51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#pragma once
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#include "pch.h"
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class Player
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{
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private:
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static inline bool m_bHealthRegen;
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static inline bool m_bGodMode;
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static inline bool m_bModloaderInstalled;
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struct KeepPosition
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{
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static inline bool m_bEnabled = false;
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static inline CVector m_fPos;
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};
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static inline bool m_bFreezeWantedLevel;
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#ifdef GTASA
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static inline bool m_bAimSkinChanger;
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static inline bool m_bDrunkEffect;
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static inline bool m_bFastSprint;
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static inline ResourceStore m_ClothData { "clothes", eResourceType::TYPE_TEXT_IMAGE, ImVec2(70, 100)};
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struct CustomSkins
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{
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static inline ImGuiTextFilter m_Filter;
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static inline std::vector<std::string> m_List;
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};
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struct TopDownCamera
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{
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public:
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static inline bool m_bEnabled = false;
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static inline float m_fOffset = 40.0f;
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static void Process();
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};
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static void ChangePlayerModel(std::string& model);
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static void ChangePlayerCloth(std::string& model);
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#else
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static inline ResourceStore skinData { BY_GAME(NULL, "skins", "peds"), eResourceType::TYPE_TEXT };
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static void ChangePlayerModel(std::string& cat, std::string& name, std::string& id);
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#endif
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public:
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Player() = delete;
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Player(const Player&) = delete;
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static void Init();
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static void ShowPage();
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};
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