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@ -24,8 +24,10 @@ Get stable binaries from [here](https://github.com/user-grinch/Cheat-Menu/releas
3. Install [asi loader](https://www.gtagarage.com/mods/show.php?id=21709)
4. Download **CheatMenu.7z** and extract everything in game directory (replace if necessary).
## Building
You'll need to install Visual Studio 2019 (v142), [DirectX9 SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812) & [Plugin SDK](https://github.com/DK22Pac/plugin-sdk).
## Required to build
1. [Build Tools 2019](https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2019)
2. [DirectX9 SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812)
3. [Plugin SDK](https://github.com/DK22Pac/plugin-sdk)
## Projects used
1. [ImGui](https://github.com/ocornut/imgui)
@ -51,7 +53,7 @@ You'll need to install Visual Studio 2019 (v142), [DirectX9 SDK](https://www.mic
*Be careful about editing 'json' files, especially commas! Check [here](https://en.wikipedia.org/wiki/JSON)*
### Clothes
Haven't found any tutorials for this yet. But CheatMenu loads cloth entries from *CheatMenu\clothes\\(CategoryName)\* directory in **jpg** format.<br/>
Haven't found any tutorials for this yet. But CheatMenu loads cloths from *CheatMenu\clothes.txd*<br/>
**Name format: body_part$model_name$texture_name**.<br/>
### Player Skins (Recommended)
@ -66,27 +68,27 @@ Haven't found any tutorials for this yet. But CheatMenu loads cloth entries from
*If you want to add both peds & skin then follow this*
1. Add peds to your game following a tutorial.
2. Then create a image of your ped in **jpg** format and put it in *CheatMenu\peds\\(CategoryName)\* directory.
2. Then create a image of your ped and put it in *CheatMenu\peds.txd*.
3. The image name should be the model name of the ped.
4. Open this file *CheatMenu\json\ped.json* and add an entry for your ped there. <br/>
**Format: "PedModel" : "PedName"**
### Vehicles
1. Add vehicles to your game following [this](https://www.mixmods.com.br/2015/12/tutorial-adicionar-carros-sem-substituir.html) tutorial first. (Use translator)
2. Then create an image of your vehicle in **jpg** format and put it in *CheatMenu\vehicles\images\\(CategoryName)\* directory.
2. Then create an image of your vehicle in and put it in *CheatMenu\vehicles.txd*.
3. The image name should be the model id of the vehicle.
### Vehicle Tunes
1. Add tunes to your game following a [tutorial](https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/).
2. Then create a image of your tune part in **jpg** format and put it in *CheatMenu\vehicles\components\\(CategoryName)\* directory.
2. Then create a image of your tune part and put it in *CheatMenu\components.txd*.
### Vehicle Paintjobs
1. Put your paintjob images in **png** format in *CheatMenu\vehicles\paintjobs\\(CategoryName)\* directory. Don't rename to png, [convert it](http://www.pcfreetime.com/formatfactory/index.php?language=en)
2. You can use any random name for those images.
1. Put your paintjob images *CheatMenu\textures.txd.
2. You can use any name for these images.
### Weapons
1. Add weapons to your game following [this](https://www.mixmods.com.br/2016/05/tutorial-adicionar-armas-sem-substituir.html) tutorial first. (Use translator)
2. Then create an image of your vehicle in **jpg** format and put it *CheatMenu\weapons\\(CategoryName)* directory.
2. Then create an image of your vehicle and put it *CheatMenu\weapons.txd*.
3. The image name should be the weapon id (not model!) of the weapon.
4. Open this file *CheatMenu\json\weapon.json* and add an entry for your weapon there.<br/>
**Format: "WeaponID" : "WeaponName"**