CheatMenuSA/src/player.cpp
2021-10-17 23:47:01 +06:00

793 lines
21 KiB
C++

#include "pch.h"
#include "player.h"
#include "menu.h"
#include "ui.h"
#include "util.h"
#ifdef GTASA
#include "ped.h"
// hardcoded cloth category names
const char* cloth_category[18] =
{
"Shirts",
"Heads",
"Trousers",
"Shoes",
"Tattoos left lower arm",
"Tattoos left upper arm",
"Tattoos right upper arm",
"Tattoos right lower arm",
"Tattoos back",
"Tattoos left chest",
"Tattoos right chest",
"Tattoos stomach",
"Tattoos lower back",
"Necklaces",
"Watches",
"Glasses",
"Hats",
"Extras"
};
static inline void PlayerModelBrokenFix()
{
CPlayerPed* pPlayer = FindPlayerPed();
if (pPlayer->m_nModelIndex == 0)
Call<0x5A81E0>(0, pPlayer->m_pPlayerData->m_pPedClothesDesc, 0xBC1C78, false);
}
/*
Taken from gta chaos mod by Lordmau5
https://github.com/gta-chaos-mod/Trilogy-ASI-Script
*/
void Player::TopDownCameraView()
{
CPlayerPed *player = FindPlayerPed ();
CVector pos = player->GetPosition ();
float curOffset = m_TopDownCamera::m_fOffset;
// drunk effect causes issues
Command<eScriptCommands::COMMAND_SET_PLAYER_DRUNKENNESS> (0, 0);
CVehicle *vehicle = FindPlayerVehicle(-1, false);
// TODO: implement smooth transition
if (vehicle)
{
float speed = vehicle->m_vecMoveSpeed.Magnitude();
if (speed > 1.2f)
{
speed = 1.2f;
}
if (speed * 40.0f > 40.0f)
{
speed = 40.0f;
}
if (speed < 0.0f)
{
speed = 0.0f;
}
curOffset += speed;
}
CVector playerOffset = CVector (pos.x, pos.y, pos.z + 2.0f);
CVector cameraPos
= CVector (playerOffset.x, playerOffset.y, playerOffset.z + curOffset);
CColPoint outColPoint;
CEntity * outEntity;
// TODO: Which variable? X, Y or Z for the look direction?
if (CWorld::ProcessLineOfSight (playerOffset, cameraPos, outColPoint,
outEntity, true, true, true, true, true,
true, true, true))
{
Command<eScriptCommands::COMMAND_SET_FIXED_CAMERA_POSITION> (
outColPoint.m_vecPoint.x, outColPoint.m_vecPoint.y,
outColPoint.m_vecPoint.z, 0.0f, 0.0f, 0.0f);
}
else
{
Command<eScriptCommands::COMMAND_SET_FIXED_CAMERA_POSITION> (
cameraPos.x, cameraPos.y, cameraPos.z, 0.0f, 0.0f, 0.0f);
}
Command<eScriptCommands::COMMAND_POINT_CAMERA_AT_POINT> (pos.x, pos.y,
pos.z, 2);
TheCamera.m_fGenerationDistMultiplier = 10.0f;
TheCamera.m_fLODDistMultiplier = 10.0f;
}
#endif
Player::Player()
{
#ifdef GTASA
// Fix player model being broken after rebuild
patch::RedirectCall(0x5A834D, &PlayerModelBrokenFix);
m_bAimSkinChanger = gConfig.GetValue("aim_skin_changer", false);
#endif
// Custom skins setup
if (GetModuleHandle("modloader.asi"))
{
#ifdef GTASA
if (std::filesystem::is_directory(m_CustomSkins::m_Path))
{
for (auto& p : std::filesystem::recursive_directory_iterator(m_CustomSkins::m_Path))
{
if (p.path().extension() == ".dff")
{
std::string file_name = p.path().stem().string();
