70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#pragma once
|
|
class Game
|
|
{
|
|
public:
|
|
inline static SearchData mission_data{ "mission" };
|
|
inline static std::vector<std::string> day_names = { "Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday" };
|
|
|
|
inline static char save_game_name[22] = "";
|
|
|
|
struct random_cheats
|
|
{
|
|
inline static bool enable = false;
|
|
inline static int enable_wait_time = 10;
|
|
inline static CJson name_json = CJson("cheat name");
|
|
inline static uint timer = 0;
|
|
inline static std::string enabled_cheats[92][2];
|
|
};
|
|
|
|
struct freecam
|
|
{
|
|
inline static bool enable = false;
|
|
inline static float speed = 0.08f;
|
|
inline static float fov = -1;
|
|
inline static bool init_done = false;
|
|
inline static CPed* ped = nullptr;
|
|
inline static int hped = -1;
|
|
inline static float mouseX = 0.0f;
|
|
inline static float mouseY = 0.0f;
|
|
inline static float tmouseX = 0.0f;
|
|
inline static float tmouseY = 0.0f;
|
|
};
|
|
|
|
struct hard_mode
|
|
{
|
|
inline static bool state = false;
|
|
inline static float prev_health = 0.0f;
|
|
inline static float prev_max_health = 0.0f;
|
|
inline static float prev_armour = 0.0f;
|
|
inline static float prev_stamina = 0.0f;
|
|
};
|
|
|
|
inline static bool disable_cheats = false;
|
|
inline static bool disable_replay = false;
|
|
inline static bool forbidden_area_wl = true;
|
|
inline static bool freeze_mission_timer = false;
|
|
inline static bool freeze_time = false;
|
|
inline static bool keep_stuff = false;
|
|
inline static bool solid_water = false;
|
|
inline static bool ss_shortcut = false;
|
|
inline static bool sync_time = false;
|
|
inline static uint sync_time_timer = 0;
|
|
inline static uint solid_water_object = 0;
|
|
inline static bool mission_warning_shown = false;
|
|
|
|
struct stat
|
|
{
|
|
inline static CJson json = CJson("stat");
|
|
inline static ImGuiTextFilter filter = "";
|
|
inline static std::vector<std::string> search_categories;
|
|
inline static std::string selected_item = "All";
|
|
};
|
|
|
|
Game();
|
|
static void Draw();
|
|
static void FreeCam();
|
|
static void ClearFreecamStuff();
|
|
static void RealTimeClock();
|
|
};
|
|
|