Add support for chinese
This commit is contained in:
parent
78b409d015
commit
42c6156ce5
BIN
resource/addon/text.ttf
Normal file
BIN
resource/addon/text.ttf
Normal file
Binary file not shown.
@ -139,8 +139,8 @@ void D3dHook::ProcessFrame(void* ptr)
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ImGui_ImplWin32_EnableDpiAwareness();
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ImGui_ImplWin32_EnableDpiAwareness();
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// Loading fonts
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// Loading fonts
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io.FontDefault = FontMgr::Load("text", PLUGIN_PATH((char*)FILE_NAME "/fonts/text.ttf"), 1.15f);
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io.FontDefault = FontMgr::Load("text", MENU_DATA_PATH("fonts/text.ttf"), 1.15f);
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FontMgr::Load("title", PLUGIN_PATH((char*)FILE_NAME "/fonts/title.ttf"), 2.0f);
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FontMgr::Load("title", MENU_DATA_PATH("fonts/title.ttf"), 2.0f);
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io.IniFilename = nullptr;
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io.IniFilename = nullptr;
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io.LogFilename = nullptr;
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io.LogFilename = nullptr;
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@ -21,6 +21,8 @@
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#endif
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#endif
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#define FILE_NAME BY_GAME("CheatMenuSA" , "CheatMenuVC", "CheatMenuIII")
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#define FILE_NAME BY_GAME("CheatMenuSA" , "CheatMenuVC", "CheatMenuIII")
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#define MENU_DATA_PATH(x) (PLUGIN_PATH((char*)FILE_NAME##"/"##x))
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#define MENU_DATA_EXISTS(x) (std::filesystem::exists(MENU_DATA_PATH(x)))
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@ -113,8 +113,9 @@ void MenuThread(void* param)
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while (true)
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while (true)
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{
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{
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Updater::Process();
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FontMgr::Process();
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RPC::Process();
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RPC::Process();
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Updater::Process();
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Sleep(1000);
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Sleep(1000);
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}
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}
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}
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}
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@ -23,11 +23,11 @@ const ImWchar* FontMgr::GetGlyphRanges()
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0x2000, 0x206F, // General Punctuation
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0x2000, 0x206F, // General Punctuation
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// Chinease
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// Chinease
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// 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
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0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
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// 0x31F0, 0x31FF, // Katakana Phonetic Extensions
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0x31F0, 0x31FF, // Katakana Phonetic Extensions
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// 0xFF00, 0xFFEF, // Half-width characters
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0xFF00, 0xFFEF, // Half-width characters
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// 0xFFFD, 0xFFFD, // Invalid
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0xFFFD, 0xFFFD, // Invalid
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// 0x4E00, 0x9FAF, // CJK Ideograms
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0x4E00, 0x9FAF, // CJK Ideograms
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// Russian
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// Russian
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0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
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0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
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@ -67,3 +67,30 @@ void FontMgr::ReloadAll()
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io.FontDefault = Get("text");
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io.FontDefault = Get("text");
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io.Fonts->Build();
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io.Fonts->Build();
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}
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}
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void FontMgr::Process()
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{
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if (curState != eStates::Idle)
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{
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return;
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}
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const char* link = "https://github.com/user-grinch/Cheat-Menu/raw/master/resource/addon/text.ttf";
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HRESULT res = URLDownloadToFile(NULL, link, MENU_DATA_PATH("fonts/text.ttf"), 0, NULL);
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if (res == E_OUTOFMEMORY || res == INET_E_DOWNLOAD_FAILURE)
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{
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Util::SetMessage(TEXT("Updater.Failed"));
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return;
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}
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curState = eStates::Idle;
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}
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void FontMgr::StartOptionalFontDownload()
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{
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if (curState == eStates::Idle)
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{
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curState = eStates::Downloading;
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}
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}
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@ -7,6 +7,12 @@
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class FontMgr
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class FontMgr
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{
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{
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private:
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private:
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enum class eStates
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{
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Idle,
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Downloading,
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};
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struct FontInfo
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struct FontInfo
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{
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{
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ImFont *m_pFont;
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ImFont *m_pFont;
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@ -16,6 +22,7 @@ private:
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std::string m_path;
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std::string m_path;
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};
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};
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static inline std::vector<FontInfo> m_vecFonts;
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static inline std::vector<FontInfo> m_vecFonts;
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static inline eStates curState = eStates::Idle;
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public:
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public:
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FontMgr() = delete;
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FontMgr() = delete;
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@ -34,8 +41,14 @@ public:
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// ImGui::GetIO().Default font must be loaded after unloading all fonts
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// ImGui::GetIO().Default font must be loaded after unloading all fonts
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static void UnloadAll();
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static void UnloadAll();
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// Handles font downloading
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static void Process();
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// Reloads all the fonts
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// Reloads all the fonts
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static void ReloadAll();
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static void ReloadAll();
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// Downloads optional font package
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static void StartOptionalFontDownload();
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};
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};
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@ -101,6 +101,18 @@ size_t Locale::GetCurrentLocaleIndex()
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return localeIndex;
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return localeIndex;
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}
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}
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void Locale::SetDefaultLocale()
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{
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for (size_t i = 0; i < m_locales.size(); ++i)
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{
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if (m_locales[i] == "English")
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{
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SetLocale(i);
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return;
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}
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}
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}
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Locale::eReturnCodes Locale::SetLocale(size_t index)
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Locale::eReturnCodes Locale::SetLocale(size_t index)
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{
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{
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if(m_pData)
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if(m_pData)
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index is the index of the language in the GetLocaleList() list
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index is the index of the language in the GetLocaleList() list
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*/
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*/
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static eReturnCodes SetLocale(size_t index);
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static eReturnCodes SetLocale(size_t index);
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/*
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Sets the language back to default (aka English)
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*/
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static void SetDefaultLocale();
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};
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};
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25
src/menu.cpp
25
src/menu.cpp
@ -25,6 +25,28 @@ void Menu::ShowPage()
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{
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{
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if (ImGui::BeginTabItem(TEXT("Menu.Config")))
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if (ImGui::BeginTabItem(TEXT("Menu.Config")))
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{
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{
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static int selected = Locale::GetCurrentLocaleIndex();
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static std::vector<std::string>& vec = Locale::GetLocaleList();
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static size_t fontSz = std::filesystem::file_size(MENU_DATA_PATH("fonts/text.ttf"));
