diff --git a/ConsoleAppTest.vcxproj b/ConsoleAppTest.vcxproj
new file mode 100644
index 0000000..7ea976b
--- /dev/null
+++ b/ConsoleAppTest.vcxproj
@@ -0,0 +1,158 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 17.0
+ Win32Proj
+ {6e4373c3-3e97-4007-9b8b-597f55378360}
+ ConsoleAppTest
+ 10.0
+ GuiTestAppCpp
+
+
+
+ Application
+ true
+ v143
+ Unicode
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+ true
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+ true
+ Unicode
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+
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+
+
+
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+
+
+
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+
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+ Level3
+ true
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+
+
+
+
+ Level3
+ true
+ true
+ true
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+ true
+ true
+
+
+
+
+ Level3
+ true
+ _DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ stdcpplatest
+ lib\imgui\;lib\imgui\backends;%(AdditionalIncludeDirectories)
+
+
+ Console
+ true
+ d3d9.lib;%(AdditionalDependencies)
+
+
+
+
+ Level3
+ true
+ true
+ true
+ NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+ true
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diff --git a/ConsoleAppTest.vcxproj.filters b/ConsoleAppTest.vcxproj.filters
new file mode 100644
index 0000000..994de89
--- /dev/null
+++ b/ConsoleAppTest.vcxproj.filters
@@ -0,0 +1,75 @@
+
+
+
+
+ {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
+ cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx
+
+
+ {93995380-89BD-4b04-88EB-625FBE52EBFB}
+ h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd
+
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+ {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
+ rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
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diff --git a/GuiTestAppCpp.sln b/GuiTestAppCpp.sln
new file mode 100644
index 0000000..bdd027b
--- /dev/null
+++ b/GuiTestAppCpp.sln
@@ -0,0 +1,31 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.8.34330.188
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ConsoleAppTest", "ConsoleAppTest.vcxproj", "{6E4373C3-3E97-4007-9B8B-597F55378360}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x64.ActiveCfg = Debug|x64
+ {6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x64.Build.0 = Debug|x64
+ {6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x86.ActiveCfg = Debug|Win32
+ {6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x86.Build.0 = Debug|Win32
+ {6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x64.ActiveCfg = Release|x64
+ {6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x64.Build.0 = Release|x64
+ {6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x86.ActiveCfg = Release|Win32
+ {6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {80DEFCA4-1E7B-4E65-BB17-337558A1BF61}
+ EndGlobalSection
+EndGlobal
diff --git a/Main - Copy.cpp b/Main - Copy.cpp
new file mode 100644
index 0000000..ba0d62e
--- /dev/null
+++ b/Main - Copy.cpp
@@ -0,0 +1,42 @@
+#include
+#include
+#include
+
+// Fixes it to where I don't need to use std::cout and std::string
+using namespace std;
+
+int main()
+{
+ // This is a way to define multiple variables at once
+ int player1_score = 25, player2_score = 40;
+
+ // Variable declaration
+ int player3_score;
+ // Variable initialisation
+ player3_score = 22;
+
+ // Constants (These can't be changed later)
+ const string playername = "kelson8";
+
+ // Pointer test (Both of these are valid)
+ const int *ptr = &player2_score;
+ const string* ptr1 = &playername;
+
+ // "endl" makes a new line
+ // either "cout" or "printf" can be used to output text.
+ //cout << "Hello " << playername << " welcome to the party!" << endl;
+ //cout << "Nice, you got a high score of " << player2_score << endl;
+
+ // This needs the * on it or it don't work right since it's a pointer, I still don't fully understand how these work.
+ cout << *ptr1 << " " << *ptr;
+
+ // Newest C++ preview required for this to work.
+ //std::print("Hello {}, welcome to the party!", playername);
+ //std::print("Test");
+
+ // Why doesn't this printf work right?
