780 lines
30 KiB
Lua
780 lines
30 KiB
Lua
-- Cheat Menu - Cheat menu for Grand Theft Auto SanAndreas
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-- Copyright (C) 2019-2020 Grinch_
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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script_name('Cheat Menu')
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script_author("Grinch_")
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script_description("Cheat Menu for Grand Theft Auto San Andreas")
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script_url("https://forum.mixmods.com.br/f5-scripts-codigos/t1777-moon-cheat-menu")
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script_dependencies("ffi","lfs","memory","mimgui","MoonAdditions")
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script_properties('work-in-pause')
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script_version("2.3-beta")
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script_version_number(2020112201) -- YYYYMMDDNN
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print(string.format("Loading v%s (%d)",script.this.version,script.this.version_num))
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resX, resY = getScreenResolution()
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tcheatmenu =
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{
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dir = string.format( "%s%s",getWorkingDirectory(),"/lib/cheat-menu/"),
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fail_loading_json = false,
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}
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--------------------------------------------------
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-- Libraries
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casts = require 'cheat-menu.libraries.casts'
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ffi = require 'ffi'
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glob = require 'game.globals'
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imgui = require 'mimgui'
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lfs = require 'lfs'
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mad = require 'MoonAdditions'
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memory = require 'cheat-menu.libraries.memory'
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os = require 'os'
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vkeys = require 'vkeys'
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ziplib = ffi.load(string.format( "%s/lib/ziplib.dll",getWorkingDirectory()))
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--------------------------------------------------
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-- Menu modules
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fcommon = require 'cheat-menu.modules.common'
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fconfig = require 'cheat-menu.modules.config'
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fconst = require 'cheat-menu.modules.const'
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fanimation = require 'cheat-menu.modules.animation'
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fgame = require 'cheat-menu.modules.game'
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fmemory = require 'cheat-menu.modules.memory'
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fmenu = require 'cheat-menu.modules.menu'
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fmission = require 'cheat-menu.modules.mission'
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fped = require 'cheat-menu.modules.ped'
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fplayer = require 'cheat-menu.modules.player'
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fstat = require 'cheat-menu.modules.stat'
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fstyle = require 'cheat-menu.modules.style'
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fteleport = require 'cheat-menu.modules.teleport'
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fvehicle = require 'cheat-menu.modules.vehicle'
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fvisual = require 'cheat-menu.modules.visual'
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fweapon = require 'cheat-menu.modules.weapon'
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--------------------------------------------------
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ffi.cdef[[
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int zip_extract(const char *zipname, const char *dir,int *func, void *arg);
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]]
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tcheatmenu =
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{
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coord =
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{
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X = fconfig.Get('tcheatmenu.coord.X',50),
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Y = fconfig.Get('tcheatmenu.coord.Y',50),
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},
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dir = tcheatmenu.dir,
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current_menu = fconfig.Get('tcheatmenu.current_menu',0),
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fail_loading_json = tcheatmenu.fail_loading_json,
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restart_required = false,
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show = imgui.new.bool(fmenu.tmenu.fast_load_images[0]),
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size =
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{
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X = fconfig.Get('tcheatmenu.size.X',resX/4),
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Y = fconfig.Get('tcheatmenu.size.Y',resY/1.2),
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},
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title = string.format("%s v%s",script.this.name,script.this.version),
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}
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imgui.OnInitialize(function() -- Called once
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local io = imgui.GetIO()
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-- Load fonts
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if fmenu.tmenu.font.size[0] < 12 then fmenu.tmenu.font.size[0] = 12 end
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local mask = tcheatmenu.dir .. "fonts//*.ttf"
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local handle, name = findFirstFile(mask)
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while handle and name do
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fmenu.tmenu.font.list[name] = io.Fonts:AddFontFromFileTTF(string.format( "%sfonts//%s",tcheatmenu.dir,name), fmenu.tmenu.font.size[0])
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name = findNextFile(handle)
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end
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io.FontDefault = fmenu.tmenu.font.list[fmenu.tmenu.font.selected]
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io.IniFilename = nil
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io.WantSaveIniSettings = false
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if not doesFileExist(tcheatmenu.dir .. "json//styles.json") then
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fstyle.saveStyles(imgui.GetStyle(), "Default")
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end
