#pragma once class Player { private: struct keep_position { static bool state; static CVector pos; }; static bool god_mode; static int body; static bool aim_skin_changer; static ImGuiTextFilter filter; static std::string selected_item; static std::vector search_categories; static std::vector> clothes_vec; struct custom_skins { static std::string dir; static ImGuiTextFilter filter; static std::vector store_vec; }; static bool modloader_installed; public: static void ChangePlayerCloth(std::string& model); static void ChangePlayerModel(std::string& model); Player(); ~Player(); static void Main(); };