CheatMenuSA/src/visual.cpp
2022-01-20 13:04:45 +06:00

770 lines
33 KiB
C++

#include "pch.h"
#include "visual.h"
#include "ui.h"
#include "util.h"
#include "game.h"
#include "timecycle.h"
#ifdef GTASA
#include "CHudColours.h"
#endif
#ifdef GTASA
#define TOTAL_WEATHERS 23
#elif GTAVC
#define TOTAL_WEATHERS 7
#else
#define TOTAL_WEATHERS 4
#endif
Visual::Visual()
{
#ifdef GTASA
if (GetModuleHandle("timecycle24.asi"))
{
m_nTimecycHour = 24;
}
#endif
Events::processScriptsEvent += []
{
// TODO: Needs improvement
static short m_nBacWeatherType;
if (m_bLockWeather)
{
CWeather::OldWeatherType = m_nBacWeatherType;
CWeather::NewWeatherType = m_nBacWeatherType;
}
else
{
m_nBacWeatherType = CWeather::OldWeatherType;
}
};
}
template <typename T>
int GetTCVal(T* addr, int index)
{
#ifdef GTASA
T* arr = static_cast<T*>(patch::GetPointer(int(addr)));
#else
T* arr = static_cast<T*>(addr);
#endif
return static_cast<int>(arr[index]);
}
void Visual::GenerateTimecycFile()
{
#ifdef GTASA
std::ofstream file;
std::string buffer;
if (m_nTimecycHour == 24)
{
file = std::ofstream("timecyc_24h.dat");
}
else
{
file = std::ofstream("timecyc.dat");
}
for (uint i = 0; i < m_WeatherNames.size(); ++i)
{
buffer += "\n// " + m_WeatherNames[i] + "\n";
buffer += "// Amb Amb Obj Dir Sky top Sky bot SunCore SunCorona SunSz SprSz SprBght Shdw LightShd PoleShd FarClp FogSt LightOnGround LowCloudsRGB BottomCloudRGB WaterRGBA ARGB1 ARGB2 CloudAlpha IntensityLimit WaterFogAlpha DirMult";
file << buffer << std::endl;
for (int j = 0; j < m_nTimecycHour; ++j)
{
if (m_nTimecycHour == 24)
{
if (j < 12)
{
buffer = std::format("// {} AM\n", j);
}
else
{
buffer = std::format("// {} PM\n", j);
}
}
else
{
if (j == 0) buffer = "// Midnight\n";
if (j == 1) buffer = "// 5 AM\n";
if (j == 2) buffer = "// 6 AM\n";
if (j == 3) buffer = "// 7 AM\n";
if (j == 4) buffer = "// Midday\n";
if (j == 5) buffer = "// 7 PM\n";
if (j == 6) buffer = "// 8 PM\n";
if (j == 7) buffer = "// 10 PM\n";
}
int val = TOTAL_WEATHERS * j + i;
buffer += std::format("{} {} {}\t{} {} {}\t255 255 255\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {} {}\t{} {} {} {}\t{} {} {} {}\t{} {} {} {}",
GetTCVal(m_nAmbientRed, val), GetTCVal(m_nAmbientGreen, val), GetTCVal(m_nAmbientBlue, val),
GetTCVal(m_nAmbientRed_Obj, val), GetTCVal(m_nAmbientGreen_Obj, val), GetTCVal(m_nAmbientBlue_Obj, val),
GetTCVal(m_nSkyTopRed, val), GetTCVal(m_nSkyTopGreen, val), GetTCVal(m_nSkyTopBlue, val),
GetTCVal(m_nSkyBottomRed, val), GetTCVal(m_nSkyBottomGreen, val), GetTCVal(m_nSkyBottomBlue, val),
GetTCVal(m_nSunCoreRed, val), GetTCVal(m_nSunCoreGreen, val), GetTCVal(m_nSunCoreBlue, val),
GetTCVal(m_nSunCoronaRed, val), GetTCVal(m_nSunCoronaGreen, val), GetTCVal(m_nSunCoronaBlue, val),
GetTCVal(m_fSunSize, val) / 10.0f, GetTCVal(m_fSpriteSize, val) / 10.0f, GetTCVal(m_fSpriteBrightness, val) / 10.0f,
GetTCVal(m_nShadowStrength, val), GetTCVal(m_nLightShadowStrength, val), GetTCVal(m_nPoleShadowStrength, val),
GetTCVal(m_fFarClip, val), GetTCVal(m_fFogStart, val), GetTCVal(m_fLightsOnGroundBrightness, val)/ 10.0f,
GetTCVal(m_nLowCloudsRed, val), GetTCVal(m_nLowCloudsGreen, val), GetTCVal(m_nLowCloudsBlue, val),