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fstyle.tstyle.status = fstyle.loadStyles()
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if fstyle.tstyle.status then
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fstyle.tstyle.list = fstyle.getStyles()
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fstyle.tstyle.array = imgui.new['const char*'][#fstyle.tstyle.list](fstyle.tstyle.list)
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for i=1,#fstyle.tstyle.list,1 do
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if fstyle.tstyle.list[i] == fstyle.tstyle.selected_name then
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fstyle.tstyle.selected[0] = i - 1
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end
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end
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fstyle.applyStyle(imgui.GetStyle(), fstyle.tstyle.list[fstyle.tstyle.selected[0] + 1])
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else
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print("Failed loading styles")
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end
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if fmenu.tmenu.fast_load_images[0] then
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showCursor(false)
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tcheatmenu.show[0] = false
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end
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-- Indexing images
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lua_thread.create(
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function()
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fcommon.IndexFiles(fvehicle.tvehicle.path,fvehicle.tvehicle.images,"jpg")
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fcommon.IndexFiles(fweapon.tweapon.path,fweapon.tweapon.images,"jpg")
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fcommon.IndexFiles(fped.tped.path,fped.tped.images,"jpg")
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fcommon.IndexFiles(fplayer.tplayer.clothes.path,fplayer.tplayer.clothes.images,"jpg")
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fcommon.IndexFiles(fvehicle.tvehicle.components.path,fvehicle.tvehicle.components.images,"jpg")
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fcommon.IndexFiles(fvehicle.tvehicle.paintjobs.path,fvehicle.tvehicle.paintjobs.images,"png")
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end)
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end)
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imgui.OnFrame(
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function() -- condition
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return tcheatmenu.show[0] and not isGamePaused()
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end,
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function(self) -- render frame
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self.LockPlayer = fmenu.tmenu.lock_player[0]
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imgui.SetNextWindowSize(imgui.ImVec2(tcheatmenu.size.X,tcheatmenu.size.Y),imgui.Cond.Once)
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imgui.SetNextWindowPos(imgui.ImVec2(tcheatmenu.coord.X,tcheatmenu.coord.Y),imgui.Cond.Once)
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imgui.PushStyleVarVec2(imgui.StyleVar.WindowMinSize,imgui.ImVec2(250,350))
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imgui.PushStyleVarVec2(imgui.StyleVar.FramePadding,imgui.ImVec2(math.floor(tcheatmenu.size.X/85),math.floor(tcheatmenu.size.Y/200)))
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imgui.Begin(tcheatmenu.title, tcheatmenu.show,imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoSavedSettings)
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--------------------------------------------------
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-- Warnings
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if tcheatmenu.fail_loading_json then
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imgui.Button("Failed to load some json files!",imgui.ImVec2(fcommon.GetSize(1)))
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if imgui.Button("Reinstall latest",imgui.ImVec2(fcommon.GetSize(2))) then
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fmenu.DownloadUpdate()
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tcheatmenu.fail_loading_json = false
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end
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imgui.SameLine()
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if imgui.Button("Hide message",imgui.ImVec2(fcommon.GetSize(2))) then
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tcheatmenu.fail_loading_json = false
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end
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imgui.Spacing()
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end
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if tcheatmenu.restart_required then
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imgui.Button("Restart is required to apply some changes",imgui.ImVec2(fcommon.GetSize(1)))
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if imgui.Button("Restart menu",imgui.ImVec2(fcommon.GetSize(2))) then
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fmenu.tmenu.crash_text = "Cheat Menu ~g~reloaded"
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thisScript():reload()
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end
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imgui.SameLine()
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if imgui.Button("Hide message",imgui.ImVec2(fcommon.GetSize(2))) then
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tcheatmenu.restart_required = false
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end
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imgui.Spacing()
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end
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--------------------------------------------------
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-- Updater code
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if fmenu.tmenu.update_status == fconst.UPDATE_STATUS.NEW_UPDATE then
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imgui.Button("An updated version is available",imgui.ImVec2(fcommon.GetSize(1)))
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if imgui.Button("Download now",imgui.ImVec2(fcommon.GetSize(3))) then
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fmenu.DownloadUpdate()
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end
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imgui.SameLine()
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if imgui.Button("Hide message",imgui.ImVec2(fcommon.GetSize(3))) then
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fmenu.tmenu.update_status =fconst.UPDATE_STATUS.HIDE_MSG
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end
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imgui.SameLine()
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if imgui.Button("View changelog",imgui.ImVec2(fcommon.GetSize(3))) then
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if fmenu.tmenu.get_beta_updates[0] then
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os.execute('explorer "https://github.com/user-grinch/Cheat-Menu/commits/master"')
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else
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os.execute('explorer "https://github.com/user-grinch/Cheat-Menu/releases/tag/' .. fmenu.tmenu.repo_version ..'"')
