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ConsoleAppTest.vcxproj
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158
ConsoleAppTest.vcxproj
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@ -0,0 +1,158 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{6e4373c3-3e97-4007-9b8b-597f55378360}</ProjectGuid>
|
||||
<RootNamespace>ConsoleAppTest</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>GuiTestAppCpp</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>lib\imgui\;lib\imgui\backends;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="lib\ImGui\backends\imgui_impl_dx9.cpp" />
|
||||
<ClCompile Include="lib\ImGui\backends\imgui_impl_win32.cpp" />
|
||||
<ClCompile Include="lib\ImGui\imgui.cpp" />
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||||
<ClCompile Include="lib\ImGui\imgui_demo.cpp" />
|
||||
<ClCompile Include="lib\ImGui\imgui_draw.cpp" />
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||||
<ClCompile Include="lib\ImGui\imgui_tables.cpp" />
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||||
<ClCompile Include="lib\ImGui\imgui_widgets.cpp" />
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||||
<ClCompile Include="util\textFileFunctions.cpp" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ClInclude Include="lib\ImGui\backends\imgui_impl_dx9.h" />
|
||||
<ClInclude Include="lib\ImGui\backends\imgui_impl_win32.h" />
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||||
<ClInclude Include="lib\ImGui\imconfig.h" />
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||||
<ClInclude Include="lib\ImGui\imgui.h" />
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||||
<ClInclude Include="lib\ImGui\imgui_internal.h" />
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||||
<ClInclude Include="lib\ImGui\imstb_rectpack.h" />
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||||
<ClInclude Include="lib\ImGui\imstb_textedit.h" />
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||||
<ClInclude Include="lib\ImGui\imstb_truetype.h" />
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||||
<ClInclude Include="util\textFileFunctions.h" />
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||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
75
ConsoleAppTest.vcxproj.filters
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75
ConsoleAppTest.vcxproj.filters
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@ -0,0 +1,75 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
|
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
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</Filter>
|
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<Filter Include="Header Files">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lib\ImGui\imgui_widgets.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lib\ImGui\imgui_tables.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lib\ImGui\imgui_draw.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="lib\ImGui\imgui_demo.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="lib\ImGui\imgui.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lib\ImGui\backends\imgui_impl_dx9.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lib\ImGui\backends\imgui_impl_win32.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="util\textFileFunctions.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="lib\ImGui\imstb_truetype.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\ImGui\imstb_textedit.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\ImGui\imstb_rectpack.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\ImGui\imgui_internal.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\ImGui\imgui.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\ImGui\imconfig.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\ImGui\backends\imgui_impl_dx9.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\ImGui\backends\imgui_impl_win32.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="util\textFileFunctions.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
31
GuiTestAppCpp.sln
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31
GuiTestAppCpp.sln
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||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34330.188
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ConsoleAppTest", "ConsoleAppTest.vcxproj", "{6E4373C3-3E97-4007-9B8B-597F55378360}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x64.Build.0 = Debug|x64
|
||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x86.Build.0 = Debug|Win32
|
||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x64.ActiveCfg = Release|x64
|
||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x64.Build.0 = Release|x64
|
||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {80DEFCA4-1E7B-4E65-BB17-337558A1BF61}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
42
Main - Copy.cpp
Normal file
42
Main - Copy.cpp
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#include <iostream>
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#include <string>
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#include <print>
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// Fixes it to where I don't need to use std::cout and std::string
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using namespace std;
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int main()
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{
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// This is a way to define multiple variables at once
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int player1_score = 25, player2_score = 40;
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// Variable declaration
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int player3_score;
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// Variable initialisation
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player3_score = 22;
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// Constants (These can't be changed later)
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const string playername = "kelson8";
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// Pointer test (Both of these are valid)
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const int *ptr = &player2_score;
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const string* ptr1 = &playername;
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// "endl" makes a new line
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// either "cout" or "printf" can be used to output text.
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//cout << "Hello " << playername << " welcome to the party!" << endl;
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//cout << "Nice, you got a high score of " << player2_score << endl;
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// This needs the * on it or it don't work right since it's a pointer, I still don't fully understand how these work.
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cout << *ptr1 << " " << *ptr;
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// Newest C++ preview required for this to work.
