CheatMenuSA/tools/premake5.lua
2021-07-21 23:31:02 +06:00

105 lines
2.2 KiB
Lua

----------------------------
-- Project Generator
----------------------------
-- Environment vars
PSDK_DIR = os.getenv("PLUGIN_SDK_DIR")
DX9SDK_DIR = os.getenv("DIRECTX9_SDK_DIR")
GTASA_DIR = "C:/Work/GTASanAndreas"
if (DX9SDK_DIR == nil) then
error("DIRECTX9_SDK_DIR environment variable not set")
end
if (PSDK_DIR == nil) then
error("PLUGIN_SDK_DIR environment variable not set")
end
----------------------------
workspace "CheatMenu"
configurations { "Debug", "Release" }
architecture "x86"
platforms "Win32"
language "C++"
cppdialect "C++20"
characterset "MBCS"
staticruntime "On"
flags {
"LinkTimeOptimization"
}
project "Depend"
kind "StaticLib"
targetdir "build"
files {
"../depned/**.h",
"../depend/**.hpp",
"../depend/**.c",
"../depend/**.cpp"
}
libdirs (PSDK_DIR .. "/output/lib")
filter "configurations:Debug"
defines { "DEBUG", "IS_PLATFORM_WIN" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG", "IS_PLATFORM_WIN" }
optimize "On"
project "CheatMenu"
kind "SharedLib"
targetdir (GTASA_DIR)
targetextension ".asi"
files {
"../src/**.h",
"../src/**.hpp",
"../src/**.cpp"
}
includedirs {
PSDK_DIR .. "/plugin_sa/",
PSDK_DIR .. "/plugin_sa/game_sa/",
PSDK_DIR .. "/shared/",
PSDK_DIR .. "/shared/game/"
}
libdirs (PSDK_DIR .. "/output/lib")
defines {
"NDEBUG",
"IS_PLATFORM_WIN" ,
"_CRT_SECURE_NO_WARNINGS",
"_CRT_NON_CONFORMING_SWPRINTFS",
"GTASA",
"_DX9_SDK_INSTALLED",
"PLUGIN_SGV_10US"
}
pchheader "pch.h"
pchsource "../src/pch.cpp"
filter "configurations:Debug"
symbols "On"
links {
"Depend",
"d3d9",
"d3d11",
"XInput9_1_0",
"Pdh",
"urlmon",
"plugin_d.lib"
}
filter "configurations:Release"
-- optimize "On"
links {
"Depend",
"d3d9",
"d3d11",
"XInput9_1_0",
"Pdh",
"urlmon",
"plugin.lib"
}