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end
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end
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imgui.Spacing()
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end
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if fmenu.tmenu.update_status == fconst.UPDATE_STATUS.DOWNLOADING then
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imgui.Button("Downloading update...",imgui.ImVec2(fcommon.GetSize(1)))
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imgui.Spacing()
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end
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if fmenu.tmenu.update_status == fconst.UPDATE_STATUS.DOWNLOADED then
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if imgui.Button("Install update. This might take a while.",imgui.ImVec2(fcommon.GetSize(1))) then
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fmenu.InstallUpdate()
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end
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imgui.Spacing()
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end
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--------------------------------------------------
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-- Main code
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fcommon.CreateMenus({"Teleport","Memory","Player","Ped","Animation","Vehicle","Weapon","Mission","Stat","Game","Visual","Menu"},
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{fteleport.TeleportMain,fmemory.MemoryMain,fplayer.PlayerMain,fped.PedMain,fanimation.AnimationMain,fvehicle.VehicleMain,
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fweapon.WeaponMain,fmission.MissionMain,fstat.StatMain,fgame.GameMain,fvisual.VisualMain,fmenu.MenuMain})
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--------------------------------------------------
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-- Welcome page
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if tcheatmenu.current_menu == 0 then
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if imgui.BeginChild("Welcome") then
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imgui.Dummy(imgui.ImVec2(0,10))
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imgui.TextWrapped("Welcome to " .. tcheatmenu.title .. " by Grinch_")
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imgui.Dummy(imgui.ImVec2(0,10))
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imgui.TextWrapped("Please configure the settings below,\n(Recommanded settings are already applied)")
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imgui.Dummy(imgui.ImVec2(0,20))
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if fstyle.tstyle.status then
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if imgui.Combo('Select style', fstyle.tstyle.selected, fstyle.tstyle.array, #fstyle.tstyle.list) then
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fstyle.applyStyle(imgui.GetStyle(), fstyle.tstyle.list[fstyle.tstyle.selected[0] + 1])
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fstyle.tstyle.selected_name = fstyle.tstyle.list[fstyle.tstyle.selected[0] + 1]
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end
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end
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imgui.Spacing()
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fcommon.HotKey("Cheat Menu open/close hotkey",fmenu.tmenu.hot_keys.menu_open)
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imgui.Dummy(imgui.ImVec2(0,10))
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imgui.Columns(2,nil,false)
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fcommon.CheckBoxVar("Auto reload",fmenu.tmenu.auto_reload,"Reload cheat menu automatically\nin case of a crash.\n\nMight cause crash loop sometimes.")
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fcommon.CheckBoxVar("Check for updates",fmenu.tmenu.auto_update_check,"Cheat Menu will automatically check for updates\nonline. This requires an internet connection and\
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will download files from github repository.")
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imgui.NextColumn()
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fcommon.CheckBoxVar("Fast load images",fmenu.tmenu.fast_load_images,"Loads images at the menu startup. Enabling this may\ndecrease fps loss when opening the image tabs but\
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can freeze the game at startup for a few seconds.\n\nBest to enable if you won't reload the menu frequently.")
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fcommon.CheckBoxVar("Show tooltips",fmenu.tmenu.show_tooltips,"Shows usage tips beside options.")
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imgui.Columns(1)
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imgui.Spacing()
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imgui.TextWrapped("You can configure everything here anytime from the 'Menu' section.")