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//std::print("Hello {}, welcome to the party!", playername);
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//std::print("Test");
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// Why doesn't this printf work right?
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//printf("Hello %s welcome to the party", playername);
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//printf("Nice, you got a high score of %s", player2_score);
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return 0;
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||||
}
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355
Main.cpp
Normal file
355
Main.cpp
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// Dear ImGui: standalone example application for DirectX 9
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|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
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||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_dx9.h"
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||||
#include "imgui_impl_win32.h"
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||||
#include <d3d9.h>
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||||
#include <tchar.h>
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||||
|
||||
#include <string>
|
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#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#include "util/textFileFunctions.h"
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|
||||
// Data
|
||||
static LPDIRECT3D9 g_pD3D = nullptr;
|
||||
static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
|
||||
static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
|
||||
static D3DPRESENT_PARAMETERS g_d3dpp = {};
|
||||
|
||||
// Forward declarations of helper functions
|
||||
bool CreateDeviceD3D(HWND hWnd);
|
||||
void CleanupDeviceD3D();
|
||||
void ResetDevice();
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
static void HelpMarker(const char* desc)
|
||||
{
|
||||
ImGui::TextDisabled("(?)");
|
||||
if (ImGui::BeginItemTooltip())
|
||||
{
|
||||
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
|
||||
ImGui::TextUnformatted(desc);
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
// Will this work?
|
||||
|
||||
static void setBulletText(const char* text)
|
||||
{
|
||||
ImGui::BulletText(text);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
// Main code
|
||||
int main(int, char**)
|
||||
{
|
||||
// Create application window
|
||||
//ImGui_ImplWin32_EnableDpiAwareness();
|
||||
WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"ImGui Example", nullptr };
|
||||
::RegisterClassExW(&wc);
|
||||
HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX9 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, nullptr, nullptr, wc.hInstance, nullptr);
|
||||
|
||||
// Initialize Direct3D
|
||||
if (!CreateDeviceD3D(hwnd))
|
||||
{
|
||||
CleanupDeviceD3D();
|
||||
::UnregisterClassW(wc.lpszClassName, wc.hInstance);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Show the window
|
||||
::ShowWindow(hwnd, SW_SHOWDEFAULT);
|
||||
::UpdateWindow(hwnd);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
ImGui_ImplDX9_Init(g_pd3dDevice);
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != nullptr);
|
||||
|
||||
// Our state
|
||||
bool show_demo_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
// Show window
|
||||
|
||||
|
||||
|
||||
// Main loop
|
||||
bool done = false;
|
||||
while (!done)
|
||||
{
|
||||
// Poll and handle messages (inputs, window resize, etc.)
|
||||
// See the WndProc() function below for our to dispatch events to the Win32 backend.
|
||||
MSG msg;
|
||||
while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE))
|
||||
{
|
||||
::TranslateMessage(&msg);
|
||||
::DispatchMessage(&msg);
|
||||
if (msg.message == WM_QUIT)
|
||||
done = true;
|
||||
}
|
||||
if (done)
|
||||
break;
|
||||
|
||||
// Handle window resize (we don't resize directly in the WM_SIZE handler)
|
||||
if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
|
||||
{
|
||||
g_d3dpp.BackBufferWidth = g_ResizeWidth;
|
||||
g_d3dpp.BackBufferHeight = g_ResizeHeight;
|
||||
g_ResizeWidth = g_ResizeHeight = 0;
|
||||
ResetDevice();
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplDX9_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
//
|
||||
|
||||
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
static bool show_app_main_menu_bar = false;
|
||||
static bool toggle_text = false;
|
||||
|
||||
|
||||
if (ImGui::Begin("My new window", nullptr, ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
if (ImGui::CollapsingHeader("test1"))
|
||||
{
|
||||
ImGui::BulletText("Hello, this should show up.");
|
||||
ImGui::Separator();
|
||||
|
||||
|
||||
|
||||
if (ImGui::Button("Menu toggle"))
|
||||
{
|
||||
std::cout << "Test" << std::endl;
|
||||
// How would I check if dark mode is enabled?
|
||||
//if (ImGui::GetStyle == ImGui) {
|
||||
//ImGui::StyleColorsLight();
|
||||
//}
|
||||
//else
|
||||
// {
|
||||
//ImGui::StyleColorsDark();
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
// I couldn't figure this out yet.
