#include "pch.h" #include "visual.h" #include "ui.h" #include "util.h" #include "game.h" #include "timecycle.h" #ifdef GTASA #include "CHudColours.h" #endif #ifdef GTASA #define TOTAL_WEATHERS 23 #elif GTAVC #define TOTAL_WEATHERS 7 #else #define TOTAL_WEATHERS 4 #endif Visual::Visual() { #ifdef GTASA if (GetModuleHandle("timecycle24.asi")) { m_nTimecycHour = 24; } #endif Events::processScriptsEvent += [] { // TODO: Needs improvement static short m_nBacWeatherType; if (m_bLockWeather) { CWeather::OldWeatherType = m_nBacWeatherType; CWeather::NewWeatherType = m_nBacWeatherType; } else { m_nBacWeatherType = CWeather::OldWeatherType; } }; } template int GetTCVal(T* addr, int index) { #ifdef GTASA T* arr = static_cast(patch::GetPointer(int(addr))); #else T* arr = static_cast(addr); #endif return static_cast(arr[index]); } void Visual::GenerateTimecycFile() { #ifdef GTASA std::ofstream file; std::string buffer; if (m_nTimecycHour == 24) { file = std::ofstream("timecyc_24h.dat"); } else { file = std::ofstream("timecyc.dat"); } for (uint i = 0; i < m_WeatherNames.size(); ++i) { buffer += "\n// " + m_WeatherNames[i] + "\n"; buffer += "// Amb Amb Obj Dir Sky top Sky bot SunCore SunCorona SunSz SprSz SprBght Shdw LightShd PoleShd FarClp FogSt LightOnGround LowCloudsRGB BottomCloudRGB WaterRGBA ARGB1 ARGB2 CloudAlpha IntensityLimit WaterFogAlpha DirMult"; file << buffer << std::endl; for (int j = 0; j < m_nTimecycHour; ++j) { if (m_nTimecycHour == 24) { if (j < 12) { buffer = std::format("// {} AM\n", j); } else { buffer = std::format("// {} PM\n", j); } } else { if (j == 0) buffer = "// Midnight\n"; if (j == 1) buffer = "// 5 AM\n"; if (j == 2) buffer = "// 6 AM\n"; if (j == 3) buffer = "// 7 AM\n"; if (j == 4) buffer = "// Midday\n"; if (j == 5) buffer = "// 7 PM\n"; if (j == 6) buffer = "// 8 PM\n"; if (j == 7) buffer = "// 10 PM\n"; } int val = TOTAL_WEATHERS * j + i; buffer += std::format("{} {} {}\t{} {} {}\t255 255 255\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {} {}\t{} {} {} {}\t{} {} {} {}\t{} {} {} {}", GetTCVal(m_nAmbientRed, val), GetTCVal(m_nAmbientGreen, val), GetTCVal(m_nAmbientBlue, val), GetTCVal(m_nAmbientRed_Obj, val), GetTCVal(m_nAmbientGreen_Obj, val), GetTCVal(m_nAmbientBlue_Obj, val), GetTCVal(m_nSkyTopRed, val), GetTCVal(m_nSkyTopGreen, val), GetTCVal(m_nSkyTopBlue, val), GetTCVal(m_nSkyBottomRed, val), GetTCVal(m_nSkyBottomGreen, val), GetTCVal(m_nSkyBottomBlue, val), GetTCVal(m_nSunCoreRed, val), GetTCVal(m_nSunCoreGreen, val), GetTCVal(m_nSunCoreBlue, val), GetTCVal(m_nSunCoronaRed, val), GetTCVal(m_nSunCoronaGreen, val), GetTCVal(m_nSunCoronaBlue, val), GetTCVal(m_fSunSize, val) / 10.0f, GetTCVal(m_fSpriteSize, val) / 10.0f, GetTCVal(m_fSpriteBrightness, val) / 10.0f, GetTCVal(m_nShadowStrength, val), GetTCVal(m_nLightShadowStrength, val), GetTCVal(m_nPoleShadowStrength, val), GetTCVal(m_fFarClip, val), GetTCVal(m_fFogStart, val), GetTCVal(m_fLightsOnGroundBrightness, val)/ 