if (file_name.size() < 9)
m_CustomSkins::m_List.push_back(file_name);
else
gLog << "Custom Skin longer than 8 characters " << file_name << std::endl;
}
}
}
else
{
std::filesystem::create_directory(m_CustomSkins::m_Path);
}
#endif
m_bModloaderInstalled = true;
}
Events::processScriptsEvent += []
{
uint timer = CTimer::m_snTimeInMilliseconds;
CPlayerPed* player = FindPlayerPed();
int hplayer = CPools::GetPedRef(player);
if (m_KeepPosition::m_bEnabled)
{
if (Command<Commands::IS_CHAR_DEAD>(hplayer))
{
m_KeepPosition::m_fPos = player->GetPosition();
}
else
{
CVector cur_pos = player->GetPosition();
if (m_KeepPosition::m_fPos.x != 0 && m_KeepPosition::m_fPos.x != cur_pos.x
&& m_KeepPosition::m_fPos.y != 0 && m_KeepPosition::m_fPos.y != cur_pos.y)
{
BY_GAME(player->Teleport(m_KeepPosition::m_fPos, false)
, player->Teleport(m_KeepPosition::m_fPos));
m_KeepPosition::m_fPos = CVector(0, 0, 0);
}
}
}
if (m_bGodMode)
{
#ifdef GTASA
patch::Set<bool>(0x96916D, 1, false);
player->m_nPhysicalFlags.bBulletProof = 1;
player->m_nPhysicalFlags.bCollisionProof = 1;
player->m_nPhysicalFlags.bExplosionProof = 1;
player->m_nPhysicalFlags.bFireProof = 1;
player->m_nPhysicalFlags.bMeeleProof = 1;
#elif GTAVC
player->m_nFlags.bBulletProof = 1;
player->m_nFlags.bCollisionProof = 1;
player->m_nFlags.bExplosionProof = 1;
player->m_nFlags.bFireProof = 1;
player->m_nFlags.bMeleeProof = 1;
#endif
}
#ifdef GTASA
if (m_bDrunkEffect && !m_TopDownCamera::m_bEnabled)
{
Command<eScriptCommands::COMMAND_SET_PLAYER_DRUNKENNESS> (0, 100);
}
if (m_TopDownCamera::m_bEnabled)
{
TopDownCameraView();
}
if (m_bAimSkinChanger && aimSkinChanger.Pressed())
{
CPed* targetPed = player->m_pPlayerTargettedPed;
if (targetPed)
{
player->SetModelIndex(targetPed->m_nModelIndex);
Util::ClearCharTasksVehCheck(player);
}
}
#endif
if (godMode.Pressed())
{
if (m_bGodMode)
{
SetHelpMessage("God mode disabled", false, false, false);
#ifdef GTASA
patch::Set<bool>(0x96916D, m_bGodMode, false);
player->m_nPhysicalFlags.bBulletProof = 0;
player->m_nPhysicalFlags.bCollisionProof = 0;
player->m_nPhysicalFlags.bExplosionProof = 0;
player->m_nPhysicalFlags.bFireProof = 0;
player->m_nPhysicalFlags.bMeeleProof = 0;
#elif GTAVC
player->m_nFlags.bBulletProof = 0;
player->m_nFlags.bCollisionProof = 0;
player->m_nFlags.bExplosionProof = 0;
player->m_nFlags.bFireProof = 0;
player->m_nFlags.bMeleeProof = 0;
#endif
m_bGodMode = false;
}
else
{
SetHelpMessage("God mode enabled", false, false, false);
m_bGodMode = true;
}
}
};
}
#ifdef GTASA
void Player::ChangePlayerCloth(std::string& name)
{
std::stringstream ss(name);
std::string temp;
getline(ss, temp, '$');
int body_part = std::stoi(temp);
getline(ss, temp, '$');
std::string model = temp.c_str();
getline(ss, temp, '$');
std::string texName = temp.c_str();