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if (Locale::GetLocaleList()[Locale::GetCurrentLocaleIndex()] == "Chinese"
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&& fontSz < 1000000) // Normal font size is < 1 MB
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{
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ImGui::Spacing();
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ImGui::TextWrapped("Font support package is required to display this language! This may take a while depending on your connection.");
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ImGui::Spacing();
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if (ImGui::Button("Install package", ImVec2(Widget::CalcSize(2))))
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{
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FontMgr::StartOptionalFontDownload();
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}
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ImGui::SameLine();
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if (ImGui::Button("Switch to English", ImVec2(Widget::CalcSize(2))))
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{
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Locale::SetDefaultLocale();
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selected = Locale::GetCurrentLocaleIndex();
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}
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}
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ImGui::Spacing();
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ImGui::Spacing();
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if (ImGui::Button(TEXT("Menu.ResetSize"), ImVec2(Widget::CalcSize(1))))
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if (ImGui::Button(TEXT("Menu.ResetSize"), ImVec2(Widget::CalcSize(1))))
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{
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{
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@ -33,9 +55,6 @@ void Menu::ShowPage()
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ImGui::Spacing();
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ImGui::Spacing();
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static int selected = Locale::GetCurrentLocaleIndex();
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static std::vector<std::string>& vec = Locale::GetLocaleList();
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if (vec.size() > 0)
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if (vec.size() > 0)
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{
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{
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if (Widget::ListBox(TEXT("Menu.Language"), vec, selected))
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if (Widget::ListBox(TEXT("Menu.Language"), vec, selected))
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@ -671,6 +671,21 @@ bool Widget::InputFloat(const char* label, float *val, float change, float min,
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return state;
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return state;
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}
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}
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bool Widget::InputInt(const char* label, int *val, int change, int min, int max)
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{
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bool state = false;
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if (ImGui::InputInt(label, val, change))
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{
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if (min != max)
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{
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*val = (*val < min) ? min : *val;
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*val = (*val > max) ? max : *val;
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}
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state = true;
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}
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return state;
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}
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void Widget::EditAddr(const char* label, uint address, float min, float def, float max, float mul, float change)
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void Widget::EditAddr(const char* label, uint address, float min, float def, float max, float mul, float change)
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{
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{
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if (ImGui::CollapsingHeader(label))
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if (ImGui::CollapsingHeader(label))
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// ImGui::TextFilter with hint support
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// ImGui::TextFilter with hint support
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static void Filter(const char* label, ImGuiTextFilter& filter, const char* hint);
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static void Filter(const char* label, ImGuiTextFilter& filter, const char* hint);
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// Input Float widget with increment & decrement buttons
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// Input widgets with increment & decrement buttons
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static bool InputFloat(const char* label, float *val, float change = 1.0f, float min = -1.0f, float max = -1.0f);
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static bool InputFloat(const char* label, float *val, float change = 1.0f, float min = -1.0f, float max = -1.0f);
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static bool InputInt(const char* label, int *val, int change = 1, int min = -1, int max = -1);
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// Draws ResourceStore images in the interface
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// Draws ResourceStore images in the interface
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static void ImageList(ResourceStore &store, ArgCallback clickFunc, ArgCallbackRtn getNameFunc,
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static void ImageList(ResourceStore &store, ArgCallback clickFunc, ArgCallbackRtn getNameFunc,
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@ -11,11 +11,11 @@
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0980-09FF,
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0980-09FF,
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# Chinease
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# Chinease
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#3000-30FF,
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3000-30FF,
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#31F0-31FF,
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31F0-31FF,
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#FF00-FFEF,
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FF00-FFEF,
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#FFFD-FFFD,
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FFFD-FFFD,
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#4E00-9FAF,
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4E00-9FAF,
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# Russian
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# Russian
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0400-052F, # Cyrillic + Cyrillic Supplement
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0400-052F, # Cyrillic + Cyrillic Supplement
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BIN
tools/subset/text.ttf
Normal file
BIN
tools/subset/text.ttf
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Binary file not shown.
791
资源/常见/现场/简体中文
791
资源/常见/现场/简体中文
@ -1,791 +0,0 @@
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[动画]
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AddAnimation = "添加动画"
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AddParticle = "添加粒子"
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AnimationRemoved = "动画已删除"
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AnimationTab = "动画##TABBAR"
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AnimName = "动画名称"
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CustomAnimsOnly = "您只能删除自定义动画"
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CustomParticlesOnly = "您只能删除自定义粒子"
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CutsceneRunning = "另一个过场动画正在运行"
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CutsceneTab = "过场动画##TABBAR"
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FightingStyle = "格斗风格"
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FightingStyleSet = "格斗风格集"
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IFPName = "IFP name"
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InvisiblePlayer = "隐形玩家"
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LoopCheckbox = "循环"
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LoopCheckboxText = "继续重复播放动画"
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NoTarget = "未找到玩家目标。用武器瞄准一个踏板,为动画播放器选择它。"
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ParticleName = "粒子名称"
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ParticleRemoved = "粒子已删除"
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ParticleTab = "Particle##TABBAR"
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PedAnim = "Ped anim"
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PedAnimText = """
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在其他踏板上播放动画。
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选择武器目标。"""
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RemoveAll = "全部删除"
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RemoveLatest = "删除最新"
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SecondaryCheckbox = "次要"
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SecondaryCheckboxText = "播放器可以在播放动画时移动"
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StopAnimation = "停止动画"
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StopCutscene = "Stop cutscene"
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Styles = "样式"
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Tasks = "任务"
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PrimaryTasks = "主要任务"
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SecondaryTasks = "次要任务"
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WalkingStyle = "步行风格"
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WalkingStyleSet = "步行风格集"
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[游戏]
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ActivateTimer = "激活作弊计时器"
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ActivateTimerText = "下次激活作弊的时间"
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Beach = "海滩"
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CameraZoom = "相机变焦"
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CameraZoomLock = "锁定相机变焦"
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CameraZoomLockFreecam = "Freecam 已启用。相机变焦无法与自由相机模式一起工作"
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CameraZoomLockInfo = "注意:这将永久锁定相机变焦。狙击手或示波器将无法正常工作!"
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ChangeRadioStaion = "更换电台"
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CurrentStation = "电流状态"
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Cloudy = "多云"
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Country = "国家"
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CurrentDay = "当前日期"
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DaysPassed = "已过去天数"
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DisableCheats = "禁用作弊"
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DisableReplay = "禁用 F1 和 F3 重播"
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Enable = "启用"
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ExtraColors = "额外颜色"
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ExtraSunny = "额外阳光"
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FailMission = "失败当前任务"
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FasterClock = "更快的时钟"
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FieldOfView = "视野"
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Foggy = "雾"
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ForbiddenWantedLevel = "Forbidden area wl"
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ForbiddenWantedLevelText = "出现在LS之外但未完成任务的通缉级别"
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FPSLimit = "FPS limit"
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Freecam = "Freecam"
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FreePNS = "Free pay n spray"
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FreezeGame = "冻结游戏"
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FreezeGameTime = "冻结游戏时间"
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FunHouse = "Fun house"
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GameSpeed = "游戏速度"
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Gravity = "重力"
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HardMode = "困难模式"
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HardModeText = """
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使游戏更具挑战性。
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降低护甲,生命值,耐力等."""
