CheatMenuSA/CheatMenu/Hook.cpp

217 lines
5.5 KiB
C++

#include "Hook.h"
#include "../Depend/kiero/kiero.h"
#include "../Depend/kiero/minhook/MinHook.h"
LRESULT Hook::WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
if (Hook::show_mouse)
{
patch::Nop(0x4EB9F4, 5); // disable radio scroll
CPad::ClearMouseHistory();
if (uMsg == WM_MOUSEWHEEL)
return 1;
}
else
patch::SetRaw(0x4EB9F4, (void*)"\xE8\x67\xFC\xFF\xFF", 5); // enable radio scroll
if (ImGui::GetIO().WantTextInput)
{
Call<0x53F1E0>(); // CPad::ClearKeyboardHistory
return 1;
}
return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
}
HRESULT Hook::Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters)
{
ImGui_ImplDX9_InvalidateDeviceObjects();
return oReset(pDevice, pPresentationParameters);
}
void Hook::RenderFrame(void* ptr)
{
if (!ImGui::GetCurrentContext() || Globals::menu_closing)
return;
ImGuiIO& io = ImGui::GetIO();
if (Globals::init_done)
{
Hook::ShowMouse(show_mouse);
// handle window scaling here
ImVec2 size(screen::GetScreenWidth(), screen::GetScreenHeight());
if (Globals::screen_size.x != size.x && Globals::screen_size.y != size.y)
{
int font_size = int(size.y / 54.85f); // manually tested
io.FontDefault = io.Fonts->AddFontFromFileTTF("C:/Windows/Fonts/trebucbd.ttf", font_size);
io.Fonts->Build();
if (Globals::renderer == Render_DirectX9)
ImGui_ImplDX9_InvalidateDeviceObjects();
else
ImGui_ImplDX11_InvalidateDeviceObjects();
if (Globals::screen_size.x != -1 && Globals::screen_size.y != -1)
{
Globals::menu_size.x += (size.x - Globals::screen_size.x) / 4.0f;
Globals::menu_size.y += (size.y - Globals::screen_size.y) / 1.2f;
}
ImGuiStyle* style = &ImGui::GetStyle();
float scale_x = size.x / 1366.0f;
float scale_y = size.y / 768.0f;
style->FramePadding = ImVec2(5 * scale_x, 3 * scale_y);
style->ItemSpacing = ImVec2(8 * scale_x, 4 * scale_y);
style->ScrollbarSize = 12 * scale_x;
style->IndentSpacing = 20 * scale_x;
style->ItemInnerSpacing = ImVec2(4 * scale_x, 4 * scale_y);
Globals::screen_size = size;
}
ImGui_ImplWin32_NewFrame();
if (Globals::renderer == Render_DirectX9)
ImGui_ImplDX9_NewFrame();
else
ImGui_ImplDX11_NewFrame();
ImGui::NewFrame();
if (window_callback != NULL)
window_callback();
ImGui::EndFrame();
ImGui::Render();
if (Globals::renderer == Render_DirectX9)
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
else
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
else
{
Globals::init_done = true;
ImGui::CreateContext();
ImGuiStyle& style = ImGui::GetStyle();
ImGui_ImplWin32_Init(RsGlobal.ps->window);
// shift trigger fix
patch::Nop(0x00531155, 5);
if (Globals::renderer == Render_DirectX9)
{
Globals::device = ptr;
ImGui_ImplDX9_Init(reinterpret_cast<IDirect3DDevice9*>(Globals::device));
}
else
{
// for dx11 device ptr is swapchain
reinterpret_cast<IDXGISwapChain*>(ptr)->GetDevice(__uuidof(ID3D11Device), (void**)&Globals::device);
ID3D11DeviceContext* context;
reinterpret_cast<ID3D11Device*>(Globals::device)->GetImmediateContext(&context);
ImGui_ImplDX11_Init(reinterpret_cast<ID3D11Device*>(Globals::device), context);
}
ImGui_ImplWin32_EnableDpiAwareness();
io.IniFilename = NULL;
io.LogFilename = NULL;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad && ImGuiConfigFlags_NavEnableKeyboard;
style.WindowTitleAlign = ImVec2(0.5, 0.5);
oWndProc = (WNDPROC)SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LRESULT)WndProc);
}
}
HRESULT Hook::Dx9Handler(IDirect3DDevice9* pDevice)
{
RenderFrame(pDevice);
return oEndScene(pDevice);
}
HRESULT Hook::Dx11Handler(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags)
{
RenderFrame(pSwapChain);
return oPresent11(pSwapChain, SyncInterval, Flags);
}
// Thanks imring
void Hook::ShowMouse(bool state)
{
if (state)
{
CPad::NewMouseControllerState.X = 0;
CPad::NewMouseControllerState.Y = 0;
patch::SetUChar(0x6194A0, 0xC3);
// Don't nop this, WindowedMode uses it
// patch::Nop(0x53F417, 5); // don't call CPad__getMouseState
patch::SetUChar(0x746ED0, 0xC3);
patch::SetRaw(0x53F41F, (void*)"\x33\xC0\x0F\x84", 4); // disable camera mouse movement
}
else
{
if (mouse_visibility != show_mouse)
{
patch::SetUChar(0x6194A0, 0xE9); // jmp setup
patch::SetUChar(0x746ED0, 0xA1);
patch::SetRaw(0x53F41F, (void*)"\x85\xC0\x0F\x8C", 4); // xor eax, eax -> test eax, eax , enable camera mouse movement
// jz loc_53F526 -> jl loc_53F526
}
}
if (mouse_visibility != show_mouse)
{
CPad::ClearMouseHistory();
CPad::UpdatePads();
// TODO: Replace this with windows cursor
ImGui::GetIO().MouseDrawCursor = state;
CPad::NewMouseControllerState.X = 0;
CPad::NewMouseControllerState.Y = 0;
mouse_visibility = show_mouse;
}
}
Hook::Hook()
{
ImGui::CreateContext();
// gtaRenderHook
if (kiero::init(kiero::RenderType::D3D11) == kiero::Status::Success)
{
Globals::renderer = Render_DirectX11;
kiero::bind(8, (void**)&oPresent11, Dx11Handler);
}
else
{
if (kiero::init(kiero::RenderType::D3D9) == kiero::Status::Success)
{
Globals::renderer = Render_DirectX9;
kiero::bind(16, (void**)&oReset, Reset);
kiero::bind(42, (void**)&oEndScene, Dx9Handler);
}
}
}
Hook::~Hook()
{
SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LRESULT)oWndProc);
ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
kiero::shutdown();
}