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imgui.Spacing()
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imgui.TextWrapped("This modification is licensed under the terms of GPLv3. For more details see <http://www.gnu.org/licenses/>")
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imgui.EndChild()
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end
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end
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--------------------------------------------------
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-- Update the menu size & positon variables so they can be saved later
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tcheatmenu.size.X = imgui.GetWindowWidth()
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tcheatmenu.size.Y = imgui.GetWindowHeight()
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tcheatmenu.coord.X = imgui.GetWindowPos().x
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tcheatmenu.coord.Y = imgui.GetWindowPos().y
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--------------------------------------------------
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imgui.End()
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imgui.PopStyleVar(2)
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end)
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--------------------------------------------------
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-- Overlay window
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imgui.OnFrame(function()
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-- return true if any overlay element needs to be displayed
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return not isGamePaused() and fmenu.tmenu.overlay.show[0] and (fmenu.tmenu.overlay.fps[0] or fmenu.tmenu.overlay.coordinates[0] or fmenu.tmenu.overlay.location[0]
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or ((fmenu.tmenu.overlay.speed[0] or fmenu.tmenu.overlay.health[0]) and isCharInAnyCar(PLAYER_PED)))
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end,
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function()
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local io = imgui.GetIO()
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local overlay = fmenu.tmenu.overlay
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local pos = overlay.position_index[0]
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if pos > 0 then
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x = (pos == 1 or pos == 3) and 10 or io.DisplaySize.x - 10
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y = (pos == 1 or pos == 2) and 10 or io.DisplaySize.y - 10
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local window_pos_pivot = imgui.ImVec2((pos == 1 or pos == 3) and 0 or 1, (pos == 1 or pos == 2) and 0 or 1)
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imgui.SetNextWindowPos(imgui.ImVec2(x, y), imgui.Cond.Always, window_pos_pivot)
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end
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local flags = imgui.WindowFlags.NoDecoration + imgui.WindowFlags.AlwaysAutoResize + imgui.WindowFlags.NoSavedSettings
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if pos ~= 0 then
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flags = flags + imgui.WindowFlags.NoMove
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end
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if pos == 0 then
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imgui.SetNextWindowPos(imgui.ImVec2(fmenu.tmenu.overlay.pos_x[0], fmenu.tmenu.overlay.pos_y[0]), imgui.Cond.Once , window_pos_pivot)
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end
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imgui.PushStyleVarFloat(imgui.StyleVar.Alpha,0.65)
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imgui.PushStyleVarVec2(imgui.StyleVar.WindowMinSize,imgui.ImVec2(0,0))
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if fmenu.tmenu.overlay.transparent_bg[0] then
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imgui.PushStyleColor(imgui.Col.WindowBg,imgui.ImVec4(0,0,0,0))
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end
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imgui.Begin("Overlay", nil, flags)
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if fmenu.tmenu.overlay.fps[0] then
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imgui.Text("Frames: " .. tostring(math.floor(imgui.GetIO().Framerate)))
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end
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if isCharInAnyCar(PLAYER_PED) then