GetTCVal(m_nSkyBottomRed, val), GetTCVal(m_nSkyBottomGreen, val), GetTCVal(m_nSkyBottomBlue, val),
GetTCVal(m_fWaterRed, val), GetTCVal(m_fWaterGreen, val), GetTCVal(m_fWaterBlue, val), GetTCVal(m_fWaterAlpha, val),
GetTCVal(m_fPostFx1Red, val), GetTCVal(m_fPostFx1Green, val), GetTCVal(m_fPostFx1Blue, val), GetTCVal(m_fPostFx1Alpha, val),
GetTCVal(m_fPostFx2Red, val), GetTCVal(m_fPostFx2Green, val), GetTCVal(m_fPostFx2Blue, val), GetTCVal(m_fPostFx2Alpha, val),
GetTCVal(m_fCloudAlpha, val), GetTCVal(m_nHighLightMinIntensity, val), GetTCVal(m_nWaterFogAlpha, val), GetTCVal(m_nDirectionalMult, val) / 100.0
);
file << buffer << std::endl;
}
}
#else
std::ofstream file = std::ofstream("timecyc.dat");
for (uint i = 0; i < TOTAL_WEATHERS; ++i)
{
std::string buffer;
switch(i)
{
case 0:
buffer = "\n// SUNNY\n";
break;
case 1:
buffer = "\n// CLOUDY\n";
break;
case 2:
buffer = "\n// RAINY\n";
break;
case 3:
buffer = "\n// FOGGY\n";
#ifdef GTAVC
case 4:
buffer = "\n// EXTRA SUNNY\n";
case 5:
buffer = "\n// HURRICANE\n";
case 6:
buffer = "\n// EXTRA COLORS (INTERIORS)\n// These colours do not belong to a weather type but can be set by the level designers for interiors.\n";
#endif
}
#ifdef GTA3
buffer += "// Amb Dir Sky top Sky bot SunCore SunCorona SunSz SprSz SprBght Shdw LightShd TreeShd FarClp FogSt LightOnGround LowCloudsRGB TopCloudRGB BottomCloudRGB PostFx";
#else
buffer += "// Amb Amb_Obj Amb_bl Amb_Obj_bl Dir Sky top Sky bot SunCore SunCorona SunSz SprSz SprBght Shdw LightShd PoleShd FarClp FogSt LightOnGround LowCloudsRGB TopCloudRGB BottomCloudRGB BlurRGB WaterRGBA";
#endif
file << buffer << std::endl;
for (size_t j = 0; j < 24; ++j)
{
#ifdef GTAVC
if (i == 6) //EXTRA COLORS
{
buffer = "// Extra Color " + std::to_string(j);
static std::string intNames[] =
{
"Maibu Club", "Strip Club", "Hotel", "Bank", "Police HQ", "Mall", "Rifle Range", "Mansion", "Dirtring", "Blood ring",
"Hotring", "Concert Hall", "Auntie Poulets", "Intro at Docks", "Biker Bar", "Intro Cafe Dark Room", "Studio"
};
if (j < 18)
{
buffer += "(" + intNames[j] + ")";
}
}
else
{
#endif
buffer = "// " + std::to_string(j) + " ";
if (j < 12)
{
buffer += "AM\n";
}
else
{
buffer += "PM\n";
}
#ifdef GTAVC
}
#endif
#ifdef GTA3
size_t val = i + TOTAL_WEATHERS*j;
buffer += std::format("{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {} {}",
GetTCVal(m_nAmbientRed, val), GetTCVal(m_nAmbientGreen, val), GetTCVal(m_nAmbientBlue, val),
GetTCVal(m_nDirRed, val), GetTCVal(m_nDirGreen, val), GetTCVal(m_nDirBlue, val),
GetTCVal(m_nSkyTopRed, val), GetTCVal(m_nSkyTopGreen, val), GetTCVal(m_nSkyTopBlue, val),
GetTCVal(m_nSkyBottomRed, val), GetTCVal(m_nSkyBottomGreen, val), GetTCVal(m_nSkyBottomBlue, val),
GetTCVal(m_nSunCoreRed, val), GetTCVal(m_nSunCoreGreen, val), GetTCVal(m_nSunCoreBlue, val),
GetTCVal(m_nSunCoronaRed, val), GetTCVal(m_nSunCoronaGreen, val), GetTCVal(m_nSunCoronaBlue, val),
GetTCVal(m_fSunSize, val), GetTCVal(m_fSpriteSize, val), GetTCVal(m_fSpriteBrightness, val),
GetTCVal(m_nShadowStrength, val), GetTCVal(m_nLightShadowStrength, val), GetTCVal(m_nTreeShadowStrength, val),
