114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
#include "pch.h"
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#include "hook.h"
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#include "cheatmenu.h"
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#include "updater.h"
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#include "menuinfo.h"
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void MenuThread(void* param)
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{
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static bool bGameInit = false;
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// Wait till game init
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Events::initRwEvent += []
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{
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bGameInit = true;
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};
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while (!bGameInit)
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{
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Sleep(1000);
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}
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/*
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Had to put this in place since some people put the folder in root
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directory and the asi in modloader. Why??
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*/
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if (!std::filesystem::is_directory(PLUGIN_PATH((char*)"CheatMenu")))
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{
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gLog << "Error: CheatMenu folder not found. You need to put both \"CheatMenu.asi\" & \"CheatMenu\" folder in the same directory" << std::endl;
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MessageBox(RsGlobal.ps->window, "CheatMenu folder not found. You need to put both \"CheatMenu.asi\" & \"CheatMenu\" folder in the same directory", "CheatMenu", MB_ICONERROR);
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return;
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}
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/*
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Need SilentPatch since all gta games have issues with mouse input
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Implementing mouse fix is a headache anyway
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*/
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if (!GetModuleHandle(BY_GAME("SilentPatchSA.asi" ,"SilentPatchVC.asi" ,"SilentPatchIII.asi")))
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{
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gLog << "Error: SilentPatch not found. Please install it from here https://gtaforums.com/topic/669045-silentpatch/" << std::endl;
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int msgID = MessageBox(RsGlobal.ps->window, "SilentPatch not found. Do you want to install Silent Patch? (Game restart required)", "CheatMenu", MB_OKCANCEL | MB_DEFBUTTON1);
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if (msgID == IDOK)
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{
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ShellExecute(nullptr, "open", "https://gtaforums.com/topic/669045-silentpatch/", nullptr, nullptr, SW_SHOWNORMAL);
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};
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return;
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}
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#ifdef GTASA
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/*
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TODO: Find a better way
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Since you could still name it something else
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*/
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if (GetModuleHandle("SAMP.dll") || GetModuleHandle("SAMP.asi"))
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{
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gLog << "Error: CheatMenu doesn't support SAMP" << std::endl;
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MessageBox(RsGlobal.ps->window, "SAMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
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return;
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}
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CFastman92limitAdjuster::Init();
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#endif
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gLog << "Starting...\nVersion: " MENU_TITLE "\nAuthor: Grinch_\nDiscord: " DISCORD_INVITE "\nMore Info: "
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GITHUB_LINK "\n" << std::endl;
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CheatMenu menu;
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// Checking for updates once a day
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time_t now = time(0);
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struct tm tstruct = *localtime(&now);
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int lastCheckDate = gConfig.GetValue("config.last_update_checked", 0);
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if (lastCheckDate != tstruct.tm_mday)
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{
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Updater::CheckForUpdate();
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gConfig.SetValue("config.last_update_checked", tstruct.tm_mday);
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}
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while (true)
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{
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Sleep(5000);
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if (Updater::m_State == UPDATER_CHECKING)
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{
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Updater::CheckForUpdate();
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}
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hDllHandle, DWORD nReason, LPVOID Reserved)
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{
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if (nReason == DLL_PROCESS_ATTACH)
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{
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uint gameVersion = GetGameVersion();
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if (gameVersion == BY_GAME(GAME_10US_HOODLUM, GAME_10EN, GAME_10EN))
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{
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CreateThread(nullptr, NULL, (LPTHREAD_START_ROUTINE)&MenuThread, nullptr, NULL, nullptr);
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}
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else
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{
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gLog << "Error: Unknown game version. GTA " << BY_GAME("SA v1.0 US Hoodlum", "GTA VC v1.0 EN", "GTA III v1.0 EN") << " is required." << std::endl;
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#ifdef GTASA
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MessageBox(HWND_DESKTOP, "Unknown game version. GTA SA v1.0 US Hoodlum is required.", "CheatMenu", MB_ICONERROR);
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#elif GTAVC
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MessageBox(HWND_DESKTOP, "Unknown game version. GTA VC v1.0 EN is required.", "CheatMenu", MB_ICONERROR);
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#else // GTA3
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MessageBox(HWND_DESKTOP, "Unknown game version. GTA III v1.0 EN is required.", "CheatMenu", MB_ICONERROR);
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#endif
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}
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}
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return TRUE;
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} |