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Hour = "小时"
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Hurricane = "飓风"
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KeepStuff = "保留东西"
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KeepStuffText = "在逮捕/死亡后保留东西"
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KeyAction = "操作"
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KeyCombo = "组合"
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MaxVehSkills = "最大车辆技能"
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MaxVehSkillsText = "用尽所有车辆技能"
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MaxWepSkills = "最大武器技能"
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MaxWepSkillsText = "用尽所有武器技能"
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Minute = "分钟"
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MissionLoaderTip = """
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任务加载器可能导致,
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1. 游戏崩溃
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2.中断保存游戏
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3. 打破游戏进度
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4.随机错误和故障
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建议在使用任务加载器后不要保存。使用风险自负!"""
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Missions = "任务"
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MissionStartFailed = "现在无法开始任务"
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MobileRadio = "移动无线电"
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MovementSpeed = "移动速度"
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Ninja = "忍者"
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NoWaterPhysics = "无水物理"
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Overcast = "阴天"
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|
||||||
PlayerTeleported = "玩家远程传送"
|
|
||||||
ProgressBar = "进度条"
|
|
||||||
Rainy = "下雨"
|
|
||||||
RandomCheats = "随机作弊"
|
|
||||||
ResetDefault = "重置为默认值"
|
|
||||||
Sandstorm = "沙尘暴"
|
|
||||||
SaveGame = "保存游戏 (可能会导致游戏错误)"
|
|
||||||
Screenshot = "截图"
|
|
||||||
ScreenshotTip = "截图成功"
|
|
||||||
ScreenshotTaken = "Screenshot taken"
|
|
||||||
SelectCheats = "选择作弊"
|
|
||||||
SelectDay = "选择日期"
|
|
||||||
SetTime = "设置时间"
|
|
||||||
ShowLoader = "显示任务加载器"
|
|
||||||
SolidWater = "固体水"
|
|
||||||
SolidWaterText = """
|
|
||||||
玩家可以在水上行走
|
|
||||||
如果您想游泳,请关闭此功能。"""
|
|
||||||
Stats = "统计"
|
|
||||||
Sunny = "阳光明媚"
|
|
||||||
SyncSystemTime = "同步系统时间"
|
|
||||||
Themes = "主题"
|
|
||||||
Thunderstorm = "雷暴"
|
|
||||||
TotalMinutesDay = "每天的总分钟数"
|
|
||||||
VerySunny = "非常晴朗"
|
|
||||||
Weather = "天气"
|
|
||||||
WeatherID = "天气 ID"
|
|
||||||
WeatherIDText = "按 ID 设置天气 (0-255)。除非你知道自己在做什么,否则不要触摸!"
|
|
||||||
|
|
||||||
[主要]
|
|
||||||
TranslationLanguage = "简体中文"
|
|
||||||
TranslationLanguageDisclaimer = "由bilibili异楠军丶翻译"
|
|
||||||
Translator = "翻译者"
|
|
||||||
TranslatorName = "bilibili异楠军丶"
|
|
||||||
|
|
||||||
[菜单]
|
|
||||||
About = "关于"
|
|
||||||
Author = "作者"
|
|
||||||
AutoCheckUpdate = "检查更新"
|
|
||||||
BugDisclaimer = "如果您发现错误或有建议,请通知我告诉我有哪些问题。"
|
|
||||||
Build = "生成"
|
|
||||||
CheatMenuNoDir = "未能找到 CheatMenu 目录!"
|
|
||||||
CheckUpdate = "检查更新"
|
|
||||||
Commands = "命令"
|
|
||||||
Config = "配置"
|
|
||||||
Coords = "坐标: %.2f, %.2f, %.2f"
|
|
||||||
CopyrightDisclaimer = "版权所有Grinch_2019-2022。所有权归属Grinch_."
|
|
||||||
CPUUsage = "CPU 使用率: %.2f%%"
|
|
||||||
Credits = "学分"
|
|
||||||
CurrentVersion = "当前版本"
|
|
||||||
DiscordRPC = "Discord rich presence"
|
|
||||||
DiscordServer = "不适用服务器"
|
|
||||||
DownloadPage = "下载页面"
|
|
||||||
EnsureLatest = "请确保您拥有来自 GitHub 的最新版本."
|
|
||||||
DiscordRPCInitFailed = "Failed to init discord rpc"
|
|
||||||
DiscordRPCNoDll = "Failed to find discord-rpc.dll"
|
|
||||||
FixVehKey = "Fix current vehicle"
|
|
||||||
FlipVehKey = "Flip current vehicle"
|
|
||||||
Frames = "Frames: %d"
|
|
||||||
FreecamKey = "Toggle freecam"
|
|
||||||
FreecamBackwardKey = "Freecam backward"
|
|
||||||
FreecamForwardKey = "Freecam forward"
|
|
||||||
FreecamLeftKey = "Freecam left"
|
|
||||||
FreecamRightKey = "Freecam right"
|
|
||||||
GitHubRepo = "GitHub repo"
|
|
||||||
GodModeKey = "切换上帝模式"
|
|
||||||
Hotkeys = "热键"
|
|
||||||
InvalidComamnd = "无效命令"
|
|
||||||
InvalidLocation = "无效位置"
|
|
||||||
InvalidValue = "无效值"
|
|
||||||
Language = "语言"
|
|
||||||
LanguageChangeFailed = "无法更改语言!"
|
|
||||||
LatestVersion = "最新版本: "
|
|
||||||
Location = "Location: %s"
|
|
||||||
Name = "名称"
|
|
||||||
NewVersion = "菜单的新版本可用."
|
|
||||||
NoBG = "无背景"
|
|
||||||
OpenCMDKey = "打开/关闭命令窗口"
|
|
||||||
OpenCMDUsing = "使用 %s 打开或关闭命令窗口"
|
|
||||||
OpenMenuKey = "打开/关闭作弊菜单"
|
|
||||||
Overlay = "叠加"
|
|
||||||
Position = "位置"
|
|
||||||
Remove = "删除"
|
|
||||||
Favourites = "添加到收藏夹"
|
|
||||||
FavouritesNone = "你没有任何收藏夹!"
|
|
||||||
FavouritesRemove = "从收藏夹中删除"
|
|
||||||
FavouritesRemoveText = "从收藏夹中删除"
|
|
||||||
FavouritesText = "添加到收藏夹"
|
|
||||||
Close = "关闭"
|
|
||||||
QuickSSKey = "快速屏幕截图"
|
|
||||||
QuickTPKey = "快速传送"
|
|
||||||
QuickVehSpawnerCMD = "生成车辆"
|
|
||||||
QuickVehSpawnerCMDText = """
|
|
||||||
通过输入模型名称来生成车辆。
|
|
||||||
Example: veh (veh_name)"""
|
|
||||||
QuickWepSpawnerCMD = "生成武器"
|
|
||||||
QuickWepSpawnerCMDText = """
|
|
||||||
通过键入模型名称来生成武器。
|
|
||||||
Example: wep (wep_name)"""
|
|
||||||
RAMUsage = "RAM usage: %.2f%%"
|
|
||||||
ResetConfig = "重置配置"
|
|
||||||
ResetConfigMSG = "配置已重置。重新启动游戏以使其生效。"
|
|
||||||
ResetSize = "重置大小"
|
|
||||||
SetArmourCMD = "设置护甲值"
|
|
||||||
SetArmourCMDText = """
|
|
||||||
设置玩家护甲。
|
|
||||||
示例: 护甲 (护甲值)."""
