CheatMenuSA/CheatMenu/Game.cpp
2021-06-17 19:00:32 +06:00

569 lines
16 KiB
C++

#include "pch.h"
#include "Menu.h"
#include "Game.h"
#include "Ui.h"
#include "Util.h"
#include "CIplStore.h"
// Thanks to aap
void Game::RealTimeClock()
{
static int lastday;
time_t tmp = time(NULL);
struct tm* now = localtime(&tmp);
if (now->tm_yday != lastday)
CStats::SetStatValue(0x86, CStats::GetStatValue(0x86) + 1.0f);
lastday = now->tm_yday;
CClock::ms_nGameClockMonth = now->tm_mon + 1;
CClock::ms_nGameClockDays = now->tm_mday;
CClock::CurrentDay = now->tm_wday + 1;
CClock::ms_nGameClockHours = now->tm_hour;
CClock::ms_nGameClockMinutes = now->tm_min;
CClock::ms_nGameClockSeconds = now->tm_sec;
}
Game::Game()
{
mission_data.json.LoadData(mission_data.categories, mission_data.selected);
stat::json.LoadData(stat::search_categories, stat::selected_item);
freecam::fov = TheCamera.FindCamFOV();
// Generate enabled cheats vector
for (auto element : random_cheats::name_json.data.items())
{
/*
[
cheat_id = [ cheat_name, state (true/false) ]
]
*/
random_cheats::enabled_cheats[std::stoi(element.key())][0] = element.value().get<std::string>();
random_cheats::enabled_cheats[std::stoi(element.key())][1] = "true";
}
Events::processScriptsEvent += []
{
uint timer = CTimer::m_snTimeInMilliseconds;
static CPlayerPed* player = FindPlayerPed();
static int hplayer = CPools::GetPedRef(player);
if (ss_shortcut)
{
if (Ui::HotKeyPressed(Menu::hotkeys::quick_ss))
{
Command<Commands::TAKE_PHOTO>();
CHud::SetHelpMessage("Screenshot taken", false, false, false);
}
}
if (hard_mode::state)
{
if (player->m_fHealth > 50.0f)
player->m_fHealth = 50.0f;
player->m_fArmour = 0.0f;
CStats::SetStatValue(STAT_MAX_HEALTH, 350.0f);
CStats::SetStatValue(STAT_STAMINA, 0.0f);
}
if (solid_water)
{
CVector pos = player->GetPosition();
float water_height = 0;
Command<Commands::GET_WATER_HEIGHT_AT_COORDS>(pos.x, pos.y, false, &water_height);
if (!Command<Commands::IS_CHAR_IN_ANY_BOAT>(hplayer) && water_height != -1000.0f && pos.z > (water_height))
{
if (solid_water_object == 0)
{
Command<Commands::CREATE_OBJECT>(3095, pos.x, pos.y, water_height, &solid_water_object);
Command<Commands::SET_OBJECT_VISIBLE>(solid_water_object, false);
if (pos.z < (water_height + 1))
player->SetPosn(pos.x, pos.y, water_height + 1);
}
else
Command<Commands::SET_OBJECT_COORDINATES>(solid_water_object, pos.x, pos.y, water_height);
}
else
{
if (solid_water_object != 0)
{
Command<Commands::DELETE_OBJECT>(solid_water_object);
solid_water_object = 0;
}
}
}
// improve this later
if (sync_time && timer - sync_time_timer > 50)
{
std::time_t t = std::time(0);
std::tm* now = std::localtime(&t);
CClock::ms_nGameClockHours = now->tm_hour;
CClock::ms_nGameClockMinutes = now->tm_min;
sync_time_timer = timer;
}
if (random_cheats::enable
&& (timer - random_cheats::timer) > (uint(random_cheats::enable_wait_time) * 1000))
{
int id = Random(0, 91);
for (int i = 0; i < 92; i++)
{
if (i == id)
{
if (random_cheats::enabled_cheats[i][1] == "true")
{
((void(*)(int))0x00438370)(id); // cheatEnableLegimate(int CheatID)
