Move all files into src folder.
Add defines.h for menu titles and window title. Reorganize project quite a bit, refactor code. Add _TEST2 preprocessor, add helpers.cpp and helpers.h. Partially make OpenGL work for Windows. Rename Solution to KCNet-ImGui-Test.
This commit is contained in:
parent
938e61f01a
commit
294937a0c6
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.8.34330.188
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImGuiTestCPP", "ConsoleAppTest.vcxproj", "{6E4373C3-3E97-4007-9B8B-597F55378360}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImGuiTestCPP", "KCNet-ImGui-Test.vcxproj", "{0BED48FD-945D-4084-80AB-20EC84A145DE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -17,22 +17,22 @@ Global
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Release|x86 = Release|x86
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EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x64.ActiveCfg = Debug|x64
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||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x64.Build.0 = Debug|x64
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x86.ActiveCfg = Debug|Win32
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug|x86.Build.0 = Debug|Win32
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug-Directx9|x64.ActiveCfg = Debug-Directx9|x64
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug-Directx9|x64.Build.0 = Debug-Directx9|x64
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug-Directx9|x86.ActiveCfg = Debug-Directx9|Win32
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug-Directx9|x86.Build.0 = Debug-Directx9|Win32
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug-OpenGL|x64.ActiveCfg = Debug-OpenGL|x64
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug-OpenGL|x64.Build.0 = Debug-OpenGL|x64
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug-OpenGL|x86.ActiveCfg = Debug-OpenGL|Win32
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Debug-OpenGL|x86.Build.0 = Debug-OpenGL|Win32
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x64.ActiveCfg = Release|x64
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||||
{6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x64.Build.0 = Release|x64
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x86.ActiveCfg = Release|Win32
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{6E4373C3-3E97-4007-9B8B-597F55378360}.Release|x86.Build.0 = Release|Win32
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug|x64.ActiveCfg = Debug|x64
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||||
{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug|x64.Build.0 = Debug|x64
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||||
{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug|x86.Build.0 = Debug|Win32
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug-Directx9|x64.ActiveCfg = Debug-Directx9|x64
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug-Directx9|x64.Build.0 = Debug-Directx9|x64
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug-Directx9|x86.ActiveCfg = Debug-Directx9|Win32
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug-Directx9|x86.Build.0 = Debug-Directx9|Win32
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug-OpenGL|x64.ActiveCfg = Debug-OpenGL|x64
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug-OpenGL|x64.Build.0 = Debug-OpenGL|x64
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug-OpenGL|x86.ActiveCfg = Debug-OpenGL|Win32
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Debug-OpenGL|x86.Build.0 = Debug-OpenGL|Win32
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Release|x64.ActiveCfg = Release|x64
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Release|x64.Build.0 = Release|x64
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Release|x86.ActiveCfg = Release|Win32
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{0BED48FD-945D-4084-80AB-20EC84A145DE}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -37,10 +37,10 @@
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{0BED48FD-945D-4084-80AB-20EC84A145DE}</ProjectGuid>
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<RootNamespace>ConsoleAppTest</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>ImGuiTestCPP</ProjectName>
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<ProjectName>KCNet-ImGui-Test</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -130,12 +130,15 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>.\include\GLFW;.\lib\ImGui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>glfw3.lib;glfw3dll.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>.\lib\glfw\lib-vc2022\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -161,7 +164,7 @@
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<AdditionalIncludeDirectories>lib\imgui\;lib\imgui\backends;include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>lib\imgui\;lib\imgui\backends;include\;.\util;.\test;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -204,7 +207,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Directx9|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>lib\imgui\;lib\imgui\backends;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>lib\imgui\;lib\imgui\backends;.\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DIRECTX9</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -220,7 +223,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="lib\ImGui\backends\imgui_impl_opengl3.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="src\Main.cpp" />
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<ClCompile Include="lib\ImGui\backends\imgui_impl_dx9.cpp" />
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<ClCompile Include="lib\ImGui\backends\imgui_impl_win32.cpp" />
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<ClCompile Include="lib\ImGui\imgui.cpp" />
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@ -228,16 +231,32 @@
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<ClCompile Include="lib\ImGui\imgui_draw.cpp" />
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<ClCompile Include="lib\ImGui\imgui_tables.cpp" />
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<ClCompile Include="lib\ImGui\imgui_widgets.cpp" />
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<ClCompile Include="menus\main_menu.cpp" />
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<ClCompile Include="test\constructor_test.cpp" />
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<ClCompile Include="test\directx9_test.cpp" />
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<ClCompile Include="test\opengl_test.cpp" />
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<ClCompile Include="menus\text_menu.cpp" />
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<ClCompile Include="util\keystates.cpp" />
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<ClCompile Include="util\text_file_functions.cpp" />
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<ClCompile Include="util\text_functions.cpp" />
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<ClCompile Include="src\menus\main_menu.cpp" />
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<ClCompile Include="src\menus\text_menu.cpp" />
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<ClCompile Include="src\test\constructor_test.cpp" />