|
|
||||||
SetHealthCMD = "Set health"
|
|
||||||
SetHealthCMDText = """
|
|
||||||
设置玩家生命值。
|
|
||||||
示例: 生命 (生命值)."""
|
|
||||||
SetTimeCMD = "Set time"
|
|
||||||
SetTimeCMDText = """
|
|
||||||
设置当前游戏时间.
|
|
||||||
示例: 时间 (小时) (分钟).
|
|
||||||
"""
|
|
||||||
SetTimeCMDText2 = "Writing something like 'time 12' would be interpreted as 'time 12 12'"
|
|
||||||
ShowCoords = "Show coordinates"
|
|
||||||
ShowCPU = "Show CPU usage"
|
|
||||||
ShowFPS = "Show FPS"
|
|
||||||
ShowLocation = "Show location"
|
|
||||||
ShowModelInfo = "Show model info"
|
|
||||||
ShowPedTasks = "Show ped tasks"
|
|
||||||
ShowRAM = "Show RAM usage"
|
|
||||||
ShowVehHealth = "Show veh health"
|
|
||||||
ShowVehSpeed = "Show veh speed"
|
|
||||||
SkinChangerKey = "开启目标皮肤变化"
|
|
||||||
TeleportCMD = "Teleport"
|
|
||||||
TeleportCMDText = """
|
|
||||||
将玩家传送到指定的坐标.
|
|
||||||
Example: tp x y z"""
|
|
||||||
TextColor = "Text color"
|
|
||||||
TextOnlyMode = "Text only"
|
|
||||||
TextOnlyModeHint = "Replace images with their appropriate texts"
|
|
||||||
TPMarkerKey = "Teleport to marker"
|
|
||||||
Usage = "Usage"
|
|
||||||
UpdaterInfo1 = "It's highly recommanded to update to the latest version. Newer version contains new features and bug fixes."
|
|
||||||
UpdaterInfo2 = "To know what changes are made or to download, click on the 'Download page' button. Follow the instructions there. If you're still having issues, let me know on discord."
|
|
||||||
UsageText = """
|
|
||||||
左键单击选择热键。
|
|
||||||
向外左单击可取消选择。
|
|
||||||
右键单击禁用热键。"""
|
|
||||||
VehEngineKey = "切换车辆引擎"
|
|
||||||
VehHealth = "车辆健康"
|
|
||||||
VehicleSpawned = "生成车辆"
|
|
||||||
VehSpeed = "车速: %d"
|
|
||||||
VehStartKey = "车辆即时启动"
|
|
||||||
VehStopKey = "车辆即时启动"
|
|
||||||
Version = "版本"
|
|
||||||
WeaponSpawned = "武器生成"
|
|
||||||
WelcomeMSG = "欢迎使用作弊菜单"
|
|
||||||
|
|
||||||
[人物]
|
|
||||||
Accuracy = "精度"
|
|
||||||
BigHead = "大头效应"
|
|
||||||
ConfigTab = "配置"
|
|
||||||
DownloadExGangWars = "Download ExGangWars"
|
|
||||||
ElvisEverywhere = "猫王无处不在"
|
|
||||||
EndWar = "结束帮派战争"
|
|
||||||
EveryoneArmed = "每个人都有武装"
|
|
||||||
EveryoneAtk = "每个人都攻击玩家"
|
|
||||||
ExGangWarsTip = "You'll need ExGangWars plugin to display some turf colors"
|
|
||||||
GangsControl = "帮派控制街道"
|
|
||||||
GangsEverywhere = "到处都是帮派"
|
|
||||||
Gangs = "帮派"
|
|
||||||
GangWars = "帮派战争"
|
|
||||||
Health = "健康"
|
|
||||||
MaxLimit = "已达到最大限制"
|
|
||||||
NastyLimbs = "肮脏的四肢不"
|
|
||||||
NoMove = "不要动"
|
|
||||||
NoProstitutes = "没有妓女"
|
|
||||||
PedBleed = "Ped bleed"
|
|
||||||
PedDensityMul = "Ped density multiplier"
|
|
||||||
PedsAtkRocket = "Peds attack with rockets"
|
|
||||||
PedsMayhem = "Peds mayhem"
|
|
||||||
PedsRiot = "Peds riot"
|
|
||||||
PedType = "Ped type"
|
|
||||||
Radius = "Radius"
|
|
||||||
RecruitAnyone = "招募任何人"
|
|
||||||
RemoveFrozen = "Remove frozen peds"
|
|
||||||
RemovePeds = "Remove peds"
|
|
||||||
RemovePedsRadius = "Remove peds in radius"
|
|
||||||
SelectedWeapon = "Selected weapon: %s"
|
|
||||||
SelectWeapon = "选择武器"
|
|
||||||
SlutMagnet = "Slut magnet"
|
|
||||||
SpawnerTab = "生成"
|
|
||||||
StartWar = "开始帮派战争"
|
|
||||||
ThinBody = "瘦子"
|
|
||||||
WeaponAll = "所有人都有武器"
|
|
||||||
ZoneDensity = "Gang zone density (0-127):"
|
|
||||||
|
|
||||||
[玩家]
|
|
||||||
AimSkinChanger = "皮肤变换器"
|
|
||||||
AimSkinChangerTip = """
|
|
||||||
改变踏板,玩家用武器瞄准。
|
|
||||||
要使用武器瞄准踏板,请按 """
|
|
||||||
AppearanceTab = "外观"
|
|
||||||
Armour = "装甲"
|
|
||||||
Body = "正文"
|
|
||||||
BountyYourself = "奖励自己"
|
|
||||||
BulletProof = "防弹"
|
|
||||||
CameraZoom = "相机变焦"
|
|
||||||
ChangeToCJ = "更改为 CJ 皮肤"
|
|
||||||
ClothesTab = "衣服"
|
|
||||||
ClothesTip = "如果CJ穿着全套西装,请单击'Extras'或'全部删除'以将其删除。"
|
|
||||||
CollisionProof = "防碰撞"
|
|
||||||
CoordCopied = "坐标已复制"
|
|
||||||
CopyCoordinates = "复制坐标"
|
|
||||||
CustomSkinsDirTip = "将你的 dff 和 txd 文件放在 'modloader/CustomSkins' 中'"
|
|
||||||
CustomSkinsTab = "自定义皮肤"
|