CPlayerPed* player = FindPlayerPed();
if (texName == "cutoffchinosblue")
{
player->m_pPlayerData->m_pPedClothesDesc->SetTextureAndModel(-697413025, 744365350, body_part);
}
else
{
if (texName == "sneakerbincblue")
{
player->m_pPlayerData->m_pPedClothesDesc->SetTextureAndModel(-915574819, 2099005073, body_part);
}
else
{
if (texName == "12myfac")
{
player->m_pPlayerData->m_pPedClothesDesc->SetTextureAndModel(-1750049245, 1393983095, body_part);
}
else
{
player->m_pPlayerData->m_pPedClothesDesc->SetTextureAndModel(texName.c_str(), model.c_str(), body_part);
}
}
}
CClothes::RebuildPlayer(player, false);
}
#endif
#ifdef GTASA
void Player::ChangePlayerModel(std::string& model)
{
bool custom_skin = std::find(m_CustomSkins::m_List.begin(), m_CustomSkins::m_List.end(), model) !=
m_CustomSkins::m_List.end();
if (Ped::m_PedData.m_pJson->m_Data.contains(model) || custom_skin)
{
CPlayerPed* player = FindPlayerPed();
if (Ped::m_SpecialPedJson.m_Data.contains(model) || custom_skin)
{
std::string name;
if (Ped::m_SpecialPedJson.m_Data.contains(model))
name = Ped::m_SpecialPedJson.m_Data[model].get<std::string>().c_str();
else
name = model;
CStreaming::RequestSpecialChar(1, name.c_str(), PRIORITY_REQUEST);
CStreaming::LoadAllRequestedModels(true);
player->SetModelIndex(291);
CStreaming::SetSpecialCharIsDeletable(291);
}
else
{
int imodel = std::stoi(model);
CStreaming::RequestModel(imodel, eStreamingFlags::PRIORITY_REQUEST);
CStreaming::LoadAllRequestedModels(false);
player->SetModelIndex(imodel);
CStreaming::SetModelIsDeletable(imodel);
}
Util::ClearCharTasksVehCheck(player);
}
}
#elif GTAVC
void Player::ChangePlayerModel(std::string& cat, std::string& name, std::string& id)
{
CPlayerPed* player = FindPlayerPed();
player->Undress(id.c_str());
CStreaming::LoadAllRequestedModels(false);
player->Dress();
}
#endif
void Player::Draw()
{
CPlayerPed* pPlayer = FindPlayerPed();
int hplayer = CPools::GetPedRef(pPlayer);
#ifdef GTASA
CPad* pad = pPlayer->GetPadFromPlayer();
#endif
CPlayerInfo *pInfo = &CWorld::Players[CWorld::PlayerInFocus];
if (ImGui::Button("Copy coordinates", ImVec2(Ui::GetSize(2))))
{
CVector pos = pPlayer->GetPosition();
std::string text = std::to_string(pos.x) + ", " + std::to_string(pos.y) + ", " + std::to_string(pos.z);
ImGui::SetClipboardText(text.c_str());
SetHelpMessage("Coordinates copied", false, false, false);
}
ImGui::SameLine();
if (ImGui::Button("Suicide", ImVec2(Ui::GetSize(2))))
{
pPlayer->m_fHealth = 0.0;
}
ImGui::Spacing();
if (ImGui::BeginTabBar("Player", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
if (ImGui::BeginTabItem("Checkboxes"))
{
ImGui::Spacing();
ImGui::BeginChild("CheckboxesChild");
ImGui::Columns(2, 0, false);
#ifdef GTASA
Ui::CheckboxAddress("Bounty on yourself", 0x96913F);