+ //printf("Hello %s welcome to the party", playername);
+ //printf("Nice, you got a high score of %s", player2_score);
+
+ return 0;
+}
\ No newline at end of file
diff --git a/Main.cpp b/Main.cpp
new file mode 100644
index 0000000..43ced88
--- /dev/null
+++ b/Main.cpp
@@ -0,0 +1,355 @@
+// Dear ImGui: standalone example application for DirectX 9
+
+// Learn about Dear ImGui:
+// - FAQ https://dearimgui.com/faq
+// - Getting Started https://dearimgui.com/getting-started
+// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
+// - Introduction, links and more at the top of imgui.cpp
+
+#include "imgui.h"
+#include "imgui_impl_dx9.h"
+#include "imgui_impl_win32.h"
+#include
+#include
+
+#include
+#include
+#include
+
+#include "util/textFileFunctions.h"
+
+// Data
+static LPDIRECT3D9 g_pD3D = nullptr;
+static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
+static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
+static D3DPRESENT_PARAMETERS g_d3dpp = {};
+
+// Forward declarations of helper functions
+bool CreateDeviceD3D(HWND hWnd);
+void CleanupDeviceD3D();
+void ResetDevice();
+LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
+
+static void HelpMarker(const char* desc)
+{
+ ImGui::TextDisabled("(?)");
+ if (ImGui::BeginItemTooltip())
+ {
+ ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
+ ImGui::TextUnformatted(desc);
+ ImGui::PopTextWrapPos();
+ ImGui::EndTooltip();
+ }
+}
+
+// Will this work?
+
+static void setBulletText(const char* text)
+{
+ ImGui::BulletText(text);
+}
+
+//
+
+// Main code
+int main(int, char**)
+{
+ // Create application window
+ //ImGui_ImplWin32_EnableDpiAwareness();
+ WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"ImGui Example", nullptr };
+ ::RegisterClassExW(&wc);
+ HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX9 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, nullptr, nullptr, wc.hInstance, nullptr);
+
+ // Initialize Direct3D
+ if (!CreateDeviceD3D(hwnd))
+ {
+ CleanupDeviceD3D();
+ ::UnregisterClassW(wc.lpszClassName, wc.hInstance);
+ return 1;
+ }
+
+ // Show the window
+ ::ShowWindow(hwnd, SW_SHOWDEFAULT);
+ ::UpdateWindow(hwnd);
+
+ // Setup Dear ImGui context
+ IMGUI_CHECKVERSION();
+ ImGui::CreateContext();
+ ImGuiIO& io = ImGui::GetIO(); (void)io;
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
+
+ // Setup Dear ImGui style
+ ImGui::StyleColorsDark();
+ //ImGui::StyleColorsLight();
+
+ // Setup Platform/Renderer backends
+ ImGui_ImplWin32_Init(hwnd);
+ ImGui_ImplDX9_Init(g_pd3dDevice);
+
+ // Load Fonts
+ // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
+ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
+ // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
+ // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
+ // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
+ // - Read 'docs/FONTS.md' for more instructions and details.
+ // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
+ //io.Fonts->AddFontDefault();
+ //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
+ //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
+ //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
+ //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
+ //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
+ //IM_ASSERT(font != nullptr);
+
+ // Our state
+ bool show_demo_window = true;
+ bool show_another_window = false;
+ ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
+
+ // Show window
+
+
+
+ // Main loop
+ bool done = false;
+ while (!done)
+ {
+ // Poll and handle messages (inputs, window resize, etc.)
+ // See the WndProc() function below for our to dispatch events to the Win32 backend.
+ MSG msg;
+ while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE))
+ {
+ ::TranslateMessage(&msg);
+ ::DispatchMessage(&msg);
+ if (msg.message == WM_QUIT)
+ done = true;
+ }
+ if (done)
+ break;
+
+ // Handle window resize (we don't resize directly in the WM_SIZE handler)
+ if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
+ {
+ g_d3dpp.BackBufferWidth = g_ResizeWidth;
+ g_d3dpp.BackBufferHeight = g_ResizeHeight;
+ g_ResizeWidth = g_ResizeHeight = 0;
+ ResetDevice();
+ }
+
+ // Start the Dear ImGui frame
+ ImGui_ImplDX9_NewFrame();
+ ImGui_ImplWin32_NewFrame();
+ ImGui::NewFrame();
+
+ //
+
+ // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
+ if (show_demo_window)
+ ImGui::ShowDemoWindow(&show_demo_window);
+
+ static bool show_app_main_menu_bar = false;
+ static bool toggle_text = false;
+
+
+ if (ImGui::Begin("My new window", nullptr, ImGuiWindowFlags_MenuBar))
+ {
+ if (ImGui::CollapsingHeader("test1"))
+ {
+ ImGui::BulletText("Hello, this should show up.");
+ ImGui::Separator();
+
+
+
+ if (ImGui::Button("Menu toggle"))
+ {
+ std::cout << "Test" << std::endl;
+ // How would I check if dark mode is enabled?