|
||||||
CustomSkinsTip = "注意:您的 txd & dff 名称不能超过 8 个字符。请勿在游戏运行时更改名称。"
|
|
||||||
CustomSkinTutorial = """
|
|
||||||
自定义皮肤允许更改玩家皮肤,而无需替换任何现有的游戏皮肤。
|
|
||||||
启用“自定义皮肤”的步骤,
|
|
||||||
1. 下载并安装模组加载器
|
|
||||||
2.在“modloader”文件夹中创建一个名为“CustomSkins”的文件夹
|
|
||||||
3.在线下载ped皮肤(.dff和.txd文件)并将它们放入其中。
|
|
||||||
4. 重启游戏。
|
|
||||||
局限性:
|
|
||||||
1. 您的 .dff 和 .txd 文件名不得超过 8 个字符。
|
|
||||||
2.请勿在游戏运行时重命名它们
|
|
||||||
这样做会使游戏崩溃。"""
|
|
||||||
CycleJump = "更高的循环跳跃"
|
|
||||||
DownloadModloader = "下载模块加载器"
|
|
||||||
DrunkEffect = "醉酒效果"
|
|
||||||
Energy = "能量"
|
|
||||||
ExplosionProof = "防爆"
|
|
||||||
FastSprint = "快速冲刺"
|
|
||||||
FastSprintTip = "最好启用上帝模式和无限冲刺"
|
|
||||||
Fat = "肥胖"
|
|
||||||
FireProof = "防火"
|
|
||||||
FreeHealthcare = "免费医疗"
|
|
||||||
FreezeWL = "冻结通缉级别"
|
|
||||||
GodDisabled = "上帝模式已禁用"
|
|
||||||
GodEnabled = "上帝模式启用"
|
|
||||||
GodMode = "上帝模式"
|
|
||||||
Health = "无限血量"
|
|
||||||
InfO2 = "无限氧气"
|
|
||||||
InfSprint = "无限冲刺"
|
|
||||||
InvisPlayer = "隐形玩家"
|
|
||||||
LockControl = "锁定控制"
|
|
||||||
LungCapacity = "最大肺活量"
|
|
||||||
MaxAppeal = "最大吸引力"
|
|
||||||
MaxArmour = "最大护甲"
|
|
||||||
MaxHealth = "最大血量"
|
|
||||||
MeeleProof = "Meele proof"
|
|
||||||
MegaJump = "超级跳跃"
|
|
||||||
MegaPunch = "百万重拳"
|
|
||||||
Money = "钱"
|
|
||||||
Muscle = "肌肉"
|
|
||||||
NeedCJSkin = "你需要在CJ皮肤中"
|
|
||||||
NeverGetHungry = "永远不会饿"
|
|
||||||
NeverWanted = "永远不会被通辑"
|
|
||||||
NoFee = "无逮捕费"
|
|
||||||
PedSkinsTab = "Ped skins"
|
|
||||||
PlayerFlags = "Player flags,"
|
|
||||||
PlayerRegen = "玩家再生"
|
|
||||||
PlayerRegenTip = "如果 5 秒未受到伤害,玩家将进行治疗"
|
|
||||||
RemoveAll = "全部删除"
|
|
||||||
RemoveClothesTab = "脱下衣服"
|
|
||||||
RespawnDieLoc = "重新定位"
|
|
||||||
RespawnDieLocTip = "复活到你死亡的地方"
|
|
||||||
Respect = "尊重"
|
|
||||||
SkinChangeFrozen = "玩家必须被冻结才能改变皮肤"
|
|
||||||
Skinny = "瘦"
|
|
||||||
SkinsTab = "皮肤"
|
|
||||||
SpecialNotImplement = "尚未实现生成特殊 ped"
|
|
||||||
SprintEverywhere = "到处冲刺"
|
|
||||||
SprintEverywhereTip = """
|
|
||||||
支持冲刺
|
|
||||||
地表(内部等)"""
|
|
||||||
Stamina = "耐力"
|
|
||||||
Suicide = "自杀"
|
|
||||||
TopDownCamera = "自由视角"
|
|
||||||
TotalSkins = "总皮肤数: "
|
|
||||||
WantedLevel = "通缉等级"
|
|
||||||
WorkSkinOnly = "仅包含有效的皮肤"
|
|
||||||
|
|
||||||
[RPC]
|
|
||||||
BrowsingCheatMenu = "浏览作弊菜单"
|
|
||||||
Busted = "被毁了!"
|
|
||||||
DoingMission = "正在执行任务"
|
|
||||||
Driving = "驾驶"
|
|
||||||
In = "in"
|
|
||||||
InsideMenus = "内部菜单"
|
|
||||||
InsideInterior = "内部里面"
|
|
||||||
OnRampage = "与警察横冲直撞"
|
|
||||||
PlayingFor = "Playing for {}:{}:{}"
|
|
||||||
Walking = "行走"
|
|
||||||
Wasted = "Wasted!"
|
|
||||||
|
|
||||||
[传送]
|
|
||||||
AddLocation = "添加位置"
|
|
||||||
Coordinates = "坐标"
|
|
||||||
CustomLocationRemoveOnly = "您只能删除自定义位置"
|
|
||||||
CustomMapSize = "自定义地图大小"
|
|
||||||
CustomMapSizeHint = "自定义游戏地图大小,用于快速传送。只需要总转换模组(SAxVCxLC)"
|
|
||||||
Height = "高度"
|
|
||||||
InsertCoord = "插入坐标"
|
|
||||||
InvalidCoord = "无效坐标"
|
|
||||||
InvalidLocation = "无效位置"
|
|
||||||
Location = "位置"
|
|
||||||
LocationHint = "Groove Street"
|
|
||||||
LocationRemoved = "位置已删除"
|
|
||||||
QuickTeleport = "快速传送"
|
|
||||||
QuickTeleportHint = "使用快速传送 "
|
|
||||||
TeleportMarkerHint = """
|
|
||||||
传送到雷达的位置
|
|
||||||
目标光点使用 """
|
|
||||||
TargetBlipText = "未找到目标光点。你需要先定位"
|
|
||||||
TeleportCenter = "传送到中心"
|
|
||||||
TeleportMarker = "传送到标记"
|
|
||||||
TeleportToCoord = "传送到坐标"
|
|
||||||
Width = "宽度"
|
|
||||||
|
|
||||||
[Updater]
|
|
||||||
Failed = "Failed to check for updates"
|
|
||||||
Found = "Update found"
|
|
||||||
NotFound = "No update found"
|
|
||||||
|
|
||||||
[车辆]
|
|
||||||
Abs = "Abs"
|
|
||||||
ADM = "Anti dive multiplier"
|
|
||||||
AggroDriver = "Aggressive driver"
|
|
||||||
AimDrive = "在驾驶时瞄准"
|
|
||||||
All = "全部"
|
|
||||||
AllNitro = "所有汽车都有氮气"
|
|
||||||
AllTaxiNitro = "所有出租车都有氮气"
|
|
||||||
AnimGroup = "Anim group"
|
|
||||||
AutoDrive = "Auto drive"
|
|
||||||
AutoDriveNoVeh = "你需要在车内!"