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local hveh = getCarCharIsUsing(PLAYER_PED)
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if fmenu.tmenu.overlay.speed[0] then
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imgui.Text(string.format("Speed: %d %d/%d",math.floor(getCarSpeed(hveh)),getCarCurrentGear(hveh)
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,getCarNumberOfGears(hveh)))
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end
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if fmenu.tmenu.overlay.health[0] then
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imgui.Text(string.format("Health: %.0f%%",getCarHealth(hveh)/10))
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end
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end
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if fmenu.tmenu.overlay.location[0] then
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imgui.Text("Location: " .. fcommon.GetLocationInfo(getCharCoordinates(PLAYER_PED)))
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end
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if fmenu.tmenu.overlay.coordinates[0] then
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local x,y,z = getCharCoordinates(PLAYER_PED)
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imgui.Text(string.format("Coordinates: %d %d %d", math.floor(x) , math.floor(y) , math.floor(z)),1000)
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end
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if fmenu.tmenu.overlay.transparent_bg[0] then
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imgui.PopStyleColor()
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end
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imgui.PopStyleVar(2)
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--------------------------------------------------
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-- Overlay right click context menu
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if imgui.BeginPopupContextWindow() then
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imgui.Text("Position")
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imgui.Separator()
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if imgui.MenuItemBool("Custom",nil,fmenu.tmenu.overlay.position_index[0] == 0) then
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fmenu.tmenu.overlay.position_index[0] = 0
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end
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if imgui.MenuItemBool("Top Left",nil,fmenu.tmenu.overlay.position_index[0] == 1) then
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fmenu.tmenu.overlay.position_index[0] = 1
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end
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if imgui.MenuItemBool("Top Right",nil,fmenu.tmenu.overlay.position_index[0] == 2) then
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fmenu.tmenu.overlay.position_index[0] = 2
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end
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if imgui.MenuItemBool("Bottom Left",nil,fmenu.tmenu.overlay.position_index[0] == 3) then
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fmenu.tmenu.overlay.position_index[0] = 3
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end
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if imgui.MenuItemBool("Bottom Right",nil,fmenu.tmenu.overlay.position_index[0] == 4) then
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fmenu.tmenu.overlay.position_index[0] = 4
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end
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imgui.Separator()
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if imgui.MenuItemBool("No background",nil,fmenu.tmenu.overlay.transparent_bg[0]) then
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fmenu.tmenu.overlay.transparent_bg[0] = not fmenu.tmenu.overlay.transparent_bg[0]
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end
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if imgui.MenuItemBool("Close") then
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fmenu.tmenu.overlay.fps[0] = false
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fmenu.tmenu.overlay.speed[0] = false
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fmenu.tmenu.overlay.health[0] = false
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fmenu.tmenu.overlay.coordinates[0] = false
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fmenu.tmenu.overlay.location[0] = false
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end
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imgui.EndPopup()
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end