GetTCVal(m_fFarClip, val), GetTCVal(m_fFogStart, val), GetTCVal(m_fLightsOnGroundBrightness, val),
GetTCVal(m_nLowCloudsRed, val), GetTCVal(m_nLowCloudsGreen, val), GetTCVal(m_nLowCloudsBlue, val),
GetTCVal(m_nTopCloudsRed, val), GetTCVal(m_nTopCloudsGreen, val), GetTCVal(m_nTopCloudsBlue, val),
GetTCVal(m_nBottomCloudsRed, val), GetTCVal(m_nBottomCloudsGreen, val), GetTCVal(m_nBottomCloudsBlue, val),
GetTCVal(m_fPostFxRed, val), GetTCVal(m_fPostFxGreen, val), GetTCVal(m_fPostFxBlue, val), GetTCVal(m_fPostFxAlpha, val)
);
#elif GTAVC
size_t val = TOTAL_WEATHERS * i + j;
buffer += std::format("{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {} {}",
GetTCVal(m_nAmbientRed, val), GetTCVal(m_nAmbientGreen, val), GetTCVal(m_nAmbientBlue, val),
GetTCVal(m_nAmbientRed_Obj, val), GetTCVal(m_nAmbientGreen_Obj, val), GetTCVal(m_nAmbientBlue_Obj, val),
GetTCVal(m_nAmbientBlRed, val), GetTCVal(m_nAmbientBlGreen, val), GetTCVal(m_nAmbientBlBlue, val),
GetTCVal(m_nAmbientBlRed_Obj, val), GetTCVal(m_nAmbientBlGreen_Obj, val), GetTCVal(m_nAmbientBlBlue_Obj, val),
GetTCVal(m_nDirRed, val), GetTCVal(m_nDirGreen, val), GetTCVal(m_nDirBlue, val),
GetTCVal(m_nSkyTopRed, val), GetTCVal(m_nSkyTopGreen, val), GetTCVal(m_nSkyTopBlue, val),
GetTCVal(m_nSkyBottomRed, val), GetTCVal(m_nSkyBottomGreen, val), GetTCVal(m_nSkyBottomBlue, val),
GetTCVal(m_nSunCoreRed, val), GetTCVal(m_nSunCoreGreen, val), GetTCVal(m_nSunCoreBlue, val),
GetTCVal(m_nSunCoronaRed, val), GetTCVal(m_nSunCoronaGreen, val), GetTCVal(m_nSunCoronaBlue, val),
GetTCVal(m_fSunSize, val) / 10.0f, GetTCVal(m_fSpriteSize, val) / 10.0f, GetTCVal(m_fSpriteBrightness, val) / 10.0f,
GetTCVal(m_nShadowStrength, val), GetTCVal(m_nLightShadowStrength, val), GetTCVal(m_nPoleShadowStrength, val),
GetTCVal(m_fFarClip, val), GetTCVal(m_fFogStart, val), GetTCVal(m_fLightsOnGroundBrightness, val)/ 10.0f,
GetTCVal(m_nLowCloudsRed, val), GetTCVal(m_nLowCloudsGreen, val), GetTCVal(m_nLowCloudsBlue, val),
GetTCVal(m_nTopCloudsRed, val), GetTCVal(m_nTopCloudsGreen, val), GetTCVal(m_nTopCloudsBlue, val),
GetTCVal(m_nBottomCloudsRed, val), GetTCVal(m_nBottomCloudsGreen, val), GetTCVal(m_nBottomCloudsBlue, val),
GetTCVal(m_nBlurRed, val), GetTCVal(m_nBlurGreen, val), GetTCVal(m_nBlurBlue, val),
GetTCVal(m_fWaterRed, val), GetTCVal(m_fWaterGreen, val), GetTCVal(m_fWaterBlue, val), GetTCVal(m_fWaterAlpha, val)
);
#endif
file << buffer << std::endl;
}
}
#endif
}
int Visual::CalcArrayIndex()
{
int hour = CClock::ms_nGameClockHours;
#ifdef GTASA
if (m_nTimecycHour == 24)
{
hour = hour;
}
else
{
if (hour < 5)
hour = 0;
if (hour == 5)
hour = 1;
if (hour == 6)
hour = 2;
if (7 <= hour && hour < 12)
hour = 3;
if (12 <= hour && hour < 19)
hour = 4;
if (hour == 19)
hour = 5;
if (hour == 20 || hour == 21)
hour = 6;
if (hour == 22 || hour == 23)
hour = 7;
}
#endif
return TOTAL_WEATHERS * hour + CWeather::OldWeatherType;
}
template<typename T>
bool Visual::TimeCycColorEdit3(const char* label, T* r, T* g, T* b, ImGuiColorEditFlags flags)
{
bool rtn = false;
int val = CalcArrayIndex();
#ifdef GTASA
auto red = static_cast<T*>(patch::GetPointer(int(r)));