|
||||
// This shows up for a second then dies.
|
||||
ImGui::Separator();
|
||||
if (ImGui::Button("Click"))
|
||||
{
|
||||
|
||||
setBulletText("You clicked the button");
|
||||
//ImGui::BulletText("You clicked the button!");
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::BulletText("Button not pressed.");
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
|
||||
// This below works for a dark mode toggle.
|
||||
// 5-16-2024 @ 9:14PM
|
||||
ImGui::Checkbox("Dark Mode", &toggle_text);
|
||||
|
||||
if (toggle_text)
|
||||
{
|
||||
ImGui::StyleColorsLight();
|
||||
ImGui::BulletText("Off");
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::StyleColorsDark();
|
||||
ImGui::BulletText("On");
|
||||
}
|
||||
|
||||
// Possibly implement feature to read from a text file and write it to some output box.
|
||||
ImGui::Text("Test");
|
||||
|
||||
//if (ImGui::Checkbox("Show Text", &toggle_text))
|
||||
//{
|
||||
// ImGui::BulletText("Hello");
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// ImGui::BulletText("Hola");
|
||||
//}
|
||||
|
||||
|
||||
// How do I update this text in code?
|
||||
// Like if a button is pressed.
|
||||
//ImGui::Separator();
|
||||
//ImGui::BulletText("Test");
|
||||
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Text File Functions"))
|
||||
{
|
||||
ImGui::BulletText("I will add reading files, writing and more to this.");
|
||||
ImGui::Separator();
|
||||
|
||||
// I almost got this working 5-17-2024 @ 3:14PM
|
||||
// It doesn't print out all of the lines from the return value.
|
||||
if (ImGui::Button("Test"))
|
||||
{
|
||||
std::cout << TextFileFunctions::printTextOutput("test.txt") << std::endl;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//if (ImGui::BeginMenu("My menu"))
|
||||
//{
|
||||
// //ImGui::BulletText("You should see this");
|
||||
// ImGui::MenuItem("test", NULL);
|
||||
// ImGui::EndMenu();
|
||||
//}
|
||||
|
||||
|
||||
|
||||
} ImGui::End();
|
||||
|
||||
// Rendering
|
||||
ImGui::EndFrame();
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
||||
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 255.0f), (int)(clear_color.y * clear_color.w * 255.0f), (int)(clear_color.z * clear_color.w * 255.0f), (int)(clear_color.w * 255.0f));
|
||||
g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
||||
if (g_pd3dDevice->BeginScene() >= 0)
|
||||
{
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||
g_pd3dDevice->EndScene();
|
||||
}
|
||||
HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
|
||||
|
||||
// Handle loss of D3D9 device
|
||||
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
|
||||
ResetDevice();
|
||||
}
|
||||
|
||||
ImGui_ImplDX9_Shutdown();
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
CleanupDeviceD3D();
|
||||
::DestroyWindow(hwnd);
|
||||
::UnregisterClassW(wc.lpszClassName, wc.hInstance);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Helper functions
|
||||
|
||||
bool CreateDeviceD3D(HWND hWnd)
|
||||
{
|
||||
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
|
||||
return false;
|
||||
|
||||
// Create the D3DDevice
|
||||
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
|
||||
g_d3dpp.Windowed = TRUE;
|
||||
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
|
||||
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
||||
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
||||
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
|
||||
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
|
||||
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CleanupDeviceD3D()
|
||||
{
|
||||
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
|
||||
if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; }
|
||||
}
|
||||
|
||||
void ResetDevice()
|
||||
{
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
|
||||
if (hr == D3DERR_INVALIDCALL)
|
||||
IM_ASSERT(0);
|
||||
ImGui_ImplDX9_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
// Forward declare message handler from imgui_impl_win32.cpp
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// Win32 message handler
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
return true;
|
||||
|
||||
switch (msg)
|
||||
{
|
||||
case WM_SIZE:
|
||||
if (wParam == SIZE_MINIMIZED)
|
||||
return 0;
|
||||
g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
|
||||
g_ResizeHeight = (UINT)HIWORD(lParam);
|
||||
return 0;
|
||||
case WM_SYSCOMMAND:
|
||||
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
||||
return 0;
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
::PostQuitMessage(0);
|
||||
return 0;
|
||||
}
|
||||
return ::DefWindowProcW(hWnd, msg, wParam, lParam);
|
||||
}
|
37
imgui.ini
Normal file
37
imgui.ini
Normal file
@ -0,0 +1,37 @@
|
||||
[Window][Debug##Default]
|
||||
Pos=65,141
|
||||
Size=400,400
|
||||
Collapsed=1
|
||||
|
||||
[Window][Dear ImGui Demo]
|
||||
Pos=654,43
|
||||
Size=550,680
|
||||
|
||||
[Window][Hello, world!]