ImGui::BeginDisabled(m_TopDownCamera::m_bEnabled);
if (Ui::CheckboxWithHint("Drunk effect", &m_bDrunkEffect))
{
if (!m_bDrunkEffect)
{
Command<eScriptCommands::COMMAND_SET_PLAYER_DRUNKENNESS> (0, 0);
}
}
if (Ui::CheckboxWithHint("Fast Sprint", &m_bFastSprint, "Best to enable God Mode & Infinite sprint too"))
{
if(m_bFastSprint)
{
patch::Set<float>(0x8D2458, 0.1f);
}
else
{
patch::Set<float>(0x8D2458, 5.0f);
}
}
ImGui::EndDisabled();
#endif
Ui::CheckboxAddress("Free healthcare", (int)&pInfo->m_bFreeHealthCare);
if (Ui::CheckboxWithHint("God mode", &m_bGodMode))
{
#ifdef GTASA
patch::Set<bool>(0x96916D, m_bGodMode, false);
pPlayer->m_nPhysicalFlags.bBulletProof = m_bGodMode;
pPlayer->m_nPhysicalFlags.bCollisionProof = m_bGodMode;
pPlayer->m_nPhysicalFlags.bExplosionProof = m_bGodMode;
pPlayer->m_nPhysicalFlags.bFireProof = m_bGodMode;
pPlayer->m_nPhysicalFlags.bMeeleProof = m_bGodMode;
#elif GTAVC
pPlayer->m_nFlags.bBulletProof = m_bGodMode;
pPlayer->m_nFlags.bCollisionProof = m_bGodMode;
pPlayer->m_nFlags.bExplosionProof = m_bGodMode;
pPlayer->m_nFlags.bFireProof = m_bGodMode;
pPlayer->m_nFlags.bMeleeProof = m_bGodMode;
#endif
}
#ifdef GTASA
Ui::CheckboxAddress("Higher cycle jumps", 0x969161);
Ui::CheckboxAddress("Infinite oxygen", 0x96916E);
if (Ui::CheckboxBitFlag("Invisible player", pPlayer->m_nPedFlags.bDontRender))
{
pPlayer->m_nPedFlags.bDontRender = (pPlayer->m_nPedFlags.bDontRender == 1) ? 0 : 1;
}
Ui::CheckboxAddress("Infinite sprint", 0xB7CEE4);
#elif GTAVC
Ui::CheckboxAddress("Infinite sprint", (int)&pInfo->m_bNeverGetsTired);
#endif
ImGui::NextColumn();
#ifdef GTASA
if (Ui::CheckboxBitFlag("Lock control", pad->bPlayerSafe))
{
pad->bPlayerSafe = (pad->bPlayerSafe == 1) ? 0 : 1;
}
Ui::CheckboxAddressEx("Max sex appeal", 0x969180, 1, 0);
Ui::CheckboxAddress("Mega jump", 0x96916C);
Ui::CheckboxAddress("Mega punch", 0x969173);
Ui::CheckboxAddress("Never get hungry", 0x969174);
bool never_wanted = patch::Get<bool>(0x969171, false);
if (Ui::CheckboxWithHint("Never wanted", &never_wanted))
{
CCheat::NotWantedCheat();
}
#elif GTAVC
static bool neverWanted = false;
if (Ui::CheckboxWithHint("Never wanted", &neverWanted))
{
if (neverWanted)
{
pPlayer->m_pWanted->CheatWantedLevel(0);
pPlayer->m_pWanted->Update();
patch::SetRaw(0x4D2110, (char*)"\xC3\x90\x90\x90\x90\x90", 6); // CWanted::UpdateWantedLevel()
patch::Nop(0x5373D0, 5); // CWanted::Update();
}
else
{
pPlayer->m_pWanted->CheatWantedLevel(0);
pPlayer->m_pWanted->ClearQdCrimes();
patch::SetRaw(0x4D2110, (char*)"\x8B\x15\xDC\x10\x69\x00", 6);
patch::SetRaw(0x5373D0, (char*)"\xE8\x8B\xAE\xF9\xFF", 5);
}
}
#endif
Ui::CheckboxAddress("No arrest fee", (int)&pInfo->m_bGetOutOfJailFree);
Ui::CheckboxWithHint("Respawn die location", &m_KeepPosition::m_bEnabled, "Respawn to the location you died from");
