CheatMenuSA/CheatMenu/Util.h

32 lines
1.0 KiB
C++

#pragma once
#include "TCHAR.h"
#include "pdh.h"
static PDH_HQUERY cpuQuery;
static PDH_HCOUNTER cpuTotal;
static ULARGE_INTEGER lastCPU, lastSysCPU, lastUserCPU;
static int numProcessors;
static HANDLE self;
class Util
{
private:
static bool LoadTextureFromFileDx11(const char* filename, ID3D11ShaderResourceView** out_srv);
public:
static void ClearCharTasksVehCheck(CPed* ped);
static CPed *GetClosestPed();
static CVehicle *GetClosestVehicle();
static int GetLargestGangInZone();
static void LoadTexturesInDirRecursive(const char * path, const char * file_ext, std::vector<std::string>& category_vec, std::vector<std::unique_ptr<TextureStructure>> &store_vec);
static void ReleaseTextures(std::vector<std::unique_ptr<TextureStructure>> &store_vec);
static bool IsOnCutscene();
static bool IsOnMission();
static std::string GetLocationName(CVector *pos);
static void RainbowValues(int &r, int&g, int &b, float speed);
static RwTexture* LoadTextureFromPngFile(fs::path path);
static void GetCPUUsageInit();
static double GetCurrentCPUUsage();
};