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<ClCompile Include="src\test\curl_test.cpp" />
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<ClCompile Include="src\test\http_lib_test.cpp" />
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<ClCompile Include="src\test\opengl_test.cpp" />
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<ClCompile Include="src\util\text_functions.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\menus\main_menu.h" />
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<ClInclude Include="src\menus\pch.h" />
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<ClInclude Include="src\menus\text_menu.h" />
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<ClInclude Include="src\test\http_lib_test.h" />
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<ClInclude Include="src\test\opengl_test.h" />
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<ClInclude Include="src\util\helpers.h" />
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<ClInclude Include="src\util\keystates.h" />
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<ClInclude Include="src\util\text_functions.h" />
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<ClInclude Include="lib\ImGui\backends\imgui_impl_dx9.h" />
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<ClInclude Include="lib\ImGui\backends\imgui_impl_opengl3.h" />
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<ClInclude Include="lib\ImGui\backends\imgui_impl_opengl3_loader.h" />
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@ -248,15 +267,6 @@
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<ClInclude Include="lib\ImGui\imstb_rectpack.h" />
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<ClInclude Include="lib\ImGui\imstb_textedit.h" />
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<ClInclude Include="lib\ImGui\imstb_truetype.h" />
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<ClInclude Include="menus\main_menu.h" />
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<None Include="lib\ImGui\backends\imgui_impl_metal.mm" />
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164
KCNet-ImGui-Test.vcxproj.filters
Normal file
164
KCNet-ImGui-Test.vcxproj.filters
Normal file
@ -0,0 +1,164 @@
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<Filter>src\menus</Filter>
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<ItemGroup>
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<ClInclude Include="lib\ImGui\imgui.h">
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</ClInclude>
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<ClInclude Include="lib\ImGui\backends\imgui_impl_dx9.h">
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<Filter>src\lib\ImGui</Filter>
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@ -1,42 +0,0 @@
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#include <iostream>
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#include <string>
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#include <print>
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// Fixes it to where I don't need to use std::cout and std::string
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||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
// This is a way to define multiple variables at once
|
||||
int player1_score = 25, player2_score = 40;
|
||||
|
||||
// Variable declaration
|
||||
int player3_score;
|
||||
// Variable initialisation
|
||||
player3_score = 22;
|
||||
|
||||
// Constants (These can't be changed later)
|
||||
const string playername = "kelson8";
|
||||
|
||||
// Pointer test (Both of these are valid)
|
||||
const int *ptr = &player2_score;
|
||||
const string* ptr1 = &playername;
|
||||
|
||||
// "endl" makes a new line
|
||||
// either "cout" or "printf" can be used to output text.
|
||||
//cout << "Hello " << playername << " welcome to the party!" << endl;
|
||||
//cout << "Nice, you got a high score of " << player2_score << endl;
|
||||
|
||||
// This needs the * on it or it don't work right since it's a pointer, I still don't fully understand how these work.
|
||||
cout << *ptr1 << " " << *ptr;
|
||||
|
||||
// Newest C++ preview required for this to work.
|
||||
//std::print("Hello {}, welcome to the party!", playername);
|
||||
//std::print("Test");
|
||||
|
||||
// Why doesn't this printf work right?
|
||||
//printf("Hello %s welcome to the party", playername);
|
||||
//printf("Nice, you got a high score of %s", player2_score);
|
||||
|
||||
return 0;
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
|
||||
// Test main method can go in here, can be useful for quick testing in the console.
|
||||
//#define _TEST
|
||||
// TODO Fix this to work... It just dies?
|
||||
// TODO Actually fix Linux support with CMake, make this build on Windows and Linux with CMake.
|
||||
#ifdef _TEST
|
||||
#include <string.h>
|
||||
#include <iostream>
|
||||
@ -22,7 +24,7 @@ int main(int, char**)
|
||||
// I moved the DirectX9 code into the test/directx9_test.cpp file,
|
||||
|
||||
#ifdef _DIRECTX9
|
||||
#include "test/directx9_test.h"
|
||||
#include "./test/directx9_test.h"
|
||||
#endif //_DIRECTX9
|
||||
|
||||
#ifdef _OPENGL
|
||||
@ -64,6 +66,9 @@ int main(int, char**)
|
||||
|
||||
#ifdef _TEST1
|
||||
#ifdef _DIRECTX9
|
||||
|
||||
// I forgot about making a test DLL for this project.
|
||||
// DLL initialize
|
||||
HINSTANCE hinstDLL;
|
||||
DLLPROC HelloWorld;
|
||||
BOOL fFreeDLL;
|
||||
@ -112,6 +117,8 @@ int main(int, char**)
|
||||
fFreeDLL = FreeLibrary(hinstDLL);
|
||||
}
|
||||
|
||||
// End DLL initialize
|
||||
|
||||
#endif //_DIRECTX9
|
||||
#endif //_TEST1
|
||||
|
@ -4,7 +4,7 @@
|
||||
#if _WIN32
|
||||
#include "imgui_impl_win32.h"
|
||||
#include <Windows.h>
|
||||
#include "../util/keystates.h"
|
||||
#include "./util/keystates.h"
|
||||
#endif
|
||||
|
||||
#include <d3d9.h>
|
||||
@ -14,16 +14,28 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#include "../util/text_file_functions.h"
|
||||
#include "../test/directx9_test.h"
|
||||
#include "../util/text_functions.h"
|
||||
#include "main_menu.h"
|
||||
|
||||
// Utility functions
|
||||
#include "./util/text_functions.h"
|
||||
#include "./util/text_file_functions.h"
|
||||
|
||||
// Test functions
|
||||
#include "./test/directx9_test.h"
|
||||
// New test
|
||||
#include "./test/constructor_test.h"
|
||||
// OpenGL
|
||||
#include "./test/opengl_test.h"
|
||||
|
||||
// Menus
|
||||
#include "./menus/main_menu.h"
|
||||
|
||||
// https://www.geeksforgeeks.org/macros-and-its-types-in-c-cpp/
|
||||
// Test macros
|
||||
#define LIMIT 5
|
||||
|
||||
// Boolean values
|
||||
// DirectX9Test
|
||||
|
||||
bool DirectX9Test::show_demo_window = false;
|
||||
bool DirectX9Test::button1_clicked = false;
|
||||
bool DirectX9Test::show_app_main_menu_bar = false;
|
||||
@ -32,17 +44,48 @@ bool DirectX9Test::dark_mode = true; // I have dark mode enabled, I'll leave thi
|
||||
bool DirectX9Test::define_test = false;
|
||||
bool DirectX9Test::list_values = false;
|
||||
|
||||
|
||||
// OpenGLTest
|
||||
bool OpenGLTest::show_demo_window = false;
|
||||
//
|
||||
|
||||
// TODO Setup test for storing an array of pointers
|
||||
|
||||
// TODO Try to play around with PS3 homebrew or Nintendo Switch homebrew.
