Added files
2
.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
# Auto detect text files and perform LF normalization
|
||||||
|
* text=auto
|
41
.gitignore
vendored
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
# Compiled Lua sources
|
||||||
|
luac.out
|
||||||
|
|
||||||
|
# luarocks build files
|
||||||
|
*.src.rock
|
||||||
|
*.zip
|
||||||
|
*.tar.gz
|
||||||
|
|
||||||
|
# Object files
|
||||||
|
*.o
|
||||||
|
*.os
|
||||||
|
*.ko
|
||||||
|
*.obj
|
||||||
|
*.elf
|
||||||
|
|
||||||
|
# Precompiled Headers
|
||||||
|
*.gch
|
||||||
|
*.pch
|
||||||
|
|
||||||
|
# Libraries
|
||||||
|
*.lib
|
||||||
|
*.a
|
||||||
|
*.la
|
||||||
|
*.lo
|
||||||
|
*.def
|
||||||
|
*.exp
|
||||||
|
|
||||||
|
# Shared objects (inc. Windows DLLs)
|
||||||
|
*.so
|
||||||
|
*.so.*
|
||||||
|
*.dylib
|
||||||
|
|
||||||
|
# Executables
|
||||||
|
*.exe
|
||||||
|
*.out
|
||||||
|
*.app
|
||||||
|
*.i*86
|
||||||
|
*.x86_64
|
||||||
|
*.hex
|
||||||
|
|
||||||
|
moonloader/lib/cheat-menu/json/config.json
|
674
LICENSE
Normal file
@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
81
README.md
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<img width="400" height="250" src="https://i.imgur.com/fZ71SbF.png">
|
||||||
|
</p>
|
||||||
|
|
||||||
|
#
|
||||||
|

|
||||||
|
[](https://github.com/user-grinch/Cheat-Menu/blob/master/LICENSE)
|
||||||
|
[](https://discord.gg/ZzW7kmf)
|
||||||
|
|
||||||
|
[](https://forum.mixmods.com.br/f5-scripts-codigos/t1777-lua-cheat-menu)
|
||||||
|
[](https://gtaforums.com/topic/961636-moon-cheat-menu/)
|
||||||
|
## Introduction
|
||||||
|
|
||||||
|
Cheat menu for Grand Theft Auto SanAndreas which allows a large set of modifications/cheats to be applied enabling a much more easier & amusing gameplay.
|
||||||
|
|
||||||
|
It's based on [Moonloader](https://gtaforums.com/topic/890987-moonloader/) and uses [mimgui](https://github.com/THE-FYP/mimgui) for its interface.
|
||||||
|
|
||||||
|
Press <kbd>Left Ctrl</kbd> + <kbd>M</kbd> to open the menu. <b>Doesn't work in SAMP</b>.
|
||||||
|
|
||||||
|
## Versions
|
||||||
|
|
||||||
|
### Releases
|
||||||
|
[Releases](https://github.com/inanahammad/Cheat-Menu/releases) are the most up to date & stable versions. If you want a smooth experience with minimal bugs as possible this is the one to get.
|
||||||
|
|
||||||
|
### Master Branch
|
||||||
|
[Master branch](https://github.com/inanahammad/Cheat-Menu) contains all the recent work done to the menu. While this can be the best way to live on the edge & try the latest features out, it could come with a fair number of bugs.
|
||||||
|
|
||||||
|
A portuguese translation of the menu is [here](https://github.com/Dowglass/Cheat-Menu)
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
1. Install [DirectX](https://www.microsoft.com/en-us/download/details.aspx?id=35) & [Visual C++ Redistributable 2017](https://aka.ms/vs/16/release/vc_redist.x86.exe) if not already installed.
|
||||||
|
2. If your game version isn't v1.0 then you'll need to [downgrade](https://gtaforums.com/topic/927016-san-andreas-downgrader/).
|
||||||
|
3. Install asi loader from [here](https://www.gtagarage.com/mods/show.php?id=21709)
|
||||||
|
4. Download [Moonloader](https://gtaforums.com/topic/890987-moonloader/) from [here](https://blast.hk/moonloader/files/moonloader-026.zip).Then extract all these files to your game folder (replace if necessary).
|
||||||
|
5. Download [Cheat Menu](https://forum.mixmods.com.br/f5-scripts-codigos/t1777-lua-cheat-menu) from [here](https://github.com/inanahammad/Cheat-Menu/releases).
|
||||||
|
6. Open up that achieve file and extract everything in game directory (replace if necessary).
|
||||||
|
|
||||||
|
Now try it out in-game. If it doesn't work open an issue here or create a post in one of the topics above with 'moonloader.log'.
|
||||||
|
|
||||||
|
## Images
|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|
|
||||||
|
## Docs
|
||||||
|
|
||||||
|
### Adding custom peds/skin images - jpg
|
||||||
|
|
||||||
|
Ped/skin images are loaded from '\moonloader\lib\cheat-menu\peds\' directory. The image name should contain the ped model id. Names for custom peds have to be added inside '\moonloader\lib\cheat-menu\json\ped.json' file.
|
||||||
|
|
||||||
|
### Add custom player skins #2
|
||||||
|
|
||||||
|
You can also add player skins by using a different method. Place your skin txd & dff files inside 'modloader\Custom Skins\' folder. Note, [Modloader](https://gtaforums.com/topic/669520-mod-loader/) is required & names can't exceed 8 characters.
|
||||||
|
|
||||||
|
### Adding custom vehicle images - jpg
|
||||||
|
|
||||||
|
Vehicle images are loaded from '\moonloader\lib\cheat-menu\vehicles\images\' directory. The image name should contain the vehicle model id. You don't need to add custom vehicle names in v2.0-beta & above.
|
||||||
|
|
||||||
|
### Adding custom vehicle component images - jpg
|
||||||
|
|
||||||
|
Vehicle component images are loaded from '\moonloader\lib\cheat-menu\vehicles\component \' directory. The image name should contain the component model id.
|
||||||
|
|
||||||
|
### Adding custom vehicle paint jobs images - png
|
||||||
|
|
||||||
|
Paintjob images are loaded from '\moonloader\lib\cheat-menu\vehicles\paintjobs\' directory. Image names can be any string and their name will show up on the menu.
|
||||||
|
|
||||||
|
### Adding custom weapons images - jpg
|
||||||
|
|
||||||
|
Weapon images are loaded from '\moonloader\lib\cheat-menu\weapons\' directory. The image name should contain the weapon model id. Names for custom weapons have to be added inside '\moonloader\lib\cheat-menu\json\weapon.json' file.