ImGui::Columns(1);
ImGui::NewLine();
ImGui::TextWrapped("Player flags,");
ImGui::Columns(2, 0, false);
bool state = BY_GAME(pPlayer->m_nPhysicalFlags.bBulletProof, pPlayer->m_nFlags.bBulletProof);
if (Ui::CheckboxWithHint("Bullet proof", &state, nullptr, m_bGodMode))
{
BY_GAME(pPlayer->m_nPhysicalFlags.bBulletProof, pPlayer->m_nFlags.bBulletProof) = state;
}
state = BY_GAME(pPlayer->m_nPhysicalFlags.bCollisionProof, pPlayer->m_nFlags.bCollisionProof);
if (Ui::CheckboxWithHint("Collision proof", &state, nullptr, m_bGodMode))
{
BY_GAME(pPlayer->m_nPhysicalFlags.bCollisionProof, pPlayer->m_nFlags.bCollisionProof) = state;
}
state = BY_GAME(pPlayer->m_nPhysicalFlags.bExplosionProof, pPlayer->m_nFlags.bExplosionProof);
if (Ui::CheckboxWithHint("Explosion proof", &state, nullptr, m_bGodMode))
{
BY_GAME(pPlayer->m_nPhysicalFlags.bExplosionProof, pPlayer->m_nFlags.bExplosionProof) = state;
}
ImGui::NextColumn();
state = BY_GAME(pPlayer->m_nPhysicalFlags.bFireProof, pPlayer->m_nFlags.bFireProof);
if (Ui::CheckboxWithHint("Fire proof", &state, nullptr, m_bGodMode))
{
BY_GAME(pPlayer->m_nPhysicalFlags.bFireProof, pPlayer->m_nFlags.bFireProof) = state;
}
state = BY_GAME(pPlayer->m_nPhysicalFlags.bMeeleProof, pPlayer->m_nFlags.bMeleeProof);
if (Ui::CheckboxWithHint("Meele proof", &state, nullptr, m_bGodMode))
{
BY_GAME(pPlayer->m_nPhysicalFlags.bMeeleProof, pPlayer->m_nFlags.bMeleeProof) = state;
}
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Menus"))
{
ImGui::BeginChild("PlayerMenus");
Ui::EditReference("Armour", pPlayer->m_fArmour, 0, 100, 150);
#ifdef GTASA
if (ImGui::CollapsingHeader("Body"))
{
if (pPlayer->m_nModelIndex == 0)
{
ImGui::Columns(3, 0, false);
if (ImGui::RadioButton("Fat", &m_nUiBodyState, 2))
CCheat::FatCheat();
ImGui::NextColumn();
if (ImGui::RadioButton("Muscle", &m_nUiBodyState, 1))
CCheat::MuscleCheat();
ImGui::NextColumn();
if (ImGui::RadioButton("Skinny", &m_nUiBodyState, 0))
CCheat::SkinnyCheat();
ImGui::Columns(1);
}
else
{
ImGui::TextWrapped("You need to be in CJ skin.");
ImGui::Spacing();
if (ImGui::Button("Change to CJ skin", ImVec2(Ui::GetSize(1))))
{
pPlayer->SetModelIndex(0);
Util::ClearCharTasksVehCheck(pPlayer);
}
}
ImGui::Spacing();
ImGui::Separator();
}
Ui::EditStat("Energy", STAT_ENERGY);
Ui::EditStat("Fat", STAT_FAT);
#endif
Ui::EditReference("Health", pPlayer->m_fHealth, 0, 100, BY_GAME(static_cast<int>(pPlayer->m_fMaxHealth), 100));
#ifdef GTASA
Ui::EditStat("Lung capacity", STAT_LUNG_CAPACITY);
Ui::EditStat("Max health", STAT_MAX_HEALTH, 0, 569, 1450);
Ui::EditAddress<int>("Money", 0xB7CE50, -99999999, 0, 99999999);
#elif GTAVC
int money = pInfo->m_nMoney;
Ui::EditAddress<int>("Money", (int)&money, -9999999, 0, 99999999);
pInfo->m_nMoney = money;