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--------------------------------------------------
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-- Update overlay position variables
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if pos == 0 then
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fmenu.tmenu.overlay.pos_x[0] = imgui.GetWindowPos().x
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fmenu.tmenu.overlay.pos_y[0] = imgui.GetWindowPos().y
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end
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--------------------------------------------------
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imgui.End()
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end).HideCursor = true
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--------------------------------------------------
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-- Command window
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imgui.OnFrame(function()
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return not isGamePaused() and fmenu.tmenu.command.show[0]
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end,
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function()
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imgui.SetNextWindowPos(imgui.ImVec2(0, resY-fmenu.tmenu.command.height), imgui.Cond.Always)
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imgui.SetNextWindowSize(imgui.ImVec2(resX,fmenu.tmenu.command.height))
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local frame_padding = {imgui.GetStyle().FramePadding.x,imgui.GetStyle().FramePadding.y}
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local window_padding = {imgui.GetStyle().WindowPadding.x,imgui.GetStyle().WindowPadding.y}
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imgui.PushStyleVarVec2(imgui.StyleVar.FramePadding, imgui.ImVec2(frame_padding[1],resY/130))
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imgui.PushStyleVarVec2(imgui.StyleVar.WindowPadding, imgui.ImVec2(3,3))
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imgui.Begin("Command Window", nil, imgui.WindowFlags.NoDecoration + imgui.WindowFlags.AlwaysAutoResize
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+ imgui.WindowFlags.NoSavedSettings + imgui.WindowFlags.NoMove)
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imgui.SetNextItemWidth(resX)
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imgui.SetKeyboardFocusHere(-1)
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if imgui.InputTextWithHint("##TEXTFIELD","Enter command",fmenu.tmenu.command.input_field,ffi.sizeof(fmenu.tmenu.command.input_field),imgui.InputTextFlags.EnterReturnsTrue
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|
or imgui.InputTextFlags.CallbackCompletion or imgui.InputTextFlags.CallbackHistory) then
|
|
if imgui.IsKeyPressed(vkeys.VK_RETURN,false) then
|
|
fmenu.tmenu.command.show[0] = not fmenu.tmenu.command.show[0]
|
|
fmenu.ExecuteCommand()
|
|
imgui.StrCopy(fmenu.tmenu.command.input_field, "", 1)
|
|
end
|
|
end
|
|
imgui.End()
|
|
|
|
imgui.PushStyleVarVec2(imgui.StyleVar.FramePadding, imgui.ImVec2(frame_padding[1],frame_padding[2]))
|
|
imgui.PushStyleVarVec2(imgui.StyleVar.WindowPadding, imgui.ImVec2(window_padding[1],window_padding[2]))
|
|
|
|
end).HideCursor = true
|
|
|
|
function main()
|
|
|
|
--------------------------------------------------
|
|
-- Functions that need to lunch only once at startup
|
|
|
|
--writeMemory(0x4b331f,6,0xE9,false)
|
|
if isSampLoaded() then
|
|
fgame.tgame.script_manager.skip_auto_reload = true
|
|
print("SAMP detected, unloading script.")
|
|
thisScript():unload()
|
|
end
|
|
|
|
if tcheatmenu.current_menu == 0 and not string.find(script.this.version,"beta") then -- first startup
|
|
fmenu.tmenu.get_beta_updates[0] = false
|
|
end
|
|
|
|
math.randomseed(getGameTimer())
|
|
|
|
if fmenu.tmenu.auto_update_check[0] then
|
|
fmenu.CheckUpdates()
|
|
end
|
|
|
|
fplayer.CustomSkinsSetup()
|
|
|
|
if fplayer.tplayer.enable_saving[0] then
|
|
if fplayer.tplayer.save_data["player_skin"] ~= nil then
|
|
fplayer.ChangePlayerModel(tostring(fplayer.tplayer.save_data["player_skin"]),true)
|
|
else
|
|
for i=0, 18 do
|
|
local name = fplayer.tplayer.save_data["clothes"][tostring(i)]
|
|
if name ~= nil then
|
|
if name == "none" then
|
|
givePlayerClothes(PLAYER_HANDLE,0,0,i)
|
|
buildPlayerModel(PLAYER_HANDLE)
|
|
else
|
|
fplayer.ChangePlayerCloth(name,true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if fweapon.tweapon.gang.enable_weapon_editor[0] then
|
|
local weapons = fweapon.tweapon.gang.used_weapons
|
|
for x=1,10,1 do
|
|
setGangWeapons(x-1,weapons[x][1],weapons[x][2],weapons[x][3])
|
|