|
||||||
|
|
||||||
|
### Adding custom clothes - jpg
|
||||||
|
|
||||||
|
Cloth images are loaded from '\moonloader\lib\cheat-menu\clothes\' directory. The image name should in this format 'body_part$model_name$texture_name'
|
779
moonloader/cheat-menu.lua
Normal file
@ -0,0 +1,779 @@
|
|||||||
|
-- Cheat Menu - Cheat menu for Grand Theft Auto SanAndreas
|
||||||
|
-- Copyright (C) 2019-2020 Grinch_
|
||||||
|
|
||||||
|
-- This program is free software: you can redistribute it and/or modify
|
||||||
|
-- it under the terms of the GNU General Public License as published by
|
||||||
|
-- the Free Software Foundation, either version 3 of the License, or
|
||||||
|
-- (at your option) any later version.
|
||||||
|
|
||||||
|
-- This program is distributed in the hope that it will be useful,
|
||||||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
-- GNU General Public License for more details.
|
||||||
|
|
||||||
|
-- You should have received a copy of the GNU General Public License
|
||||||
|
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
script_name('Cheat Menu')
|
||||||
|
script_author("Grinch_")
|
||||||
|
script_description("Cheat Menu for Grand Theft Auto San Andreas")
|
||||||
|
script_url("https://forum.mixmods.com.br/f5-scripts-codigos/t1777-moon-cheat-menu")
|
||||||
|
script_dependencies("ffi","lfs","memory","mimgui","MoonAdditions")
|
||||||
|
script_properties('work-in-pause')
|
||||||
|
script_version("2.3-beta")
|
||||||
|
script_version_number(2020112201) -- YYYYMMDDNN
|
||||||
|
|
||||||
|
print(string.format("Loading v%s (%d)",script.this.version,script.this.version_num))
|
||||||
|
|
||||||
|
resX, resY = getScreenResolution()
|
||||||
|
|
||||||
|
tcheatmenu =
|
||||||
|
{
|
||||||
|
dir = string.format( "%s%s",getWorkingDirectory(),"/lib/cheat-menu/"),
|
||||||
|
fail_loading_json = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Libraries
|
||||||
|
casts = require 'cheat-menu.libraries.casts'
|
||||||
|
ffi = require 'ffi'
|
||||||
|
glob = require 'game.globals'
|
||||||
|
imgui = require 'mimgui'
|
||||||
|
lfs = require 'lfs'
|
||||||
|
mad = require 'MoonAdditions'
|
||||||
|
memory = require 'cheat-menu.libraries.memory'
|
||||||
|
os = require 'os'
|
||||||
|
vkeys = require 'vkeys'
|
||||||
|
ziplib = ffi.load(string.format( "%s/lib/ziplib.dll",getWorkingDirectory()))
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Menu modules
|
||||||
|
fcommon = require 'cheat-menu.modules.common'
|
||||||
|
fconfig = require 'cheat-menu.modules.config'
|
||||||
|
fconst = require 'cheat-menu.modules.const'
|
||||||
|
|
||||||
|
fanimation = require 'cheat-menu.modules.animation'
|
||||||
|
fgame = require 'cheat-menu.modules.game'
|
||||||
|
fmemory = require 'cheat-menu.modules.memory'
|
||||||
|
fmenu = require 'cheat-menu.modules.menu'
|
||||||
|
fmission = require 'cheat-menu.modules.mission'
|
||||||
|
fped = require 'cheat-menu.modules.ped'
|
||||||
|
fplayer = require 'cheat-menu.modules.player'
|
||||||
|
fstat = require 'cheat-menu.modules.stat'
|
||||||
|
fstyle = require 'cheat-menu.modules.style'
|
||||||
|
fteleport = require 'cheat-menu.modules.teleport'
|
||||||
|
fvehicle = require 'cheat-menu.modules.vehicle'
|
||||||
|
fvisual = require 'cheat-menu.modules.visual'
|
||||||
|
fweapon = require 'cheat-menu.modules.weapon'
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
|
||||||
|
ffi.cdef[[
|
||||||
|
int zip_extract(const char *zipname, const char *dir,int *func, void *arg);
|
||||||
|
]]
|
||||||
|
|
||||||
|
tcheatmenu =
|
||||||
|
{
|
||||||
|
coord =
|
||||||
|
{
|
||||||
|
X = fconfig.Get('tcheatmenu.coord.X',50),
|
||||||
|
Y = fconfig.Get('tcheatmenu.coord.Y',50),
|
||||||
|
},
|
||||||
|
dir = tcheatmenu.dir,
|
||||||
|
current_menu = fconfig.Get('tcheatmenu.current_menu',0),
|
||||||
|
fail_loading_json = tcheatmenu.fail_loading_json,
|
||||||
|
restart_required = false,
|
||||||
|
show = imgui.new.bool(fmenu.tmenu.fast_load_images[0]),
|
||||||
|
size =
|
||||||
|
{
|
||||||
|
X = fconfig.Get('tcheatmenu.size.X',resX/4),
|
||||||
|
Y = fconfig.Get('tcheatmenu.size.Y',resY/1.2),
|
||||||
|
},
|
||||||
|
title = string.format("%s v%s",script.this.name,script.this.version),
|
||||||
|
}
|
||||||
|
|
||||||
|
imgui.OnInitialize(function() -- Called once
|
||||||
|
|
||||||
|
local io = imgui.GetIO()
|
||||||
|
|
||||||
|
-- Load fonts
|
||||||
|
if fmenu.tmenu.font.size[0] < 12 then fmenu.tmenu.font.size[0] = 12 end
|
||||||
|
local mask = tcheatmenu.dir .. "fonts//*.ttf"
|
||||||
|
|
||||||
|
local handle, name = findFirstFile(mask)
|
||||||
|
while handle and name do
|
||||||
|
fmenu.tmenu.font.list[name] = io.Fonts:AddFontFromFileTTF(string.format( "%sfonts//%s",tcheatmenu.dir,name), fmenu.tmenu.font.size[0])
|
||||||
|
name = findNextFile(handle)
|
||||||
|
end
|
||||||
|
|
||||||
|
io.FontDefault = fmenu.tmenu.font.list[fmenu.tmenu.font.selected]
|
||||||
|
io.IniFilename = nil
|
||||||
|
io.WantSaveIniSettings = false
|
||||||
|
|
||||||
|
if not doesFileExist(tcheatmenu.dir .. "json//styles.json") then
|
||||||
|
fstyle.saveStyles(imgui.GetStyle(), "Default")
|
||||||
|
end
|
||||||
|
|
||||||
|
fstyle.tstyle.status = fstyle.loadStyles()