|
||||
|
||||
|
||||
// This doesn't work
|
||||
#ifdef _TEST1
|
||||
/// <summary>
|
||||
/// Testing vsprintf_s
|
||||
/// https://www.educative.io/answers/what-is-vsprintfs-in-c
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
|
||||
int call_vsprintf_s(char* buffer, size_t numberOfElements, char* format)
|
||||
{
|
||||
int result;
|
||||
va_list argList;
|
||||
va_start(argList, format);
|
||||
result = vsprintf_s(buffer, numberOfElements, format, argList);
|
||||
va_end(argList);
|
||||
return result;
|
||||
}
|
||||
#endif //_TEST1
|
||||
|
||||
// Enable this for test constructor once I get it fixed.
|
||||
//#define _TEST1
|
||||
|
||||
void MainMenu::MainMenuTest() {
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
|
||||
//if (ImGui::Begin("KCNet ImGui", nullptr, ImGuiWindowFlags_MenuBar))
|
||||
//{
|
||||
|
||||
// Constructor test, kills ImGui.
|
||||
#ifdef _TEST1 // TODO Fixme
|
||||
Car car1("Ford", "Mustang", 1969);
|
||||
#endif //_TEST1
|
||||
// Menu bar
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
@ -60,7 +103,17 @@ void MainMenu::MainMenuTest() {
|
||||
ImGui::BulletText("Hello, this should show up.");
|
||||
ImGui::Separator();
|
||||
|
||||
// This works
|
||||
|
||||
// TODO Fix constructor test to work, this kills it instantly when opening test1.
|
||||
#ifdef _TEST1 // TODO Fixme
|
||||
ImGui::BulletText("Car brand: %s, Car type: %s, Car year: %s", car1.brand, car1.model, car1.year);
|
||||
//ImGui::Text("Car brand: %s, Car type: %s, Car year: %s", car1.brand, car1.model, car1.year);
|
||||
#endif //_TEST1
|
||||
|
||||
//#undef _TEST1
|
||||
|
||||
|
||||
// This works, freezes the window until clicked though.
|
||||
if (ImGui::Button("Windows Msg Box"))
|
||||
{
|
||||
MessageBox(NULL, TEXT("Hello From ImGui, a MessageBox"),
|
||||
@ -127,11 +180,13 @@ void MainMenu::MainMenuTest() {
|
||||
// Dark mode toggle
|
||||
/////////////
|
||||
|
||||
// Is this really needed?
|
||||
#ifndef _TEST
|
||||
#define _TEST
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#ifdef _TEST
|
||||
if (ImGui::Checkbox("Dark Mode", &DirectX9Test::dark_mode))
|
||||
{
|
||||
@ -171,7 +226,14 @@ void MainMenu::MainMenuTest() {
|
||||
#undef _TEST
|
||||
|
||||
// This works for toggling the demo window on and off
|
||||
#ifdef _OPENGL
|
||||
ImGui::Checkbox("Demo window", &OpenGLTest::show_demo_window);
|
||||
#endif
|
||||
|
||||
#ifdef _DIRECTX9
|
||||
ImGui::Checkbox("Demo window", &DirectX9Test::show_demo_window);
|
||||
#endif
|
||||
|
||||
|
||||
// Possibly implement feature to read from a text file and write it to some output box.
|
||||
//ImGui::Text("Test");
|
||||
@ -289,7 +351,9 @@ void MainMenu::MainMenuTest() {
|
||||
//#undef _TEST
|
||||
|
||||
|
||||
// Oh this is how I'm doing checkboxes.
|
||||
|
||||
// Lists out the values from the charTest
|
||||
ImGui::Checkbox("List values", &DirectX9Test::list_values);
|
||||
|
||||
if (DirectX9Test::list_values)
|
||||
@ -305,10 +369,31 @@ void MainMenu::MainMenuTest() {
|
||||
{
|
||||
ImGui::Text("Disabled");
|
||||
}
|
||||
//
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
|
||||
// New
|
||||
|
||||
const int vsprintBufferSize = 1024;
|
||||
char* vsPrintBuffer = new char[vsprintBufferSize];
|
||||
if (ImGui::CollapsingHeader("test2"))
|
||||
{
|
||||
// Disabled, doesn't work.