auto green = static_cast<T*>(patch::GetPointer(int(g)));
auto blue = static_cast<T*>(patch::GetPointer(int(b)));
#else
auto red = static_cast<T*>(r);
auto green = static_cast<T*>(g);
auto blue = static_cast<T*>(b);
#endif
float col[3] { red[val] / 255.0f, green[val] / 255.0f, blue[val] / 255.0f };
if (ImGui::ColorEdit3(label, col, flags))
{
red[val] = col[0] * 255;
green[val] = col[1] * 255;
blue[val] = col[2] * 255;
rtn = true;
}
return rtn;
}
template <typename T>
void Visual::TimecycSlider(const char* label, T* ptr, int min, int max)
{
int val = CalcArrayIndex();
#ifdef GTASA
// Compatable with 24h TimeCyc
T* arr = static_cast<T*>(patch::GetPointer(int(ptr)));
#else
T* arr = static_cast<T*>(ptr);
#endif
int a = arr[val];
if (ImGui::SliderInt(label, &a, min, max))
arr[val] = static_cast<T>(a);
}
template <typename T>
bool Visual::TimeCycColorEdit4(const char* label, T* r, T* g, T* b, T* a, ImGuiColorEditFlags flags)
{
bool rtn = false;
int val = CalcArrayIndex();
#ifdef GTASA
auto red = static_cast<T*>(patch::GetPointer(int(r)));
auto green = static_cast<T*>(patch::GetPointer(int(g)));
auto blue = static_cast<T*>(patch::GetPointer(int(b)));
auto alpha = static_cast<T*>(patch::GetPointer(int(a)));
#else
auto red = static_cast<T*>(r);
auto green = static_cast<T*>(g);
auto blue = static_cast<T*>(b);
auto alpha = static_cast<T*>(a);
#endif
float col[4] { red[val] / 255.0f, green[val] / 255.0f, blue[val] / 255.0f, alpha[val] / 255.0f };
if (ImGui::ColorEdit4(label, col, flags))
{
red[val] = col[0] * 255;
green[val] = col[1] * 255;
blue[val] = col[2] * 255;
alpha[val] = col[3] * 255;
rtn = true;
}
return rtn;
}
void Visual::ShowPage()
{
if (ImGui::BeginTabBar("Visual", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
if (ImGui::BeginTabItem("Checkboxes"))
{
ImGui::Spacing();
ImGui::Columns(2, nullptr, false);
#ifdef GTASA
Ui::CheckboxAddress("Armour border", 0x589123);
Ui::CheckboxAddress("Armour percentage", 0x589125);
Ui::CheckboxAddress("Breath border", 0x589207);
Ui::CheckboxAddress("Breath percentage", 0x589209);
if (Ui::CheckboxWithHint("Disable hydrant splash", &m_bDisableHydrant))
{
if (m_bDisableHydrant)
{
// don't call Fx_c::TriggerWaterHydrant
plugin::patch::Nop(0x4A0D70, 5);
}
else
{
plugin::patch::SetRaw(0x4A0D70, (char*)"\xE9\x94\x3F\xF6\xFF", 5);
}
}
Ui::CheckboxAddress("Gray radar", 0xA444A4);
Ui::CheckboxAddress("Health border", 0x589353);
Ui::CheckboxAddress("Health percentage", 0x589355);
if (Ui::CheckboxWithHint("Hide area names", &CHud::bScriptDontDisplayAreaName))
{
Command<Commands::DISPLAY_ZONE_NAMES>(!CHud::bScriptDontDisplayAreaName);
}
ImGui::NextColumn();
if (Ui::CheckboxWithHint("Hide veh names", &CHud::bScriptDontDisplayVehicleName))
{
Command<Commands::DISPLAY_CAR_NAMES>(!CHud::bScriptDontDisplayVehicleName);
}
Ui::CheckboxAddressEx("Hide wanted level", 0x58DD1B, 0x90, 1);
if (Ui::CheckboxWithHint("Invisible water", &m_bInvisibleWater))
{
if (!m_bNoWater)
{
if (m_bInvisibleWater)
{
// don't call CWaterLevel::RenderWater()
plugin::patch::Nop(0x53E004, 5);
plugin::patch::Nop(0x53E142, 5);
}
else
{