|
||||||
|
|
||||||
|
if fstyle.tstyle.status then
|
||||||
|
fstyle.tstyle.list = fstyle.getStyles()
|
||||||
|
fstyle.tstyle.array = imgui.new['const char*'][#fstyle.tstyle.list](fstyle.tstyle.list)
|
||||||
|
|
||||||
|
for i=1,#fstyle.tstyle.list,1 do
|
||||||
|
if fstyle.tstyle.list[i] == fstyle.tstyle.selected_name then
|
||||||
|
fstyle.tstyle.selected[0] = i - 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
fstyle.applyStyle(imgui.GetStyle(), fstyle.tstyle.list[fstyle.tstyle.selected[0] + 1])
|
||||||
|
else
|
||||||
|
print("Failed loading styles")
|
||||||
|
end
|
||||||
|
|
||||||
|
if fmenu.tmenu.fast_load_images[0] then
|
||||||
|
showCursor(false)
|
||||||
|
tcheatmenu.show[0] = false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Indexing images
|
||||||
|
lua_thread.create(
|
||||||
|
function()
|
||||||
|
fcommon.IndexFiles(fvehicle.tvehicle.path,fvehicle.tvehicle.images,"jpg")
|
||||||
|
fcommon.IndexFiles(fweapon.tweapon.path,fweapon.tweapon.images,"jpg")
|
||||||
|
fcommon.IndexFiles(fped.tped.path,fped.tped.images,"jpg")
|
||||||
|
fcommon.IndexFiles(fplayer.tplayer.clothes.path,fplayer.tplayer.clothes.images,"jpg")
|
||||||
|
fcommon.IndexFiles(fvehicle.tvehicle.components.path,fvehicle.tvehicle.components.images,"jpg")
|
||||||
|
fcommon.IndexFiles(fvehicle.tvehicle.paintjobs.path,fvehicle.tvehicle.paintjobs.images,"png")
|
||||||
|
end)
|
||||||
|
|
||||||
|
end)
|
||||||
|
|
||||||
|
imgui.OnFrame(
|
||||||
|
function() -- condition
|
||||||
|
return tcheatmenu.show[0] and not isGamePaused()
|
||||||
|
end,
|
||||||
|
function(self) -- render frame
|
||||||
|
|
||||||
|
self.LockPlayer = fmenu.tmenu.lock_player[0]
|
||||||
|
imgui.SetNextWindowSize(imgui.ImVec2(tcheatmenu.size.X,tcheatmenu.size.Y),imgui.Cond.Once)
|
||||||
|
imgui.SetNextWindowPos(imgui.ImVec2(tcheatmenu.coord.X,tcheatmenu.coord.Y),imgui.Cond.Once)
|
||||||
|
|
||||||
|
imgui.PushStyleVarVec2(imgui.StyleVar.WindowMinSize,imgui.ImVec2(250,350))
|
||||||
|
imgui.PushStyleVarVec2(imgui.StyleVar.FramePadding,imgui.ImVec2(math.floor(tcheatmenu.size.X/85),math.floor(tcheatmenu.size.Y/200)))
|
||||||
|
|
||||||
|
imgui.Begin(tcheatmenu.title, tcheatmenu.show,imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoSavedSettings)
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Warnings
|
||||||
|
|
||||||
|
if tcheatmenu.fail_loading_json then
|
||||||
|
imgui.Button("Failed to load some json files!",imgui.ImVec2(fcommon.GetSize(1)))
|
||||||
|
if imgui.Button("Reinstall latest",imgui.ImVec2(fcommon.GetSize(2))) then
|
||||||
|
fmenu.DownloadUpdate()
|
||||||
|
tcheatmenu.fail_loading_json = false
|
||||||
|
end
|
||||||
|
imgui.SameLine()
|
||||||
|
if imgui.Button("Hide message",imgui.ImVec2(fcommon.GetSize(2))) then
|
||||||
|
tcheatmenu.fail_loading_json = false
|
||||||
|
end
|
||||||
|
imgui.Spacing()
|
||||||
|
end
|
||||||
|
|
||||||
|
if tcheatmenu.restart_required then
|
||||||
|
imgui.Button("Restart is required to apply some changes",imgui.ImVec2(fcommon.GetSize(1)))
|
||||||
|
if imgui.Button("Restart menu",imgui.ImVec2(fcommon.GetSize(2))) then
|
||||||
|
fmenu.tmenu.crash_text = "Cheat Menu ~g~reloaded"
|
||||||
|
thisScript():reload()
|
||||||
|
end
|
||||||
|
imgui.SameLine()
|
||||||
|
if imgui.Button("Hide message",imgui.ImVec2(fcommon.GetSize(2))) then
|
||||||
|
tcheatmenu.restart_required = false
|
||||||
|
end
|
||||||
|
imgui.Spacing()
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Updater code
|
||||||
|
if fmenu.tmenu.update_status == fconst.UPDATE_STATUS.NEW_UPDATE then
|
||||||
|
imgui.Button("An updated version is available",imgui.ImVec2(fcommon.GetSize(1)))
|
||||||
|
if imgui.Button("Download now",imgui.ImVec2(fcommon.GetSize(3))) then
|
||||||
|
fmenu.DownloadUpdate()
|
||||||
|
end
|
||||||
|
imgui.SameLine()
|
||||||
|
if imgui.Button("Hide message",imgui.ImVec2(fcommon.GetSize(3))) then
|
||||||
|
fmenu.tmenu.update_status =fconst.UPDATE_STATUS.HIDE_MSG
|
||||||
|
end
|
||||||
|
imgui.SameLine()
|
||||||
|
if imgui.Button("View changelog",imgui.ImVec2(fcommon.GetSize(3))) then
|
||||||
|
if fmenu.tmenu.get_beta_updates[0] then
|
||||||
|
os.execute('explorer "https://github.com/user-grinch/Cheat-Menu/commits/master"')
|
||||||
|
else
|
||||||
|
os.execute('explorer "https://github.com/user-grinch/Cheat-Menu/releases/tag/' .. fmenu.tmenu.repo_version ..'"')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
imgui.Spacing()
|
||||||
|
end
|
||||||
|
|
||||||
|
if fmenu.tmenu.update_status == fconst.UPDATE_STATUS.DOWNLOADING then
|
||||||
|
imgui.Button("Downloading update...",imgui.ImVec2(fcommon.GetSize(1)))
|
||||||
|
imgui.Spacing()
|
||||||
|
end
|
||||||
|
|
||||||
|
if fmenu.tmenu.update_status == fconst.UPDATE_STATUS.DOWNLOADED then
|
||||||
|
if imgui.Button("Install update. This might take a while.",imgui.ImVec2(fcommon.GetSize(1))) then
|
||||||
|
fmenu.InstallUpdate()
|
||||||
|
end
|
||||||
|
imgui.Spacing()
|
||||||
|
end
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Main code
|
||||||
|
fcommon.CreateMenus({"Teleport","Memory","Player","Ped","Animation","Vehicle","Weapon","Mission","Stat","Game","Visual","Menu"},
|
||||||
|