|
||||
#ifdef _TEST1
|
||||
if (ImGui::Button("Test"))
|
||||
{
|
||||
char format[] = "Hello %s";
|
||||
std::cout << "Hello" << std::endl;
|
||||
|
||||
call_vsprintf_s(vsPrintBuffer, 15, format);
|
||||
}
|
||||
#endif //_TEST1
|
||||
}
|
||||
//
|
||||
|
||||
// This works for a column, having multiple items on the same row.
|
||||
ImGui::Columns(2);
|
||||
ImGui::Text("Hello");
|
||||
@ -318,3 +403,4 @@ void MainMenu::MainMenuTest() {
|
||||
ImGui::Columns(1);
|
||||
//}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
#if _WIN32
|
||||
#include "imgui_impl_win32.h"
|
||||
#include <Windows.h>
|
||||
#include "../util/keystates.h"
|
||||
#include "./util/keystates.h"
|
||||
#endif
|
||||
|
||||
#include <d3d9.h>
|
||||
@ -14,9 +14,14 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#include "../util/text_file_functions.h"
|
||||
#include "../test/directx9_test.h"
|
||||
#include "text_menu.h"
|
||||
// Utility functions
|
||||
#include "./util/text_file_functions.h"
|
||||
|
||||
// Test functions
|
||||
#include "./test/directx9_test.h"
|
||||
|
||||
// Menus
|
||||
#include "./menus/text_menu.h"
|
||||
|
||||
bool show_text = false;
|
||||
|
29
src/test/defines.h
Normal file
29
src/test/defines.h
Normal file
@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#if _WIN32
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
//
|
||||
|
||||
#ifdef _WIN32
|
||||
class Defines {
|
||||
private:
|
||||
// Defining all of these in a private class, they will be called under the public class.
|
||||
// Kind of mimics my Java Messages file from KBP: https://github.com/kelson8/KBP/blob/master/src/main/java/net/Kelsoncraft/KBP/util/Messages.java
|
||||
// https://stackoverflow.com/questions/50332569/why-i-am-getting-this-error-constexpr-is-not-valid-here
|
||||
static constexpr wchar_t* TITLE = L"KCNet ImGui DirectX Test";
|
||||
|
||||
// TODO Add more of these
|
||||
static constexpr wchar_t* MAIN_MENU_TITLE_ = L"Main Menu";
|
||||
static constexpr char* IMGUI_WINDOW_NAME_ = "KCNet ImGui";
|
||||
|
||||
public:
|
||||
const wchar_t* window_title = TITLE;
|
||||
const wchar_t* main_menu_title = MAIN_MENU_TITLE_;
|
||||
const char* imgui_window_name = IMGUI_WINDOW_NAME_;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //_WIN32
|
@ -30,7 +30,7 @@
|
||||
#if _WIN32
|
||||
#include "imgui_impl_win32.h"
|
||||
#include <Windows.h>
|
||||
#include "../util/keystates.h"
|
||||
#include "./util/keystates.h"
|
||||
#endif
|
||||
//
|
||||
|
||||
@ -42,14 +42,30 @@
|
||||
#include <fstream>
|
||||
|
||||
// Util
|
||||
#include "../util/text_file_functions.h"
|
||||
#include "../util/text_functions.h"
|
||||
#include "./util/text_file_functions.h"
|
||||
#include "./util/text_functions.h"
|
||||
//
|
||||
// Menus
|
||||
#include "../menus/main_menu.h"
|
||||
#include "../menus/text_menu.h"
|
||||
#include "./menus/main_menu.h"
|
||||
#include "./menus/text_menu.h"
|
||||
|
||||
// Enums, menu title and etc.
|
||||
// TODO Move into main source folder
|
||||
#include "./test/defines.h"
|
||||
|
||||
|
||||
#include "./util/helpers.h"
|
||||
|
||||
// TODO Move into ../menus/http_menu.h
|
||||
#include "./test/http_lib_test.h"
|
||||
//
|
||||
|
||||
// Switch to using helpers.cpp for helper functions.
|
||||
//#define _TEST2
|
||||
|
||||
// TODO Create src folder for project, move source files into it
|
||||
// TODO Possibly create headers folder for project.
|
||||
|
||||
// https://www.geeksforgeeks.org/macros-and-its-types-in-c-cpp/
|
||||
// Test macros
|
||||
#define LIMIT 5
|
||||
@ -60,15 +76,20 @@
|
||||
#endif
|
||||
|
||||
// Data
|
||||
// TODO Move into helpers.cpp or helpers.h
|
||||
#ifndef _TEST2 //!_TEST2
|
||||
static LPDIRECT3D9 g_pD3D = nullptr;
|
||||
static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
|
||||
static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
|
||||
static D3DPRESENT_PARAMETERS g_d3dpp = {};
|
||||
#endif //_!_TEST2
|
||||
|
||||
// Forward declarations of helper functions
|
||||
#ifndef _TEST2 //!_TEST2
|
||||
bool CreateDeviceD3D(HWND hWnd);
|
||||
void CleanupDeviceD3D();
|
||||
void ResetDevice();
|
||||
#endif //!_TEST2
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
static void HelpMarker(const char* desc)
|
||||
@ -149,35 +170,86 @@ static void ShowWindow(bool* p_open)
|
||||
|
||||
}
|
||||
|
||||
// Main code
|
||||
void DirectX9Test::directX9Test()
|
||||
static void CreateApplicationWindow()
|
||||
{
|
||||
|
||||
// Define custom booleans and features.
