21 lines
1.1 KiB
C++
21 lines
1.1 KiB
C++
#include "pch.h"
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eRenderer gRenderer = Render_Unknown;
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DataStore gConfig = DataStore(FILE_NAME, true);
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Hotkey aimSkinChanger {VK_RETURN, VK_RETURN, "AimSkinChanger"};
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Hotkey freeCam {VK_F6, VK_F6, "Freecam.Toggle"};
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Hotkey freeCamForward {VK_KEY_I, VK_KEY_I, "Freecam.Forward"};;
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Hotkey freeCamBackward {VK_KEY_K, VK_KEY_K, "Freecam.Backward"};;
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Hotkey freeCamLeft {VK_KEY_J, VK_KEY_J, "Freecam.Left"};;
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Hotkey freeCamRight {VK_KEY_L, VK_KEY_L, "Freecam.Right"};
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Hotkey freeCamTeleport {VK_RETURN, VK_RETURN, "Freecam.Teleport"};
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Hotkey commandWindow {VK_LCONTROL, VK_KEY_C, "CommandWindowToggle"};;
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Hotkey fixVeh {VK_NONE, VK_NONE, "Vehicle.Fix"};
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Hotkey flipVeh {VK_NONE, VK_NONE, "Vehicle.Flip"};
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Hotkey godMode {VK_NONE, VK_NONE, "GodMode"};
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Hotkey menuOpen {VK_LCONTROL, VK_KEY_M, "MenuToggle"};
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Hotkey quickSceenShot {VK_F5, VK_F5, "QuickScreenshot"};
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Hotkey quickTeleport {VK_KEY_X, VK_KEY_Y, "QuickTeleport"};
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Hotkey vehEngine {VK_NONE, VK_NONE, "Vehicle.EngineToggle"};
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Hotkey vehInstantStart {VK_NONE, VK_NONE, "Vehicle.InstantStart"};
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Hotkey vehInstantStop {VK_NONE, VK_NONE, "Vehicle.InstantStop"}; |