|
|
||||||
AutoDriveCoord = "行驶到坐标"
|
|
||||||
AutoDriveMarker = "Drive to marker"
|
|
||||||
AutoDriveStop = "停止驾驶"
|
|
||||||
AutoDriveInfo = """自动将您带到所选位置。这效果不是很好,车辆可能会卡住!"""
|
|
||||||
AutoUnflip = "自动展开"
|
|
||||||
Big = "大"
|
|
||||||
BikeFly = "自行车会飞"
|
|
||||||
Black = "黑色"
|
|
||||||
BlowCar = "炸毁汽车"
|
|
||||||
BoatFly = "船飞"
|
|
||||||
BrakeBias = "刹车偏置"
|
|
||||||
BrakeDecel = "制动减速"
|
|
||||||
BulletProof = "防弹"
|
|
||||||
CarFly = "汽车会飞"
|
|
||||||
CarHeavy = "重型汽车"
|
|
||||||
CDM = "碰撞伤害乘数"
|
|
||||||
CemterMassX = "重心 X"
|
|
||||||
CemterMassY = "重心 Y"
|
|
||||||
CemterMassZ = "重心 Z"
|
|
||||||
Cheap = "便宜"
|
|
||||||
Color = "颜色"
|
|
||||||
ColorPicker = "拾色器"
|
|
||||||
ColProof = "防碰撞"
|
|
||||||
Component = "组件"
|
|
||||||
Country = "国家"
|
|
||||||
Damage = "损害"
|
|
||||||
DampingLvl = "阻尼水平"
|
|
||||||
DensityMul = "密度乘数"
|
|
||||||
DirtLvl = "污垢水平"
|
|
||||||
Diseal = "Diseal"
|
|
||||||
DmgProof = "防损坏"
|
|
||||||
DmgProofTip = """
|
|
||||||
每辆进入的车辆都是防损坏的
|
|
||||||
子弹、碰撞、爆炸、火灾、Meele等"""
|
|
||||||
Doors = "门"
|
|
||||||
DragMult = "阻力倍增器"
|
|
||||||
Driver = "驱动程序"
|
|
||||||
DriverTarget = "驱动程序可定位"
|
|
||||||
DriveType = "驱动器类型"
|
|
||||||
DriveWater = "水上驾驶"
|
|
||||||
Electric = "电动"
|
|
||||||
EngineAccel = "发动机加速"
|
|
||||||
EngineInertia = "发动机惯性"
|
|
||||||
EngineOn = "引擎打开"
|
|
||||||
EngineType = "引擎类型"
|
|
||||||
EnterNearVeh = "进入最近的车辆"
|
|
||||||
ExplosionProof = "防爆型"
|
|
||||||
Fast = "快"
|
|
||||||
FireProof = "防火"
|
|
||||||
Fix = "修复"
|
|
||||||
FixCar = "固定车辆"
|
|
||||||
FlipCar = "翻转车辆"
|
|
||||||
FlipNoBurn = "翻转时不燃烧"
|
|
||||||
FlipNoBurnTip = "车辆在飞行时不会燃烧"
|
|
||||||
FloatOnHit = "击中就漂浮"
|
|
||||||
ForceLevel = "部队级别"
|
|
||||||
ForCurVeh = "对于当前车辆,"
|
|
||||||
FourWheelDrive = "四轮驱动"
|
|
||||||
FrontLights = "前灯"
|
|
||||||
FrontWheelDrive = "前轮驱动"
|
|
||||||
GreenLights = "绿色交通信号灯"
|
|
||||||
HandlingFlags = "处理标志"
|
|
||||||
HandlingTab = "处理"
|
|
||||||
HighSpeedDamping = "高速阻尼"
|
|
||||||
HSTarget = "HS targetable"
|
|
||||||
HSTargetTip = "Heat Seaker导弹可以瞄准这个"
|
|
||||||
IDSpawnText = "使用ID生成(Enter)"
|
|
||||||
InfNitro = "无限氮气"
|
|
||||||
InfNitroTip = """
|
|
||||||
氮气将在左键点击时激活
|
|
||||||
启用此选项将禁用
|
|
||||||
所有汽车都有氮气
|
|
||||||
所有出租车都有氮气"""
|
|
||||||
InstantStop = "即时停止"
|
|
||||||
InvalidID = "无效的模型 ID"
|
|
||||||
InvisCar = "汽车隐形"
|
|
||||||
LessDmg = "减少伤害"
|
|
||||||
LessTraffic = "减少流量"
|
|
||||||
LightsOn = "灯亮起"
|
|
||||||
LockDoor = "锁门"
|
|
||||||
LockSpeed = "锁定速度"
|
|
||||||
Long = "长"
|
|
||||||
LowerLimit = "下限"
|
|
||||||
Mass = "质量"
|
|
||||||
MatFilter = "Material filter"
|
|
||||||
MaxVelocity = "最大速度"
|
|
||||||
MeleeProof = "近战防护"
|
|
||||||
ModelFlags = "模型标志"
|
|
||||||
MonValue = "货币价值"
|
|
||||||
LockTrainCam = "Lock train cam"
|
|
||||||
NeonsTab = "霓虹灯"
|
|
||||||
NoColl = "禁用碰撞"
|
|
||||||
NoNearVeh = "附近不生成车辆!"
