#pragma once #include "pch.h" class Game { public: static inline ResourceStore m_MissionData{ "mission", eResourceType::TYPE_TEXT }; static inline bool m_bDisableCheats; static inline bool m_bDisableReplay; static inline bool m_bMissionTimer; static inline bool m_bFreezeTime; static inline bool m_bSyncTime; #ifdef GTASA static inline bool m_bForbiddenArea = true; // wanted level when going outside playable aea static inline bool m_bSolidWater; // walk on water hack static inline bool m_bScreenShot; static inline bool m_bKeepStuff; static inline ResourceStore m_StatData{ "stat", eResourceType::TYPE_TEXT }; static inline std::vector m_DayNames = { "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday" }; struct m_RandomCheats { static inline bool m_bEnabled; static inline bool m_bProgressBar = true; static inline std::string m_EnabledCheats[92][2]; static inline int m_nInterval = 10; static inline CJson m_Json = CJson("cheat name"); static inline uint m_nTimer; }; struct m_Freecam { static inline bool m_bEnabled; static inline int m_nMul = 1; static inline float m_fFOV = 60.0f; static inline bool m_bInitDone; static inline CPed* m_pPed; static inline int m_nPed = -1; static inline CVector m_fMouse; static inline CVector m_fTotalMouse; static inline BYTE m_bHudState; static inline BYTE m_bRadarState; }; struct m_HardMode { static inline bool m_bEnabled; static inline float m_fBacHealth = 0.0f; static inline float m_fBacMaxHealth = 0.0f; static inline float m_fBacArmour = 0.0f; static inline float m_fBacStamina = 0.0f; }; #endif Game(); static void Draw(); static void RealTimeClock(); #ifdef GTASA // TODO: Update freecam with aap's code static void FreeCam(); static void ClearFreecamStuff(); #endif };