|
||||
Pos=116,183
|
||||
Size=339,180
|
||||
|
||||
[Window][My new window]
|
||||
Pos=48,170
|
||||
Size=517,436
|
||||
|
||||
[Window][Example: Console]
|
||||
Pos=91,56
|
||||
Size=520,600
|
||||
|
||||
[Window][Example: Documents]
|
||||
Pos=55,62
|
||||
Size=621,755
|
||||
|
||||
[Window][Dear ImGui Debug Log]
|
||||
Pos=60,60
|
||||
Size=456,156
|
||||
|
||||
[Window][Dear ImGui Demo/ResizableChild_D5443E47]
|
||||
IsChild=1
|
||||
Size=499,136
|
||||
|
||||
[Window][Dear ImGui Demo/Red_1D4E05CE]
|
||||
IsChild=1
|
||||
Size=200,100
|
||||
|
85
util/textFileFunctions.cpp
Normal file
85
util/textFileFunctions.cpp
Normal file
@ -0,0 +1,85 @@
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include "textFileFunctions.h"
|
||||
|
||||
// Checking if the file exists breaks without this
|
||||
// https://stackoverflow.com/questions/19321804/this-function-or-variable-may-be-unsafe-visual-studio
|
||||
#pragma warning(disable : 4996) //_CRT_SECURE_NO_WARNINGS
|
||||
|
||||
// https://stackoverflow.com/questions/12774207/fastest-way-to-check-if-a-file-exists-using-standard-c-c11-14-17-c
|
||||
inline bool TextFileFunctions::fileExistCheck(const std::string& name)
|
||||
{
|
||||
if (FILE* file = fopen(name.c_str(), "r"))
|
||||
{
|
||||
fclose(file);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// https://cplusplus.com/doc/tutorial/files/
|
||||
// Todo Try to print this to a ImGui text box.
|
||||
void TextFileFunctions::readTextFile(std::string file)
|
||||
{
|
||||
std::string line;
|
||||
std::ifstream myfile(file);
|
||||
|
||||
if (TextFileFunctions::fileExistCheck(file))
|
||||
{
|
||||
if (myfile.is_open())
|
||||
{
|
||||
while (std::getline(myfile, line))
|
||||
{
|
||||
std::cout << line << '\n';
|
||||
}
|
||||
myfile.close();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unable to open file!";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "File doesn't exist!";
|
||||
}
|
||||
|
||||
//else cout << "Unable to open file!";
|
||||
}
|
||||
|
||||
//static std::string testString1(std::string file std::string text)
|
||||
//std::string TextFileFunctions::testString1(std::string file)
|
||||
|
||||
// This doesn't fully work yet, once I finish it, it'll show up on a ImGui tab.
|
||||
std::string TextFileFunctions::printTextOutput(std::string file)
|
||||
{
|
||||
std::string line;
|
||||
std::ifstream myfile(file);
|
||||
|
||||
if (TextFileFunctions::fileExistCheck(file))
|
||||
{
|
||||
if (myfile.is_open())
|
||||
{
|
||||
while (std::getline(myfile, line))
|
||||
{
|
||||
//std::cout << line << '\n';
|
||||
return line;
|
||||
}
|
||||
|
||||
//return line;
|
||||
myfile.close();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unable to open file!";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "File doesn't exist!";
|
||||
}
|
||||
}
|
7
util/textFileFunctions.h
Normal file
7
util/textFileFunctions.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
class TextFileFunctions {
|
||||
public:
|
||||
inline static bool fileExistCheck(const std::string& name);
|
||||
static void readTextFile(std::string file);
|
||||
static std::string printTextOutput(std::string file);
|
||||
};
|
Loading…
Reference in New Issue
Block a user