Fixes for GTA III

This commit is contained in:
Grinch_ 2021-11-17 14:35:12 +06:00
parent 8ca1ad805a
commit 2c08889a39
5 changed files with 23 additions and 38 deletions

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@ -23,8 +23,7 @@ Only these versions of the game is supported. I highly recommand installing the
If you have those mentioned versions installed follow the steps below,
1. Install [DirectX9](https://www.microsoft.com/en-us/download/details.aspx?id=35), [Visual C++ Redistributable 2022 x86](https://aka.ms/vs/17/release/vc_redist.x86.exe) & [Asi loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases).
2. Download [**CheatMenuSA/VC/III.7z**](https://github.com/user-grinch/Cheat-Menu/releases) and extract everything in game root directory. The **CheatMenu** folder & **.asi** file must be placed in the same place.
3. Install [SilentPatch](https://gtaforums.com/topic/669045-silentpatch/) (required)
3. Install [SilentPatch](https://gtaforums.com/topic/669045-silentpatch/) (For GTA III don't install the ddraw.dll component)
### For III & VC
3. Install [D3D8to9 wrapper](https://github.com/crosire/d3d8to9/releases). Sometimes the asi loader blocks **d3d8.dll** file. Just delete the **Globals.ini** file and you should be good to go.

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@ -22,17 +22,21 @@ void MenuThread(void* param)
/*
Had to put this in place since some people put the folder in root
directory and the asi in modloader. Why??
TODO: Unlikely they'd even read the log so have to do something else
*/
if (!std::filesystem::is_directory(PLUGIN_PATH((char*)"CheatMenu")))
{
gLog << "Error: CheatMenu folder not found. You need to put both \"CheatMenu.asi\" & \"CheatMenu\" folder in the same directory" << std::endl;
MessageBox(RsGlobal.ps->window, "CheatMenu folder not found. You need to put both \"CheatMenu.asi\" & \"CheatMenu\" folder in the same directory", "CheatMenu", MB_ICONERROR);
return;
}
/*
Need SilentPatch since all gta games have issues with mouse input
Implementing mouse fix is a headache anyway
*/
if (!GetModuleHandle(BY_GAME("SilentPatchSA.asi" ,"SilentPatchVC.asi" ,"SilentPatchIII.asi")))
{
gLog << "Error: SilentPatch not found. Please install it from here https://gtaforums.com/topic/669045-silentpatch/" << std::endl;
int msgID = MessageBox(RsGlobal.ps->window, "SilentPatch not found. Do you want to install Silent Patch? (Game restart required)", "CheatMenu", MB_OKCANCEL | MB_DEFBUTTON1);
if (msgID == IDOK)
@ -49,18 +53,11 @@ void MenuThread(void* param)
*/
if (GetModuleHandle("SAMP.dll") || GetModuleHandle("SAMP.asi"))
{
gLog << "Error: CheatMenu doesn't support SAMP" << std::endl;
MessageBox(RsGlobal.ps->window, "SAMP detected. Exiting CheatMenu.", "CheatMenu", MB_ICONERROR);
return;
}
CFastman92limitAdjuster::Init();
#elif GTA3
// There's a issue with ddraw.dll, dunno how to fix atm
if (GetModuleHandle("ddraw.dll"))
{
MessageBox(RsGlobal.ps->window, "Please remove the ddraw.dll (SilentPatch) from game directory and restart.", "CheatMenu", MB_ICONERROR);
return;
}
#endif
gLog << "Starting...\nVersion: " MENU_TITLE "\nAuthor: Grinch_\nDiscord: " DISCORD_INVITE "\nMore Info: "
@ -102,8 +99,9 @@ BOOL WINAPI DllMain(HINSTANCE hDllHandle, DWORD nReason, LPVOID Reserved)
}
else
{
gLog << "Error: Unknown game version. GTA " << BY_GAME("SA v1.0 US Hoodlum", "GTA VC v1.0 EN", "GTA III v1.0 EN") << " is required." << std::endl;
#ifdef GTASA
MessageBox(HWND_DESKTOP, "Unknown game version. GTA SA v1.0 US is required.", "CheatMenu", MB_ICONERROR);
MessageBox(HWND_DESKTOP, "Unknown game version. GTA SA v1.0 US Hoodlum is required.", "CheatMenu", MB_ICONERROR);
#elif GTAVC
MessageBox(HWND_DESKTOP, "Unknown game version. GTA VC v1.0 EN is required.", "CheatMenu", MB_ICONERROR);
#else // GTA3

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@ -157,17 +157,12 @@ void Hook::ShowMouse(bool state)
{
// Disable player controls for controllers
bool bMouseDisabled = false;
bool isController;
bool isController = patch::Get<BYTE>(BY_GAME(0x5F03D8, 0x86968B, 0xBA6818));
#ifdef GTA3
isController = !patch::Get<BYTE>(0x5F03D8);
#elif GTAVC
isController = patch::Get<BYTE>(0x86968B);
#else // GTASA
isController = patch::Get<BYTE>(0xBA6818);
isController = !isController;
#endif
if (isController && (state || bMouseDisabled))
{

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@ -2,5 +2,5 @@
#define MENU_NAME "Cheat Menu"
#define MENU_VERSION_NUMBER "3.0"
#define MENU_VERSION MENU_VERSION_NUMBER"-beta"
#define BUILD_NUMBER "20211116"
#define BUILD_NUMBER "20211117"
#define MENU_TITLE MENU_NAME " v" MENU_VERSION

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@ -13,18 +13,6 @@ public:
static inline bool m_bMoveAim;
static inline bool m_bMoveFire;
static inline int m_nSelectedGang;
#else // GTA3 & GTAVC
static inline ResourceStore m_WeaponData{ "weapon", eResourceType::TYPE_TEXT };
static inline bool m_bInfiniteAmmo;
#endif
static inline bool m_bFastReload;
static inline bool m_bHugeDamage;
static inline bool m_bLongRange;
static inline int m_nAmmoCount = 99999;
static inline uchar m_nCurrentWeaponSlot = -1;
static inline int m_nSelectedWeapon;
#ifdef GTASA
static inline int m_nGangWeaponList[10][3] =
{
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Ballas
@ -38,19 +26,24 @@ public:
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10
};
#else // GTA3 & GTAVC
static inline ResourceStore m_WeaponData{ "weapon", eResourceType::TYPE_TEXT };
static inline bool m_bInfiniteAmmo;
#endif
static inline bool m_bFastReload;
static inline bool m_bHugeDamage;
static inline bool m_bLongRange;
static inline int m_nAmmoCount = 99999;
static inline uchar m_nCurrentWeaponSlot = -1;
static inline int m_nSelectedWeapon;
Weapon();
static void Draw();
#ifdef GTASA
static void GiveWeaponToPlayer(std::string& weapon_type);
static void SetGangWeapon(std::string& weapon_type);
#else // GTA3 & GTAVC
static void GiveWeaponToPlayer(std::string& rootkey, std::string& model, std::string& name);
#endif
#ifdef GTASA
static void SetGangWeapon(std::string& weapon_type);
#endif
};