// restore call CWaterLevel::RenderWater()
plugin::patch::SetRaw(0x53E004, (char*)"\xE8\x47\x16\x1B\x00", 5);
plugin::patch::SetRaw(0x53E142, (char*)"\xE8\x09\x15\x1B\x00", 5);
}
}
}
Ui::CheckboxWithHint("Lock weather", &m_bLockWeather);
if (Ui::CheckboxWithHint("No water", &m_bNoWater))
{
if (m_bNoWater)
{
// don't call CWaterLevel::RenderWater()
plugin::patch::Nop(0x53E004, 5);
plugin::patch::Nop(0x53E142, 5);
// rtn CWaterLevel::GetWaterLevelNoWaves
plugin::patch::SetRaw(0x6E8580, (char*)"\x32\xC0\xC3", 3);
}
else
{
// restore call CWaterLevel::RenderWater()
plugin::patch::SetRaw(0x53E004, (char*)"\xE8\x47\x16\x1B\x00", 5);
plugin::patch::SetRaw(0x53E142, (char*)"\xE8\x09\x15\x1B\x00", 5);
// restore CWaterLevel::GetWaterLevelNoWaves
plugin::patch::SetRaw(0x6E8580, (char*)"\x51\xD9\x44", 3);
}
}
bool radar_state = (patch::Get<BYTE>(0xBA676C) != 2);
if (Ui::CheckboxWithHint("Show radar", &radar_state))
{
patch::Set<BYTE>(0xBA676C, radar_state == true ? 0 : 2);
}
Ui::CheckboxAddress("Show hud", 0xBA6769);
Ui::CheckboxAddressEx("Unfog map", 0xBA372C, 0x50, 0x0);
#elif GTAVC
Ui::CheckboxAddress("Hide radar", 0xA10AB6);
Ui::CheckboxWithHint("Lock weather", &m_bLockWeather);
Ui::CheckboxAddress("Show hud", 0x86963A);
ImGui::NextColumn();
Ui::CheckboxAddress("Green scanlines", 0xA10B69);
Ui::CheckboxAddress("White scanlines", 0xA10B68);
#else
static bool hideHud, hideRadar;
if (Ui::CheckboxWithHint("Hide hud", &hideHud))
{
if (hideHud)
{
patch::Nop(0x48E420, 5); // CHud::Draw
}
else
{
patch::SetRaw(0x48E420, (char*)"\xE8\x7B\x6E\x07\x00", 5);
}
}
if (Ui::CheckboxWithHint("Hide radar", &hideRadar))
{
if (hideHud)
{
patch::Nop(0x50838D, 5); // CRadar::Draw
}
else
{
patch::SetRaw(0x50838D, (char*)"\xE8\x6E\xBE\xF9\xFF", 5);
}
}
Ui::CheckboxWithHint("Lock weather", &m_bLockWeather);
#endif
ImGui::Columns(1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Menus"))
{
#ifdef GTASA
static bool init_patches = false;
static float clock_posX = *(float*)*(int*)0x58EC16;
static float clock_posY = *(float*)*(int*)0x58EC04;
static float radar_posX = *(float*)*(int*)0x5834D4;
static float radar_posY = *(float*)*(int*)0x583500;
static float radar_width = *(float*)*(int*)0x5834C2;
static float radar_height = *(float*)*(int*)0x5834F6;
static CHudColour armour_bar = HudColour.m_aColours[4];
static CHudColour clock_bar = HudColour.m_aColours[4];
static CHudColour health_bar = HudColour.m_aColours[0];
static CHudColour breath_bar = HudColour.m_aColours[3];
static CHudColour wanted_bar = HudColour.m_aColours[6];
static float money_posX = *(float*)*(int*)0x58F5FC;
static float breath_posX = *(float*)*(int*)0x58F11F;
static float breath_posY = *(float*)*(int*)0x58F100;
static float weapon_icon_posX = *(float*)*(int*)0x58F927;
static float weapon_icon_posY = *(float*)*(int*)0x58F913;
static float weapon_ammo_posX = *(float*)*(int*)0x58FA02;
static float weapon_ammo_posY = *(float*)*(int*)0x58F9E6;
static float wanted_posX = *(float*)*(int*)0x58DD0F;
if (!init_patches)
{
patch::SetPointer(0x58EC16, &clock_posX);
patch::SetPointer(0x58EC04, &clock_posY);
patch::SetPointer(0x5834D4, &radar_posX);