{fteleport.TeleportMain,fmemory.MemoryMain,fplayer.PlayerMain,fped.PedMain,fanimation.AnimationMain,fvehicle.VehicleMain,
|
||||||
|
fweapon.WeaponMain,fmission.MissionMain,fstat.StatMain,fgame.GameMain,fvisual.VisualMain,fmenu.MenuMain})
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Welcome page
|
||||||
|
if tcheatmenu.current_menu == 0 then
|
||||||
|
|
||||||
|
if imgui.BeginChild("Welcome") then
|
||||||
|
imgui.Dummy(imgui.ImVec2(0,10))
|
||||||
|
imgui.TextWrapped("Welcome to " .. tcheatmenu.title .. " by Grinch_")
|
||||||
|
imgui.Dummy(imgui.ImVec2(0,10))
|
||||||
|
imgui.TextWrapped("Please configure the settings below,\n(Recommanded settings are already applied)")
|
||||||
|
imgui.Dummy(imgui.ImVec2(0,20))
|
||||||
|
|
||||||
|
if fstyle.tstyle.status then
|
||||||
|
if imgui.Combo('Select style', fstyle.tstyle.selected, fstyle.tstyle.array, #fstyle.tstyle.list) then
|
||||||
|
fstyle.applyStyle(imgui.GetStyle(), fstyle.tstyle.list[fstyle.tstyle.selected[0] + 1])
|
||||||
|
fstyle.tstyle.selected_name = fstyle.tstyle.list[fstyle.tstyle.selected[0] + 1]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
imgui.Spacing()
|
||||||
|
fcommon.HotKey("Cheat Menu open/close hotkey",fmenu.tmenu.hot_keys.menu_open)
|
||||||
|
|
||||||
|
imgui.Dummy(imgui.ImVec2(0,10))
|
||||||
|
|
||||||
|
imgui.Columns(2,nil,false)
|
||||||
|
fcommon.CheckBoxVar("Auto reload",fmenu.tmenu.auto_reload,"Reload cheat menu automatically\nin case of a crash.\n\nMight cause crash loop sometimes.")
|
||||||
|
fcommon.CheckBoxVar("Check for updates",fmenu.tmenu.auto_update_check,"Cheat Menu will automatically check for updates\nonline. This requires an internet connection and\
|
||||||
|
will download files from github repository.")
|
||||||
|
imgui.NextColumn()
|
||||||
|
fcommon.CheckBoxVar("Fast load images",fmenu.tmenu.fast_load_images,"Loads images at the menu startup. Enabling this may\ndecrease fps loss when opening the image tabs but\
|
||||||
|
can freeze the game at startup for a few seconds.\n\nBest to enable if you won't reload the menu frequently.")
|
||||||
|
fcommon.CheckBoxVar("Show tooltips",fmenu.tmenu.show_tooltips,"Shows usage tips beside options.")
|
||||||
|
imgui.Columns(1)
|
||||||
|
imgui.Spacing()
|
||||||
|
imgui.TextWrapped("You can configure everything here anytime from the 'Menu' section.")
|
||||||
|
imgui.Spacing()
|
||||||
|
imgui.TextWrapped("This modification is licensed under the terms of GPLv3. For more details see <http://www.gnu.org/licenses/>")
|
||||||
|
imgui.EndChild()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Update the menu size & positon variables so they can be saved later
|
||||||
|
tcheatmenu.size.X = imgui.GetWindowWidth()
|
||||||
|
tcheatmenu.size.Y = imgui.GetWindowHeight()
|
||||||
|
tcheatmenu.coord.X = imgui.GetWindowPos().x
|
||||||
|
tcheatmenu.coord.Y = imgui.GetWindowPos().y
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
imgui.End()
|
||||||
|
imgui.PopStyleVar(2)
|
||||||
|
end)
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Overlay window
|
||||||
|
imgui.OnFrame(function()
|
||||||
|
|
||||||
|
-- return true if any overlay element needs to be displayed
|
||||||
|
return not isGamePaused() and fmenu.tmenu.overlay.show[0] and (fmenu.tmenu.overlay.fps[0] or fmenu.tmenu.overlay.coordinates[0] or fmenu.tmenu.overlay.location[0]
|
||||||
|
or ((fmenu.tmenu.overlay.speed[0] or fmenu.tmenu.overlay.health[0]) and isCharInAnyCar(PLAYER_PED)))
|
||||||
|
end,
|
||||||
|
function()
|
||||||
|
local io = imgui.GetIO()
|
||||||
|
local overlay = fmenu.tmenu.overlay
|
||||||
|
local pos = overlay.position_index[0]
|
||||||
|
|
||||||
|
if pos > 0 then
|
||||||
|
x = (pos == 1 or pos == 3) and 10 or io.DisplaySize.x - 10
|
||||||
|
y = (pos == 1 or pos == 2) and 10 or io.DisplaySize.y - 10
|
||||||
|
local window_pos_pivot = imgui.ImVec2((pos == 1 or pos == 3) and 0 or 1, (pos == 1 or pos == 2) and 0 or 1)
|
||||||
|
imgui.SetNextWindowPos(imgui.ImVec2(x, y), imgui.Cond.Always, window_pos_pivot)
|
||||||
|
end
|
||||||
|
|
||||||
|
local flags = imgui.WindowFlags.NoDecoration + imgui.WindowFlags.AlwaysAutoResize + imgui.WindowFlags.NoSavedSettings
|
||||||
|
if pos ~= 0 then
|
||||||
|
flags = flags + imgui.WindowFlags.NoMove
|
||||||
|
end
|
||||||
|
|
||||||
|
if pos == 0 then
|
||||||
|
imgui.SetNextWindowPos(imgui.ImVec2(fmenu.tmenu.overlay.pos_x[0], fmenu.tmenu.overlay.pos_y[0]), imgui.Cond.Once , window_pos_pivot)
|
||||||
|
end
|
||||||
|
|
||||||
|
imgui.PushStyleVarFloat(imgui.StyleVar.Alpha,0.65)
|
||||||
|
imgui.PushStyleVarVec2(imgui.StyleVar.WindowMinSize,imgui.ImVec2(0,0))
|
||||||
|
|
||||||
|
if fmenu.tmenu.overlay.transparent_bg[0] then
|
||||||
|
imgui.PushStyleColor(imgui.Col.WindowBg,imgui.ImVec4(0,0,0,0))
|
||||||
|
end
|
||||||
|
|
||||||
|
imgui.Begin("Overlay", nil, flags)
|
||||||
|
|
||||||
|
if fmenu.tmenu.overlay.fps[0] then
|
||||||
|
imgui.Text("Frames: " .. tostring(math.floor(imgui.GetIO().Framerate)))
|
||||||
|
end
|
||||||
|
if isCharInAnyCar(PLAYER_PED) then
|
||||||
|
local hveh = getCarCharIsUsing(PLAYER_PED)
|
||||||
|
if fmenu.tmenu.overlay.speed[0] then
|
||||||
|
imgui.Text(string.format("Speed: %d %d/%d",math.floor(getCarSpeed(hveh)),getCarCurrentGear(hveh)