|
||||
TextMenu *textMenu = new TextMenu();
|
||||
|
||||
#ifdef _TEST
|
||||
//std::cout << testString1();
|
||||
#endif
|
||||
|
||||
// Create application window
|
||||
//ImGui_ImplWin32_EnableDpiAwareness();
|
||||
WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"KCNet ImGui", nullptr };
|
||||
::RegisterClassExW(&wc);
|
||||
HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"KCNet ImGui", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, nullptr, nullptr, wc.hInstance, nullptr);
|
||||
}
|
||||
|
||||
static void InitializeD3D(HWND hwnd, WNDCLASSEXW wc)
|
||||
{
|
||||
// Initialize Direct3D
|
||||
|
||||
#ifndef _TEST2 //!_TEST2
|
||||
if (!CreateDeviceD3D(hwnd))
|
||||
#else
|
||||
if (!Helpers::CreateDeviceD3D(hwnd))
|
||||
#endif //!_TEST2
|
||||
{
|
||||
#ifndef _TEST2 //!_TEST2
|
||||
CleanupDeviceD3D();
|
||||
#else
|
||||
Helpers::CleanupDeviceD3D();
|
||||
#endif //!_TEST2
|
||||
::UnregisterClassW(wc.lpszClassName, wc.hInstance);
|
||||
//return 1;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
static void ShowWindow(HWND hwnd)
|
||||
{
|
||||
// Show the window
|
||||
::ShowWindow(hwnd, SW_SHOWDEFAULT);
|
||||
::UpdateWindow(hwnd);
|
||||
}
|
||||
|
||||
static void Render(ImVec4 clear_color)
|
||||
{
|
||||
#ifndef _TEST2 //!_TEST2
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
||||
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 255.0f), (int)(clear_color.y * clear_color.w * 255.0f), (int)(clear_color.z * clear_color.w * 255.0f), (int)(clear_color.w * 255.0f));
|
||||
g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
||||
if (g_pd3dDevice->BeginScene() >= 0)
|
||||
{
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||
g_pd3dDevice->EndScene();
|
||||
}
|
||||
HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
|
||||
|
||||
// Handle loss of D3D9 device
|
||||
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
|
||||
|
||||
#else
|
||||
Helpers::g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
Helpers::g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
Helpers::g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
||||
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 255.0f), (int)(clear_color.y * clear_color.w * 255.0f), (int)(clear_color.z * clear_color.w * 255.0f), (int)(clear_color.w * 255.0f));
|
||||
Helpers::g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
||||
if (Helpers::g_pd3dDevice->BeginScene() >= 0)
|
||||
{
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||
Helpers::g_pd3dDevice->EndScene();
|
||||
}
|
||||
HRESULT result = Helpers::g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
|
||||
|
||||
// Handle loss of D3D9 device
|
||||
if (result == D3DERR_DEVICELOST && Helpers::g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
|
||||
#endif //!_TEST2
|
||||
|
||||
#ifndef _TEST2 //!_TEST2
|
||||
ResetDevice();
|
||||
#else
|
||||
Helpers::ResetDevice();
|
||||
#endif //_TEST2
|
||||
}
|
||||
|
||||
void setupContext()
|
||||
{
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
@ -185,14 +257,6 @@ void DirectX9Test::directX9Test()
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
ImGui_ImplDX9_Init(g_pd3dDevice);
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
@ -201,13 +265,64 @@ void DirectX9Test::directX9Test()
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
io.Fonts->AddFontDefault();
|
||||
io.Fonts->AddFontFromFileTTF("./lib/ImGui/misc/fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != nullptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Main code
|
||||
|
||||
// TODO Fix this not to break when imgui_impl_glfw.cpp and imgui_impl_glfw.h is included.
|
||||
// Found the fix for OpenGL here: https://github.com/ocornut/imgui/issues/1299
|
||||
void DirectX9Test::directX9Test()
|
||||
{
|
||||
|
||||
// Define custom booleans and features.
|
||||
TextMenu *textMenu = new TextMenu();
|
||||
Defines* defines = new Defines();
|
||||
|
||||
#ifdef _TEST
|
||||
//std::cout << testString1();
|
||||
#endif
|
||||
|
||||
// Move window title into here.
|
||||
// TODO Make this grab from a enum or something.