patch::SetPointer(0x583500, &radar_posY);
patch::SetPointer(0x5834F6, &radar_height);
patch::SetPointer(0x5834C2, &radar_width);
patch::SetPointer(0x58A79B, &radar_posX);
patch::SetPointer(0x58A7C7, &radar_posY);
patch::SetPointer(0x58A801, &radar_height);
patch::SetPointer(0x58A7E9, &radar_width);
patch::SetPointer(0x58A836, &radar_posX);
patch::SetPointer(0x58A868, &radar_posY);
patch::SetPointer(0x58A8AB, &radar_height);
patch::SetPointer(0x58A840, &radar_width);
patch::SetPointer(0x58A8E9, &radar_posX);
patch::SetPointer(0x58A913, &radar_posY);
patch::SetPointer(0x58A921, &radar_height);
patch::SetPointer(0x58A943, &radar_width);
patch::SetPointer(0x58A98A, &radar_posX);
patch::SetPointer(0x58A9C7, &radar_posY);
patch::SetPointer(0x58A9D5, &radar_height);
patch::SetPointer(0x58A99D, &radar_width);
patch::SetPointer(0x5890FC, &armour_bar);
patch::SetChar(0x5890F5, 0);
patch::SetPointer(0x589331, &health_bar);
patch::SetPointer(0x5891EB, &breath_bar);
patch::SetChar(0x5891E4, 0);
patch::SetPointer(0x58EBD1, &clock_bar);
patch::SetChar(0x58EBCA, 0);
patch::SetPointer(0x58F5FC, &money_posX);
patch::SetPointer(0x58F11F, &breath_posX);
patch::SetPointer(0x58F100, &breath_posY);
patch::SetPointer(0x58DD0F, &wanted_posX);
patch::SetPointer(0x58F927, &weapon_icon_posX);
patch::SetPointer(0x58F913, &weapon_icon_posY);
patch::SetPointer(0x58FA02, &weapon_ammo_posX);
patch::SetPointer(0x58F9E6, &weapon_ammo_posY);
init_patches = true;
}
#endif
if (ImGui::BeginChild("VisualsChild"))
{
#ifdef GTASA
ImGui::TextWrapped(
"These options won't work if you got any mods that drastically change the game hud. i.e. Mobile Hud, GTA 5 Hud, VHud etc.");
ImGui::Spacing();
Ui::ColorPickerAddress("Armourbar color", *(int*)0x5890FC, ImVec4(225, 225, 225, 255));
Ui::EditAddress<float>("Armourbar posX", 0x866B78, -999, 94, 999);
Ui::EditAddress<float>("Armourbar posY", 0x862D38, -999, 48, 999);
Ui::ColorPickerAddress("Breathbar color", *(int*)0x5891EB, ImVec4(172, 203, 241, 255));
Ui::EditAddress<float>("Breathbar posX", *(int*)0x58F11F, -999, 94, 999);
Ui::EditAddress<float>("Breathbar posY", *(int*)0x58F100, -999, 62, 999);
Ui::ColorPickerAddress("Clock color", *(int*)0x58EBD1, ImVec4(255, 255, 255, 255));
Ui::EditAddress<float>("Clock posX", *(int*)0x58EC16, -999, 32, 999);
Ui::EditAddress<float>("Clock posY", *(int*)0x58EC04, -999, 22, 999);
Ui::ColorPickerAddress("Healthbar color", *(int*)0x589331, ImVec4(180, 25, 29, 255));
Ui::EditAddress<float>("Healthbar posX", 0x86535C, -999, 141, 999);
Ui::EditAddress<float>("Healthbar posY", 0x866CA8, -999, 77, 999);
Ui::ColorPickerAddress("Draw menu title border color", 0xBAB240, ImVec4(0, 0, 0, 255));
Ui::ColorPickerAddress("Money color", 0xBAB230, ImVec4(54, 104, 44, 255));
Ui::EditAddress<float>("Money posX", *(int*)0x58F5FC, -999, 32, 999);
Ui::EditAddress<float>("Money posY", 0x866C88, -999, 89, 999);
static std::vector<Ui::NamedValue> font_outline
{
{"No outline", 0}, {"Thin outline", 1}, {"Default outline", 2}
};
Ui::EditRadioButtonAddressEx("Money font outline", 0x58F58D, font_outline);