CHud::SetHelpMessage(random_cheats::enabled_cheats[i][0].c_str(), false, false, false);
random_cheats::timer = timer;
}
break;
}
}
}
if (Ui::HotKeyPressed(Menu::hotkeys::freecam))
{
if (freecam::enable)
{
freecam::enable = false;
ClearFreecamStuff();
}
else freecam::enable = true;
}
if (freecam::enable)
FreeCam();
};
}
void SetPlayerMission(std::string& rootkey, std::string& name, std::string& id)
{
CPlayerPed* player = FindPlayerPed();
uint hplayer = CPools::GetPedRef(player);
int interior = 0;
Command<0x09E8>(hplayer, &interior);
if (Util::IsOnMission() && interior == 0)
{
player->SetWantedLevel(0);
Command<Commands::LOAD_AND_LAUNCH_MISSION_INTERNAL>(std::stoi(id));
}
else CHud::SetHelpMessage("Can't start mission now", false, false, false);
}
void Game::FreeCam()
{
int delta_speed = freecam::speed * (CTimer::m_snTimeInMillisecondsNonClipped - CTimer::m_snPreviousTimeInMillisecondsNonClipped);
if (!freecam::init_done)
{
CPlayerPed* player = FindPlayerPed(-1);
Command<Commands::SET_EVERYONE_IGNORE_PLAYER>(0, true);
CHud::bScriptDontDisplayRadar = true;
CHud::m_Wants_To_Draw_Hud = false;
CVector player_pos = player->GetPosition();
CPad::GetPad(0)->DisablePlayerControls = true;
Command<Commands::CREATE_RANDOM_CHAR>(player_pos.x, player_pos.y, player_pos.z, &freecam::hped);
freecam::ped = CPools::GetPed(freecam::hped);
freecam::ped->m_bIsVisible = false;
Command<Commands::FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION>(freecam::hped, true);
Command<Commands::SET_CHAR_COLLISION>(freecam::hped, false);
Command<Commands::SET_LOAD_COLLISION_FOR_CHAR_FLAG>(freecam::hped, false);
freecam::tmouseX = player->GetHeading() + 89.6f;
freecam::tmouseY = 0;
freecam::init_done = true;
player_pos.z -= 20;
freecam::ped->SetPosn(player_pos);
TheCamera.LerpFOV(TheCamera.FindCamFOV(), freecam::fov, 1000, true);
Command<Commands::CAMERA_PERSIST_FOV>(true);
}
CVector pos = freecam::ped->GetPosition();
Command<Commands::GET_PC_MOUSE_MOVEMENT>(&freecam::mouseX, &freecam::mouseY);
freecam::tmouseX = freecam::tmouseX - freecam::mouseX / 250;
freecam::tmouseY = freecam::tmouseY + freecam::mouseY / 3;
if (freecam::tmouseY > 150)
freecam::tmouseY = 150;
if (freecam::tmouseY < -150)
freecam::tmouseY = -150;
if (Ui::HotKeyPressed(Menu::hotkeys::free_cam_tp_player))
{
CPlayerPed* player = FindPlayerPed(-1);
CVector pos = freecam::ped->GetPosition();
CEntity* player_entity = FindPlayerEntity(-1);
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, 1000, 0, &player_entity) + 0.5f;
Command<Commands::SET_CHAR_COORDINATES>(CPools::GetPedRef(player), pos.x, pos.y, pos.z);
// disble them again cause they get enabled
CHud::bScriptDontDisplayRadar = true;
CHud::m_Wants_To_Draw_Hud = false;
CHud::SetHelpMessage((char*)"Player telported", false, false, false);
}
if (KeyPressed(VK_RCONTROL))
delta_speed /= 2;
if (KeyPressed(VK_RSHIFT))
delta_speed *= 2;
if (KeyPressed(VK_KEY_I) || KeyPressed(VK_KEY_K))
{
if (KeyPressed(VK_KEY_K))
delta_speed *= -1;
float angle;