10.0f, GetTCVal(m_nLowCloudsRed, val), GetTCVal(m_nLowCloudsGreen, val), GetTCVal(m_nLowCloudsBlue, val), GetTCVal(m_nSkyBottomRed, val), GetTCVal(m_nSkyBottomGreen, val), GetTCVal(m_nSkyBottomBlue, val), GetTCVal(m_fWaterRed, val), GetTCVal(m_fWaterGreen, val), GetTCVal(m_fWaterBlue, val), GetTCVal(m_fWaterAlpha, val), GetTCVal(m_fPostFx1Red, val), GetTCVal(m_fPostFx1Green, val), GetTCVal(m_fPostFx1Blue, val), GetTCVal(m_fPostFx1Alpha, val), GetTCVal(m_fPostFx2Red, val), GetTCVal(m_fPostFx2Green, val), GetTCVal(m_fPostFx2Blue, val), GetTCVal(m_fPostFx2Alpha, val), GetTCVal(m_fCloudAlpha, val), GetTCVal(m_nHighLightMinIntensity, val), GetTCVal(m_nWaterFogAlpha, val), GetTCVal(m_nDirectionalMult, val) / 100.0 ); file << buffer << std::endl; } } #else std::ofstream file = std::ofstream("timecyc.dat"); for (uint i = 0; i < TOTAL_WEATHERS; ++i) { std::string buffer; switch(i) { case 0: buffer = "\n// SUNNY\n"; break; case 1: buffer = "\n// CLOUDY\n"; break; case 2: buffer = "\n// RAINY\n"; break; case 3: buffer = "\n// FOGGY\n"; #ifdef GTAVC case 4: buffer = "\n// EXTRA SUNNY\n"; case 5: buffer = "\n// HURRICANE\n"; case 6: buffer = "\n// EXTRA COLORS (INTERIORS)\n// These colours do not belong to a weather type but can be set by the level designers for interiors.\n"; #endif } #ifdef GTA3 buffer += "// Amb Dir Sky top Sky bot SunCore SunCorona SunSz SprSz SprBght Shdw LightShd TreeShd FarClp FogSt LightOnGround LowCloudsRGB TopCloudRGB BottomCloudRGB PostFx"; #else buffer += "// Amb Amb_Obj Amb_bl Amb_Obj_bl Dir Sky top Sky bot SunCore SunCorona SunSz SprSz SprBght Shdw LightShd PoleShd FarClp FogSt LightOnGround LowCloudsRGB TopCloudRGB BottomCloudRGB BlurRGB WaterRGBA"; #endif file << buffer << std::endl; for (size_t j = 0; j < 24; ++j) { #ifdef GTAVC if (i == 6) //EXTRA COLORS { buffer = "// Extra Color " + std::to_string(j); static std::string intNames[] = { "Maibu Club", "Strip Club", "Hotel", "Bank", "Police HQ", "Mall", "Rifle Range", "Mansion", "Dirtring", "Blood ring", "Hotring", "Concert Hall", "Auntie Poulets", "Intro at Docks", "Biker Bar", "Intro Cafe Dark Room", "Studio" }; if (j < 18) { buffer += "(" + intNames[j] + ")"; } } else { #endif buffer = "// " + std::to_string(j) + " "; if (j < 12) { buffer += "AM\n"; } else { buffer += "PM\n"; } #ifdef GTAVC } #endif #ifdef GTA3 size_t val = i + TOTAL_WEATHERS*j; buffer += std::format("{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {} {}", GetTCVal(m_nAmbientRed, val), GetTCVal(m_nAmbientGreen, val), GetTCVal(m_nAmbientBlue, val), GetTCVal(m_nDirRed, val), GetTCVal(m_nDirGreen, val), GetTCVal(m_nDirBlue, val), GetTCVal(m_nSkyTopRed, val), GetTCVal(m_nSkyTopGreen, val), GetTCVal(m_nSkyTopBlue, val), GetTCVal(m_nSkyBottomRed, val), GetTCVal(m_nSkyBottomGreen, val), GetTCVal(m_nSkyBottomBlue, val), GetTCVal(m_nSunCoreRed, val), GetTCVal(m_nSunCoreGreen, val), GetTCVal(m_nSunCoreBlue, val), GetTCVal(m_nSunCoronaRed, val), GetTCVal(m_nSunCoronaGreen, val), GetTCVal(m_nSunCoronaBlue, val), GetTCVal(m_fSunSize, val), GetTCVal(m_fSpriteSize, val), GetTCVal(m_fSpriteBrightness, val), GetTCVal(m_nShadowStrength, val), GetTCVal(m_nLightShadowStrength, val), GetTCVal(