f863451777
1. Added a mouse fix ( no longer need silentpatch) 2. Fixed issues with the radio scroll
277 lines
6.5 KiB
C++
277 lines
6.5 KiB
C++
#include "Hook.h"
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#include "../Depend/kiero/kiero.h"
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#include "../Depend/kiero/minhook/MinHook.h"
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LRESULT Hook::WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
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if (m_bShowMouse)
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{
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patch::Nop(0x4EB9F4, 5); // disable radio scroll
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CPad::ClearMouseHistory();
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if (uMsg == WM_MOUSEWHEEL)
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return 1;
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}
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else
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patch::SetRaw(0x4EB9F4, (void*)"\xE8\x67\xFC\xFF\xFF", 5); // enable radio scroll
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if (ImGui::GetIO().WantTextInput)
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{
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Call<0x53F1E0>(); // CPad::ClearKeyboardHistory
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return 1;
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}
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return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
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}
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HRESULT Hook::Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters)
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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return oReset(pDevice, pPresentationParameters);
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}
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void Hook::RenderFrame(void* ptr)
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{
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if (!ImGui::GetCurrentContext())
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return;
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ImGuiIO& io = ImGui::GetIO();
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if (Globals::m_bInit)
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{
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ShowMouse(m_bShowMouse);
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// handle window scaling here
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ImVec2 size(screen::GetScreenWidth(), screen::GetScreenHeight());
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if (Globals::m_fScreenSize.x != size.x && Globals::m_fScreenSize.y != size.y)
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{
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int font_size = static_cast<int>(size.y / 54.85f); // manually tested
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io.FontDefault = io.Fonts->AddFontFromFileTTF("C:/Windows/Fonts/trebucbd.ttf", font_size);
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io.Fonts->Build();
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if (Globals::renderer == Render_DirectX9)
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ImGui_ImplDX9_InvalidateDeviceObjects();
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else
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ImGui_ImplDX11_InvalidateDeviceObjects();
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if (Globals::m_fScreenSize.x != -1 && Globals::m_fScreenSize.y != -1)
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{
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Globals::m_fMenuSize.x += (size.x - Globals::m_fScreenSize.x) / 4.0f;
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Globals::m_fMenuSize.y += (size.y - Globals::m_fScreenSize.y) / 1.2f;
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}
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ImGuiStyle* style = &ImGui::GetStyle();
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float scale_x = size.x / 1366.0f;
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float scale_y = size.y / 768.0f;
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style->FramePadding = ImVec2(5 * scale_x, 3 * scale_y);
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style->ItemSpacing = ImVec2(8 * scale_x, 4 * scale_y);
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style->ScrollbarSize = 12 * scale_x;
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style->IndentSpacing = 20 * scale_x;
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style->ItemInnerSpacing = ImVec2(4 * scale_x, 4 * scale_y);
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Globals::m_fScreenSize = size;
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}
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ImGui_ImplWin32_NewFrame();
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if (Globals::renderer == Render_DirectX9)
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ImGui_ImplDX9_NewFrame();
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else
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ImGui_ImplDX11_NewFrame();
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ImGui::NewFrame();
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if (window_callback != nullptr)
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window_callback();
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ImGui::EndFrame();
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ImGui::Render();
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if (Globals::renderer == Render_DirectX9)
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ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
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else
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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}
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else
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{
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Globals::m_bInit = true;
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ImGui::CreateContext();
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ImGuiStyle& style = ImGui::GetStyle();
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ImGui_ImplWin32_Init(RsGlobal.ps->window);
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// shift trigger fix
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patch::Nop(0x00531155, 5);
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if (Globals::renderer == Render_DirectX9)
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{
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Globals::device = ptr;
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ImGui_ImplDX9_Init(reinterpret_cast<IDirect3DDevice9*>(Globals::device));
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}
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else
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{
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// for dx11 device ptr is swapchain
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reinterpret_cast<IDXGISwapChain*>(ptr)->GetDevice(__uuidof(ID3D11Device), &Globals::device);
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ID3D11DeviceContext* context;
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reinterpret_cast<ID3D11Device*>(Globals::device)->GetImmediateContext(&context);
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ImGui_ImplDX11_Init(reinterpret_cast<ID3D11Device*>(Globals::device), context);
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}
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ImGui_ImplWin32_EnableDpiAwareness();
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io.IniFilename = nullptr;
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io.LogFilename = nullptr;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad && ImGuiConfigFlags_NavEnableKeyboard;
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style.WindowTitleAlign = ImVec2(0.5, 0.5);
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oWndProc = (WNDPROC)SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LRESULT)WndProc);
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}
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}
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HRESULT Hook::Dx9Handler(IDirect3DDevice9* pDevice)