Command<Commands::GET_CHAR_HEADING>(freecam::hped, &angle);
pos.x += delta_speed * cos(angle * 3.14159f / 180.0f);
pos.y += delta_speed * sin(angle * 3.14159f / 180.0f);
pos.z += delta_speed * 2 * sin(freecam::tmouseY / 3 * 3.14159f / 180.0f);
}
if (KeyPressed(VK_KEY_J) || KeyPressed(VK_KEY_L))
{
if (KeyPressed(VK_KEY_J))
delta_speed *= -1;
float angle;
Command<Commands::GET_CHAR_HEADING>(freecam::hped, &angle);
angle -= 90;
pos.x += delta_speed * cos(angle * 3.14159f / 180.0f);
pos.y += delta_speed * sin(angle * 3.14159f / 180.0f);
}
if (CPad::NewMouseControllerState.wheelUp)
{
if (freecam::fov > 10.0f)
freecam::fov -= 2.0f * delta_speed;
TheCamera.LerpFOV(TheCamera.FindCamFOV(), freecam::fov, 250, true);
Command<Commands::CAMERA_PERSIST_FOV>(true);
}
if (CPad::NewMouseControllerState.wheelDown)
{
if (freecam::fov < 115.0f)
freecam::fov += 2.0f * delta_speed;
TheCamera.LerpFOV(TheCamera.FindCamFOV(), freecam::fov, 250, true);
Command<Commands::CAMERA_PERSIST_FOV>(true);
}
freecam::ped->SetHeading(freecam::tmouseX);
Command<Commands::ATTACH_CAMERA_TO_CHAR>(freecam::hped, 0.0, 0.0, 20.0, 90.0, 180, freecam::tmouseY, 0.0, 2);
freecam::ped->SetPosn(pos);
CIplStore::AddIplsNeededAtPosn(pos);
}
void Game::ClearFreecamStuff()
{
freecam::init_done = false;
Command<Commands::SET_EVERYONE_IGNORE_PLAYER>(0, false);
CHud::bScriptDontDisplayRadar = false;
CHud::m_Wants_To_Draw_Hud = true;
CPad::GetPad(0)->DisablePlayerControls = false;
Command<Commands::DELETE_CHAR>(freecam::hped);
freecam::ped = nullptr;
Command<Commands::CAMERA_PERSIST_FOV>(false);
Command<Commands::RESTORE_CAMERA_JUMPCUT>();
}
void Game::Draw()
{
ImGui::Spacing();
CPlayerPed* player = FindPlayerPed();
int hplayer = CPools::GetPedRef(player);
if (ImGui::BeginTabBar("Game", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
{
if (ImGui::BeginTabItem("Checkboxes"))
{
ImGui::Spacing();
ImGui::Columns(2, 0, false);
if (ImGui::Checkbox("Disable cheats", &disable_cheats))
{
if (disable_cheats)
{
patch::Set<BYTE>(0x4384D0, 0xE9, false);
patch::SetInt(0x4384D1, 0xD0, false);
patch::Nop(0x4384D5, 4, false);
}
else
{
patch::Set<BYTE>(0x4384D0, 0x83, false);
patch::SetInt(0x4384D1, -0x7DF0F908, false);
patch::SetInt(0x4384D5, 0xCC, false);
}
}
if (ImGui::Checkbox("Disable F1 & F3 replay", &disable_replay))
{
if (disable_replay)
patch::SetInt(0x460500, 0xC3, false);
else
patch::SetInt(0x460500, 0xBD844BB, false);
}
Ui::CheckboxAddress("Faster clock", 0x96913B);
if (Ui::CheckboxWithHint("Forbidden area wl", &forbidden_area_wl, "Wanted levels that appears outside \
of LS without completing missions"))
{
if (forbidden_area_wl)
patch::Set<BYTE>(0x441770, 0x83, false);
else
patch::Set<BYTE>(0x441770, 0xC3, false);
}
Ui::CheckboxAddress("Free pay n spray", 0x96C009);
if (ImGui::Checkbox("Freeze misson timer", &freeze_mission_timer))
Command<Commands::FREEZE_ONSCREEN_TIMER>(freeze_mission_timer);
ImGui::NextColumn();
if (Ui::CheckboxWithHint("Hard mode", &hard_mode::state, "Makes the game more challanging to play. \n\
Lowers armour, health, stamina etc."))
