID Reserved) { if (nReason == DLL_PROCESS_ATTACH) { uint gameVersion = GetGameVersion(); if (gameVersion == GAME_10US_HOODLUM || gameVersion == GAME_10US_COMPACT) CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)&MenuThread, NULL, NULL, NULL); else MessageBox(HWND_DESKTOP, "Unknown game version. GTA SA v1.0 US is required.", "CheatMenu", MB_ICONERROR); } return TRUE; }