|
|
||||||
NoParticles = "禁用粒子特效"
|
|
||||||
NoDerail = "列车不会脱轨"
|
|
||||||
NumGears = "挂档位数"
|
|
||||||
Off = "关"
|
|
||||||
On = "开"
|
|
||||||
OnlyWheels = "仅限车轮"
|
|
||||||
Open = "打开"
|
|
||||||
Paintjob = "喷漆作业"
|
|
||||||
Passenger = "乘客"
|
|
||||||
PentrolTank = "Petrol tank KO"
|
|
||||||
PercentSubmerged = "淹没百分比"
|
|
||||||
PerfectHandling = "完美处理"
|
|
||||||
Petrol = "汽油"
|
|
||||||
PetrolTankTip = "如果油箱被击中,车辆将爆炸"
|
|
||||||
Pink = "粉红色"
|
|
||||||
PlateText = "车牌文本"
|
|
||||||
Pop = "流行"
|
|
||||||
Primary = "主要"
|
|
||||||
PulsingNeon = "脉冲霓虹灯"
|
|
||||||
Quaternary = "第四级"
|
|
||||||
Radius = "半径"
|
|
||||||
RainbowNeon = "彩虹霓虹灯"
|
|
||||||
RainbowNeonMSG = "彩虹效果到霓虹灯"
|
|
||||||
ReadMore = "阅读全文"
|
|
||||||
RearLights = "尾灯"
|
|
||||||
RearWheelDrive = "后轮驱动"
|
|
||||||
RemoveNeon = "删除霓虹灯"
|
|
||||||
RemoveNeonMSG = "霓虹灯成功移除"
|
|
||||||
RemoveVeh = "拆卸车辆"
|
|
||||||
RemoveVehRadius = "移除半径内的车辆"
|
|
||||||
ResetColor = "重置颜色"
|
|
||||||
ResetColorMSG = "颜色重置成功"
|
|
||||||
ResetHandling = "重置处理"
|
|
||||||
ResetHandlingMSG = "重置处理成功"
|
|
||||||
ResetTexture = "重置纹理"
|
|
||||||
ResetTextureMSG = "纹理重置成功"
|
|
||||||
SaveFile = "保存到文件"
|
|
||||||
SaveFileMSG = "处理已成功保存"
|
|
||||||
SeatOffset = "座椅偏移量"
|
|
||||||
Secondary = "次要"
|
|
||||||
SelectPreset = "选择预设:"
|
|
||||||
Set = "设置"
|
|
||||||
SetSpeed = "设定速度"
|
|
||||||
Siren = "警笛"
|
|
||||||
SkidMarks = "始终有打滑痕迹"
|
|
||||||
Small = "小"
|
|
||||||
SpawnInAir = "空中生成飞机"
|
|
||||||
SpawnInside = "生成为驱动程序"
|
|
||||||
StayOnBike = "不会从摩托/自行车上摔下来"
|
|
||||||
SteeringLock = "转向锁"
|
|
||||||
SuspensionBias = "悬架偏置"
|
|
||||||
SwitchSeats = "开关座位"
|
|
||||||
Tall = "高"
|
|
||||||
TankMode = "坦克模式"
|
|
||||||
Tertiary = "第三级"
|
|
||||||
TextureTab = "纹理"
|
|
||||||
TotalSeats = "座位数: %d"
|
|
||||||
TractionBias = "牵引偏置"
|
|
||||||
TractionLoss = "牵引力损失"
|
|
||||||
TractionMul = "牵引力倍增器"
|
|
||||||
TrafficColor = "交通颜色"
|
|
||||||
TrafficNeon = "交通霓虹灯"
|
|
||||||
TrafficNeonMSG = """
|
|
||||||
为交通车辆添加霓虹灯.
|
|
||||||
只有一些车辆会有霓虹灯."""
|
|
||||||
TrafficType = "流量类型"
|
|
||||||
TuneTab = "Tune"
|
|
||||||
TurnMass = "转向质量"
|
|
||||||
Type = "类型"
|
|
||||||
UpperLimit = "上限"
|
|
||||||
Watertight = "防水汽车"
|
|
||||||
WatertightTip = """
|
|
||||||
车内的PED不会溺水
|
|
||||||
被淹没在水中"""
|
|
||||||
|
|
||||||
[视觉]
|
|
||||||
Ambient = "环境"
|
|
||||||
AmbientBl = "Ambient bl"
|
|
||||||
AmbientObj = "Ambient object"
|
|
||||||
AmbientObjBl = "Ambient object bl"
|
|
||||||
ArmourbarColor = "Armour bar color"
|
|
||||||
ArmourbarPosX = "Armour bar posX"
|
|
||||||
ArmourbarPosY = "Armour bar posY"
|
|
||||||
ArmourBorder = "Armour border"
|
|
||||||
ArmourPercentage = "Armour percentage"
|
|
||||||
Blur = "模糊"
|
|
||||||
BoldBorder = "粗体边框"
|
|
||||||
BreathbarColor = "呼吸条颜色"
|
|
||||||
BreathbarPosX = "Breath bar posX"
|
|
||||||
BreathbarPosY = "Breath bar posY"
|
|
||||||
BreathBorder = "Breath border"
|
|
||||||
BreathPercentage = "呼吸百分比"
|
|
||||||
CCTVEffect = "闭路电视效应"
|
|
||||||
ClockColor = "时钟颜色"
|
|
||||||
ClockPosX = "Clock posX"
|
|
||||||
ClockPosY = "Clock posY"
|
|
||||||
CloudAlpha = "Cloud alpha"
|
|
||||||
CloudsBottom = "Clouds bottom"
|
|
||||||
CloudsLow = "Clouds low"
|
|
||||||
CloudsTop = "Clouds top"
|
|
||||||
ColorsTab = "颜色"
|
|
||||||
CurrentWeather = "当前天气"
|
|
||||||
DarknessFilter = "黑暗过滤器"
|
|
||||||
DefaultBorder = "默认边框"
|
|
||||||
DefaultOutline = "默认大纲"
|
|
||||||
DefaultStyle = "默认样式"
|
|
||||||
DirectionalLight = "定向光"
|
|
||||||
DirectionalMult = "定向多"
|
|
||||||
DisableHydrant = "禁用消火栓飞溅"
|
|
||||||
Distance = "距离"
|
|
||||||
DrawMenuTitle = "绘制菜单标题边框颜色"
|
|
||||||
UnderwaterEffect = "水下效应"
|
|
||||||
FarClip = "远距剪切"
|
|
||||||
FileGenerated = "文件生成"
|
|
||||||
FluffyClouds = "蓬松的云"
|
|
||||||
FogEffect = "雾效应"
|
|
||||||
FogStart = "雾开始"
|
|
||||||
FreezeGameTime = "冻结游戏时间"
|
|
||||||
FullscreenMap = "全屏地图"
|
|
||||||
FullscreenMapTip = "删除菜单地图中的黑色边框"
|
|
||||||
GenerateFile = "生成时间周期文件"
|
|
||||||
GrainEffect = "颗粒效应"
|
|
||||||
GrayRadar = "灰色雷达"
|
|
||||||
GreenScanlines = "绿色扫描线"
|
|
||||||
HealthbarColor = "健康条颜色"
|
|
||||||
HealthbarPosX = "Health bar posX"
|
|
||||||
HealthbarPosY = "Health bar posY"
|
|
||||||
HealthBorder = "运行状况边界"
|
|
||||||
HealthPercentage = "健康百分比"
|
|
||||||
HeatHazeEffect = "热雾效应"
|
|
||||||
HideAreaNames = "隐藏区域名称"
|
|
||||||
HideHud = "隐藏HUD"
|
|
||||||
HideRadar = "隐藏雷达"