m_nTreeShadowStrength, val), GetTCVal(m_fFarClip, val), GetTCVal(m_fFogStart, val), GetTCVal(m_fLightsOnGroundBrightness, val), GetTCVal(m_nLowCloudsRed, val), GetTCVal(m_nLowCloudsGreen, val), GetTCVal(m_nLowCloudsBlue, val), GetTCVal(m_nTopCloudsRed, val), GetTCVal(m_nTopCloudsGreen, val), GetTCVal(m_nTopCloudsBlue, val), GetTCVal(m_nBottomCloudsRed, val), GetTCVal(m_nBottomCloudsGreen, val), GetTCVal(m_nBottomCloudsBlue, val), GetTCVal(m_fPostFxRed, val), GetTCVal(m_fPostFxGreen, val), GetTCVal(m_fPostFxBlue, val), GetTCVal(m_fPostFxAlpha, val) ); #elif GTAVC size_t val = TOTAL_WEATHERS * i + j; buffer += std::format("{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {}\t{} {} {} {}", GetTCVal(m_nAmbientRed, val), GetTCVal(m_nAmbientGreen, val), GetTCVal(m_nAmbientBlue, val), GetTCVal(m_nAmbientRed_Obj, val), GetTCVal(m_nAmbientGreen_Obj, val), GetTCVal(m_nAmbientBlue_Obj, val), GetTCVal(m_nAmbientBlRed, val), GetTCVal(m_nAmbientBlGreen, val), GetTCVal(m_nAmbientBlBlue, val), GetTCVal(m_nAmbientBlRed_Obj, val), GetTCVal(m_nAmbientBlGreen_Obj, val), GetTCVal(m_nAmbientBlBlue_Obj, val), GetTCVal(m_nDirRed, val), GetTCVal(m_nDirGreen, val), GetTCVal(m_nDirBlue, val), GetTCVal(m_nSkyTopRed, val), GetTCVal(m_nSkyTopGreen, val), GetTCVal(m_nSkyTopBlue, val), GetTCVal(m_nSkyBottomRed, val), GetTCVal(m_nSkyBottomGreen, val), GetTCVal(m_nSkyBottomBlue, val), GetTCVal(m_nSunCoreRed, val), GetTCVal(m_nSunCoreGreen, val), GetTCVal(m_nSunCoreBlue, val), GetTCVal(m_nSunCoronaRed, val), GetTCVal(m_nSunCoronaGreen, val), GetTCVal(m_nSunCoronaBlue, val), GetTCVal(m_fSunSize, val) / 10.0f, GetTCVal(m_fSpriteSize, val) / 10.0f, GetTCVal(m_fSpriteBrightness, val) / 10.0f, GetTCVal(m_nShadowStrength, val), GetTCVal(m_nLightShadowStrength, val), GetTCVal(m_nPoleShadowStrength, val), GetTCVal(m_fFarClip, val), GetTCVal(m_fFogStart, val), GetTCVal(m_fLightsOnGroundBrightness, val)/ 10.0f, GetTCVal(m_nLowCloudsRed, val), GetTCVal(m_nLowCloudsGreen, val), GetTCVal(m_nLowCloudsBlue, val), GetTCVal(m_nTopCloudsRed, val), GetTCVal(m_nTopCloudsGreen, val), GetTCVal(m_nTopCloudsBlue, val), GetTCVal(m_nBottomCloudsRed, val), GetTCVal(m_nBottomCloudsGreen, val), GetTCVal(m_nBottomCloudsBlue, val), GetTCVal(m_nBlurRed, val), GetTCVal(m_nBlurGreen, val), GetTCVal(m_nBlurBlue, val), GetTCVal(m_fWaterRed, val), GetTCVal(m_fWaterGreen, val), GetTCVal(m_fWaterBlue, val), GetTCVal(m_fWaterAlpha, val) ); #endif file << buffer << std::endl; } } #endif } int Visual::CalcArrayIndex() { int hour = CClock::ms_nGameClockHours; #ifdef GTASA if (m_nTimecycHour == 24) { hour = hour; } else { if (hour < 5) hour = 0; if (hour == 5) hour = 1; if (hour == 6) hour = 2; if (7 <= hour && hour < 12) hour = 3; if (12 <= hour && hour < 19) hour = 4; if (hour == 19) hour = 5; if (hour == 20 || hour == 21) hour = 6; if (hour == 22 || hour == 23) hour = 7; } #endif return TOTAL_WEATHERS * hour + CWeather::OldWeatherType; } template bool Visual::TimeCycColorEdit3(const char* label, T* r, T* g, T* b, ImGuiColorEditFlags flags) { bool rtn = false; int val = CalcArrayIndex(); #ifdef GTASA auto red = static_cast(patch::GetPointer(int(r))); auto green = static_cast(patch::GetPointer(int(g))); auto blue = static_cast(patch::GetPointer(int(b))); #else auto red = static_cast(r); auto green = static_cast(g); auto blue = static_cast(b); #endif float col[3] { red[val] / 255.0f, green[val] / 255.0f, blue[val] / 255.0f }; if (ImGui::ColorEdit3(label, col, flags)) { red[val] = col[0] * 255; green[val] = col[1] * 255; blue[val] = col[2] * 255; rtn = true; } return rtn; } template void Visual::TimecycSlider(const char* label, T* ptr, int min, int max) { int val = CalcArrayIndex(); #ifdef GTASA // Compatable with 24h TimeCyc T* arr = static_cast(patch::GetPointer(int(ptr))); #else T* arr = static_cast(ptr); #endif int a = arr[val]; if (ImGui::SliderInt(label, &a, min, max)) arr[val] = static_cast(a); } template bool Visual::TimeCycColorEdit4(const char* label, T* r, T* g, T* b, T* a, ImGuiColorEditFlags flags) { bool rtn = false; int val = CalcArrayIndex(); #ifdef GTASA auto red = static_cast(patch::GetPointer(int(r))); auto green = static_cast(patch::GetPointer(int(g))); auto blue = static_cast(patch::GetPointer(int(b))); auto alpha = static_cast(patch::GetPointer(int(a))); #else auto red = static_cast(r); auto green = static_cast(g); auto blue = static_cast(b); auto alpha = static_cast(a); #endif float col[4] { red[val] / 255.0f, green[val] / 255.0f, blue[val] / 255.0f, alpha[val] / 255.0f }; if (ImGui::ColorEdit4(label, col, flags)) { red[val] = col[0] * 255; green[val] = col[1] * 255; blue[val] = col[2] * 255; alpha[val] = col[3] * 255; rtn = true; } return rtn; } void Visual::ShowPage() { if (ImGui::BeginTabBar("Visual", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll)) { if (ImGui::BeginTabItem("Checkboxes")) { ImGui::Spacing(); ImGui::Columns(2, nullptr, false); #ifdef GTASA Ui::CheckboxAddress("Armour border", 0x589123); Ui::CheckboxAddress("Armour percentage", 0x589125); Ui::CheckboxAddress("Breath border", 0x589207); Ui::CheckboxAddress("Breath percentage", 0x589209); if (Ui::CheckboxWithHint("Disable hydrant splash", &m_bDisableHydrant)) { if (m_bDisableHydrant) { // don't call Fx_c::TriggerWaterHydrant plugin::patch::Nop(0x4A0D70, 5); } else { plugin::patch::SetRaw(0x4A0D70, (char*)"\xE9\x94\x3F\xF6\xFF", 5); } } Ui::CheckboxAddress("Gray radar", 0xA444A4); Ui::CheckboxAddress("Health border", 0x589353); Ui::CheckboxAddress("Health percentage", 0x589355); if (Ui::CheckboxWithHint("Hide area names", &CHud::bScriptDontDisplayAreaName)) { Command(!CHud::bScriptDontDisplayAreaName); } ImGui::NextColumn(); if (Ui::CheckboxWithHint("Hide veh names", &CHud::bScriptDontDisplayVehicleName)) { Command(!CHud::bScriptDontDisplayVehicleName); } Ui::CheckboxAddressEx("Hide wanted level", 0x58DD1B, 0x90, 1); if (Ui::CheckboxWithHint("Invisible water", &m_bInvisibleWater)) { if (!m_bNoWater) { if (m_bInvisibleWater) { // don't call CWaterLevel::RenderWater() plugin::patch::Nop(0x53E004, 5); plugin::patch::Nop(0x53E142, 5); } else { // restore call