|
||||||
|
,getCarNumberOfGears(hveh)))
|
||||||
|
end
|
||||||
|
|
||||||
|
if fmenu.tmenu.overlay.health[0] then
|
||||||
|
imgui.Text(string.format("Health: %.0f%%",getCarHealth(hveh)/10))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if fmenu.tmenu.overlay.location[0] then
|
||||||
|
imgui.Text("Location: " .. fcommon.GetLocationInfo(getCharCoordinates(PLAYER_PED)))
|
||||||
|
end
|
||||||
|
|
||||||
|
if fmenu.tmenu.overlay.coordinates[0] then
|
||||||
|
local x,y,z = getCharCoordinates(PLAYER_PED)
|
||||||
|
imgui.Text(string.format("Coordinates: %d %d %d", math.floor(x) , math.floor(y) , math.floor(z)),1000)
|
||||||
|
end
|
||||||
|
|
||||||
|
if fmenu.tmenu.overlay.transparent_bg[0] then
|
||||||
|
imgui.PopStyleColor()
|
||||||
|
end
|
||||||
|
|
||||||
|
imgui.PopStyleVar(2)
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Overlay right click context menu
|
||||||
|
if imgui.BeginPopupContextWindow() then
|
||||||
|
|
||||||
|
imgui.Text("Position")
|
||||||
|
imgui.Separator()
|
||||||
|
|
||||||
|
if imgui.MenuItemBool("Custom",nil,fmenu.tmenu.overlay.position_index[0] == 0) then
|
||||||
|
fmenu.tmenu.overlay.position_index[0] = 0
|
||||||
|
end
|
||||||
|
if imgui.MenuItemBool("Top Left",nil,fmenu.tmenu.overlay.position_index[0] == 1) then
|
||||||
|
fmenu.tmenu.overlay.position_index[0] = 1
|
||||||
|
end
|
||||||
|
if imgui.MenuItemBool("Top Right",nil,fmenu.tmenu.overlay.position_index[0] == 2) then
|
||||||
|
fmenu.tmenu.overlay.position_index[0] = 2
|
||||||
|
end
|
||||||
|
if imgui.MenuItemBool("Bottom Left",nil,fmenu.tmenu.overlay.position_index[0] == 3) then
|
||||||
|
fmenu.tmenu.overlay.position_index[0] = 3
|
||||||
|
end
|
||||||
|
if imgui.MenuItemBool("Bottom Right",nil,fmenu.tmenu.overlay.position_index[0] == 4) then
|
||||||
|
fmenu.tmenu.overlay.position_index[0] = 4
|
||||||
|
end
|
||||||
|
imgui.Separator()
|
||||||
|
if imgui.MenuItemBool("No background",nil,fmenu.tmenu.overlay.transparent_bg[0]) then
|
||||||
|
fmenu.tmenu.overlay.transparent_bg[0] = not fmenu.tmenu.overlay.transparent_bg[0]
|
||||||
|
end
|
||||||
|
if imgui.MenuItemBool("Close") then
|
||||||
|
fmenu.tmenu.overlay.fps[0] = false
|
||||||
|
fmenu.tmenu.overlay.speed[0] = false
|
||||||
|
fmenu.tmenu.overlay.health[0] = false
|
||||||
|
fmenu.tmenu.overlay.coordinates[0] = false
|
||||||
|
fmenu.tmenu.overlay.location[0] = false
|
||||||
|
end
|
||||||
|
imgui.EndPopup()
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Update overlay position variables
|
||||||
|
if pos == 0 then
|
||||||
|
fmenu.tmenu.overlay.pos_x[0] = imgui.GetWindowPos().x
|
||||||
|
fmenu.tmenu.overlay.pos_y[0] = imgui.GetWindowPos().y
|
||||||
|
end
|
||||||
|
--------------------------------------------------
|
||||||
|
|
||||||
|
imgui.End()
|
||||||
|
|
||||||
|
end).HideCursor = true
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Command window
|
||||||
|
imgui.OnFrame(function()
|
||||||
|
return not isGamePaused() and fmenu.tmenu.command.show[0]
|
||||||
|
end,
|
||||||
|
function()
|
||||||
|
|
||||||
|
|
||||||
|
imgui.SetNextWindowPos(imgui.ImVec2(0, resY-fmenu.tmenu.command.height), imgui.Cond.Always)
|
||||||
|
imgui.SetNextWindowSize(imgui.ImVec2(resX,fmenu.tmenu.command.height))
|
||||||
|
|
||||||
|
local frame_padding = {imgui.GetStyle().FramePadding.x,imgui.GetStyle().FramePadding.y}
|
||||||
|
local window_padding = {imgui.GetStyle().WindowPadding.x,imgui.GetStyle().WindowPadding.y}
|
||||||
|
imgui.PushStyleVarVec2(imgui.StyleVar.FramePadding, imgui.ImVec2(frame_padding[1],resY/130))
|
||||||
|
imgui.PushStyleVarVec2(imgui.StyleVar.WindowPadding, imgui.ImVec2(3,3))
|
||||||
|
|
||||||
|
|
||||||
|
imgui.Begin("Command Window", nil, imgui.WindowFlags.NoDecoration + imgui.WindowFlags.AlwaysAutoResize
|
||||||
|
+ imgui.WindowFlags.NoSavedSettings + imgui.WindowFlags.NoMove)
|
||||||
|
|
||||||
|
imgui.SetNextItemWidth(resX)
|
||||||
|
imgui.SetKeyboardFocusHere(-1)
|
||||||
|
if imgui.InputTextWithHint("##TEXTFIELD","Enter command",fmenu.tmenu.command.input_field,ffi.sizeof(fmenu.tmenu.command.input_field),imgui.InputTextFlags.EnterReturnsTrue
|
||||||
|
or imgui.InputTextFlags.CallbackCompletion or imgui.InputTextFlags.CallbackHistory) then
|
||||||
|
if imgui.IsKeyPressed(vkeys.VK_RETURN,false) then
|
||||||
|
fmenu.tmenu.command.show[0] = not fmenu.tmenu.command.show[0]
|
||||||
|
fmenu.ExecuteCommand()
|
||||||
|
imgui.StrCopy(fmenu.tmenu.command.input_field, "", 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
imgui.End()
|
||||||
|
|
||||||
|
imgui.PushStyleVarVec2(imgui.StyleVar.FramePadding, imgui.ImVec2(frame_padding[1],frame_padding[2]))
|
||||||
|
imgui.PushStyleVarVec2(imgui.StyleVar.WindowPadding, imgui.ImVec2(window_padding[1],window_padding[2]))
|
||||||
|
|
||||||
|
end).HideCursor = true
|
||||||
|
|
||||||
|
function main()
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Functions that need to lunch only once at startup
|
||||||
|
|
||||||
|
--writeMemory(0x4b331f,6,0xE9,false)
|
||||||
|
if isSampLoaded() then
|
||||||
|
fgame.tgame.script_manager.skip_auto_reload = true
|
||||||
|
print("SAMP detected, unloading script.")