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{
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RenderFrame(pDevice);
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return oEndScene(pDevice);
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}
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HRESULT Hook::Dx11Handler(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags)
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{
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RenderFrame(pSwapChain);
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return oPresent11(pSwapChain, SyncInterval, Flags);
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}
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void Hook::ShowMouse(bool state)
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{
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if (m_bMouseVisibility != m_bShowMouse)
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{
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CPad::ClearMouseHistory();
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CPad::UpdatePads();
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ImGui::GetIO().MouseDrawCursor = state;
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CPad::NewMouseControllerState.X = 0;
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CPad::NewMouseControllerState.Y = 0;
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m_bMouseVisibility = m_bShowMouse;
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Hook::ApplyMouseFix(); // Reapply the patches
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}
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}
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Hook::Hook()
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{
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ImGui::CreateContext();
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// gtaRenderHook
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if (init(kiero::RenderType::D3D11) == kiero::Status::Success)
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{
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Globals::renderer = Render_DirectX11;
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kiero::bind(8, (void**)&oPresent11, Dx11Handler);
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}
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else
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{
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if (init(kiero::RenderType::D3D9) == kiero::Status::Success)
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{
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Globals::renderer = Render_DirectX9;
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kiero::bind(16, (void**)&oReset, Reset);
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kiero::bind(42, (void**)&oEndScene, Dx9Handler);
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}
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}
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}
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Hook::~Hook()
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{
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SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LRESULT)oWndProc);
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ImGui_ImplDX9_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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kiero::shutdown();
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}
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struct Mouse
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{
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unsigned int x, y;
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unsigned int wheelDelta;
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char k1, k2, k3, k4, k5;
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};
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struct MouseInfo
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{
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int x, y, wheelDelta;
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} mouseInfo;
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static BOOL __stdcall _SetCursorPos(int X, int Y)
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{
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if (Hook::m_bShowMouse || GetActiveWindow() != RsGlobal.ps->window)
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return 1;
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mouseInfo.x = X;
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mouseInfo.y = Y;
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return SetCursorPos(X, Y);
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}
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int __cdecl _psMouseSetPos(RwV2d* pos)
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{
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return _SetCursorPos(pos->x, pos->y);
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}
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static LRESULT __stdcall _DispatchMessage(MSG* lpMsg)
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{
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if (lpMsg->message == WM_MOUSEWHEEL && !Hook::m_bShowMouse)
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{
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mouseInfo.wheelDelta += *(int*)(&lpMsg->wParam);
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}
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return DispatchMessageA(lpMsg);
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}
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static int _cdecl _GetMouseState(Mouse* pMouse)
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{
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if (Hook::m_bShowMouse)
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return -1;
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struct tagPOINT Point;
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pMouse->x = 0;
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pMouse->y = 0;
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pMouse->wheelDelta = mouseInfo.wheelDelta;
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GetCursorPos(&Point);
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if (mouseInfo.x >= 0)
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pMouse->x = int(Point.x - mouseInfo.x);
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if (mouseInfo.y >= 0)
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pMouse->y = int(Point.y - mouseInfo.y);
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mouseInfo.wheelDelta = 0;
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pMouse->k1 = (GetAsyncKeyState(1) >> 8);
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pMouse->k2 = (GetAsyncKeyState(2) >> 8);
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pMouse->k3 = (GetAsyncKeyState(4) >> 8);
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pMouse->k4 = (GetAsyncKeyState(5) >> 8);
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pMouse->k5 = (GetAsyncKeyState(6) >> 8);
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return 0;
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}
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void Hook::ApplyMouseFix()
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{
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patch::ReplaceFunctionCall(0x53F417, _GetMouseState);
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patch::Nop(0x57C59B, 1);
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patch::ReplaceFunctionCall(0x57C59C, _SetCursorPos);
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patch::Nop(0x81E5D4, 1);
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patch::ReplaceFunctionCall(0x81E5D5, _SetCursorPos);
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patch::RedirectJump(0x6194A0, _psMouseSetPos);
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patch::Nop(0x748A7C, 1);
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patch::ReplaceFunctionCall(0x748A7D, _DispatchMessage);
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patch::SetChar(0x746A08, 32); // diMouseOffset
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patch::SetChar(0x746A58, 32); // diDeviceoffset
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}
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