pInfo->m_nDisplayMoney = money;
#endif
#ifdef GTASA
Ui::EditStat("Muscle", STAT_MUSCLE);
Ui::EditStat("Respect", STAT_RESPECT);
Ui::EditStat("Stamina", STAT_STAMINA);
if (ImGui::CollapsingHeader("Top down camera"))
{
if (ImGui::Checkbox("Enabled", &m_TopDownCamera::m_bEnabled))
{
Command<Commands::RESTORE_CAMERA_JUMPCUT>();
}
ImGui::Spacing();
ImGui::SliderFloat("Camera zoom", &m_TopDownCamera::m_fOffset, 20.0f, 60.0f);
ImGui::Spacing();
ImGui::Separator();
}
#endif
if (ImGui::CollapsingHeader("Wanted level"))
{
#ifdef GTASA
int val = pPlayer->m_pPlayerData->m_pWanted->m_nWantedLevel;
int max_wl = pPlayer->m_pPlayerData->m_pWanted->MaximumWantedLevel;
max_wl = max_wl < 6 ? 6 : max_wl;
#elif GTAVC
int val = pPlayer->m_pWanted->m_nWantedLevel;
int max_wl = 6;
#endif
ImGui::Columns(3, 0, false);
ImGui::Text("Min: 0");
ImGui::NextColumn();
ImGui::Text("Def: 0");
ImGui::NextColumn();
ImGui::Text("Max: %d", max_wl);
ImGui::Columns(1);
ImGui::Spacing();
if (ImGui::InputInt("Set value##Wanted level", &val))
{
#ifdef GTASA
pPlayer->CheatWantedLevel(val);
#elif GTAVC
pPlayer->m_pWanted->CheatWantedLevel(val);
#endif
}
ImGui::Spacing();
if (ImGui::Button("Minimum##Wanted level", Ui::GetSize(3)))
{
#ifdef GTASA
pPlayer->CheatWantedLevel(0);
#elif GTAVC
pPlayer->m_pWanted->CheatWantedLevel(0);
#endif
}
ImGui::SameLine();
if (ImGui::Button("Default##Wanted level", Ui::GetSize(3)))
{
#ifdef GTASA
pPlayer->CheatWantedLevel(0);
#elif GTAVC
pPlayer->m_pWanted->CheatWantedLevel(0);
#endif
}
ImGui::SameLine();
if (ImGui::Button("Maximum##Wanted level", Ui::GetSize(3)))
{
#ifdef GTASA
pPlayer->CheatWantedLevel(max_wl);
#elif GTAVC
pPlayer->m_pWanted->CheatWantedLevel(max_wl);
#endif
}
ImGui::Spacing();
ImGui::Separator();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
#ifdef GTASA
if (ImGui::BeginTabItem("Appearance"))
{
ImGui::Spacing();
if (Ui::CheckboxWithHint("Aim skin changer", &m_bAimSkinChanger,
(("Changes to the ped, player is targeting with a weapon.\nTo use aim a ped with a weapon and press ")
+ aimSkinChanger.Pressed())))
gConfig.SetValue("aim_skin_changer", m_bAimSkinChanger);
if (ImGui::BeginTabBar("AppearanceTabBar"))
{
if (ImGui::BeginTabItem("Clothes"))
{
static int bClothOption = 0;
ImGui::RadioButton("Add", &bClothOption, 0);
ImGui::SameLine();
ImGui::RadioButton("Remove", &bClothOption, 1);
ImGui::Spacing();
if (pPlayer->m_nModelIndex == 0)
{
if (bClothOption == 0)
{
Ui::DrawImages(m_ClothData, ChangePlayerCloth, nullptr,
[](std::string str)
{
std::stringstream ss(str);
std::string temp;
getline(ss, temp, '$');
getline(ss, temp, '$');
return temp;
}, nullptr, cloth_category, sizeof(cloth_category) / sizeof(const char*));
}
else
{
size_t count = 0;
if (ImGui::Button("Remove all", ImVec2(Ui::GetSize(2))))
{
CPlayerPed* player = FindPlayerPed();
