[III] Add teleport tab

This commit is contained in:
Grinch_ 2021-10-22 05:07:30 +06:00
parent c9b430eca7
commit daaf6934d3
5 changed files with 252 additions and 12 deletions

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@ -8,9 +8,9 @@
## Introduction ## Introduction
A mod menu for Grand Theft Auto San Andreas & Vice City which allows a large set of modifications/cheats to be applied enabling a much more easier & amusing gameplay. This is **NOT** intended for use in multiplayer, I won't be responsible for any form of bans. Use it at your own risk! A mod menu for Grand Theft Auto III, Vice City & San Andreas which allows a large set of modifications/cheats to be applied enabling a much more easier & amusing gameplay. This is **NOT** intended for use in multiplayer, I won't be responsible for any form of bans. Use it at your own risk!
Get stable binaries from [here](https://github.com/user-grinch/Cheat-Menu/releases). Beta binaries are available at the discord server. Get stable binaries from [here](https://github.com/user-grinch/Cheat-Menu/releases). Beta binaries are available at the discord server. Binaries for GTA III are available at the discord server too.
[![Discord Banner 2](https://discordapp.com/api/guilds/689515979847237649/widget.png?style=banner2)](https://discord.com/invite/ZzW7kmf) [![Discord Banner 2](https://discordapp.com/api/guilds/689515979847237649/widget.png?style=banner2)](https://discord.com/invite/ZzW7kmf)
@ -18,9 +18,9 @@ Get stable binaries from [here](https://github.com/user-grinch/Cheat-Menu/releas
1. Install [DirectX9](https://www.microsoft.com/en-us/download/details.aspx?id=35) & [Visual C++ Redistributable 2019 x86](hhttps://aka.ms/vs/16/release/vc_redist.x86.exe) if not already installed. 1. Install [DirectX9](https://www.microsoft.com/en-us/download/details.aspx?id=35) & [Visual C++ Redistributable 2019 x86](hhttps://aka.ms/vs/16/release/vc_redist.x86.exe) if not already installed.
2. If your game version isn't v1.0 then you'll need to [downgrade](https://gtaforums.com/topic/927016-san-andreas-downgrader/). 2. If your game version isn't v1.0 then you'll need to [downgrade](https://gtaforums.com/topic/927016-san-andreas-downgrader/).
3. Install [asi loader](https://www.gtagarage.com/mods/show.php?id=21709) 3. Install [asi loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases)
4. Download **CheatMenu.7z** and extract everything in game directory (replace if necessary). 4. Download **CheatMenu.7z** and extract everything in game directory (replace if necessary).
5. (Only VC) Download and install [d3d8to9 wrapper](https://github.com/crosire/d3d8to9/releases). Sometimes the asi loader may come with Globals.ini. Remove the d3d8.dll from there. 5. (For III & VC) Download and install [d3d8to9 wrapper](https://github.com/crosire/d3d8to9/releases). Sometimes the asi loader may come with Globals.ini. Remove the d3d8.dll from there.
(Vice City version is available at the discord server) (Vice City version is available at the discord server)

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@ -0,0 +1,228 @@
{
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},
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},
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{
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"RC Toyz - Rumpo Rampage": "0, -638.30, 61.31, 18.83",
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"Emergency Vehicle Crane": "0, 1569.32, -717.45, 11.83",
"Securicar Garage": "0, 1447.08, -808.38, 11.83",
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"Fire Fighter - Shoreside": "0, -863.20, -450.25, 11.12"
},
"Unique Jumps":
{
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"Unique Jump 2 - cross over bridge": "0, 789.28, -579.83, 18.17",
"Unique Jump 3 - cross over 4 parking truck": "0, 1375.49, -947.07, 14.17",
"Unique Jump 4 - land on building 2 or 3": "0, 1238.28, -1129.77, 14.07",
"Unique Jump 5 - gap to the next pier": "0, 1157.87, -1155.21, 15.31",
"Unique Jump 6 - gap tthe building": "0, 1141.26, -976.84, 17.45",
"Unique Jump 7 - gap 2 steel": "0, 934.52, -934.14, 18.72",
"Unique Jump 8 - land to the green grass": "0, 788.66, -930.50, 40.56",
"Unique Jump 9 - land to the road at least 226 ft": "0, 272.29, -599.55, 37.17",
"Unique Jump 10 - gap to the next pier": "0, 471.69, -914.47, 18.63",
"Unique Jump 11 - gap the bridge (very cool)": "0, 325.64, -885.50, 39.83",
"Unique Jump 12 - jump over the road": "0, 165.04, -998.78, 28.46",
"Unique Jump 13 - jump to the next land": "0, -988.04, 244.61, 37.57",
"Unique Jump 14 - double jump (hard to explain)": "0, -1166.60, 106.54, 71.34",
"Unique Jump 15 - land on roof garage with sign 12345": "0, -1183.25, 28.55, 71.53",
"Unique Jump 16 - cross over river": "0, -698.47, -184.06, 19.16",
"Unique Jump 17 - jump over the plane": "0, -1171.49, -570.52, 12.70",
"Unique Jump 18 - cross over plane garage": "0, -1390.18, -631.67, 14.09",
"Unique Jump 19 - cross over plane garage": "0, -1383.21, -839.10, 13.57",
"Unique Jump 20 - $1000000 jumps": "0, -1107.95, -857.59, 13.49"
}
}