{
CPlayerPed* player = FindPlayerPed();
if (hard_mode::state)
{
hard_mode::prev_armour = player->m_fArmour;
hard_mode::prev_health = player->m_fHealth;
hard_mode::prev_max_health = CStats::GetStatValue(STAT_MAX_HEALTH);
hard_mode::prev_stamina = CStats::GetStatValue(STAT_STAMINA);
player->m_fHealth = 50.0f;
}
else
{
player->m_fArmour = hard_mode::prev_armour;
CStats::SetStatValue(STAT_STAMINA, hard_mode::prev_stamina);
CStats::SetStatValue(STAT_MAX_HEALTH, hard_mode::prev_max_health);
player->m_fHealth = hard_mode::prev_health;
CWeaponInfo::LoadWeaponData();
}
}
if (Ui::CheckboxWithHint("Keep stuff", &keep_stuff, "Keep stuff after arrest/death"))
{
Command<Commands::SWITCH_ARREST_PENALTIES>(keep_stuff);
Command<Commands::SWITCH_DEATH_PENALTIES>(keep_stuff);
}
Ui::CheckboxWithHint("Screenshot shortcut", &ss_shortcut, (("Take screenshot using ") + Ui::GetHotKeyNameString(Menu::hotkeys::quick_ss)
+ "\nSaved inside 'GTA San Andreas User Files\\Gallery'").c_str());
if (Ui::CheckboxWithHint("Solid water", &solid_water, "Player can walk on water\nTurn this off if you want to swim."))
{
if (!solid_water && solid_water_object != 0)
{
Command<Commands::DELETE_OBJECT>(solid_water_object);
solid_water_object = 0;
}
}
if (ImGui::Checkbox("Sync system time", &sync_time))
{
if (sync_time)
patch::RedirectCall(0x53BFBD, &RealTimeClock);
else
patch::RedirectCall(0x53BFBD, &CClock::Update);
}
ImGui::Columns(1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Menus"))
{
if (ImGui::CollapsingHeader("Current day"))
{
int day = CClock::CurrentDay - 1;
if (Ui::ListBox("Select day", day_names, day))
CClock::CurrentDay = day + 1;
ImGui::Spacing();
ImGui::Separator();
}
Ui::EditAddress<int>("Days passed", 0xB79038, 0, 9999);
Ui::EditReference("FPS limit", RsGlobal.frameLimit, 1, 30, 60);
if (ImGui::CollapsingHeader("Free cam"))
{
if (Ui::CheckboxWithHint("Enable", &freecam::enable, "Forward: I\tBackward: K\
\nLeft: J\t\t Right: L\n\nSlower: RCtrl\tFaster: RShift\n\nZoom: Mouse wheel"))
{
if (!freecam::enable)
ClearFreecamStuff();
}
ImGui::Spacing();
if (ImGui::SliderFloat("Field of view", &freecam::fov, 5.0f, 120.0f))
{
TheCamera.LerpFOV(TheCamera.FindCamFOV(), freecam::fov, 250.0f, true);
Command<Commands::CAMERA_PERSIST_FOV>(true);
}
ImGui::SliderFloat("Movement Speed", &freecam::speed, 0.0f, 0.5f);
ImGui::Spacing();
ImGui::TextWrapped("Press Enter to teleport player to camera location");
ImGui::Spacing();
ImGui::Separator();
}
Ui::EditReference("Game speed", CTimer::ms_fTimeScale, 1, 1, 10);
Ui::EditFloat("Gravity", 0x863984, -1.0f, 0.008f, 1.0f);
if (ImGui::CollapsingHeader("Set time"))
{
int hour = CClock::ms_nGameClockHours;
int minute = CClock::ms_nGameClockMinutes;
if (ImGui::InputInt("Hour", &hour))
{
if (hour < 0) hour = 23;
if (hour > 23) hour = 0;
CClock::ms_nGameClockHours = hour;
}
if (ImGui::InputInt("Minute", &minute))
{
if (minute < 0) minute = 59;
if (minute > 59) minute = 0;
CClock::ms_nGameClockMinutes = minute;
}
ImGui::Spacing();