end
|
|
end
|
|
|
|
fplayer.SetPlayerInvisible(fplayer.tplayer.invisible[0])
|
|
|
|
if fgame.tgame.freeze_mission_timer[0] then
|
|
freezeOnscreenTimer(true)
|
|
end
|
|
|
|
if fvehicle.tvehicle.no_vehicles[0] then
|
|
writeMemory(0x434237,1,0x73,false)
|
|
writeMemory(0x434224,1,0,false)
|
|
writeMemory(0x484D19,1,0x83,false)
|
|
writeMemory(0x484D17,1,0,false)
|
|
end
|
|
|
|
if fgame.tgame.disable_help_popups[0] == true then
|
|
setGameGlobal(glob.Help_Wasted_Shown,1)
|
|
setGameGlobal(glob.Help_Busted_Shown,1)
|
|
removePickup(glob.Pickup_Info_Hospital)
|
|
removePickup(glob.Pickup_Info_Hospital_2)
|
|
removePickup(glob.Pickup_Info_Police)
|
|
end
|
|
|
|
setGameGlobal(glob.STAT_Unlocked_Cities_Number,4)
|
|
|
|
if fgame.tgame.disable_cheats[0] == true then
|
|
writeMemory(0x4384D0,1,0xE9,false)
|
|
writeMemory(0x4384D1,4,0xD0,false)
|
|
writeMemory(0x4384D5,4,0x90909090,false)
|
|
end
|
|
|
|
if not fgame.tgame.forbidden_area_wanted_level[0] then
|
|
writeMemory(0x441770,1,0xC3,false)
|
|
end
|
|
|
|
switchArrestPenalties(not(fgame.tgame.keep_stuff[0]))
|
|
switchDeathPenalties(not(fgame.tgame.keep_stuff[0]))
|
|
|
|
if fped.tped.gang.wars[0] then
|
|
setGangWarsActive(fped.tped.gang.wars[0])
|
|
end
|
|
|
|
setPlayerFastReload(PLAYER_HANDLE,fweapon.tweapon.fast_reload[0])
|
|
|
|
if fgame.tgame.disable_replay[0] then
|
|
writeMemory(0x460500,4,0xC3,false)
|
|
end
|
|
|
|
-- Vehicle gxt names
|
|
for gxt_name,veh_name in pairs(fvehicle.tvehicle.gxt_name_table) do
|
|
setGxtEntry(gxt_name,veh_name)
|
|
end
|
|
|
|
-- Command window
|
|
fmenu.RegisterAllCommands()
|
|
|
|
-- Set saved values of addresses
|
|
fconfig.SetConfigData()
|
|
|
|
if fvisual.tvisual.disable_motion_blur[0] then
|
|
writeMemory(0x7030A0,4,0xC3,false)
|
|
end
|
|
|
|
if not fvisual.tvisual.radio_channel_names[0] then
|
|
writeMemory(0x507035,4,0x90,false)
|
|
end
|
|
|
|
fvehicle.ParseCarcols()
|
|
fvehicle.ParseVehiclesIDE()
|
|
|
|
fcommon.CreateThread(fplayer.KeepPosition)
|
|
fcommon.CreateThread(fplayer.RegenerateHealth)
|
|
fcommon.CreateThread(fped.PedHealthDisplay)
|
|
fcommon.CreateThread(fgame.FreezeTime)
|
|
fcommon.CreateThread(fgame.LoadScriptsOnKeyPress)
|
|
fcommon.CreateThread(fgame.RandomCheatsActivate)
|
|
fcommon.CreateThread(fgame.RandomCheatsDeactivate)
|
|
fcommon.CreateThread(fgame.SolidWater)
|
|
fcommon.CreateThread(fgame.SyncSystemTime)
|
|
fcommon.CreateThread(fvehicle.OnEnterVehicle)
|
|
fcommon.CreateThread(fvehicle.RainbowColors)
|
|
fcommon.CreateThread(fvehicle.RainbowNeons)
|
|
fcommon.CreateThread(fvehicle.TrafficNeons)
|
|
fcommon.CreateThread(fvisual.LockWeather)
|
|
fcommon.CreateThread(fweapon.AutoAim)
|
|
|
|
------------------------------------------------
|
|
|
|
while true do
|
|
|
|
--------------------------------------------------
|
|
-- Functions that neeed to run constantly
|
|
|
|
--------------------------------------------------
|
|
-- Weapons
|
|
local CurWeapon = getCurrentCharWeapon(PLAYER_PED)
|
|
|
|
local pPed = getCharPointer(PLAYER_PED)
|
|
|
|
local skill = callMethod(0x5E3B60,pPed,1,0,CurWeapon)
|
|
local pWeaponInfo = callFunction(0x743C60,2,2,CurWeapon,skill)
|
|
|
|
if fweapon.tweapon.huge_damage[0] then
|
|
writeMemory(pWeaponInfo+0x22,2,1000,false)
|
|
end
|
|
if fweapon.tweapon.long_range[0] then
|
|
memory.setfloat(pWeaponInfo+0x04,1000.0)
|
|
memory.setfloat(pWeaponInfo+0x08,1000.0)
|
|
end
|
|
if fweapon.tweapon.max_accuracy[0] then
|
|
memory.setfloat(pWeaponInfo+0x38,1.0)
|
|
end
|
|
if fweapon.tweapon.max_ammo_clip[0] then
|
|
writeMemory(pWeaponInfo+0x20,2,9999,false)
|
|
end
|
|
if fweapon.tweapon.max_move_speed[0] then
|
|
memory.setfloat(pWeaponInfo+0x3C,1.0)
|
|
end
|
|
--------------------------------------------------
|
|
|
|
if fanimation.tanimation.ped[0] == true or fweapon.tweapon.ped[0] == true then
|
|
local bool, ped = getCharPlayerIsTargeting(PLAYER_HANDLE)
|
|
if bool == true then
|
|
fped.tped.selected = ped
|
|
end
|
|
end
|
|
|
|
if fped.tped.selected ~= nil then
|
|
if not doesCharExist(fped.tped.selected) or isCharDead(fped.tped.selected) then
|
|
fped.tped.selected = nil
|
|
end
|
|
end
|
|
|
|
-- Camera mode
|
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.camera_mode,function()
|
|
fgame.tgame.camera.bool[0] = not fgame.tgame.camera.bool[0]
|
|
if fgame.tgame.camera.bool[0] then
|
|
fcommon.CreateThread(fgame.CameraMode,"CameraMode")
|
|
printHelpString("Camera mode enabled")
|
|
else
|
|
printHelpString("Camera mode disabled")
|
|
end
|
|
end)
|
|
|
|
-- Quick screenshot
|
|
if fgame.tgame.ss_shortcut[0] then
|
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.quick_screenshot,function()
|
|
takePhoto(true)
|
|
printHelpString("Screenshot ~g~taken")
|
|
end)
|
|
end
|
|
|
|
-- Qucik teleport
|
|