CWaterLevel::RenderWater() plugin::patch::SetRaw(0x53E004, (char*)"\xE8\x47\x16\x1B\x00", 5); plugin::patch::SetRaw(0x53E142, (char*)"\xE8\x09\x15\x1B\x00", 5); } } } Ui::CheckboxWithHint("Lock weather", &m_bLockWeather); if (Ui::CheckboxWithHint("No water", &m_bNoWater)) { if (m_bNoWater) { // don't call CWaterLevel::RenderWater() plugin::patch::Nop(0x53E004, 5); plugin::patch::Nop(0x53E142, 5); // rtn CWaterLevel::GetWaterLevelNoWaves plugin::patch::SetRaw(0x6E8580, (char*)"\x32\xC0\xC3", 3); } else { // restore call CWaterLevel::RenderWater() plugin::patch::SetRaw(0x53E004, (char*)"\xE8\x47\x16\x1B\x00", 5); plugin::patch::SetRaw(0x53E142, (char*)"\xE8\x09\x15\x1B\x00", 5); // restore CWaterLevel::GetWaterLevelNoWaves plugin::patch::SetRaw(0x6E8580, (char*)"\x51\xD9\x44", 3); } } bool radar_state = (patch::Get(0xBA676C) != 2); if (Ui::CheckboxWithHint("Show radar", &radar_state)) { patch::Set(0xBA676C, radar_state == true ? 0 : 2); } Ui::CheckboxAddress("Show hud", 0xBA6769); Ui::CheckboxAddressEx("Unfog map", 0xBA372C, 0x50, 0x0); #elif GTAVC Ui::CheckboxAddress("Hide radar", 0xA10AB6); Ui::CheckboxWithHint("Lock weather", &m_bLockWeather); Ui::CheckboxAddress("Show hud", 0x86963A); ImGui::NextColumn(); Ui::CheckboxAddress("Green scanlines", 0xA10B69); Ui::CheckboxAddress("White scanlines", 0xA10B68); #else static bool hideHud, hideRadar; if (Ui::CheckboxWithHint("Hide hud", &hideHud)) { if (hideHud) { patch::Nop(0x48E420, 5); // CHud::Draw } else { patch::SetRaw(0x48E420, (char*)"\xE8\x7B\x6E\x07\x00", 5); } } if (Ui::CheckboxWithHint("Hide radar", &hideRadar)) { if (hideHud) { patch::Nop(0x50838D, 5); // CRadar::Draw } else { patch::SetRaw(0x50838D, (char*)"\xE8\x6E\xBE\xF9\xFF", 5); } } Ui::CheckboxWithHint("Lock weather", &m_bLockWeather); #endif ImGui::Columns(1); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Menus")) { #ifdef GTASA static bool init_patches = false; static float clock_posX = *(float*)*(int*)0x58EC16; static float clock_posY = *(float*)*(int*)0x58EC04; static float radar_posX = *(float*)*(int*)0x5834D4; static float radar_posY = *(float*)*(int*)0x583500; static float radar_width = *(float*)*(int*)0x5834C2; static float radar_height = *(float*)*(int*)0x5834F6; static CHudColour armour_bar = HudColour.m_aColours[4]; static CHudColour clock_bar = HudColour.m_aColours[4]; static CHudColour health_bar = HudColour.m_aColours[0]; static CHudColour breath_bar = HudColour.m_aColours[3]; static CHudColour wanted_bar = HudColour.m_aColours[6]; static float money_posX = *(float*)*(int*)0x58F5FC; static float breath_posX = *(float*)*(int*)0x58F11F; static float breath_posY = *(float*)*(int*)0x58F100; static float weapon_icon_posX = *(float*)*(int*)0x58F927; static float weapon_icon_posY = *(float*)*(int*)0x58F913; static float weapon_ammo_posX = *(float*)*(int*)0x58FA02; static float weapon_ammo_posY = *(float*)*(int*)0x58F9E6; static float wanted_posX = *(float*)*(int*)0x58DD0F; if (!init_patches) { patch::SetPointer(0x58EC16, &clock_posX); patch::SetPointer(0x58EC04, &clock_posY); patch::SetPointer(0x5834D4, &radar_posX); patch::SetPointer(0x583500, &radar_posY); patch::SetPointer(0x5834F6, &radar_height); patch::SetPointer(0x5834C2, &radar_width); patch::SetPointer(0x58A79B, &radar_posX); patch::SetPointer(0x58A7C7, &radar_posY); patch::SetPointer(0x58A801, &radar_height); patch::SetPointer(0x58A7E9, &radar_width); patch::SetPointer(0x58A836, &radar_posX); patch::SetPointer(0x58A868, &radar_posY); patch::SetPointer(0x58A8AB, &radar_height); patch::SetPointer(0x58A840, &radar_width); patch::SetPointer(0x58A8E9, &radar_posX); patch::SetPointer(0x58A913, &radar_posY); patch::SetPointer(0x58A921, &radar_height); patch::SetPointer(0x58A943, &radar_width); patch::SetPointer(0x58A98A, &radar_posX); patch::SetPointer(0x58A9C7, &radar_posY); patch::SetPointer(0x58A9D5, &radar_height); patch::SetPointer(0x58A99D, &radar_width); patch::SetPointer(0x5890FC, &armour_bar); patch::SetChar(0x5890F5, 0); patch::SetPointer(0x589331, &health_bar); patch::SetPointer(0x5891EB, &breath_bar); patch::SetChar(0x5891E4, 0); patch::SetPointer(0x58EBD1, &clock_bar); patch::SetChar(0x58EBCA, 0); patch::SetPointer(0x58F5FC, &money_posX); patch::SetPointer(0x58F11F, &breath_posX); patch::SetPointer(0x58F100, &breath_posY); patch::SetPointer(0x58DD0F, &wanted_posX); patch::SetPointer(0x58F927, &weapon_icon_posX); patch::SetPointer(0x58F913, &weapon_icon_posY); patch::SetPointer(0x58FA02, &weapon_ammo_posX); patch::SetPointer(0x58F9E6, &weapon_ammo_posY); init_patches = true; } #endif if (ImGui::BeginChild("VisualsChild")) { #ifdef GTASA ImGui::TextWrapped( "These options won't work if you got any mods that drastically change the game hud. i.e. Mobile Hud, GTA 5 Hud, VHud etc."); ImGui::Spacing(); Ui::ColorPickerAddress("Armourbar color", *(int*)0x5890FC, ImVec4(225, 225, 225, 255)); Ui::EditAddress("Armourbar posX", 0x866B78, -999, 94, 999); Ui::EditAddress("Armourbar posY", 0x862D38, -999, 48, 999); Ui::ColorPickerAddress("Breathbar color", *(int*)0x5891EB, ImVec4(172, 203, 241, 255)); Ui::EditAddress("Breathbar posX", *(int*)0x58F11F, -999, 94, 999); Ui::EditAddress("Breathbar posY", *(int*)0x58F100, -999, 62, 999); Ui::ColorPickerAddress("Clock color", *(int*)0x58EBD1, ImVec4(255, 255, 255, 255)); Ui::EditAddress("Clock posX", *(int*)0x58EC16, -999, 32, 999); Ui::EditAddress("Clock posY", *(int*)0x58EC04, -999, 22, 999); Ui::ColorPickerAddress("Healthbar color", *(int*)0x589331, ImVec4(180, 25, 29, 255)); Ui::EditAddress("Healthbar posX", 0x86535C, -999, 141, 999); Ui::EditAddress("Healthbar posY", 0x866CA8, -999, 77, 999); Ui::ColorPickerAddress("Draw menu title border color", 0xBAB240, ImVec4(0, 0, 0, 255)); Ui::ColorPickerAddress("Money color", 0xBAB230, ImVec4(54, 104, 44, 255)); Ui::EditAddress("Money posX", *(int*)0x58F5FC, -999, 32, 999); Ui::EditAddress("Money posY", 0x866C88, -999, 89, 999); static std::vector font_outline { {"No outline", 0}, {"Thin outline", 1}, {"Default outline", 2} }; Ui::EditRadioButtonAddressEx("Money font outline", 0x58F58D, font_outline); static std::vector style{ {"Style 1", 1}, {"Style 2", 2}, {"Default style", 