for (uint i = 0; i < 18; i++)
{
player->m_pPlayerData->m_pPedClothesDesc->SetTextureAndModel(0u, 0u, i);
}
CClothes::RebuildPlayer(player, false);
}
ImGui::SameLine();
for (const char* clothName : cloth_category)
{
if (ImGui::Button(clothName, ImVec2(Ui::GetSize(2))))
{
CPlayerPed* player = FindPlayerPed();
player->m_pPlayerData->m_pPedClothesDesc->SetTextureAndModel(0u, 0u, count);
CClothes::RebuildPlayer(player, false);
}
if (count % 2 != 0)
{
ImGui::SameLine();
}
++count;
}
ImGui::Spacing();
ImGui::TextWrapped("If CJ is wearing a full suit, click 'Extras/ Remove all' to remove it.");
}
}
else
{
ImGui::TextWrapped("You need to be in CJ skin.");
ImGui::Spacing();
if (ImGui::Button("Change to CJ skin", ImVec2(Ui::GetSize(1))))
{
pPlayer->SetModelIndex(0);
Util::ClearCharTasksVehCheck(pPlayer);
}
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Ped skins"))
{
Ui::DrawImages(Ped::m_PedData, ChangePlayerModel, nullptr,
[](std::string str) { return Ped::m_PedData.m_pJson->m_Data[str].get<std::string>(); });
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Custom skins"))
{
ImGui::Spacing();
if (m_bModloaderInstalled)
{
Ui::FilterWithHint("Search", m_ClothData.m_Filter,
std::string("Total skins: " + std::to_string(m_CustomSkins::m_List.size()))
.c_str());
Ui::ShowTooltip("Place your dff & txd files inside 'modloader/Custom Skins'");
ImGui::Spacing();
ImGui::TextWrapped(
"Note: Your txd & dff names can't exceed 8 characters. Don't change names while the game is running.");
ImGui::Spacing();
for (std::string name : m_CustomSkins::m_List)
{
if (m_CustomSkins::m_Filter.PassFilter(name.c_str()))
{
if (ImGui::MenuItem(name.c_str()))
{
ChangePlayerModel(name);
}
}
}
}
else
{
ImGui::TextWrapped(
"Custom skin allows to change player skins without replacing any existing game ped skins.\n\
Steps to enable 'Custom Skins',\n\n\
1. Download & install modloader\n\
2. Create a folder inside 'modloader' folder with the name 'Custom Skins'\n\
3. Download ped skins online ( .dff & .txd files) and put them inside.\n\
4. Restart your game.\n\n\n\
Limitations:\n\
1. Your .dff & .txd file names must not exceed 8 characters.\n\
2. Do not rename them while the game is running\n\
\nDoing so will crash your game.");
ImGui::Spacing();
if (ImGui::Button("Download Modloader", ImVec2(Ui::GetSize(1))))
ShellExecute(NULL, "open", "https://gtaforums.com/topic/669520-mod-loader/", NULL, NULL,
SW_SHOWNORMAL);
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::EndTabItem();
}
#elif GTAVC
if (ImGui::BeginTabItem("Skins"))
{
ImGui::Spacing();
ImGui::Text("Info");
Ui::ShowTooltip("Not all ped skins work. I've added the ones that works!");
Ui::DrawJSON(skinData, ChangePlayerModel, nullptr);
ImGui::EndTabItem();
}
#endif
ImGui::EndTabBar();
}
}