#pragma once uchar *m_nAmbientRed = (uchar *)BY_GAME(0x560C61, 0x9388C8); uchar *m_nAmbientGreen = (uchar *)BY_GAME(0x55F4D6, 0x78D508); uchar *m_nAmbientBlue = (uchar *)BY_GAME(0x55F4E8, 0x813D48); uchar *m_nAmbientRed_Obj = (uchar *)BY_GAME(0x55F4FA, 0x7D53B0); uchar *m_nAmbientGreen_Obj = (uchar *)BY_GAME(0x55F50C, 0x7D9370); uchar *m_nAmbientBlue_Obj = (uchar *)BY_GAME(0x55F51E, 0x94C038); uchar *m_nSkyTopRed = (uchar *)BY_GAME(0x55F531, 0x94BE98); uchar *m_nSkyTopGreen = (uchar *)BY_GAME(0x55F53D, 0x933A58); uchar *m_nSkyTopBlue = (uchar *)BY_GAME(0x55F549, 0x94A170); uchar *m_nSkyBottomRed = (uchar *)BY_GAME(0x55F555, 0x7E44A0); uchar *m_nSkyBottomGreen = (uchar *)BY_GAME(0x55F561, 0x7E9CD0); uchar *m_nSkyBottomBlue = (uchar *)BY_GAME(0x55F56D, 0x92D420); uchar *m_nSunCoreRed = (uchar *)BY_GAME(0x55F59D, 0x944098); uchar *m_nSunCoreGreen = (uchar *)BY_GAME(0x55F5A9, 0x7D94C0); uchar *m_nSunCoreBlue = (uchar *)BY_GAME(0x55F5B5, 0x8614F8); uchar *m_nSunCoronaRed = (uchar *)BY_GAME(0x55F579, 0x78CCD8); uchar *m_nSunCoronaGreen = (uchar *)BY_GAME(0x55F585, 0x7DBC08); uchar *m_nSunCoronaBlue = (uchar *)BY_GAME(0x55F591, 0x7D1818); uchar *m_nLowCloudsRed = (uchar *)BY_GAME(0x55F653, 0x8100C0); uchar *m_nLowCloudsGreen = (uchar *)BY_GAME(0x55F65F, 0x94AEA0); uchar *m_nLowCloudsBlue = (uchar *)BY_GAME(0x55F66B, 0x94BDF0); uchar *m_fLightsOnGroundBrightness = (uchar *)BY_GAME(0x55F640, 0x92D378); uchar *m_nPoleShadowStrength = (uchar *)BY_GAME(0x55F60F, 0x812090); uchar *m_nLightShadowStrength = (uchar *)BY_GAME(0x55F603, 0x811828); uchar *m_nShadowStrength = (uchar *)BY_GAME(0x55F5F7, 0x92D260); uchar *m_fSpriteBrightness = (uchar *)BY_GAME(0x55F5E4, 0x7D5308); uchar *m_fSpriteSize = (uchar *)BY_GAME(0x55F5D2, 0x94B848); uchar *m_fSunSize = (uchar *)BY_GAME(0x55F5C0, 0x818720); short *m_fFogStart = (short *)BY_GAME(0x55F62E, 0x94D638); short *m_fFarClip = (short *)BY_GAME(0x55F61B, 0x94D4E8); uchar *m_fWaterRed = (uchar *)BY_GAME(0x55F69C, 0x7E5560); uchar *m_fWaterGreen = (uchar *)BY_GAME(0x55F6B0, 0x7DE148); uchar *m_fWaterBlue = (uchar *)BY_GAME(0x55F6C3, 0x862248); uchar *m_fWaterAlpha = (uchar *)BY_GAME(0x55F6D6, 0x7DDAE0); #ifdef GTASA uchar *m_fPostFx2Alpha = (uchar *)0x55F77D; uchar *m_fPostFx2Blue = (uchar *)0x55F767; uchar *m_fPostFx2Green = (uchar *)0x55F751; uchar *m_fPostFx2Red = (uchar *)0x55F73B; uchar *m_fPostFx1Alpha = (uchar *)0x55F725; uchar *m_fPostFx1Blue = (uchar *)0x55F70F; uchar *m_fPostFx1Green = (uchar *)0x55F6FC; uchar *m_fPostFx1Red = (uchar *)0x55F6E9; uchar *m_nFluffyCloudsBottomRed = (uchar *)0x55F677; uchar *m_nFluffyCloudsBottomGreen = (uchar *)0x55F683; uchar *m_nFluffyCloudsBottomBlue = (uchar *)0x55F690; uchar *m_nDirectionalMult = (uchar *)0x55F7C7; uchar *m_nWaterFogAlpha = (uchar *)0x55F7B8; uchar *m_nHighLightMinIntensity = (uchar *)0x55F7A9; uchar *m_fCloudAlpha = (uchar *)0x55F793; #elif GTAVC uchar *m_nAmbientBlRed = (uchar *)0x78D5B0; uchar *m_nAmbientBlGreen = (uchar *)0x861430; uchar *m_nAmbientBlBlue = (uchar *)0x811740; uchar *m_nAmbientBlRed_Obj = (uchar *)0x7D9418; uchar *m_nAmbientBlGreen_Obj = (uchar *)0x818FC0; uchar *m_nAmbientBlBlue_Obj = (uchar *)0x813B68; uchar *m_nDirRed = (uchar *)0x7E45E0; uchar *m_nDirGreen = (uchar *)0x7DDDF8; uchar *m_nDirBlue = (uchar *)0x92D1B8; uchar *m_nTopCloudsRed = (uchar *)0x7F3C80; uchar *m_nTopCloudsGreen = (uchar *)0x813F70; uchar *m_nTopCloudsBlue = (uchar *)0x938980; uchar *m_nBottomCloudsRed = (uchar *)0x7D3D98; uchar *m_nBottomCloudsGreen = (uchar *)0x7FFE38; uchar *m_nBottomCloudsBlue = (uchar *)0x7D9630; uchar *m_nBlurRed = (uchar *)0x94B790; uchar *m_nBlurGreen = (uchar *)0x8621A0; uchar *m_nBlurBlue = (uchar *)0x945728; #endif