CheatMenuSA/src/timecycle.h

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C
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#pragma once
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uchar *m_nAmbientRed = (uchar *)BY_GAME(0x560C61, 0x9388C8);
uchar *m_nAmbientGreen = (uchar *)BY_GAME(0x55F4D6, 0x78D508);
uchar *m_nAmbientBlue = (uchar *)BY_GAME(0x55F4E8, 0x813D48);
uchar *m_nAmbientRed_Obj = (uchar *)BY_GAME(0x55F4FA, 0x7D53B0);
uchar *m_nAmbientGreen_Obj = (uchar *)BY_GAME(0x55F50C, 0x7D9370);
uchar *m_nAmbientBlue_Obj = (uchar *)BY_GAME(0x55F51E, 0x94C038);
uchar *m_nSkyTopRed = (uchar *)BY_GAME(0x55F531, 0x94BE98);
uchar *m_nSkyTopGreen = (uchar *)BY_GAME(0x55F53D, 0x933A58);
uchar *m_nSkyTopBlue = (uchar *)BY_GAME(0x55F549, 0x94A170);
uchar *m_nSkyBottomRed = (uchar *)BY_GAME(0x55F555, 0x7E44A0);
uchar *m_nSkyBottomGreen = (uchar *)BY_GAME(0x55F561, 0x7E9CD0);
uchar *m_nSkyBottomBlue = (uchar *)BY_GAME(0x55F56D, 0x92D420);
uchar *m_nSunCoreRed = (uchar *)BY_GAME(0x55F59D, 0x944098);
uchar *m_nSunCoreGreen = (uchar *)BY_GAME(0x55F5A9, 0x7D94C0);
uchar *m_nSunCoreBlue = (uchar *)BY_GAME(0x55F5B5, 0x8614F8);
uchar *m_nSunCoronaRed = (uchar *)BY_GAME(0x55F579, 0x78CCD8);
uchar *m_nSunCoronaGreen = (uchar *)BY_GAME(0x55F585, 0x7DBC08);
uchar *m_nSunCoronaBlue = (uchar *)BY_GAME(0x55F591, 0x7D1818);
uchar *m_nLowCloudsRed = (uchar *)BY_GAME(0x55F653, 0x8100C0);
uchar *m_nLowCloudsGreen = (uchar *)BY_GAME(0x55F65F, 0x94AEA0);
uchar *m_nLowCloudsBlue = (uchar *)BY_GAME(0x55F66B, 0x94BDF0);
uchar *m_fLightsOnGroundBrightness = (uchar *)BY_GAME(0x55F640, 0x92D378);
uchar *m_nPoleShadowStrength = (uchar *)BY_GAME(0x55F60F, 0x812090);
uchar *m_nLightShadowStrength = (uchar *)BY_GAME(0x55F603, 0x811828);
uchar *m_nShadowStrength = (uchar *)BY_GAME(0x55F5F7, 0x92D260);
uchar *m_fSpriteBrightness = (uchar *)BY_GAME(0x55F5E4, 0x7D5308);
uchar *m_fSpriteSize = (uchar *)BY_GAME(0x55F5D2, 0x94B848);
uchar *m_fSunSize = (uchar *)BY_GAME(0x55F5C0, 0x818720);
short *m_fFogStart = (short *)BY_GAME(0x55F62E, 0x94D638);
short *m_fFarClip = (short *)BY_GAME(0x55F61B, 0x94D4E8);
uchar *m_fWaterRed = (uchar *)BY_GAME(0x55F69C, 0x7E5560);
uchar *m_fWaterGreen = (uchar *)BY_GAME(0x55F6B0, 0x7DE148);
uchar *m_fWaterBlue = (uchar *)BY_GAME(0x55F6C3, 0x862248);
uchar *m_fWaterAlpha = (uchar *)BY_GAME(0x55F6D6, 0x7DDAE0);
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#ifdef GTASA
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uchar *m_fPostFx2Alpha = (uchar *)0x55F77D;
uchar *m_fPostFx2Blue = (uchar *)0x55F767;
uchar *m_fPostFx2Green = (uchar *)0x55F751;
uchar *m_fPostFx2Red = (uchar *)0x55F73B;
uchar *m_fPostFx1Alpha = (uchar *)0x55F725;
uchar *m_fPostFx1Blue = (uchar *)0x55F70F;
uchar *m_fPostFx1Green = (uchar *)0x55F6FC;
uchar *m_fPostFx1Red = (uchar *)0x55F6E9;
uchar *m_nFluffyCloudsBottomRed = (uchar *)0x55F677;
uchar *m_nFluffyCloudsBottomGreen = (uchar *)0x55F683;
uchar *m_nFluffyCloudsBottomBlue = (uchar *)0x55F690;
uchar *m_nDirectionalMult = (uchar *)0x55F7C7;
uchar *m_nWaterFogAlpha = (uchar *)0x55F7B8;
uchar *m_nHighLightMinIntensity = (uchar *)0x55F7A9;
uchar *m_fCloudAlpha = (uchar *)0x55F793;
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#elif GTAVC
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uchar *m_nAmbientBlRed = (uchar *)0x78D5B0;
uchar *m_nAmbientBlGreen = (uchar *)0x861430;
uchar *m_nAmbientBlBlue = (uchar *)0x811740;
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uchar *m_nAmbientBlRed_Obj = (uchar *)0x7D9418;
uchar *m_nAmbientBlGreen_Obj = (uchar *)0x818FC0;
uchar *m_nAmbientBlBlue_Obj = (uchar *)0x813B68;
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uchar *m_nDirRed = (uchar *)0x7E45E0;
uchar *m_nDirGreen = (uchar *)0x7DDDF8;
uchar *m_nDirBlue = (uchar *)0x92D1B8;
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uchar *m_nTopCloudsRed = (uchar *)0x7F3C80;
uchar *m_nTopCloudsGreen = (uchar *)0x813F70;
uchar *m_nTopCloudsBlue = (uchar *)0x938980;
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uchar *m_nBottomCloudsRed = (uchar *)0x7D3D98;
uchar *m_nBottomCloudsGreen = (uchar *)0x7FFE38;
uchar *m_nBottomCloudsBlue = (uchar *)0x7D9630;
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uchar *m_nBlurRed = (uchar *)0x94B790;
uchar *m_nBlurGreen = (uchar *)0x8621A0;
uchar *m_nBlurBlue = (uchar *)0x945728;
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#endif