static std::vector<Ui::NamedValue> style{ {"Style 1", 1}, {"Style 2", 2}, {"Default style", 3} };
Ui::EditRadioButtonAddressEx("Money font style", 0x58F57F, style);
Ui::EditAddress<float>("Radar Height", *(int*)0x5834F6, 0, 76, 999);
Ui::EditAddress<float>("Radar Width", *(int*)0x5834C2, 0, 94, 999);
Ui::EditAddress<float>("Radar posX", *(int*)0x5834D4, -999, 40, 999);
Ui::EditAddress<float>("Radar posY", *(int*)0x583500, -999, 104, 999);
Ui::EditAddress<int>("Radar zoom", 0xA444A3, 0, 0, 170);
Ui::ColorPickerAddress("Radio station color", 0xBAB24C, ImVec4(150, 150, 150, 255));
static std::vector<Ui::NamedValue> star_border{ {"No border", 0}, {"Default", 1}, {"Bold border", 2} };
Ui::EditRadioButtonAddressEx("Wanted star border", 0x58DD41, star_border);
Ui::EditAddress<float>("Wanted posX", *(int*)0x58DD0F, -999, 29, 999);
Ui::EditAddress<float>("Wanted posY", *(int*)0x58DDFC, -999, 114, 999);
Ui::EditAddress<float>("Weapon ammo posX", *(int*)0x58FA02, -999, 32, 999);
Ui::EditAddress<float>("Weapon ammo posY", *(int*)0x58F9E6, -999, 43, 999);
Ui::EditAddress<float>("Weapon icon posX", *(int*)0x58F927, -999, 32, 999);
Ui::EditAddress<float>("Weapon icon posY", *(int*)0x58F913, -999, 20, 999);
#elif GTAVC
Ui::EditAddress<float>("Radar posX", 0x68FD2C, -999, 40, 999);
Ui::EditAddress<float>("Radar posY", 0x68FD34, -999, 104, 999);
Ui::EditAddress<BYTE>("Radar width", 0x68FD28, -999, 20, 999);
#endif
ImGui::EndChild();
}
ImGui::EndTabItem();
}
#ifdef GTASA
if (m_nTimecycHour == 8 ? ImGui::BeginTabItem("Timecyc") : ImGui::BeginTabItem("Timecyc 24h"))
#else
if (ImGui::BeginTabItem("Timecyc"))
#endif
{
ImGui::Spacing();
if (ImGui::Button("Generate timecyc file", Ui::GetSize(2)))
{
GenerateTimecycFile();
SetHelpMessage("File generated", false, false, false);
}
ImGui::SameLine();
if (ImGui::Button("Reset timecyc", Ui::GetSize(2)))
{
CTimeCycle::Initialise();
SetHelpMessage("Timecyc reset", false, false, false);
}
ImGui::Spacing();
int weather = CWeather::OldWeatherType;
if (Ui::ListBox("Current weather", m_WeatherNames, weather))
{
CWeather::OldWeatherType = weather;
}
weather = CWeather::NewWeatherType;
if (Ui::ListBox("Next weather", m_WeatherNames, weather))
{
CWeather::NewWeatherType = weather;
}
ImGui::Spacing();
int hour = CClock::ms_nGameClockHours;
int minute = CClock::ms_nGameClockMinutes;
if (Game::m_bSyncTime)
{
ImGui::BeginDisabled(Game::m_bSyncTime);
}
if (ImGui::InputInt("Hour", &hour) & !Game::m_bSyncTime)
{
if (hour < 0) hour = 23;
if (hour > 23) hour = 0;
CClock::ms_nGameClockHours = hour;
}
if (ImGui::InputInt("Minute", &minute) & !Game::m_bSyncTime)
{
if (minute < 0) minute = 59;
if (minute > 59) minute = 0;
CClock::ms_nGameClockMinutes = minute;
}
if (Game::m_bSyncTime)
{
ImGui::EndDisabled();
Ui::ShowTooltip("Sync system time is enabled.\n(Game/Sync system time)");
}
if (ImGui::Checkbox("Freeze game time", &Game::m_bFreezeTime))
{
if (Game::m_bFreezeTime)
{
patch::SetRaw(BY_GAME(0x52CF10, 0x487010, 0x473460), (char *)"\xEB\xEF", 2);
}
else
{
patch::SetRaw(BY_GAME(0x52CF10, 0x487010, 0x473460),
(char *)BY_GAME("\x56\x8B", "\x6A\x01", "\x6A\x01"), 2);
}
}
ImGui::Spacing();