|
||||||
|
thisScript():unload()
|
||||||
|
end
|
||||||
|
|
||||||
|
if tcheatmenu.current_menu == 0 and not string.find(script.this.version,"beta") then -- first startup
|
||||||
|
fmenu.tmenu.get_beta_updates[0] = false
|
||||||
|
end
|
||||||
|
|
||||||
|
math.randomseed(getGameTimer())
|
||||||
|
|
||||||
|
if fmenu.tmenu.auto_update_check[0] then
|
||||||
|
fmenu.CheckUpdates()
|
||||||
|
end
|
||||||
|
|
||||||
|
fplayer.CustomSkinsSetup()
|
||||||
|
|
||||||
|
if fplayer.tplayer.enable_saving[0] then
|
||||||
|
if fplayer.tplayer.save_data["player_skin"] ~= nil then
|
||||||
|
fplayer.ChangePlayerModel(tostring(fplayer.tplayer.save_data["player_skin"]),true)
|
||||||
|
else
|
||||||
|
for i=0, 18 do
|
||||||
|
local name = fplayer.tplayer.save_data["clothes"][tostring(i)]
|
||||||
|
if name ~= nil then
|
||||||
|
if name == "none" then
|
||||||
|
givePlayerClothes(PLAYER_HANDLE,0,0,i)
|
||||||
|
buildPlayerModel(PLAYER_HANDLE)
|
||||||
|
else
|
||||||
|
fplayer.ChangePlayerCloth(name,true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if fweapon.tweapon.gang.enable_weapon_editor[0] then
|
||||||
|
local weapons = fweapon.tweapon.gang.used_weapons
|
||||||
|
for x=1,10,1 do
|
||||||
|
setGangWeapons(x-1,weapons[x][1],weapons[x][2],weapons[x][3])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
fplayer.SetPlayerInvisible(fplayer.tplayer.invisible[0])
|
||||||
|
|
||||||
|
if fgame.tgame.freeze_mission_timer[0] then
|
||||||
|
freezeOnscreenTimer(true)
|
||||||
|
end
|
||||||
|
|
||||||
|
if fvehicle.tvehicle.no_vehicles[0] then
|
||||||
|
writeMemory(0x434237,1,0x73,false)
|
||||||
|
writeMemory(0x434224,1,0,false)
|
||||||
|
writeMemory(0x484D19,1,0x83,false)
|
||||||
|
writeMemory(0x484D17,1,0,false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if fgame.tgame.disable_help_popups[0] == true then
|
||||||
|
setGameGlobal(glob.Help_Wasted_Shown,1)
|
||||||
|
setGameGlobal(glob.Help_Busted_Shown,1)
|
||||||
|
removePickup(glob.Pickup_Info_Hospital)
|
||||||
|
removePickup(glob.Pickup_Info_Hospital_2)
|
||||||
|
removePickup(glob.Pickup_Info_Police)
|
||||||
|
end
|
||||||
|
|
||||||
|
setGameGlobal(glob.STAT_Unlocked_Cities_Number,4)
|
||||||
|
|
||||||
|
if fgame.tgame.disable_cheats[0] == true then
|
||||||
|
writeMemory(0x4384D0,1,0xE9,false)
|
||||||
|
writeMemory(0x4384D1,4,0xD0,false)
|
||||||
|
writeMemory(0x4384D5,4,0x90909090,false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not fgame.tgame.forbidden_area_wanted_level[0] then
|
||||||
|
writeMemory(0x441770,1,0xC3,false)
|
||||||
|
end
|
||||||
|
|
||||||
|
switchArrestPenalties(not(fgame.tgame.keep_stuff[0]))
|
||||||
|
switchDeathPenalties(not(fgame.tgame.keep_stuff[0]))
|
||||||
|
|
||||||
|
if fped.tped.gang.wars[0] then
|
||||||
|
setGangWarsActive(fped.tped.gang.wars[0])
|
||||||
|
end
|
||||||
|
|
||||||
|
setPlayerFastReload(PLAYER_HANDLE,fweapon.tweapon.fast_reload[0])
|
||||||
|
|
||||||
|
if fgame.tgame.disable_replay[0] then
|
||||||
|
writeMemory(0x460500,4,0xC3,false)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Vehicle gxt names
|
||||||
|
for gxt_name,veh_name in pairs(fvehicle.tvehicle.gxt_name_table) do
|
||||||
|
setGxtEntry(gxt_name,veh_name)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Command window
|
||||||
|
fmenu.RegisterAllCommands()
|
||||||
|
|
||||||
|
-- Set saved values of addresses
|
||||||
|
fconfig.SetConfigData()
|
||||||
|
|
||||||
|
if fvisual.tvisual.disable_motion_blur[0] then
|
||||||
|
writeMemory(0x7030A0,4,0xC3,false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not fvisual.tvisual.radio_channel_names[0] then
|
||||||
|
writeMemory(0x507035,4,0x90,false)
|
||||||
|
end
|
||||||
|
|
||||||
|
fvehicle.ParseCarcols()
|
||||||
|
fvehicle.ParseVehiclesIDE()
|
||||||
|
|
||||||
|
fcommon.CreateThread(fplayer.KeepPosition)
|
||||||
|
fcommon.CreateThread(fplayer.RegenerateHealth)
|
||||||
|
fcommon.CreateThread(fped.PedHealthDisplay)
|
||||||
|
fcommon.CreateThread(fgame.FreezeTime)
|
||||||
|
fcommon.CreateThread(fgame.LoadScriptsOnKeyPress)
|
||||||
|
fcommon.CreateThread(fgame.RandomCheatsActivate)
|
||||||
|
fcommon.CreateThread(fgame.RandomCheatsDeactivate)
|
||||||
|
fcommon.CreateThread(fgame.SolidWater)
|
||||||
|
fcommon.CreateThread(fgame.SyncSystemTime)
|
||||||
|
fcommon.CreateThread(fvehicle.OnEnterVehicle)
|
||||||
|
fcommon.CreateThread(fvehicle.RainbowColors)
|
||||||
|
fcommon.CreateThread(fvehicle.RainbowNeons)
|
||||||
|
fcommon.CreateThread(fvehicle.TrafficNeons)
|
||||||
|
fcommon.CreateThread(fvisual.LockWeather)
|
||||||
|
fcommon.CreateThread(fweapon.AutoAim)
|
||||||
|
|
||||||
|
------------------------------------------------
|
||||||
|
|
||||||
|
while true do
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Functions that neeed to run constantly
|
||||||
|
|
||||||
|
--------------------------------------------------
|
||||||
|
-- Weapons
|
||||||
|
local CurWeapon = getCurrentCharWeapon(PLAYER_PED)
|
||||||
|
|
||||||
|
local pPed = getCharPointer(PLAYER_PED)
|
||||||
|
|
||||||
|
local skill = callMethod(0x5E3B60,pPed,1,0,CurWeapon)
|
||||||
|
local pWeaponInfo = callFunction(0x743C60,2,2,CurWeapon,skill)
|
||||||
|
|
||||||
|
if fweapon.tweapon.huge_damage[0] then
|
||||||
|
writeMemory(pWeaponInfo+0x22,2,1000,false)
|
||||||
|
end
|
||||||
|
if fweapon.tweapon.long_range[0] then
|
||||||
|
memory.setfloat(pWeaponInfo+0x04,1000.0)
|
||||||
|
memory.setfloat(pWeaponInfo+0x08,1000.0)
|
||||||
|
end
|
||||||
|
if fweapon.tweapon.max_accuracy[0] then
|
||||||
|
memory.setfloat(pWeaponInfo+0x38,1.0)
|
||||||
|
end
|
||||||
|
if fweapon.tweapon.max_ammo_clip[0] then
|
||||||
|
writeMemory(pWeaponInfo+0x20,2,9999,false)
|
||||||
|
end
|
||||||
|
if fweapon.tweapon.max_move_speed[0] then
|
||||||
|
memory.setfloat(pWeaponInfo+0x3C,1.0)
|
||||||
|
end
|
||||||
|
--------------------------------------------------
|
||||||
|
|
||||||
|
if fanimation.tanimation.ped[0] == true or fweapon.tweapon.ped[0] == true then
|
||||||
|
local bool, ped = getCharPlayerIsTargeting(PLAYER_HANDLE)
|
||||||
|
if bool == true then