if fteleport.tteleport.shortcut[0] then
|
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.quick_teleport,function()
|
|
fteleport.Teleport()
|
|
end)
|
|
end
|
|
|
|
if fplayer.tplayer.god[0] then
|
|
writeMemory(0x96916D,1,1,false)
|
|
setCharProofs(PLAYER_PED,true,true,true,true,true)
|
|
end
|
|
|
|
-- Aim skin changer
|
|
if fplayer.tplayer.aimSkinChanger[0] then
|
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.asc_key,function()
|
|
local bool,char = getCharPlayerIsTargeting(PLAYER_HANDLE)
|
|
if bool == true then
|
|
local model = getCharModel(char)
|
|
fplayer.ChangePlayerModel(tostring(model))
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Vehicle functions
|
|
if isCharInAnyCar(PLAYER_PED) then
|
|
local car = getCarCharIsUsing(PLAYER_PED)
|
|
|
|
if fvehicle.tvehicle.car_engine[0] == fconst.CHECKBOX_STATE.ON then
|
|
setCarEngineOn(car,true)
|
|
end
|
|
if fvehicle.tvehicle.car_engine[0] == fconst.CHECKBOX_STATE.OFF then
|
|
setCarEngineOn(car,false)
|
|
end
|
|
|
|
-- Reset car colors if player changed color in tune shop
|
|
if fvehicle.tvehicle.color.default ~= -1 then
|
|
if fvehicle.tvehicle.color.default ~= getCarColours(car) then
|
|
fvehicle.ForEachCarComponent(function(mat,comp,car)
|
|
mat:reset_color()
|
|
end)
|
|
end
|
|
end
|
|
|
|
if fvehicle.tvehicle.lock_speed[0] then
|
|
if fvehicle.tvehicle.speed[0] > 500 then
|
|
fvehicle.tvehicle.speed[0] = 500
|
|
end
|
|
setCarForwardSpeed(car,fvehicle.tvehicle.speed[0])
|
|
end
|
|
|
|
if getCarDoorLockStatus(car) == 4 then
|
|
fvehicle.tvehicle.lock_doors[0] = true
|
|
else
|
|
fvehicle.tvehicle.lock_doors[0] = false
|
|
end
|
|
|
|
setCarVisible(car,not(fvehicle.tvehicle.invisible_car[0]))
|
|
setCarWatertight(car,fvehicle.tvehicle.watertight_car[0])
|
|
setCarCanBeDamaged(car,not(fvehicle.tvehicle.no_damage[0]))
|
|
setCarCanBeVisiblyDamaged(car,not(fvehicle.tvehicle.visual_damage[0]))
|
|
setCharCanBeKnockedOffBike(PLAYER_PED,fvehicle.tvehicle.stay_on_bike[0])
|
|
setCarHeavy(car,fvehicle.tvehicle.heavy[0])
|
|
|
|
else
|
|
fvehicle.tvehicle.lock_doors[0] = false
|
|
fvehicle.tvehicle.lights[0] = false
|
|
end
|
|
|
|
------------------------------------------------
|
|
-- Menu open close
|
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.menu_open,function()
|
|
tcheatmenu.show[0] = not tcheatmenu.show[0]
|
|
end)
|
|
|
|
fcommon.OnHotKeyPress(fmenu.tmenu.hot_keys.command_window,function()
|
|
fmenu.tmenu.command.show[0] = not fmenu.tmenu.command.show[0]
|
|
end)
|
|
|
|
wait(0)
|
|
end
|
|
end
|
|
|
|
function onScriptTerminate(script, quitGame)
|
|
if script == thisScript() then
|
|
|
|
fconfig.Write()
|
|
fcommon.SaveJson("animation",fanimation.tanimation.list)
|
|
fteleport.tteleport.coordinates["Radar"] = nil
|
|
fcommon.SaveJson("coordinate",fteleport.tteleport.coordinates)
|
|
fcommon.SaveJson("memory",fmemory.tmemory.list)
|
|
|
|
if isCharInAnyCar(PLAYER_PED) then
|
|
local model = getCarModel(getCarCharIsUsing(PLAYER_PED))
|
|
fvehicle.tvehicle.first_person_camera.offsets[tostring(model)].x = fvehicle.tvehicle.first_person_camera.offset_x_var[0]
|
|
fvehicle.tvehicle.first_person_camera.offsets[tostring(model)].y = fvehicle.tvehicle.first_person_camera.offset_y_var[0]
|
|
fvehicle.tvehicle.first_person_camera.offsets[tostring(model)].z = fvehicle.tvehicle.first_person_camera.offset_z_var[0]
|
|
fcommon.SaveJson("first person camera offsets",fvehicle.tvehicle.first_person_camera.offsets)
|
|
end
|
|
|
|
if fgame.tgame.camera.bool[0] then
|
|
displayRadar(true)
|
|
displayHud(true)
|
|
end
|
|
|
|
restoreCameraJumpcut()
|
|
|
|
if doesObjectExist(fgame.tgame.solid_water_object) then
|
|
deleteObject(fgame.tgame.solid_water_object)
|
|
end
|
|
|
|
fgame.RemoveAllObjects()
|
|
fped.RemoveAllSpawnedPeds()
|
|
fweapon.RemoveAllWeaponDrops()
|
|
|
|
fcommon.ReleaseImages(fvehicle.tvehicle.images)
|
|
fcommon.ReleaseImages(fweapon.tweapon.images)
|
|
fcommon.ReleaseImages(fvehicle.tvehicle.paintjobs.images)
|
|
fcommon.ReleaseImages(fvehicle.tvehicle.components.images)
|
|
fcommon.ReleaseImages(fped.tped.images)
|
|
fcommon.ReleaseImages(fplayer.tplayer.clothes.images)
|
|
|
|
if fconfig.tconfig.reset == false then
|
|
if fmenu.tmenu.crash_text == "" then
|
|
fmenu.tmenu.crash_text = "Cheat menu crashed unexpectedly"
|
|
|
|
if fmenu.tmenu.auto_reload[0] and not fgame.tgame.script_manager.skip_auto_reload then
|
|
script:reload()
|
|
fmenu.tmenu.crash_text = fmenu.tmenu.crash_text .. " but reloaded"
|
|
end
|
|
end
|
|
end
|
|
if fmenu.tmenu.show_crash_message[0] and not fgame.tgame.script_manager.skip_auto_reload then
|
|
printHelpString(fmenu.tmenu.crash_text)
|
|
end
|
|
end
|
|
end
|
|
|
|
function onSaveGame()
|
|
fgame.RemoveAllObjects()
|
|
fped.RemoveAllSpawnedPeds()
|
|
fweapon.RemoveAllWeaponDrops()
|
|
end
|