Update README.md
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README.md
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README.md
@ -36,42 +36,63 @@ You'll need to install Visual Studio 2019 (v142), [DirectX9 SDK](https://www.mic
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4. [Plugin SDK](https://github.com/DK22Pac/plugin-sdk)
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## Images
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![1](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/teleport.gif)
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![2](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/player.gif)
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![3](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/ped.gif)
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![4](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/animation.gif)
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![5](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/vehicle.gif)
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![6](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/weapon.gif)
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![7](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/game.gif)
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![8](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/visual.gif)
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![9](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/menu.gif)
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<details>
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<summary>Show Images</summary>
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<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/teleport.gif">
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<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/player.gif">
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<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/ped.gif">
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<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/animation.gif">
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<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/vehicle.gif">
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<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/weapon.gif">
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<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/game.gif">
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<img src="https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/visual.gif">
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</details>
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## Docs
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## How to add ___ to CheatMenu
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### Adding custom peds/skin images - jpg
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*Be careful about editing 'json' files, especially commas! Check [here](https://en.wikipedia.org/wiki/JSON)*
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Ped/skin images are loaded from 'CheatMenu\peds\' directory. The image name should contain the ped model id. Names for custom peds have to be added inside 'CheatMenu\json\ped.json' file.
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### Clothes
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Haven't found any tutorials for this yet. But CheatMenu loads cloth entries from *CheatMenu\clothes\\(CategoryName)\* directory in **jpg** format.<br/>
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**Name format: body_part$model_name$texture_name**.<br/>
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*After adding clothes in the game adding them like this should work?*
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### Add custom player skins #2
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### Player Skins (Recommended)
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*If you just want more player skins without much hassel use this*
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You can also add player skins by using a different method. Place your skin txd & dff files inside 'modloader\Custom Skins\' folder. Note, [Modloader](https://gtaforums.com/topic/669520-mod-loader/) is required & names can't exceed 8 characters.
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1. For this you need [modloader](https://github.com/thelink2012/modloader/releases/tag/v0.3.7) installed.
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2. Get your skin **dff** & **txd** file and put them inside *modloader\Custom Skins\* directory.
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3. Rename your **dff** & **txd** filenames into 8 characters. Having more than 8 characters will crash your game.
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4. Important thing to remember is that you can't rename these files while the game is running! If you do, your game will crash.
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### Adding custom vehicle images - jpg
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### Peds + Player Skins
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*If you want to add both peds & skin then follow this*
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1. Add peds to your game following a tutorial.
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2. Then create a image of your ped in **jpg** format and put it in *CheatMenu\peds\\(CategoryName)\* directory.
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3. The image name should be the model name of the ped.
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4. Open this file *CheatMenu\json\ped.json* and add an entry for your ped there.
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**Format: "PedModel" : "PedName"**
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Vehicle images are loaded from 'CheatMenu\vehicles\images\' directory. The image name should contain the vehicle model id. You don't need to add custom vehicle names in v2.0-beta & above.
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### Vehicles
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1. Add vehicles to your game following [this](https://www.mixmods.com.br/2015/12/tutorial-adicionar-carros-sem-substituir.html) tutorial first. (Use translator)
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2. Then create an image of your vehicle in **jpg** format and put it in *CheatMenu\vehicles\images\\(CategoryName)\* directory.
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3. The image name should be the model id of the vehicle.
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*Now your vehicle should show up in the menu.*
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### Adding custom vehicle component images - jpg
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### Vehicle Tunes
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1. Add tunes to your game following a [tutorial](https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/).
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2. Then create a image of your tune part in **jpg** format and put it in *CheatMenu\vehicles\components\\(CategoryName)\* directory.
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*If you did everything correctly this should work?*
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Vehicle component images are loaded from 'CheatMenu\vehicles\component\' directory. The image name should contain the component model id.
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### Vehicle Paintjobs
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1. Put your paintjob images in **png** format in *CheatMenu\vehicles\paintjobs\\(CategoryName)\* directory. Don't rename to png, [convert it](http://www.pcfreetime.com/formatfactory/index.php?language=en)
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2. You can use any random name for those images.
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*Now check if it shows up in the menu*
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### Adding custom vehicle paint jobs images - png
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Paintjob images are loaded from 'CheatMenu\vehicles\paintjobs\' directory. Image names can be any string and their name will show up on the menu.
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### Adding custom weapons images - jpg
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Weapon images are loaded from 'CheatMenu\weapons\' directory. The image name should contain the weapon model id. Names for custom weapons have to be added inside 'CheatMenu\json\weapon.json' file.
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### Adding custom clothes - jpg
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Cloth images are loaded from 'CheatMenu\clothes\' directory. The image name should in this format 'body_part$model_name$texture_name'
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### Weapons
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1. Add weapons to your game following [this](https://www.mixmods.com.br/2016/05/tutorial-adicionar-armas-sem-substituir.html) tutorial first. (Use translator)
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2. Then create an image of your vehicle in **jpg** format and put it *CheatMenu\weapons\\(CategoryName)* directory.
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3. The image name should be the weapon id (not model!) of the weapon.
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4. Open this file *CheatMenu\json\weapon.json* and add an entry for your weapon there.
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**Format: "WeaponID" : "WeaponName"**
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*Now your weapon should show up in the menu.*
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