|
||||
//const wchar_t* window_title = L"KCNet ImGui";
|
||||
|
||||
// Create application window
|
||||
//ImGui_ImplWin32_EnableDpiAwareness();
|
||||
WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, defines->window_title, nullptr };
|
||||
::RegisterClassExW(&wc);
|
||||
HWND hwnd = ::CreateWindowW(wc.lpszClassName, defines->window_title, WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, nullptr, nullptr, wc.hInstance, nullptr);
|
||||
|
||||
// Initialize Direct3D
|
||||
InitializeD3D(hwnd, wc);
|
||||
|
||||
// Show the window
|
||||
ShowWindow(hwnd);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
setupContext();
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
#ifndef _TEST2
|
||||
ImGui_ImplDX9_Init(g_pd3dDevice);
|
||||
#else
|
||||
ImGui_ImplDX9_Init(Helpers::g_pd3dDevice);
|
||||
#endif //!_TEST2
|
||||
|
||||
|
||||
// Our state
|
||||
//bool show_demo_window = true;
|
||||
@ -239,13 +354,26 @@ void DirectX9Test::directX9Test()
|
||||
if (done)
|
||||
break;
|
||||
|
||||
#ifndef _TEST2
|
||||
// Handle window resize (we don't resize directly in the WM_SIZE handler)
|
||||
if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
|
||||
{
|
||||
g_d3dpp.BackBufferWidth = g_ResizeWidth;
|
||||
g_d3dpp.BackBufferHeight = g_ResizeHeight;
|
||||
g_ResizeWidth = g_ResizeHeight = 0;
|
||||
#else
|
||||
if (Helpers::g_ResizeWidth != 0 && Helpers::g_ResizeHeight != 0)
|
||||
{
|
||||
Helpers::g_d3dpp.BackBufferWidth = Helpers::g_ResizeWidth;
|
||||
Helpers::g_d3dpp.BackBufferHeight = Helpers::g_ResizeHeight;
|
||||
Helpers::g_ResizeWidth = Helpers::g_ResizeHeight = 0;
|
||||
#endif //!_TEST2
|
||||
|
||||
#ifndef _TEST2
|
||||
ResetDevice();
|
||||
#else
|
||||
Helpers::ResetDevice();
|
||||
#endif //!_TEST2
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
@ -261,9 +389,13 @@ void DirectX9Test::directX9Test()
|
||||
//#define _OLD_CODE
|
||||
|
||||
|
||||
if (ImGui::Begin("KCNet ImGui", nullptr, ImGuiWindowFlags_MenuBar))
|
||||
//***************
|
||||
// Start of ImGui code
|
||||
//***************
|
||||
//if (ImGui::Begin("KCNet ImGui", nullptr, ImGuiWindowFlags_MenuBar))
|
||||
if (ImGui::Begin(defines->imgui_window_name, nullptr, ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
|
||||
// Show the main menu
|
||||
MainMenu::MainMenuTest();
|
||||
|
||||
|
||||
@ -275,6 +407,27 @@ void DirectX9Test::directX9Test()
|
||||
}
|
||||
// End Text file functions test menu
|
||||
|
||||
// HTTP Test menu, doesn't work
|
||||
#ifdef _TEST1
|
||||
if (ImGui::CollapsingHeader("Http Test")) {
|
||||
bool show_html = false;
|
||||
// TODO Move this to using
|
||||
// httpTestMenu->HttpTestMainMenu();
|
||||
ImGui::Checkbox("Test", &show_html);
|
||||
|
||||
if (show_html)
|
||||
{
|
||||
//ImGui::Text(HttpTest::test);
|
||||
HttpTest::test();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif //_TEST1
|
||||
// End http test menu
|
||||
|
||||
|
||||
//if (ImGui::BeginMenu("My menu"))
|
||||
//{
|
||||
// //ImGui::BulletText("You should see this");
|
||||
@ -288,37 +441,39 @@ void DirectX9Test::directX9Test()
|
||||
// End ImGui
|
||||
ImGui::End();
|
||||
|
||||
// Rendering
|
||||
ImGui::EndFrame();
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
||||
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 255.0f), (int)(clear_color.y * clear_color.w * 255.0f), (int)(clear_color.z * clear_color.w * 255.0f), (int)(clear_color.w * 255.0f));
|
||||
g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
||||
if (g_pd3dDevice->BeginScene() >= 0)
|
||||
{
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||
g_pd3dDevice->EndScene();
|
||||
}
|
||||
HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
|
||||
//***************
|
||||
// End of ImGui code
|
||||
//***************
|
||||
|
||||
// Handle loss of D3D9 device
|
||||
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
|
||||
ResetDevice();
|
||||
// Rendering
|
||||
|
||||
Render(clear_color);
|
||||
}
|
||||
|
||||
// Shutdown ImGui
|
||||
ImGui_ImplDX9_Shutdown();
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
// Destroy ImGui Context
|
||||
ImGui::DestroyContext();
|
||||
|
||||
|
||||
// Cleanup D3D Device
|
||||
#ifndef _TEST2
|
||||
CleanupDeviceD3D();
|
||||
#else
|
||||
Helpers::CleanupDeviceD3D();
|
||||
#endif
|
||||
|
||||
::DestroyWindow(hwnd);
|
||||
::UnregisterClassW(wc.lpszClassName, wc.hInstance);
|
||||
}
|
||||
|
||||
// End Main class
|
||||
|
||||
// Helper functions
|
||||
|
||||
#ifndef _TEST2
|
||||
bool CreateDeviceD3D(HWND hWnd)
|
||||
{
|
||||
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
|
||||
@ -354,6 +509,8 @@ void ResetDevice()
|
||||
ImGui_ImplDX9_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
#endif //!_TEST2
|
||||
|
||||
// Forward declare message handler from imgui_impl_win32.cpp
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
@ -372,8 +529,14 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
case WM_SIZE:
|
||||
if (wParam == SIZE_MINIMIZED)
|
||||
return 0;
|
||||
#ifndef _TEST2
|
||||
g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
|
||||
g_ResizeHeight = (UINT)HIWORD(lParam);
|
||||
#else
|
||||
Helpers::g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
|
||||
Helpers::g_ResizeHeight = (UINT)HIWORD(lParam);
|
||||
|
||||
#endif //!_TEST2
|
||||
return 0;
|
||||
case WM_SYSCOMMAND:
|
||||
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
@ -3,6 +3,8 @@
|
||||
// Moving opengl test into this file until I'm ready to mess with it.
