CheatMenuSA/src/Player.h

49 lines
1.2 KiB
C++

#pragma once
#include "pch.h"
class Player
{
private:
inline static bool m_bGodMode;
inline static bool m_bModloaderInstalled;
struct m_KeepPosition
{
inline static bool m_bEnabled = false;
inline static CVector m_fPos;
};
#ifdef GTASA
inline static bool m_bAimSkinChanger;
inline static bool m_bDrunkEffect;
inline static bool m_bFastSprint;
inline static int m_nUiBodyState;
inline static ResourceStore m_ClothData { "clothes" , eResourceType::TYPE_IMAGE, ImVec2(70, 100)};
struct m_CustomSkins
{
inline static std::string m_Path = paths::GetGameDirPathA() + std::string("\\modloader\\Custom Skins\\");;
inline static ImGuiTextFilter m_Filter;
inline static std::vector<std::string> m_List;
};
struct m_TopDownCamera
{
inline static bool m_bEnabled = false;
inline static float m_fOffset = 40.0f;
};
#elif GTAVC
inline static ResourceStore skinData{ "skin", eResourceType::TYPE_TEXT };
#endif
public:
Player();
static void Draw();
#ifdef GTASA
static void ChangePlayerModel(std::string& model);
static void ChangePlayerCloth(std::string& model);
static void TopDownCameraView();
#elif GTAVC
static void ChangePlayerModel(std::string& cat, std::string& name, std::string& id);
#endif
};