3} }; Ui::EditRadioButtonAddressEx("Money font style", 0x58F57F, style); Ui::EditAddress("Radar Height", *(int*)0x5834F6, 0, 76, 999); Ui::EditAddress("Radar Width", *(int*)0x5834C2, 0, 94, 999); Ui::EditAddress("Radar posX", *(int*)0x5834D4, -999, 40, 999); Ui::EditAddress("Radar posY", *(int*)0x583500, -999, 104, 999); Ui::EditAddress("Radar zoom", 0xA444A3, 0, 0, 170); Ui::ColorPickerAddress("Radio station color", 0xBAB24C, ImVec4(150, 150, 150, 255)); static std::vector star_border{ {"No border", 0}, {"Default", 1}, {"Bold border", 2} }; Ui::EditRadioButtonAddressEx("Wanted star border", 0x58DD41, star_border); Ui::EditAddress("Wanted posX", *(int*)0x58DD0F, -999, 29, 999); Ui::EditAddress("Wanted posY", *(int*)0x58DDFC, -999, 114, 999); Ui::EditAddress("Weapon ammo posX", *(int*)0x58FA02, -999, 32, 999); Ui::EditAddress("Weapon ammo posY", *(int*)0x58F9E6, -999, 43, 999); Ui::EditAddress("Weapon icon posX", *(int*)0x58F927, -999, 32, 999); Ui::EditAddress("Weapon icon posY", *(int*)0x58F913, -999, 20, 999); #elif GTAVC Ui::EditAddress("Radar posX", 0x68FD2C, -999, 40, 999); Ui::EditAddress("Radar posY", 0x68FD34, -999, 104, 999); Ui::EditAddress("Radar width", 0x68FD28, -999, 20, 999); #endif ImGui::EndChild(); } ImGui::EndTabItem(); } #ifdef GTASA if (m_nTimecycHour == 8 ? ImGui::BeginTabItem("Timecyc") : ImGui::BeginTabItem("Timecyc 24h")) #else if (ImGui::BeginTabItem("Timecyc")) #endif { ImGui::Spacing(); if (ImGui::Button("Generate timecyc file", Ui::GetSize(2))) { GenerateTimecycFile(); SetHelpMessage("File generated", false, false, false); } ImGui::SameLine(); if (ImGui::Button("Reset timecyc", Ui::GetSize(2))) { CTimeCycle::Initialise(); SetHelpMessage("Timecyc reset", false, false, false); } ImGui::Spacing(); int weather = CWeather::OldWeatherType; if (Ui::ListBox("Current weather", m_WeatherNames, weather)) { CWeather::OldWeatherType = weather; } weather = CWeather::NewWeatherType; if (Ui::ListBox("Next weather", m_WeatherNames, weather)) { CWeather::NewWeatherType = weather; } ImGui::Spacing(); int hour = CClock::ms_nGameClockHours; int minute = CClock::ms_nGameClockMinutes; if (Game::m_bSyncTime) { ImGui::BeginDisabled(Game::m_bSyncTime); } if (ImGui::InputInt("Hour", &hour) & !Game::m_bSyncTime) { if (hour < 0) hour = 23; if (hour > 23) hour = 0; CClock::ms_nGameClockHours = hour; } if (ImGui::InputInt("Minute", &minute) & !Game::m_bSyncTime) { if (minute < 0) minute = 59; if (minute > 59) minute = 0; CClock::ms_nGameClockMinutes = minute; } if (Game::m_bSyncTime) { ImGui::EndDisabled(); Ui::ShowTooltip("Sync system time is enabled.\n(Game/Sync system time)"); } if (ImGui::Checkbox("Freeze game time", &Game::m_bFreezeTime)) { if (Game::m_bFreezeTime) { patch::SetRaw(BY_GAME(0x52CF10, 0x487010, 0x473460), (char *)"\xEB\xEF", 2); } else { patch::SetRaw(BY_GAME(0x52CF10, 0x487010, 0x473460), (char *)BY_GAME("\x56\x8B", "\x6A\x01", "\x6A\x01"), 2); } } ImGui::Spacing(); if (ImGui::BeginTabBar("Timecyc subtab", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll)) { if (ImGui::BeginTabItem("Colors")) { ImGui::BeginChild("TimecycColors"); ImGui::Spacing(); TimeCycColorEdit3("Ambient", m_nAmbientRed, m_nAmbientGreen, m_nAmbientBlue); #ifndef GTA3 TimeCycColorEdit3("Ambient obj", m_nAmbientRed_Obj, m_nAmbientGreen_Obj, m_nAmbientBlue_Obj); #endif #ifdef GTASA TimeCycColorEdit3("Fluffy clouds", m_nFluffyCloudsBottomRed, m_nFluffyCloudsBottomGreen, m_nFluffyCloudsBottomBlue); #elif GTAVC TimeCycColorEdit3("Ambient bl", m_nAmbientBlRed, m_nAmbientBlGreen, m_nAmbientBlBlue); TimeCycColorEdit3("Ambient obj bl", m_nAmbientBlRed_Obj, m_nAmbientBlGreen_Obj, m_nAmbientBlBlue_Obj); TimeCycColorEdit3("Blur", m_nBlurRed, m_nBlurGreen, m_nBlurBlue); #endif #ifndef GTASA TimeCycColorEdit3("Clouds bottom", m_nBottomCloudsRed, m_nBottomCloudsGreen, m_nBottomCloudsBlue); TimeCycColorEdit3("Clouds low", m_nLowCloudsRed, m_nLowCloudsGreen, m_nLowCloudsBlue); TimeCycColorEdit3("Clouds top", m_nTopCloudsRed, m_nTopCloudsGreen, m_nTopCloudsBlue); TimeCycColorEdit3("Directional light", m_nDirRed, m_nDirGreen, m_nDirBlue); #endif #ifdef GTASA TimeCycColorEdit4("PostFx 1", m_fPostFx1Red, m_fPostFx1Green, m_fPostFx1Blue, m_fPostFx1Alpha); TimeCycColorEdit4("PostFx 2", m_fPostFx2Red, m_fPostFx2Green, m_fPostFx2Blue, m_fPostFx1Alpha); #elif GTA3 TimeCycColorEdit4("PostFx", m_fPostFxRed, m_fPostFxGreen, m_fPostFxBlue, m_fPostFxAlpha); #endif TimeCycColorEdit3("Sky bottom", m_nSkyBottomRed, m_nSkyBottomGreen, m_nSkyBottomBlue); TimeCycColorEdit3("Sun core", m_nSunCoreRed, m_nSunCoreGreen, m_nSunCoreBlue); TimeCycColorEdit3("Sun corona", m_nSunCoronaRed, m_nSunCoronaGreen, m_nSunCoronaBlue); TimeCycColorEdit3("Sky top", m_nSkyTopRed, m_nSkyTopGreen, m_nSkyTopBlue); #ifndef GTA3 TimeCycColorEdit4("Water", m_fWaterRed, m_fWaterGreen, m_fWaterBlue, m_fWaterAlpha); #endif ImGui::EndChild(); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Misc")) { ImGui::BeginChild("TimecycMisc"); ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() / 2); #ifdef GTASA TimecycSlider("Cloud alpha", m_fCloudAlpha, 0, 255); TimecycSlider("Directional mult", m_nDirectionalMult, 0, 255); #endif TimecycSlider("Far clip", m_fFarClip, 0, 5000); TimecycSlider("Fog start", m_fFogStart, 0, 5000); #ifdef GTASA TimecycSlider("High light min intensity", m_nHighLightMinIntensity, 0, 255); #endif TimecycSlider("Light on ground brightness", m_fLightsOnGroundBrightness, 0, 255); TimecycSlider("Light shadow strength", m_nLightShadowStrength, 0, 255); #ifndef GTA3 TimecycSlider("Pole shadow strength", m_nPoleShadowStrength, 0, 255); #endif TimecycSlider("Shadow strength", m_nShadowStrength, 0, 255); TimecycSlider("Sprite brightness", m_fSpriteBrightness, 0, 127); TimecycSlider("Sprite size", m_fSpriteSize, 0, 127); TimecycSlider("Sun size", m_fSunSize, 0, 127); #ifdef GTA3 TimecycSlider("Tree shadow strength", m_nTreeShadowStrength, 0, 255); #endif #ifdef GTASA TimecycSlider("Water fog alpha", m_nWaterFogAlpha, 0, 255); #endif ImGui::PopItemWidth(); ImGui::Spacing(); ImGui::EndChild(); ImGui::EndTabItem(); } ImGui::EndTabBar(); } ImGui::EndTabItem(); } ImGui::EndTabBar(); } }