68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
#pragma once
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#include "pch.h"
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class Game
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{
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public:
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static inline ResourceStore m_MissionData{ "mission", eResourceType::TYPE_TEXT };
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static inline bool m_bDisableCheats;
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static inline bool m_bDisableReplay;
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static inline bool m_bMissionTimer;
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static inline bool m_bFreezeTime;
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static inline bool m_bSyncTime;
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#ifdef GTASA
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static inline bool m_bForbiddenArea = true; // wanted level when going outside playable aea
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static inline bool m_bSolidWater; // walk on water hack
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static inline bool m_bScreenShot;
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static inline bool m_bKeepStuff;
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static inline ResourceStore m_StatData{ "stat", eResourceType::TYPE_TEXT };
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static inline std::vector<std::string> m_DayNames =
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{
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"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"
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};
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struct m_RandomCheats
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{
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static inline bool m_bEnabled;
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static inline bool m_bProgressBar = true;
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static inline std::string m_EnabledCheats[92][2];
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static inline int m_nInterval = 10;
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static inline CJson m_Json = CJson("cheat name");
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static inline uint m_nTimer;
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};
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struct m_Freecam
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{
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static inline bool m_bEnabled;
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static inline int m_nMul = 1;
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static inline float m_fFOV = 60.0f;
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static inline bool m_bInitDone;
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static inline CPed* m_pPed;
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static inline int m_nPed = -1;
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static inline CVector m_fMouse;
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static inline CVector m_fTotalMouse;
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static inline BYTE m_bHudState;
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static inline BYTE m_bRadarState;
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};
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struct m_HardMode
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{
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static inline bool m_bEnabled;
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static inline float m_fBacHealth = 0.0f;
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static inline float m_fBacMaxHealth = 0.0f;
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static inline float m_fBacArmour = 0.0f;
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static inline float m_fBacStamina = 0.0f;
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};
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#endif
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Game();
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static void Draw();
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static void RealTimeClock();
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#ifdef GTASA
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// TODO: Update freecam with aap's code
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static void FreeCam();
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static void ClearFreecamStuff();
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#endif
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};
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