CheatMenuSA/src/pch.h

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C
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#pragma once
#pragma warning(disable:4503 4244 4005)
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#define INPUT_BUFFER_SIZE 64
#define SPAWN_PED_LIMIT 20
#define STB_IMAGE_IMPLEMENTATION
#define DISCORD_INVITE "https://discord.gg/ZzW7kmf"
#define GITHUB_LINK "https://github.com/user-grinch/Cheat-Menu"
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#include <d3d9.h>
#include <d3d11.h>
#include <d3d11Shader.h>
#include <D3dx9tex.h>
#include <D3DX11tex.h>
#include <filesystem>
#include <fstream>
#include <functional>
#include <memory>
#include <sstream>
#include <vector>
#include <windows.h>
#include "plugin.h"
#include "CBike.h"
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#include "CCamera.h"
#include "CCheat.h"
#include "CClothes.h"
#include "CClock.h"
#include "CCivilianPed.h"
#include "CCutsceneMgr.h"
#include "CGangs.h"
#include "CGangWars.h"
#include "cHandlingDataMgr.h"
#include "CHud.h"
#include "CMenuManager.h"
#include "CModelInfo.h"
#include "CRadar.h"
#include "RenderWare.h"
#include "CShadows.h"
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#include "CStats.h"
#include "CStreaming.h"
#include "CTheScripts.h"
#include "CTheZones.h"
#include "CTimer.h"
#include "CTimeCycle.h"
#include "CTrain.h"
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#include "CWeather.h"
#include "CWorld.h"
#include "extensions/ScriptCommands.h"
#include "extensions/Screen.h"
#include "eVehicleClass.h"
#include "extensions\Paths.h"
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#include "vendor/imgui/imgui.h"
#include "vendor/imgui/imgui_internal.h"
#include "vendor/imgui/imgui_impl_dx9.h"
#include "vendor/imgui/imgui_impl_dx11.h"
#include "vendor/imgui/imgui_impl_win32.h"
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#include "Events.h"
#include "Json.h"
#include "VKeys.h"
// Globals
typedef std::vector<std::pair<std::string, void(*)(void)>> unsortedMap;
using namespace plugin;
namespace fs = std::experimental::filesystem;
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enum Renderer
{
Render_DirectX9,
Render_DirectX10,
Render_DirectX11,
Render_DirectX12,
Render_OpenGL,
Render_Unknown,
Render_Vulkan,
};
struct Globals
{
static std::string header_id;
static int last_key_timer;
static ImVec2 menu_size;
static ImVec2 font_screen_size;
static bool show_menu;
static bool init_done;
static Renderer renderer;
static ID3D11Device* device11;
static bool gsync_time;
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};
struct TextureStructure
{
std::string file_name;
std::string category_name;
PDIRECT3DTEXTURE9 texture9;
ID3D11ShaderResourceView* texture11;
};
extern CJson config;
extern std::ofstream flog;