From def3f939398127405c768dc1a5c131ac8144b761 Mon Sep 17 00:00:00 2001 From: Grinch_ Date: Sat, 20 Feb 2021 04:15:11 +0600 Subject: [PATCH] Update README.md --- README.md | 81 ++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 51 insertions(+), 30 deletions(-) diff --git a/README.md b/README.md index d727cf5..5e71808 100644 --- a/README.md +++ b/README.md @@ -36,42 +36,63 @@ You'll need to install Visual Studio 2019 (v142), [DirectX9 SDK](https://www.mic 4. [Plugin SDK](https://github.com/DK22Pac/plugin-sdk) ## Images -![1](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/teleport.gif) -![2](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/player.gif) -![3](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/ped.gif) -![4](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/animation.gif) -![5](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/vehicle.gif) -![6](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/weapon.gif) -![7](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/game.gif) -![8](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/visual.gif) -![9](https://raw.githubusercontent.com/user-grinch/Cheat-Menu/rewrite/images/menu.gif) +
+ Show Images + + + + + + + + +
-## Docs +## How to add ___ to CheatMenu -### Adding custom peds/skin images - jpg +*Be careful about editing 'json' files, especially commas! Check [here](https://en.wikipedia.org/wiki/JSON)* -Ped/skin images are loaded from 'CheatMenu\peds\' directory. The image name should contain the ped model id. Names for custom peds have to be added inside 'CheatMenu\json\ped.json' file. +### Clothes +Haven't found any tutorials for this yet. But CheatMenu loads cloth entries from *CheatMenu\clothes\\(CategoryName)\* directory in **jpg** format.
+**Name format: body_part$model_name$texture_name**.
+*After adding clothes in the game adding them like this should work?* -### Add custom player skins #2 +### Player Skins (Recommended) +*If you just want more player skins without much hassel use this* -You can also add player skins by using a different method. Place your skin txd & dff files inside 'modloader\Custom Skins\' folder. Note, [Modloader](https://gtaforums.com/topic/669520-mod-loader/) is required & names can't exceed 8 characters. +1. For this you need [modloader](https://github.com/thelink2012/modloader/releases/tag/v0.3.7) installed. +2. Get your skin **dff** & **txd** file and put them inside *modloader\Custom Skins\* directory. +3. Rename your **dff** & **txd** filenames into 8 characters. Having more than 8 characters will crash your game. +4. Important thing to remember is that you can't rename these files while the game is running! If you do, your game will crash. -### Adding custom vehicle images - jpg +### Peds + Player Skins +*If you want to add both peds & skin then follow this* +1. Add peds to your game following a tutorial. +2. Then create a image of your ped in **jpg** format and put it in *CheatMenu\peds\\(CategoryName)\* directory. +3. The image name should be the model name of the ped. +4. Open this file *CheatMenu\json\ped.json* and add an entry for your ped there. + **Format: "PedModel" : "PedName"** + +### Vehicles +1. Add vehicles to your game following [this](https://www.mixmods.com.br/2015/12/tutorial-adicionar-carros-sem-substituir.html) tutorial first. (Use translator) +2. Then create an image of your vehicle in **jpg** format and put it in *CheatMenu\vehicles\images\\(CategoryName)\* directory. +3. The image name should be the model id of the vehicle. +*Now your vehicle should show up in the menu.* -Vehicle images are loaded from 'CheatMenu\vehicles\images\' directory. The image name should contain the vehicle model id. You don't need to add custom vehicle names in v2.0-beta & above. +### Vehicle Tunes +1. Add tunes to your game following a [tutorial](https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/). +2. Then create a image of your tune part in **jpg** format and put it in *CheatMenu\vehicles\components\\(CategoryName)\* directory. +*If you did everything correctly this should work?* -### Adding custom vehicle component images - jpg +### Vehicle Paintjobs +1. Put your paintjob images in **png** format in *CheatMenu\vehicles\paintjobs\\(CategoryName)\* directory. Don't rename to png, [convert it](http://www.pcfreetime.com/formatfactory/index.php?language=en) +2. You can use any random name for those images. +*Now check if it shows up in the menu* -Vehicle component images are loaded from 'CheatMenu\vehicles\component\' directory. The image name should contain the component model id. - -### Adding custom vehicle paint jobs images - png - -Paintjob images are loaded from 'CheatMenu\vehicles\paintjobs\' directory. Image names can be any string and their name will show up on the menu. - -### Adding custom weapons images - jpg - -Weapon images are loaded from 'CheatMenu\weapons\' directory. The image name should contain the weapon model id. Names for custom weapons have to be added inside 'CheatMenu\json\weapon.json' file. - -### Adding custom clothes - jpg - -Cloth images are loaded from 'CheatMenu\clothes\' directory. The image name should in this format 'body_part$model_name$texture_name' +### Weapons +1. Add weapons to your game following [this](https://www.mixmods.com.br/2016/05/tutorial-adicionar-armas-sem-substituir.html) tutorial first. (Use translator) +2. Then create an image of your vehicle in **jpg** format and put it *CheatMenu\weapons\\(CategoryName)* directory. +3. The image name should be the weapon id (not model!) of the weapon. +4. Open this file *CheatMenu\json\weapon.json* and add an entry for your weapon there. + **Format: "WeaponID" : "WeaponName"** +*Now your weapon should show up in the menu.*