if (ImGui::BeginTabBar("Timecyc subtab", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
if (ImGui::BeginTabItem("Colors"))
{
ImGui::BeginChild("TimecycColors");
ImGui::Spacing();
TimeCycColorEdit3("Ambient", m_nAmbientRed, m_nAmbientGreen, m_nAmbientBlue);
#ifndef GTA3
TimeCycColorEdit3("Ambient obj", m_nAmbientRed_Obj, m_nAmbientGreen_Obj, m_nAmbientBlue_Obj);
#endif
#ifdef GTASA
TimeCycColorEdit3("Fluffy clouds", m_nFluffyCloudsBottomRed, m_nFluffyCloudsBottomGreen,
m_nFluffyCloudsBottomBlue);
#elif GTAVC
TimeCycColorEdit3("Ambient bl", m_nAmbientBlRed, m_nAmbientBlGreen, m_nAmbientBlBlue);
TimeCycColorEdit3("Ambient obj bl", m_nAmbientBlRed_Obj, m_nAmbientBlGreen_Obj,
m_nAmbientBlBlue_Obj);
TimeCycColorEdit3("Blur", m_nBlurRed, m_nBlurGreen, m_nBlurBlue);
#endif
#ifndef GTASA
TimeCycColorEdit3("Clouds bottom", m_nBottomCloudsRed, m_nBottomCloudsGreen, m_nBottomCloudsBlue);
TimeCycColorEdit3("Clouds low", m_nLowCloudsRed, m_nLowCloudsGreen, m_nLowCloudsBlue);
TimeCycColorEdit3("Clouds top", m_nTopCloudsRed, m_nTopCloudsGreen, m_nTopCloudsBlue);
TimeCycColorEdit3("Directional light", m_nDirRed, m_nDirGreen, m_nDirBlue);
#endif
#ifdef GTASA
TimeCycColorEdit4("PostFx 1", m_fPostFx1Red, m_fPostFx1Green, m_fPostFx1Blue, m_fPostFx1Alpha);
TimeCycColorEdit4("PostFx 2", m_fPostFx2Red, m_fPostFx2Green, m_fPostFx2Blue, m_fPostFx1Alpha);
#elif GTA3
TimeCycColorEdit4("PostFx", m_fPostFxRed, m_fPostFxGreen, m_fPostFxBlue, m_fPostFxAlpha);
#endif
TimeCycColorEdit3("Sky bottom", m_nSkyBottomRed, m_nSkyBottomGreen, m_nSkyBottomBlue);
TimeCycColorEdit3("Sun core", m_nSunCoreRed, m_nSunCoreGreen, m_nSunCoreBlue);
TimeCycColorEdit3("Sun corona", m_nSunCoronaRed, m_nSunCoronaGreen, m_nSunCoronaBlue);
TimeCycColorEdit3("Sky top", m_nSkyTopRed, m_nSkyTopGreen, m_nSkyTopBlue);
#ifndef GTA3
TimeCycColorEdit4("Water", m_fWaterRed, m_fWaterGreen, m_fWaterBlue, m_fWaterAlpha);
#endif
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Misc"))
{
ImGui::BeginChild("TimecycMisc");
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() / 2);
#ifdef GTASA
TimecycSlider("Cloud alpha", m_fCloudAlpha, 0, 255);
TimecycSlider("Directional mult", m_nDirectionalMult, 0, 255);
#endif
TimecycSlider("Far clip", m_fFarClip, 0, 5000);
TimecycSlider("Fog start", m_fFogStart, 0, 5000);
#ifdef GTASA
TimecycSlider("High light min intensity", m_nHighLightMinIntensity, 0, 255);
#endif
TimecycSlider("Light on ground brightness", m_fLightsOnGroundBrightness, 0, 255);
TimecycSlider("Light shadow strength", m_nLightShadowStrength, 0, 255);
#ifndef GTA3
TimecycSlider("Pole shadow strength", m_nPoleShadowStrength, 0, 255);
#endif
TimecycSlider("Shadow strength", m_nShadowStrength, 0, 255);
TimecycSlider("Sprite brightness", m_fSpriteBrightness, 0, 127);
TimecycSlider("Sprite size", m_fSpriteSize, 0, 127);
TimecycSlider("Sun size", m_fSunSize, 0, 127);
#ifdef GTA3
TimecycSlider("Tree shadow strength", m_nTreeShadowStrength, 0, 255);
#endif
#ifdef GTASA
TimecycSlider("Water fog alpha", m_nWaterFogAlpha, 0, 255);
#endif
ImGui::PopItemWidth();
ImGui::Spacing();
ImGui::EndChild();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}