34 lines
696 B
C++
34 lines
696 B
C++
#pragma once
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class Player
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{
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private:
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struct keep_position
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{
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static bool state;
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static CVector pos;
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};
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static bool god_mode;
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static int body;
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static bool aim_skin_changer;
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static ImGuiTextFilter filter;
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static std::string selected_item;
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static std::vector<std::string> search_categories;
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static std::vector<std::unique_ptr<TextureStructure>> clothes_vec;
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struct custom_skins
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{
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static std::string dir;
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static ImGuiTextFilter filter;
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static std::vector<std::string> store_vec;
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};
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static bool modloader_installed;
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public:
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static void ChangePlayerCloth(std::string& model);
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static void ChangePlayerModel(std::string& model);
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Player();
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~Player();
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static void Main();
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};
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