215 lines
5.7 KiB
C++
215 lines
5.7 KiB
C++
#include "pch.h"
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#include "Hook.h"
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#include "external/kiero/kiero.h"
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#include "external/kiero/minhook/include/MinHook.h"
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WNDPROC Hook::oWndProc = NULL;
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f_Reset Hook::oReset9 = NULL;
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f_Present11 Hook::oPresent11 = NULL;
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f_Present9 Hook::oPresent9 = NULL;
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bool Hook::mouse_visibility = false;
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bool Hook::show_mouse = false;
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std::function<void()> Hook::window_func = NULL;
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LRESULT Hook::InputProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
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if (ImGui::GetIO().WantCaptureKeyboard)
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return 1;
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else
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return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
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}
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HRESULT Hook::ResetDx9(IDirect3DDevice9 * pDevice, D3DPRESENT_PARAMETERS * pPresentationParameters)
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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return oReset9(pDevice, pPresentationParameters);
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}
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HRESULT Hook::PresentDx9(IDirect3DDevice9 *pDevice, RECT* pSourceRect, RECT* pDestRect, HWND hDestWindowOverride, RGNDATA* pDirtyRegion)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (Globals::init_done)
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{
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if (mouse_visibility != show_mouse)
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{
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Hook::ShowMouse(show_mouse);
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mouse_visibility = show_mouse;
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}
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// Change font size if the game resolution changes
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if (Globals::font_screen_size.x != screen::GetScreenWidth()
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&& Globals::font_screen_size.y != screen::GetScreenHeight())
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{
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int font_size = int(screen::GetScreenHeight() / 54.85); // manually tested
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io.FontDefault = io.Fonts->AddFontFromFileTTF("C:/Windows/Fonts/trebucbd.ttf", font_size);
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io.Fonts->Build();
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ImGui_ImplDX9_InvalidateDeviceObjects();
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Globals::font_screen_size = ImVec2(screen::GetScreenWidth(), screen::GetScreenHeight());
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}
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ImGui_ImplDX9_NewFrame();
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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if (window_func != NULL)
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window_func();
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ImGui::EndFrame();
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ImGui::Render();
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ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
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}
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else
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{
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Globals::init_done = true;
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ImGui::CreateContext();
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ImGuiStyle& style = ImGui::GetStyle();
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ImGui_ImplWin32_Init(RsGlobal.ps->window);
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ImGui_ImplDX9_Init(pDevice);
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ImGui_ImplWin32_EnableDpiAwareness();
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io.IniFilename = NULL;
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io.LogFilename = NULL;
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style.WindowTitleAlign = ImVec2(0.5, 0.5);
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oWndProc = (WNDPROC)SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LRESULT)InputProc);
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}
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return oPresent9(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);;
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}
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HRESULT Hook::PresentDx11(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (Globals::init_done)
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{
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HRESULT hr = pSwapChain->Present(1, 0);
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if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET)
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ImGui_ImplDX11_InvalidateDeviceObjects();
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// Change font size if the game resolution changes
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if (Globals::font_screen_size.x != screen::GetScreenWidth()
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&& Globals::font_screen_size.y != screen::GetScreenHeight())
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{
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int font_size = int(screen::GetScreenHeight() / 54.85); // manually tested
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io.FontDefault = io.Fonts->AddFontFromFileTTF("C:/Windows/Fonts/trebucbd.ttf", font_size);
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io.Fonts->Build();
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ImGui_ImplDX11_InvalidateDeviceObjects();
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Globals::font_screen_size = ImVec2(screen::GetScreenWidth(), screen::GetScreenHeight());
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}
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ImGui_ImplDX11_NewFrame();
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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if (window_func != NULL)
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window_func();
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ImGui::EndFrame();
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ImGui::Render();
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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}
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else
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{
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Globals::init_done = true;
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ImGuiStyle& style = ImGui::GetStyle();
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DXGI_SWAP_CHAIN_DESC desc;
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pSwapChain->GetDesc(&desc);
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pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&Globals::device11);
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ID3D11DeviceContext* context;
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Globals::device11->GetImmediateContext(&context);
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ImGui::CreateContext();
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ImGui_ImplWin32_Init(desc.OutputWindow);
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ImGui_ImplDX11_Init(Globals::device11, context);
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ImGui_ImplWin32_EnableDpiAwareness();
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io.IniFilename = NULL;
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io.LogFilename = NULL;
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style.WindowTitleAlign = ImVec2(0.5, 0.5);
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oWndProc = (WNDPROC)SetWindowLongPtr(RsGlobal.ps->window, GWL_WNDPROC, (LONG)InputProc);
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}
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return oPresent11(pSwapChain, SyncInterval, Flags);
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}
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void Hook::ShowMouse(bool state)
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{
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if (state)
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{
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patch::PutRetn(0x6194A0);
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patch::Nop(0x53F417, 5); // don't call CPad__getMouseState
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patch::SetRaw(0x53F41F, "\x33\xC0\x0F\x84", 4);
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}
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else
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{
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patch::SetRaw(0x541DF5, "\xE8\x46\xF3\xFE\xFF", 5); // call CControllerConfigManager::AffectPadFromKeyBoard
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patch::SetRaw(0x53F417, "\xE8\xB4\x7A\x20\x00", 5); // call CPad__getMouseState
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patch::SetRaw(0x53F41F, "\x85\xC0\x0F\x8C", 4); // xor eax, eax -> test eax, eax
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// jz loc_53F526 -> jl loc_53F526
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patch::SetUChar(0x6194A0, 0xE9); // jmp setup
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}
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ImGui::GetIO().MouseDrawCursor = state;
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CPad::NewMouseControllerState.X = 0;
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CPad::NewMouseControllerState.Y = 0;
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Call<0x541BD0>(); // CPad::ClearMouseHistory
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Call<0x541DD0>(); // CPad::UpdatePads
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}
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Hook::Hook()
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{
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ImGui::CreateContext();
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Events::initRwEvent += []()
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{
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if (kiero::init(kiero::RenderType::D3D9) == kiero::Status::Success)
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{
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assert(kiero::bind(16, (void**)&oReset9, ResetDx9) == kiero::Status::Success);
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assert(kiero::bind(17, (void**)&oPresent9, PresentDx9) == kiero::Status::Success);
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Globals::renderer = Render_DirectX9;
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flog << "Successfully hooked dx9 device." << std::endl;
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}
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else
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{
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// gtaRenderHook
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if (kiero::init(kiero::RenderType::D3D11) == kiero::Status::Success)
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{
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kiero::bind(8, (void**)&oPresent11, PresentDx11);
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Globals::renderer = Render_DirectX11;
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flog << "Successfully hooked dx11 device." << std::endl;
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}
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else
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{
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flog << "Failed to hook device" << std::endl;
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}
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}
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};
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}
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Hook::~Hook()
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{
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ImGui_ImplDX9_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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kiero::shutdown();
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} |