Add minimum and maximum for random number generator. Add open current directory button to test_menu2. Add some new functions for directories in imgui_functions. Comment more code in imgui_functions, clean it up a bit. Add some new items into imgui_defines.h Add float to string, address to string, generate random number to misc_util. Add template to convert all values that work with it to a string.
124 lines
2.9 KiB
C++
124 lines
2.9 KiB
C++
#include "pch.h"
|
|
|
|
#include "imgui.h"
|
|
#ifdef _WIN32
|
|
#include <Windows.h>
|
|
#include "directx9_test.h"
|
|
|
|
#include "keystates.h"
|
|
#endif
|
|
|
|
#include "text_functions.h"
|
|
|
|
#include "test_menu2.h"
|
|
|
|
#include "imgui_defines.h"
|
|
// New for random numbers and other util
|
|
#include "misc_util.h"
|
|
|
|
// Functions for clamping the inputs for values and other stuff
|
|
#include "imgui_functions.h"
|
|
|
|
void TestMenu2::TestMenu()
|
|
{
|
|
// Init the random number to 0 by default
|
|
static int randomNumber = 0;
|
|
|
|
// Set defualt min and max values
|
|
static int testMin = 0;
|
|
static int min = 0;
|
|
static int max = 1000;
|
|
|
|
MiscUtil miscUtil = MiscUtil();
|
|
|
|
const int vsprintBufferSize = 1024;
|
|
char* vsPrintBuffer = new char[vsprintBufferSize];
|
|
if (ImGui::CollapsingHeader("test2"))
|
|
{
|
|
// Disabled, doesn't work.
|
|
#ifdef _TEST1
|
|
if (ImGui::Button("Test"))
|
|
{
|
|
char format[] = "Hello %s";
|
|
std::cout << "Hello" << std::endl;
|
|
|
|
call_vsprintf_s(vsPrintBuffer, 15, format);
|
|
}
|
|
#endif //_TEST1
|
|
|
|
//ImGui::SliderInt("Min/Max", &testMin, min, max);
|
|
|
|
|
|
// From ReVC
|
|
//ImGui::Text("Minimum number: 23, Maximum number: 59");
|
|
// TODO Come up with a better solution for this.
|
|
//ImGuiFunctions::Input::InputIntMax("Minimum", &min, 1, 10, 23);
|
|
|
|
//ImGuiFunctions::Input::InputIntClamp("Maximum", &max, 1, 10, 0, 59);
|
|
|
|
IMGUITEXT("Random Number Generator");
|
|
|
|
IMGUI_INPUT_INT("Minimum", &min);
|
|
IMGUI_INPUT_INT("Maximum", &max);
|
|
|
|
|
|
|
|
// This works outputting to a message box, I switched to using ImGui text.
|
|
if (IMGUIBUTTON("Generate random number"))
|
|
{
|
|
// Some random value
|
|
//int value = miscUtil.GenerateRandomNumber(1, 1000);
|
|
//randomNumber = miscUtil.GenerateRandomNumber(1, 1000);
|
|
randomNumber = miscUtil.GenerateRandomNumber(min, max);
|
|
//#ifdef _WIN32
|
|
// // Convert the integer to a string
|
|
// std::stringstream ss;
|
|
// //ss << "Random number: " << value;
|
|
// ss << "Random number: " << randomNumber;
|
|
// std::string strValue = ss.str();
|
|
// std::wstring wStrValue(strValue.begin(), strValue.end());
|
|
//
|
|
// // Switch to using MessageBoxW
|
|
// MessageBoxW(NULL, wStrValue.c_str(),
|
|
// L"KCNet-ImGuiTest", MB_OK);
|
|
//
|
|
//
|
|
// //MessageBox(NULL, TEXT("Hello From ImGui, a MessageBox"),
|
|
// //MessageBox(NULL, TEXT("Random number: " + value),
|
|
// // TEXT("KCNet-ImGuiTest"), MB_OK);
|
|
//#endif
|
|
}
|
|
|
|
std::string randomNumberText = "Random number: " + MiscUtil::toString(randomNumber);
|
|
IMGUITEXT(randomNumberText.c_str());
|
|
|
|
// End random number generator
|
|
|
|
IMGUI_SEPERATOR();
|
|
IMGUITEXT("Folder utils");
|
|
ImGuiFunctions::Folders::OpenCurrentDirectoryButton("Open current directory");
|
|
|
|
IMGUI_SEPERATOR();
|
|
|
|
// End directory testing
|
|
|
|
//if (IMGUIBUTTON("Open Current Directory"))
|
|
//{
|
|
//
|
|
//}
|
|
|
|
|
|
}
|
|
// End test2 header
|
|
|
|
// Disabled, these are just for testing.
|
|
// This works for a column, having multiple items on the same row.
|
|
//ImGui::Columns(2);
|
|
//ImGui::Text("Hello");
|
|
//ImGui::NextColumn();
|
|
//ImGui::Text("World");
|
|
|
|
//ImGui::Columns(1);
|
|
//}
|
|
|
|
} |