#pragma once #include "pch.h" class Player { private: static inline bool m_bHealthRegen; static inline bool m_bGodMode; static inline bool m_bModloaderInstalled; struct KeepPosition { static inline bool m_bEnabled = false; static inline CVector m_fPos; }; static inline bool m_bFreezeWantedLevel; #ifdef GTASA static inline bool m_bAimSkinChanger; static inline bool m_bDrunkEffect; static inline bool m_bFastSprint; static inline ResourceStore m_ClothData { "clothes", eResourceType::TYPE_TEXT_IMAGE, ImVec2(70, 100)}; struct CustomSkins { static inline ImGuiTextFilter m_Filter; static inline std::vector m_List; }; struct TopDownCamera { public: static inline bool m_bEnabled = false; static inline float m_fOffset = 40.0f; static void Process(); }; static void ChangePlayerModel(std::string& model); static void ChangePlayerCloth(std::string& model); #else static inline ResourceStore skinData { BY_GAME(NULL, "skins", "peds"), eResourceType::TYPE_TEXT }; static void ChangePlayerModel(std::string& cat, std::string& name, std::string& id); #endif public: Player() = delete; Player(const Player&) = delete; static void Init(); static void ShowPage(); };