|
|
||||||
HideVehNames = "隐藏车辆名称"
|
|
||||||
HideWantedLevel = "隐藏通缉级别"
|
|
||||||
Hour = "小时"
|
|
||||||
IncompatibleMods = "不兼容的MOD"
|
|
||||||
IncompatibleModsText = """
|
|
||||||
1. vHud
|
|
||||||
2. GTA 5 Hud
|
|
||||||
3. MobileHud
|
|
||||||
以及其他彻底改变HUD的mod"""
|
|
||||||
InfraredVision = "红外视觉"
|
|
||||||
InvisibleWater = "看不见的水"
|
|
||||||
LightBrightness = "地面亮度"
|
|
||||||
LightIntensity = "高光最小强度"
|
|
||||||
LightShadowStrength = "光影强度"
|
|
||||||
LockWeather = "锁定天气"
|
|
||||||
Minute = "分钟"
|
|
||||||
MoneyColor = "金钱颜色"
|
|
||||||
MoneyFontOutline = "Money font outline"
|
|
||||||
MoneyFontStyle = "Money font style"
|
|
||||||
MoneyPosX = "Money posX"
|
|
||||||
MoneyPosY = "Money posY"
|
|
||||||
NextWeather = "下一个天气"
|
|
||||||
NightVision = "夜视"
|
|
||||||
NoBorder = "无边框"
|
|
||||||
NoMoneyZeros = "No money zeros"
|
|
||||||
NoOutline = "无轮廓"
|
|
||||||
NoParticles = "无粒子效应"
|
|
||||||
NoPostFX = "No postfx"
|
|
||||||
NoRadarRot = "No radar rotation"
|
|
||||||
NoWater = "无水"
|
|
||||||
PoleShadowStrength = "极影强度"
|
|
||||||
PostFX1 = "PostFX 1"
|
|
||||||
PostFX2 = "PostFX 2"
|
|
||||||
RadarHeight = "雷达高度"
|
|
||||||
RadarPosX = "Radar posX"
|
|
||||||
RadarPosY = "Radar posY"
|
|
||||||
RadarWidth = "雷达宽度"
|
|
||||||
RadarZoom = "雷达变焦"
|
|
||||||
RadioStationColor = "Radio station color"
|
|
||||||
ResetTimecyc = "Reset timecyc"
|
|
||||||
ShadowStrength = "阴影强度"
|
|
||||||
ShowHud = "显示HUD"
|
|
||||||
ShowRadar = "显示雷达"
|
|
||||||
SkyBottom = "天空下部分"
|
|
||||||
SkyTop = "天空上部分"
|
|
||||||
SpriteBrightness = "精灵亮度"
|
|
||||||
SpriteSize = "精灵大小"
|
|
||||||
SquareRadar = "直线折旧"
|
|
||||||
Style1 = "样式 1"
|
|
||||||
Style2 = "样式 2"
|
|
||||||
SunCore = "Sun core"
|
|
||||||
SunCorona = "Sun corona"
|
|
||||||
SunSize = "太阳大小"
|
|
||||||
SyncTimeEnabled = """
|
|
||||||
同步系统时间已启用。
|
|
||||||
(游戏/同步系统时间)"""
|
|
||||||
ThinOutline = "细轮廓"
|
|
||||||
Timecyc24hTab = "Timecyc 24h"
|
|
||||||
TimecycReset = "Timecyc reset"
|
|
||||||
TimecycTab = "Timecyc"
|
|
||||||
TreeShadowStrength = "树影强度"
|
|
||||||
UnfogMap = "Unfog map"
|
|
||||||
UnfogMapText = "从主菜单地图中删除雾"
|
|
||||||
WantedAmmoPosX = "Wanted ammo posX"
|
|
||||||
WantedAmmoPosY = "Wanted ammo posY"
|
|
||||||
WantedPosX = "Wanted posX"
|
|
||||||
WantedPosY = "Wanted posY"
|
|
||||||
WantedStarBorder = "Wanted star border"
|
|
||||||
Water = "水"
|
|
||||||
WaterFogAlpha = "Water fog alpha"
|
|
||||||
WeaponAmmoPosX = "Weapon ammo posX"
|
|
||||||
WeaponAmmoPosY = "Weapon ammo posY"
|
|
||||||
WeaponIconPosX = "Weapon icon posX"
|
|
||||||
WeaponIconPosY = "Weapon icon posY"
|
|
||||||
WhiteScanlines = "White scanlines"
|
|
||||||
|
|
||||||
[武器]
|
|
||||||
Ammo = "弹药"
|
|
||||||
CurrentWeapon = "当前武器: %s"
|
|
||||||
DropAll = "全部删除"
|
|
||||||
DropCurrent = "删除电流"
|
|
||||||
DropWeapon = "扔下武器"
|
|
||||||
DualWeild = "双持武器"
|
|
||||||
DualWeildText = """
|
|
||||||
双持手枪,肖夫,乌兹,tec9
|
|
||||||
(其他武器不起作用)"""
|
|
||||||
FastAim = "快速瞄准"
|
|
||||||
FastAimText = """
|
|
||||||
在键盘上启用瞄准辅助
|
|
||||||
Q = 左 E = 右
|
|
||||||
按 Q 和 E 切换目标。
|
|
||||||
移动鼠标删除目标!"""
|
|
||||||
FastReload = "快速重新加载"
|
|
||||||
GangWeaponEditor = "帮派武器编辑器"
|
|
||||||
HugeDamage = "巨大伤害"
|
|
||||||
HugeDamageText = "如果武器射程短,也启用'远程'"
|
|
||||||
InfiniteAmmo = "无限弹药"
|
|
||||||
LongRange = "长距离"
|
|
||||||
MoveWhenAiming = "瞄准时移动"
|
|
||||||
MoveWhenFiring = "射击时移动"
|
|
||||||
NoSpread = "无扩散"
|
|
||||||
RapidFire = "速射"
|
|
||||||
SelectGang = "选择帮派"
|
|
||||||
Weapon1 = "武器 1"
|
|
||||||
Weapon2 = "武器 2"
|
|
||||||
Weapon3 = "武器 3"
|
|
||||||
WeaponTweaksText = """
|
|
||||||
武器调整适用于全部
|
|
||||||
适用于每种ped武器类型"""
|
|
||||||
|
|
||||||
[窗]
|
|
||||||
AddNew = "Add new"
|
|
||||||
AnimationPage = "动画"
|
|
||||||
CheckboxTab = "复选框"
|
|
||||||
CopiedToClipboard = "复制到剪贴板"
|
|
||||||
Default = "Def"
|
|
||||||
Enabled = "已启用"
|
|
||||||
GamePage = "游戏"
|
|
||||||
Info = "信息"
|
|
||||||
Maximum = "最大值"
|
|
||||||
MenuPage = "菜单"
|
|
||||||
MenusTab = "菜单"
|
|
||||||
Minimum = "最小值"
|
|
||||||
PedPage = "Ped"
|
|
||||||
PlayerPage = "玩家"
|
|
||||||
Search = "搜索"
|
|
||||||
LocationsTab = "位置"
|
|
||||||
FavouritesTab = "收藏夹"
|
|
||||||
SetValue = "设定值"
|
|
||||||
SpawnTab = "生成"
|
|
||||||
TeleportPage = "传送"
|
|
||||||
VehiclePage = "车辆"
|
|
||||||
VisualPage = "视觉"
|
|
||||||
WeaponPage = "武器"
|
|
Loading…
Reference in New Issue
Block a user