+ //if (ImGui::GetStyle == ImGui) {
+ //ImGui::StyleColorsLight();
+ //}
+ //else
+ // {
+ //ImGui::StyleColorsDark();
+ //}
+
+ }
+
+ // I couldn't figure this out yet.
+ // This shows up for a second then dies.
+ ImGui::Separator();
+ if (ImGui::Button("Click"))
+ {
+
+ setBulletText("You clicked the button");
+ //ImGui::BulletText("You clicked the button!");
+ }
+ else
+ {
+ ImGui::BulletText("Button not pressed.");
+ }
+
+ ImGui::Separator();
+
+
+ // This below works for a dark mode toggle.
+ // 5-16-2024 @ 9:14PM
+ ImGui::Checkbox("Dark Mode", &toggle_text);
+
+ if (toggle_text)
+ {
+ ImGui::StyleColorsLight();
+ ImGui::BulletText("Off");
+ }
+ else
+ {
+ ImGui::StyleColorsDark();
+ ImGui::BulletText("On");
+ }
+
+ // Possibly implement feature to read from a text file and write it to some output box.
+ ImGui::Text("Test");
+
+ //if (ImGui::Checkbox("Show Text", &toggle_text))
+ //{
+ // ImGui::BulletText("Hello");
+ //}
+ //else
+ //{
+ // ImGui::BulletText("Hola");
+ //}
+
+
+ // How do I update this text in code?
+ // Like if a button is pressed.
+ //ImGui::Separator();
+ //ImGui::BulletText("Test");
+
+ }
+
+ if (ImGui::CollapsingHeader("Text File Functions"))
+ {
+ ImGui::BulletText("I will add reading files, writing and more to this.");
+ ImGui::Separator();
+
+ // I almost got this working 5-17-2024 @ 3:14PM
+ // It doesn't print out all of the lines from the return value.
+ if (ImGui::Button("Test"))
+ {
+ std::cout << TextFileFunctions::printTextOutput("test.txt") << std::endl;
+ }
+
+
+ }
+
+ //if (ImGui::BeginMenu("My menu"))
+ //{
+ // //ImGui::BulletText("You should see this");
+ // ImGui::MenuItem("test", NULL);
+ // ImGui::EndMenu();
+ //}
+
+
+
+ } ImGui::End();
+
+ // Rendering
+ ImGui::EndFrame();
+ g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
+ g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
+ g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
+ D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 255.0f), (int)(clear_color.y * clear_color.w * 255.0f), (int)(clear_color.z * clear_color.w * 255.0f), (int)(clear_color.w * 255.0f));
+ g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
+ if (g_pd3dDevice->BeginScene() >= 0)
+ {
+ ImGui::Render();
+ ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
+ g_pd3dDevice->EndScene();
+ }
+ HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
+
+ // Handle loss of D3D9 device
+ if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
+ ResetDevice();
+ }
+
+ ImGui_ImplDX9_Shutdown();
+ ImGui_ImplWin32_Shutdown();
+ ImGui::DestroyContext();
+
+ CleanupDeviceD3D();
+ ::DestroyWindow(hwnd);
+ ::UnregisterClassW(wc.lpszClassName, wc.hInstance);
+
+ return 0;
+}
+
+// Helper functions
+
+bool CreateDeviceD3D(HWND hWnd)
+{
+ if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
+ return false;
+
+ // Create the D3DDevice
+ ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
+ g_d3dpp.Windowed = TRUE;
+ g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
+ g_d3dpp.EnableAutoDepthStencil = TRUE;
+ g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
+ g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
+ //g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
+ if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
+ return false;
+
+ return true;
+}
+
+void CleanupDeviceD3D()
+{
+ if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
+ if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; }
+}
+
+void ResetDevice()
+{
+ ImGui_ImplDX9_InvalidateDeviceObjects();
+ HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
+ if (hr == D3DERR_INVALIDCALL)
+ IM_ASSERT(0);
+ ImGui_ImplDX9_CreateDeviceObjects();
+}
+
+// Forward declare message handler from imgui_impl_win32.cpp
+extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
+
+// Win32 message handler
+// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
+// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
+// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
+// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
+LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+ if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
+ return true;
+
+ switch (msg)
+ {
+ case WM_SIZE:
+ if (wParam == SIZE_MINIMIZED)
+ return 0;
+ g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
+ g_ResizeHeight = (UINT)HIWORD(lParam);
+ return 0;
+ case WM_SYSCOMMAND:
+ if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
+ return 0;
+ break;
+ case WM_DESTROY:
+ ::PostQuitMessage(0);
+ return 0;
+ }
+ return ::DefWindowProcW(hWnd, msg, wParam, lParam);
+}
diff --git a/imgui.ini b/imgui.ini
new file mode 100644
index 0000000..7407f47
--- /dev/null
+++ b/imgui.ini
@@ -0,0 +1,37 @@
+[Window][Debug##Default]
+Pos=65,141
+Size=400,400
+Collapsed=1
+
+[Window][Dear ImGui Demo]
+Pos=654,43
+Size=550,680
+
+[Window][Hello, world!]