|
||||
// 5-25-2024 @ 12:21PM
|
||||
|
||||
// TODO Fix this to work on Linux and Windows
|
||||
|
||||
// https://www.reddit.com/r/cpp/comments/16scrps/at_what_point_in_your_c_development_do_you/
|
||||
|
||||
#ifndef _OPENGL
|
||||
@ -21,6 +23,7 @@
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// ImGui and GLFW
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
@ -31,6 +34,19 @@
|
||||
#endif
|
||||
#include <GLFW/glfw3.h> // Will drag system OpenGL headers
|
||||
|
||||
// Test
|
||||
|
||||
// This seems to be windows only
|
||||
#if _WIN32
|
||||
#include <tchar.h>
|
||||
#endif //_WIN32
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
//
|
||||
|
||||
|
||||
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
|
||||
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
|
||||
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
|
||||
@ -43,34 +59,77 @@
|
||||
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
||||
#endif
|
||||
|
||||
// Util
|
||||
#include "../util/text_file_functions.h"
|
||||
#include "../util/text_functions.h"
|
||||
//
|
||||
// Menus
|
||||
#include "../menus/main_menu.h"
|
||||
#include "../menus/text_menu.h"
|
||||
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
static void setupGlfw()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void Render(GLFWwindow* window, ImVec4 clear_color)
|
||||
{
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
static void setupContext()
|
||||
{
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
}
|
||||
|
||||
// Main code
|
||||
void OpenGLTest::openGLTest()
|
||||
{
|
||||
|
||||
// Define custom booleans and features.
|
||||
TextMenu* textMenu = new TextMenu();
|
||||
const char* window_title = "KCNet ImGui OpenGL";
|
||||
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit())
|
||||
|
||||
// Decide GL+GLSL versions
|
||||
|
||||
// TODO Fix below to work, for now I have hard-coded "#version 130" into ImGui_ImplOpenGL3_Init
|
||||
// Decide GL+GLSL versions
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
// GL ES 2.0 + GLSL 100
|
||||
const char* glsl_version = "#version 100";
|
||||
const char* glsl_version = "#version 100";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||
#elif defined(__APPLE__)
|
||||
// GL 3.2 + GLSL 150
|
||||
const char* glsl_version = "#version 150";
|
||||
const char* glsl_version = "#version 150";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
|
||||
#else
|
||||
// GL 3.0 + GLSL 130
|
||||
const char* glsl_version = "#version 130";
|
||||
const char* glsl_version = "#version 130";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
||||
@ -78,29 +137,31 @@ void OpenGLTest::openGLTest()
|
||||
#endif
|
||||
|
||||
// Create window with graphics context
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL3 example", nullptr, nullptr);
|
||||
if (window == nullptr)
|
||||
//GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL3 example", nullptr, nullptr);
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, window_title, nullptr, nullptr);
|
||||
if (window == nullptr) {
|
||||
return;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
// Setup ImGui Context.
|
||||
setupContext();
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
// Initialize ImGui
|
||||
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
|
||||
#endif
|
||||
//ImGui_ImplOpenGL3_Init(glsl_version);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
//
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
@ -120,11 +181,13 @@ void OpenGLTest::openGLTest()
|
||||
//IM_ASSERT(font != nullptr);
|
||||
|
||||
// Our state
|
||||
bool show_demo_window = true;
|
||||
//bool show_demo_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
// Show window
|
||||
// Main loop
|
||||
bool done = false;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
|
||||
// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
|
||||
@ -150,6 +213,28 @@ void OpenGLTest::openGLTest()
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
|
||||
// TODO Make this part compatible between the OpenGL Test and the
|
||||
// DirectX9 test, I should be able to put this into a utilites file somewhere.
|
||||
|
||||
#define _TEST
|
||||
|
||||
#ifdef _TEST
|
||||
if (ImGui::Begin("KCNet ImGui", nullptr, ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
// Show the main menu
|
||||
MainMenu::MainMenuTest();
|
||||
|
||||
// Text file functions test menu
|
||||
if (ImGui::CollapsingHeader("Text File Functions"))
|
||||
{
|
||||
textMenu->TextMainMenu();
|
||||
}
|
||||
}
|
||||
|
||||
// End ImGui
|
||||
ImGui::End();
|
||||
#else
|
||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
||||
{
|
||||
static float f = 0.0f;
|
||||
@ -182,19 +267,24 @@ void OpenGLTest::openGLTest()
|
||||
show_another_window = false;
|
||||
ImGui::End();
|
||||
}
|
||||
#endif
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
// Test with local Render function
|
||||
Render(window, clear_color);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
//ImGui::Render();
|
||||
//int display_w, display_h;
|
||||
//glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
//glViewport(0, 0, display_w, display_h);
|
||||
//glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
||||
//glClear(GL_COLOR_BUFFER_BIT);
|
||||
//ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
//glfwSwapBuffers(window);
|
||||
|
||||
ImGui::EndFrame();
|
||||
|
||||
|
||||
}
|
||||
#ifdef __EMSCRIPTEN__
|
||||
EMSCRIPTEN_MAINLOOP_END;
|
10
src/test/opengl_test.h
Normal file
10
src/test/opengl_test.h
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
class OpenGLTest{
|
||||
public:
|
||||
static void openGLTest();
|
||||
static bool show_demo_window;
|
||||
|
||||
// To enable OpenGL Test:
|
||||
// Include these two files into the project:
|
||||
// imgui_impl_glfw.cpp and imgui_impl_glfw.h
|
||||
};
|
50
src/util/helpers.cpp
Normal file
50
src/util/helpers.cpp
Normal file
@ -0,0 +1,50 @@
|
||||
#include "helpers.h"
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_dx9.h"
|
||||
|
||||
// Data
|
||||
static LPDIRECT3D9 g_pD3D = nullptr;
|
||||
static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
|
||||
static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
|
||||
static D3DPRESENT_PARAMETERS g_d3dpp = {};
|
||||
|
||||
// TODO Figure out if I can move these DirectX helpers into here.
