57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#pragma once
|
|
#include "CWeapon.h"
|
|
|
|
class Weapon
|
|
{
|
|
public:
|
|
#ifdef GTASA
|
|
static inline ResourceStore m_WeaponData{ "weapon", eResourceType::TYPE_BOTH, ImVec2(65, 65) };
|
|
|
|
static inline bool m_bAutoAim;
|
|
static inline bool m_bRapidFire;
|
|
static inline bool m_bDualWeild;
|
|
static inline bool m_bMoveAim;
|
|
static inline bool m_bMoveFire;
|
|
static inline int m_nSelectedGang;
|
|
#else // GTA3 & GTAVC
|
|
static inline ResourceStore m_WeaponData{ "weapon", eResourceType::TYPE_TEXT };
|
|
static inline bool m_bInfiniteAmmo;
|
|
#endif
|
|
static inline bool m_bFastReload;
|
|
static inline bool m_bHugeDamage;
|
|
static inline bool m_bLongRange;
|
|
static inline int m_nAmmoCount = 99999;
|
|
static inline uchar m_nCurrentWeaponSlot = -1;
|
|
static inline int m_nSelectedWeapon;
|
|
|
|
#ifdef GTASA
|
|
static inline int m_nGangWeaponList[10][3] =
|
|
{
|
|
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Ballas
|
|
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Grove
|
|
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Vagos
|
|
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // SF Rifa
|
|
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Da Nang Boys
|
|
{WEAPON_DESERT_EAGLE, WEAPON_UNARMED, WEAPON_UNARMED}, // Mafia
|
|
{WEAPON_PISTOL, WEAPON_AK47, WEAPON_UNARMED}, // Triads
|
|
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // VLA
|
|
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9
|
|
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10
|
|
};
|
|
#endif
|
|
|
|
Weapon();
|
|
|
|
static void Draw();
|
|
|
|
#ifdef GTASA
|
|
static void GiveWeaponToPlayer(std::string& weapon_type);
|
|
#else // GTA3 & GTAVC
|
|
static void GiveWeaponToPlayer(std::string& rootkey, std::string& model, std::string& name);
|
|
#endif
|
|
|
|
#ifdef GTASA
|
|
static void SetGangWeapon(std::string& weapon_type);
|
|
#endif
|
|
};
|