|
||||||
|
fped.tped.selected = ped
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if fped.tped.selected ~= nil then
|
||||||
|
if not doesCharExist(fped.tped.selected) or isCharDead(fped.tped.selected) then
|
||||||
|
fped.tped.selected = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Camera mode
|
||||||
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.camera_mode,function()
|
||||||
|
fgame.tgame.camera.bool[0] = not fgame.tgame.camera.bool[0]
|
||||||
|
if fgame.tgame.camera.bool[0] then
|
||||||
|
fcommon.CreateThread(fgame.CameraMode,"CameraMode")
|
||||||
|
printHelpString("Camera mode enabled")
|
||||||
|
else
|
||||||
|
printHelpString("Camera mode disabled")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Quick screenshot
|
||||||
|
if fgame.tgame.ss_shortcut[0] then
|
||||||
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.quick_screenshot,function()
|
||||||
|
takePhoto(true)
|
||||||
|
printHelpString("Screenshot ~g~taken")
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Qucik teleport
|
||||||
|
if fteleport.tteleport.shortcut[0] then
|
||||||
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.quick_teleport,function()
|
||||||
|
fteleport.Teleport()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
if fplayer.tplayer.god[0] then
|
||||||
|
writeMemory(0x96916D,1,1,false)
|
||||||
|
setCharProofs(PLAYER_PED,true,true,true,true,true)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Aim skin changer
|
||||||
|
if fplayer.tplayer.aimSkinChanger[0] then
|
||||||
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.asc_key,function()
|
||||||
|
local bool,char = getCharPlayerIsTargeting(PLAYER_HANDLE)
|
||||||
|
if bool == true then
|
||||||
|
local model = getCharModel(char)
|
||||||
|
fplayer.ChangePlayerModel(tostring(model))
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Vehicle functions
|
||||||
|
if isCharInAnyCar(PLAYER_PED) then
|
||||||
|
local car = getCarCharIsUsing(PLAYER_PED)
|
||||||
|
|
||||||
|
if fvehicle.tvehicle.car_engine[0] == fconst.CHECKBOX_STATE.ON then
|
||||||
|
setCarEngineOn(car,true)
|
||||||
|
end
|
||||||
|
if fvehicle.tvehicle.car_engine[0] == fconst.CHECKBOX_STATE.OFF then
|
||||||
|
setCarEngineOn(car,false)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Reset car colors if player changed color in tune shop
|
||||||
|
if fvehicle.tvehicle.color.default ~= -1 then
|
||||||
|
if fvehicle.tvehicle.color.default ~= getCarColours(car) then
|
||||||
|
fvehicle.ForEachCarComponent(function(mat,comp,car)
|
||||||
|
mat:reset_color()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if fvehicle.tvehicle.lock_speed[0] then
|
||||||
|
if fvehicle.tvehicle.speed[0] > 500 then
|
||||||
|
fvehicle.tvehicle.speed[0] = 500
|
||||||
|
end
|
||||||
|
setCarForwardSpeed(car,fvehicle.tvehicle.speed[0])
|
||||||
|
end
|
||||||
|
|
||||||
|
if getCarDoorLockStatus(car) == 4 then
|
||||||
|
fvehicle.tvehicle.lock_doors[0] = true
|
||||||
|
else
|
||||||
|
fvehicle.tvehicle.lock_doors[0] = false
|
||||||
|
end
|
||||||
|
|
||||||
|
setCarVisible(car,not(fvehicle.tvehicle.invisible_car[0]))
|
||||||
|
setCarWatertight(car,fvehicle.tvehicle.watertight_car[0])
|
||||||
|
setCarCanBeDamaged(car,not(fvehicle.tvehicle.no_damage[0]))
|
||||||
|
setCarCanBeVisiblyDamaged(car,not(fvehicle.tvehicle.visual_damage[0]))
|
||||||
|
setCharCanBeKnockedOffBike(PLAYER_PED,fvehicle.tvehicle.stay_on_bike[0])
|
||||||
|
setCarHeavy(car,fvehicle.tvehicle.heavy[0])
|
||||||
|
|
||||||
|
else
|
||||||
|
fvehicle.tvehicle.lock_doors[0] = false
|
||||||
|
fvehicle.tvehicle.lights[0] = false
|
||||||
|
end
|
||||||
|
|
||||||
|
------------------------------------------------
|
||||||
|
-- Menu open close
|
||||||
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.menu_open,function()
|
||||||
|
tcheatmenu.show[0] = not tcheatmenu.show[0]
|
||||||
|
end)
|
||||||
|
|
||||||
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.command_window,function()
|
||||||
|
fmenu.tmenu.command.show[0] = not fmenu.tmenu.command.show[0]
|
||||||
|
end)
|
||||||
|
|
||||||
|
wait(0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function onScriptTerminate(script, quitGame)
|
||||||
|
if script == thisScript() then
|
||||||
|
|
||||||
|
fconfig.Write()
|
||||||
|
fcommon.SaveJson("animation",fanimation.tanimation.list)
|
||||||
|
fteleport.tteleport.coordinates["Radar"] = nil
|
||||||
|
fcommon.SaveJson("coordinate",fteleport.tteleport.coordinates)
|
||||||
|
fcommon.SaveJson("memory",fmemory.tmemory.list)
|
||||||
|
|
||||||
|
if isCharInAnyCar(PLAYER_PED) then
|
||||||
|
local model = getCarModel(getCarCharIsUsing(PLAYER_PED))
|
||||||
|
fvehicle.tvehicle.first_person_camera.offsets[tostring(model)].x = fvehicle.tvehicle.first_person_camera.offset_x_var[0]
|
||||||
|
fvehicle.tvehicle.first_person_camera.offsets[tostring(model)].y = fvehicle.tvehicle.first_person_camera.offset_y_var[0]
|
||||||
|
fvehicle.tvehicle.first_person_camera.offsets[tostring(model)].z = fvehicle.tvehicle.first_person_camera.offset_z_var[0]
|
||||||
|
fcommon.SaveJson("first person camera offsets",fvehicle.tvehicle.first_person_camera.offsets)
|
||||||
|
end
|
||||||
|
|
||||||
|
if fgame.tgame.camera.bool[0] then
|
||||||
|
displayRadar(true)
|
||||||
|
displayHud(true)
|
||||||
|
end
|
||||||
|
|
||||||
|
restoreCameraJumpcut()
|
||||||
|
|
||||||
|
if doesObjectExist(fgame.tgame.solid_water_object) then
|
||||||
|
deleteObject(fgame.tgame.solid_water_object)
|
||||||
|
end
|
||||||
|
|
||||||
|
fgame.RemoveAllObjects()
|
||||||
|
fped.RemoveAllSpawnedPeds()
|
||||||
|
fweapon.RemoveAllWeaponDrops()
|
||||||
|
|
||||||
|
fcommon.ReleaseImages(fvehicle.tvehicle.images)
|
||||||
|
fcommon.ReleaseImages(fweapon.tweapon.images)
|
||||||
|
fcommon.ReleaseImages(fvehicle.tvehicle.paintjobs.images)
|
||||||
|
fcommon.ReleaseImages(fvehicle.tvehicle.components.images)
|
||||||
|
fcommon.ReleaseImages(fped.tped.images)
|
||||||
|
fcommon.ReleaseImages(fplayer.tplayer.clothes.images)
|
||||||
|
|
||||||
|
if fconfig.tconfig.reset == false then
|
||||||
|