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@ -11,7 +11,6 @@
#pragma once #pragma once
#ifndef GTA3 #ifndef GTA3
#include "animation.h" #include "animation.h"
#include "teleport.h"
#include "player.h" #include "player.h"
#include "ped.h" #include "ped.h"
#include "vehicle.h" #include "vehicle.h"
@ -19,13 +18,14 @@
#include "game.h" #include "game.h"
#include "visual.h" #include "visual.h"
#endif #endif
#include "teleport.h"
#include "menu.h" #include "menu.h"
#include "hook.h" #include "hook.h"
#ifndef GTA3 #ifndef GTA3
class CheatMenu : Hook, Animation, Game, Menu, Ped, Player, Teleport, Vehicle, Visual, Weapon class CheatMenu : Hook, Animation, Game, Menu, Ped, Player, Teleport, Vehicle, Visual, Weapon
#else #else
class CheatMenu : Hook, Menu class CheatMenu : Hook, Menu, Teleport
#endif #endif
{ {
private: private:
@ -35,7 +35,7 @@ private:
#ifdef GTA3 #ifdef GTA3
static inline CallbackTable header static inline CallbackTable header
{ {
{"Menu", &Menu::Draw} {"Teleport", &Teleport::Draw}, {"Menu", &Menu::Draw}
}; };
#else #else
static inline CallbackTable header static inline CallbackTable header

View File

@ -55,13 +55,13 @@ Teleport::Teleport()
CEntity* player_entity = FindPlayerEntity(-1); CEntity* player_entity = FindPlayerEntity(-1);
m_Teleport::m_fPos.z = CWorld::FindGroundZFor3DCoord(m_Teleport::m_fPos.x, m_Teleport::m_fPos.y, m_Teleport::m_fPos.z = CWorld::FindGroundZFor3DCoord(m_Teleport::m_fPos.x, m_Teleport::m_fPos.y,
m_Teleport::m_fPos.z + 100.0f, nullptr, &player_entity) + 1.0f; m_Teleport::m_fPos.z + 100.0f, nullptr, &player_entity) + 1.0f;
#elif GTAVC #else // GTA3 & GTAVC
m_Teleport::m_fPos.z = CWorld::FindGroundZFor3DCoord(m_Teleport::m_fPos.x, m_Teleport::m_fPos.y, m_Teleport::m_fPos.z = CWorld::FindGroundZFor3DCoord(m_Teleport::m_fPos.x, m_Teleport::m_fPos.y,
m_Teleport::m_fPos.z + 100.0f, nullptr) + 1.0f; m_Teleport::m_fPos.z + 100.0f, nullptr) + 1.0f;
#endif #endif
CVehicle* pVeh = player->m_pVehicle; CVehicle* pVeh = player->m_pVehicle;
if (pVeh && BY_GAME(player->m_nPedFlags.bInVehicle, player->m_pVehicle)) if (pVeh && BY_GAME(player->m_nPedFlags.bInVehicle, player->m_pVehicle, player->m_pVehicle))
{ {
BY_GAME(pVeh->Teleport(m_Teleport::m_fPos, false), pVeh->Teleport(m_Teleport::m_fPos)); BY_GAME(pVeh->Teleport(m_Teleport::m_fPos, false), pVeh->Teleport(m_Teleport::m_fPos));
} }
@ -115,8 +115,12 @@ void Teleport::TeleportPlayer(bool get_marker, CVector pos, int interior_id)
} }
#endif #endif
#ifdef GTA3
CStreaming::LoadScene(pos);
#else
CStreaming::LoadScene(&pos); CStreaming::LoadScene(&pos);
CStreaming::LoadSceneCollision(&pos); CStreaming::LoadSceneCollision(&pos);
#endif
CStreaming::LoadAllRequestedModels(false); CStreaming::LoadAllRequestedModels(false);
#ifdef GTASA #ifdef GTASA
@ -135,10 +139,12 @@ void Teleport::TeleportPlayer(bool get_marker, CVector pos, int interior_id)
{ {
pPlayer->Teleport(pos, false); pPlayer->Teleport(pos, false);
} }
#elif GTAVC #else // GTA3 & GTAVC
if (pVeh && pPlayer->m_pVehicle) if (pVeh && pPlayer->m_pVehicle)
{ {
BY_GAME(pVeh->m_nAreaCode, pVeh->m_nInterior) = interior_id; #ifndef GTA3
BY_GAME(pPlayer->m_nAreaCode, pPlayer->m_nInterior, NULL) = interior_id;
#endif
pVeh->Teleport(pos); pVeh->Teleport(pos);
} }
else else
@ -147,7 +153,9 @@ void Teleport::TeleportPlayer(bool get_marker, CVector pos, int interior_id)
} }
#endif #endif
BY_GAME(pPlayer->m_nAreaCode, pPlayer->m_nInterior) = interior_id; #ifndef GTA3
BY_GAME(pPlayer->m_nAreaCode, pPlayer->m_nInterior, NULL) = interior_id;
#endif
Command<Commands::SET_AREA_VISIBLE>(interior_id); Command<Commands::SET_AREA_VISIBLE>(interior_id);
} }

View File

@ -70,6 +70,10 @@ project "CheatMenuIII"
"../src/util.cpp", "../src/util.cpp",
"../src/menu.h", "../src/menu.h",
"../src/menu.cpp", "../src/menu.cpp",
"../src/teleport.h",
"../src/teleport.cpp",
"../src/resourcestore.h",
"../src/resourcestore.cpp",
"../src/hotkeys.h", "../src/hotkeys.h",
"../src/hotkeys.cpp", "../src/hotkeys.cpp",
"../src/dllmain.cpp" "../src/dllmain.cpp"