|
||||
// If I define _TEST2 into directx9_test.cpp it'll switch everything to using this file
|
||||
// It crashes because g_d3dpp is a nullptr though
|
||||
|
||||
bool Helpers::CreateDeviceD3D(HWND hWnd)
|
||||
{
|
||||
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
|
||||
return false;
|
||||
|
||||
// Create the D3DDevice
|
||||
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
|
||||
g_d3dpp.Windowed = TRUE;
|
||||
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
|
||||
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
||||
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
||||
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
|
||||
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
|
||||
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Helpers::CleanupDeviceD3D()
|
||||
{
|
||||
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
|
||||
if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; }
|
||||
}
|
||||
|
||||
void Helpers::ResetDevice()
|
||||
{
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
|
||||
if (hr == D3DERR_INVALIDCALL)
|
||||
IM_ASSERT(0);
|
||||
ImGui_ImplDX9_CreateDeviceObjects();
|
||||
}
|
32
src/util/helpers.h
Normal file
32
src/util/helpers.h
Normal file
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#endif //_WIN32
|
||||
|
||||
// Oops I named the source file with a .c extension instead of .cpp
|
||||
// No wonder this didn't work.
|
||||
// https://stackoverflow.com/questions/12524168/resolving-found-at-file-scope-missing-function-header-in-vs2010-c
|
||||
|
||||
class Helpers {
|
||||
public:
|
||||
#ifdef _WIN32
|
||||
static bool CreateDeviceD3D(HWND hWnd);
|
||||
static void CleanupDeviceD3D();
|
||||
static void Helpers::ResetDevice();
|
||||
|
||||
#ifdef _TEST2
|
||||
static LPDIRECT3D9 g_pD3D;
|
||||
static LPDIRECT3DDEVICE9 g_pd3dDevice;
|
||||
static UINT g_ResizeWidth;
|
||||
static UINT g_ResizeHeight;
|
||||
static D3DPRESENT_PARAMETERS g_d3dpp;
|
||||
|
||||
#endif //_TEST2
|
||||
|
||||
#else
|
||||
// Will this work on Linux or Mac? I don't think DirectX does.
|
||||
static bool CreateDeviceD3D();
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -62,6 +62,8 @@ void TextFileFunctions::readTextFile(std::string file)
|
||||
|
||||
// This works
|
||||
// Some code from Google AI:///
|
||||
|
||||
// TODO Fix this to work on OpenGL test, it only works on the DirectX9 one.
|
||||
void TextFileFunctions::outputTextFileContents(const char* filePath) {
|
||||
std::ifstream myfile(filePath);
|
||||
|
||||
@ -87,8 +89,6 @@ void TextFileFunctions::outputTextFileContents(const char* filePath) {
|
||||
}
|
||||
}
|
||||
|
||||
// Add test function for this, I need to figure out how to return an array like this.
|
||||
#ifdef _TEST
|
||||
// This prints the text file output to the console but spams it, I probably won't use this much.
|
||||
void TextFileFunctions::printTextOutput(std::string file)
|
||||
{
|
||||
@ -127,41 +127,3 @@ void TextFileFunctions::printTextOutput(std::string file)
|
||||
//
|
||||
//}
|
||||
|
||||
|
||||
#else
|
||||
|
||||
//static std::string testString1(std::string file std::string text)
|
||||
//std::string TextFileFunctions::testString1(std::string file)
|
||||
|
||||
// This doesn't fully work yet, once I finish it, it'll show up on a ImGui tab.
|
||||
//std::string TextFileFunctions::printTextOutput(std::string file)
|
||||
void TextFileFunctions::printTextOutput(std::string file)
|
||||
{
|
||||
std::string line;
|
||||
std::ifstream myfile(file);
|
||||
|
||||
if (TextFileFunctions::fileExistCheck(file))
|
||||
{
|
||||
if (myfile.is_open())
|
||||
{
|
||||
while (std::getline(myfile, line))
|
||||
{
|
||||
std::cout << line << '\n';
|
||||
//return line;
|
||||
}
|
||||
|
||||
//return line;
|
||||
myfile.close();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unable to open file!";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "File doesn't exist!";
|
||||
}
|
||||
}
|
||||
#endif //_TEST
|
||||
|
@ -1,5 +0,0 @@
|
||||
#pragma once
|
||||
class OpenGLTest{
|
||||
public:
|
||||
static void openGLTest();
|
||||
};
|
Loading…
Reference in New Issue
Block a user