if fmenu.tmenu.crash_text == "" then
|
||||||
|
fmenu.tmenu.crash_text = "Cheat menu crashed unexpectedly"
|
||||||
|
|
||||||
|
if fmenu.tmenu.auto_reload[0] and not fgame.tgame.script_manager.skip_auto_reload then
|
||||||
|
script:reload()
|
||||||
|
fmenu.tmenu.crash_text = fmenu.tmenu.crash_text .. " but reloaded"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if fmenu.tmenu.show_crash_message[0] and not fgame.tgame.script_manager.skip_auto_reload then
|
||||||
|
printHelpString(fmenu.tmenu.crash_text)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function onSaveGame()
|
||||||
|
fgame.RemoveAllObjects()
|
||||||
|
fped.RemoveAllSpawnedPeds()
|
||||||
|
fweapon.RemoveAllWeaponDrops()
|
||||||
|
end
|
BIN
moonloader/lib/MoonAdditions.dll
Normal file
After Width: | Height: | Size: 9.6 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 9.5 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Extras/17$gimpleg$gimpleg.jpg
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Extras/17$medictr$medictr.jpg
Normal file
After Width: | Height: | Size: 9.4 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Extras/17$pimptr$pimptr.jpg
Normal file
After Width: | Height: | Size: 8.4 KiB |
After Width: | Height: | Size: 7.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Extras/17$valet$croupier.jpg
Normal file
After Width: | Height: | Size: 8.7 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Extras/17$valet$valet.jpg
Normal file
After Width: | Height: | Size: 9.4 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 4.5 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Glasses/15$zorromask$zorro.jpg
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$bandana$bandblack.jpg
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$bandana$bandblue.jpg
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$bandana$bandgang.jpg
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$bandana$bandred.jpg
Normal file
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 5.4 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$bandknots$bandred2.jpg
Normal file
After Width: | Height: | Size: 6.0 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$beret$beretblk.jpg
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$beret$beretred.jpg
Normal file
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.4 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$boater$boater.jpg
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$boater$boaterblk.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$bowler$bowler.jpg
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$bowler$bowlerblue.jpg
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$bowler$bowlergang.jpg
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$bowler$bowlerred.jpg
Normal file
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 5.5 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$cap$capblk.jpg
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$cap$capblue.jpg
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$cap$capgang.jpg
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$cap$capred.jpg
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$cap$capzip.jpg
Normal file
After Width: | Height: | Size: 5.0 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$capback$capblkback.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.9 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$capback$capredback.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$capback$capzipback.jpg
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$capknit$capknitgrn.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 4.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$caprimup$capblkup.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$caprimup$capblueup.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$caprimup$capgangup.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$caprimup$capredup.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$caprimup$capzipup.jpg
Normal file
After Width: | Height: | Size: 5.0 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$capside$capblkside.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.9 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$capside$capredside.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$capside$capzipside.jpg
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$captruck$captruck.jpg
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$cowboy$cowboy.jpg
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$cowboy$hattiger.jpg
Normal file
After Width: | Height: | Size: 6.9 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$hatmanc$hatmancblk.jpg
Normal file
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 5.2 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$helmet$helmet.jpg
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$hockeymask$hockey.jpg
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$moto$moto.jpg
Normal file
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.6 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$trilby$trilbydrk.jpg
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Hats/16$trilby$trilbylght.jpg
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Heads/1$afro$afro.jpg
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Heads/1$afro$afrobeard.jpg
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Heads/1$afro$afroblond.jpg
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Heads/1$afro$afrogoatee.jpg
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Heads/1$afro$afrotash.jpg
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Heads/1$cornrows$cornrows.jpg
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Heads/1$cornrows$cornrowsb.jpg
Normal file
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 4.4 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Heads/1$flattop$flattop.jpg
Normal file
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
BIN
moonloader/lib/cheat-menu/clothes/Heads/1$head$bald.jpg
Normal file
After Width: | Height: | Size: 4.0 KiB |