ImGui::Separator();
}
static std::vector<Ui::NamedMemory> themes{ { "Beach", 0x969159 }, { "Country" ,0x96917D }, { "Fun house" ,0x969176 }, { "Ninja" ,0x96915C } };
Ui::EditRadioButtonAddress("Themes", themes);
if (ImGui::CollapsingHeader("Weather"))
{
typedef void func(void);
if (ImGui::Button("Foggy", Ui::GetSize(3)))
((func*)0x438F80)();
ImGui::SameLine();
if (ImGui::Button("Overcast", Ui::GetSize(3)))
((func*)0x438F60)();
ImGui::SameLine();
if (ImGui::Button("Rainy", Ui::GetSize(3)))
((func*)0x438F70)();
if (ImGui::Button("Sandstorm", Ui::GetSize(3)))
((func*)0x439590)();
ImGui::SameLine();
if (ImGui::Button("Thunderstorm", Ui::GetSize(3)))
((func*)0x439570)();
ImGui::SameLine();
if (ImGui::Button("Very sunny", Ui::GetSize(3)))
((func*)0x438F50)();
ImGui::Spacing();
ImGui::Separator();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Missions"))
{
ImGui::Spacing();
if (!mission_warning_shown)
{
ImGui::TextWrapped("Mission loader might cause unintended changes to your game. \
It's recommanded not to save your game after using this. Use it at your own risk!");
ImGui::Spacing();
if (ImGui::Button("Show mission loader", ImVec2(Ui::GetSize())))\
mission_warning_shown = true;
}
else
{
if (ImGui::Button("Fail current mission", ImVec2(Ui::GetSize())))
{
if (!CCutsceneMgr::ms_running)
Command<Commands::FAIL_CURRENT_MISSION>();
}
ImGui::Spacing();
Ui::DrawJSON(mission_data.json, mission_data.categories, mission_data.selected, mission_data.filter, SetPlayerMission, nullptr);
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Stats"))
{
// similat to Ui::DrawJSON()
ImGui::Spacing();
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() / 2 - 5);
Ui::ListBoxStr("##Categories", stat::search_categories, stat::selected_item);
ImGui::SameLine();
Ui::FilterWithHint("##Filter", stat::filter, "Search");
ImGui::PopItemWidth();
ImGui::Spacing();
ImGui::BeginChild("STATCHILD");
for (auto root : stat::json.data.items())
{
if (root.key() == stat::selected_item || stat::selected_item == "All")
{
for (auto _data : root.value().items())
{
std::string name = _data.value().get<std::string>();
if (stat::filter.PassFilter(name.c_str()))
Ui::EditStat(name.c_str(), std::stoi(_data.key()));
}
}
}
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Random cheats"))
{
ImGui::Spacing();
ImGui::Checkbox("Enable", &random_cheats::enable);
ImGui::Spacing();
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() / 2);
ImGui::SliderInt("Activate cheat timer", &random_cheats::enable_wait_time, 5, 60);
Ui::ShowTooltip("Wait time after a cheat is activated.");
ImGui::PopItemWidth();
ImGui::TextWrapped("Select cheats");
ImGui::Separator();
if (ImGui::BeginChild("Cheats list"))
{
for (auto element : random_cheats::enabled_cheats)
{
bool selected = (element[1] == "true") ? true : false;
if (ImGui::MenuItem(element[0].c_str(), 0, selected))
element[1] = selected ? "false" : "true";
}
ImGui::EndChild();
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}