Fix readme formatiing
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README.md
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README.md
@ -55,7 +55,6 @@ You'll need to install Visual Studio 2019 (v142), [DirectX9 SDK](https://www.mic
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### Clothes
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Haven't found any tutorials for this yet. But CheatMenu loads cloth entries from *CheatMenu\clothes\\(CategoryName)\* directory in **jpg** format.<br/>
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**Name format: body_part$model_name$texture_name**.<br/>
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*After adding clothes in the game adding them like this should work?*
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### Player Skins (Recommended)
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*If you just want more player skins without much hassel use this*
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@ -67,32 +66,29 @@ Haven't found any tutorials for this yet. But CheatMenu loads cloth entries from
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### Peds + Player Skins
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*If you want to add both peds & skin then follow this*
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1. Add peds to your game following a tutorial.
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2. Then create a image of your ped in **jpg** format and put it in *CheatMenu\peds\\(CategoryName)\* directory.
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3. The image name should be the model name of the ped.
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4. Open this file *CheatMenu\json\ped.json* and add an entry for your ped there.
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4. Open this file *CheatMenu\json\ped.json* and add an entry for your ped there. <br/>
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**Format: "PedModel" : "PedName"**
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### Vehicles
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1. Add vehicles to your game following [this](https://www.mixmods.com.br/2015/12/tutorial-adicionar-carros-sem-substituir.html) tutorial first. (Use translator)
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2. Then create an image of your vehicle in **jpg** format and put it in *CheatMenu\vehicles\images\\(CategoryName)\* directory.
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3. The image name should be the model id of the vehicle.
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*Now your vehicle should show up in the menu.*
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### Vehicle Tunes
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1. Add tunes to your game following a [tutorial](https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/).
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2. Then create a image of your tune part in **jpg** format and put it in *CheatMenu\vehicles\components\\(CategoryName)\* directory.
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*If you did everything correctly this should work?*
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### Vehicle Paintjobs
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1. Put your paintjob images in **png** format in *CheatMenu\vehicles\paintjobs\\(CategoryName)\* directory. Don't rename to png, [convert it](http://www.pcfreetime.com/formatfactory/index.php?language=en)
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2. You can use any random name for those images.
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*Now check if it shows up in the menu*
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### Weapons
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1. Add weapons to your game following [this](https://www.mixmods.com.br/2016/05/tutorial-adicionar-armas-sem-substituir.html) tutorial first. (Use translator)
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2. Then create an image of your vehicle in **jpg** format and put it *CheatMenu\weapons\\(CategoryName)* directory.
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3. The image name should be the weapon id (not model!) of the weapon.
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4. Open this file *CheatMenu\json\weapon.json* and add an entry for your weapon there.
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4. Open this file *CheatMenu\json\weapon.json* and add an entry for your weapon there.<br/>
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**Format: "WeaponID" : "WeaponName"**
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*Now your weapon should show up in the menu.*
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