+Pos=116,183
+Size=339,180
+
+[Window][My new window]
+Pos=48,170
+Size=517,436
+
+[Window][Example: Console]
+Pos=91,56
+Size=520,600
+
+[Window][Example: Documents]
+Pos=55,62
+Size=621,755
+
+[Window][Dear ImGui Debug Log]
+Pos=60,60
+Size=456,156
+
+[Window][Dear ImGui Demo/ResizableChild_D5443E47]
+IsChild=1
+Size=499,136
+
+[Window][Dear ImGui Demo/Red_1D4E05CE]
+IsChild=1
+Size=200,100
+
diff --git a/test.txt b/test.txt
new file mode 100644
index 0000000..b474cf6
--- /dev/null
+++ b/test.txt
@@ -0,0 +1,3 @@
+Hello
+C++
+!!!
\ No newline at end of file
diff --git a/util/textFileFunctions.cpp b/util/textFileFunctions.cpp
new file mode 100644
index 0000000..c049e32
--- /dev/null
+++ b/util/textFileFunctions.cpp
@@ -0,0 +1,85 @@
+#include
+#include
+#include
+#include "textFileFunctions.h"
+
+// Checking if the file exists breaks without this
+// https://stackoverflow.com/questions/19321804/this-function-or-variable-may-be-unsafe-visual-studio
+#pragma warning(disable : 4996) //_CRT_SECURE_NO_WARNINGS
+
+// https://stackoverflow.com/questions/12774207/fastest-way-to-check-if-a-file-exists-using-standard-c-c11-14-17-c
+inline bool TextFileFunctions::fileExistCheck(const std::string& name)
+{
+ if (FILE* file = fopen(name.c_str(), "r"))
+ {
+ fclose(file);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+// https://cplusplus.com/doc/tutorial/files/
+// Todo Try to print this to a ImGui text box.
+void TextFileFunctions::readTextFile(std::string file)
+{
+ std::string line;
+ std::ifstream myfile(file);
+
+ if (TextFileFunctions::fileExistCheck(file))
+ {
+ if (myfile.is_open())
+ {
+ while (std::getline(myfile, line))
+ {
+ std::cout << line << '\n';
+ }
+ myfile.close();
+ }
+ else
+ {
+ std::cout << "Unable to open file!";
+ }
+ }
+ else
+ {
+ std::cout << "File doesn't exist!";
+ }
+
+ //else cout << "Unable to open file!";
+}
+
+//static std::string testString1(std::string file std::string text)
+//std::string TextFileFunctions::testString1(std::string file)
+
+// This doesn't fully work yet, once I finish it, it'll show up on a ImGui tab.
+std::string TextFileFunctions::printTextOutput(std::string file)
+{
+ std::string line;
+ std::ifstream myfile(file);
+
+ if (TextFileFunctions::fileExistCheck(file))
+ {
+ if (myfile.is_open())
+ {
+ while (std::getline(myfile, line))
+ {
+ //std::cout << line << '\n';
+ return line;
+ }
+
+ //return line;
+ myfile.close();
+ }
+ else
+ {
+ std::cout << "Unable to open file!";
+ }
+ }
+ else
+ {
+ std::cout << "File doesn't exist!";
+ }
+}
\ No newline at end of file
diff --git a/util/textFileFunctions.h b/util/textFileFunctions.h
new file mode 100644
index 0000000..e105c1a
--- /dev/null
+++ b/util/textFileFunctions.h
@@ -0,0 +1,7 @@
+#pragma once
+class TextFileFunctions {
+public:
+ inline static bool fileExistCheck(const std::string& name);
+ static void readTextFile(std::string file);
+ static std::string printTextOutput(std::string file);
+};