#pragma once #include "pch.h" class Player { private: inline static bool m_bGodMode; inline static bool m_bModloaderInstalled; struct m_KeepPosition { inline static bool m_bEnabled = false; inline static CVector m_fPos; }; #ifdef GTASA inline static bool m_bAimSkinChanger; inline static bool m_bDrunkEffect; inline static bool m_bFastSprint; inline static int m_nUiBodyState; inline static ResourceStore m_ClothData { "clothes" , eResourceType::TYPE_IMAGE, ImVec2(70, 100)}; struct m_CustomSkins { inline static std::string m_Path = paths::GetGameDirPathA() + std::string("\\modloader\\Custom Skins\\");; inline static ImGuiTextFilter m_Filter; inline static std::vector m_List; }; struct m_TopDownCamera { inline static bool m_bEnabled = false; inline static float m_fOffset = 40.0f; }; #elif GTAVC inline static ResourceStore skinData{ "skin", eResourceType::TYPE_TEXT }; #endif public: Player(); static void Draw(); #ifdef GTASA static void ChangePlayerModel(std::string& model); static void ChangePlayerCloth(std::string& model); static void TopDownCameraView(); #elif GTAVC static void ChangePlayerModel(std::string& cat, std::string& name, std::string& id); #endif };