1130 lines
36 KiB
C++
1130 lines
36 KiB
C++
#include "pch.h"
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#include "Vehicle.h"
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bool Vehicle::bike_fly = false;
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bool Vehicle::dont_fall_bike = false;
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bool Vehicle::veh_heavy = false;
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bool Vehicle::veh_watertight = false;
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bool Vehicle::lock_speed = false;
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float Vehicle::lock_speed_val = 0;
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int Vehicle::door_menu_button = 0;
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std::string Vehicle::door_names[6] = { "Hood","Boot","Front left door","Front right door","Rear left door","Rear right door" };
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std::map<int, std::string> Vehicle::vehicle_ide;
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std::vector<std::vector<float>> Vehicle::carcols_color_values;
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std::map<std::string, std::vector<int>> Vehicle::carcols_car_data;
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int Vehicle::color::radio_btn = 1;
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bool Vehicle::color::show_all = false;
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bool Vehicle::color::material_filter = true;
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float Vehicle::color::color_picker[3]{ 0,0,0 };
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ImGuiTextFilter Vehicle::spawner::filter = "";
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std::vector<std::string> Vehicle::spawner::search_categories;
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std::vector<std::unique_ptr<TextureStructure>> Vehicle::spawner::image_vec;
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std::string Vehicle::spawner::selected_item = "All";
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bool Vehicle::spawner::spawn_inside = true;
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bool Vehicle::spawner::spawn_in_air = true;
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char Vehicle::spawner::license_text[9] = "";
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ImGuiTextFilter Vehicle::texture9::filter = "";
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std::vector<std::string> Vehicle::texture9::search_categories;
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std::vector<std::unique_ptr<TextureStructure>> Vehicle::texture9::image_vec;
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std::string Vehicle::texture9::selected_item = "All";
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ImGuiTextFilter Vehicle::tune::filter = "";
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std::vector<std::string> Vehicle::tune::search_categories;
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std::vector<std::unique_ptr<TextureStructure>> Vehicle::tune::image_vec;
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std::string Vehicle::tune::selected_item = "All";
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float Vehicle::neon::color_picker[3]{ 0,0,0 };
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bool Vehicle::neon::rainbow = false;
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uint Vehicle::neon::rainbow_timer = 0;
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bool Vehicle::neon::traffic = false;
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uint Vehicle::neon::traffic_timer = 0;
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bool Vehicle::unlimited_nitro::enabled = false;
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bool Vehicle::unlimited_nitro::comp_added = false;
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static std::vector<std::string>(handling_flag_names) = // 32 flags
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{
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"1G_BOOST","2G_BOOST","NPC_ANTI_ROLL","NPC_NEUTRAL_HANDL","NO_HANDBRAKE","STEER_REARWHEELS","HB_REARWHEEL_STEER","ALT_STEER_OPT",
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"WHEEL_F_NARROW2","WHEEL_F_NARROW","WHEEL_F_WIDE","WHEEL_F_WIDE2","WHEEL_R_NARROW2","WHEEL_R_NARROW","WHEEL_R_WIDE","WHEEL_R_WIDE2",
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"HYDRAULIC_GEOM","HYDRAULIC_INST","HYDRAULIC_NONE","NOS_INST","OFFROAD_ABILITY","OFFROAD_ABILITY2","HALOGEN_LIGHTS","PROC_REARWHEEL_1ST",
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"USE_MAXSP_LIMIT","LOW_RIDER","STREET_RACER","SWINGING_CHASSIS","Unused 1","Unused 2","Unused 3","Unused 4"
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};
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static std::vector<std::string>(model_flag_names) = // 32 flags
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{
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"IS_VAN","IS_BUS","IS_LOW","IS_BIG","REVERSE_BONNET","HANGING_BOOT","TAILGATE_BOOT","NOSWING_BOOT","NO_DOORS","TANDEM_SEATS",
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"SIT_IN_BOAT","CONVERTIBLE","NO_EXHAUST","DOUBLE_EXHAUST","NO1FPS_LOOK_BEHIND","FORCE_DOOR_CHECK","AXLE_F_NOTILT","AXLE_F_SOLID","AXLE_F_MCPHERSON",
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"AXLE_F_REVERSE","AXLE_R_NOTILT","AXLE_R_SOLID","AXLE_R_MCPHERSON","AXLE_R_REVERSE","IS_BIKE","IS_HELI","IS_PLANE","IS_BOAT","BOUNCE_PANELS",
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"DOUBLE_RWHEELS","FORCE_GROUND_CLEARANCE","IS_HATCHBAC1K"
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};
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Vehicle::Vehicle()
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{
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Events::initGameEvent += []
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{
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std::string dir_path = (std::string(".\\CheatMenu\\vehicles\\images\\")).c_str();
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Util::LoadTexturesInDirRecursive(dir_path.c_str(), ".jpg", spawner::search_categories, spawner::image_vec);
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dir_path = (std::string(".\\CheatMenu\\vehicles\\components\\")).c_str();
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Util::LoadTexturesInDirRecursive(dir_path.c_str(), ".jpg", tune::search_categories, tune::image_vec);
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dir_path = (std::string(".\\CheatMenu\\vehicles\\paintjobs\\")).c_str();
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Util::LoadTexturesInDirRecursive(dir_path.c_str(), ".png", texture9::search_categories, texture9::image_vec);
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ParseVehiclesIDE();
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ParseCarcolsDAT();
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};
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Events::processScriptsEvent += [this]
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{
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uint timer = CTimer::m_snTimeInMilliseconds;
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static CPlayerPed *player = FindPlayerPed();
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static int hplayer = CPools::GetPedRef(player);
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CVehicle *veh = player->m_pVehicle;
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if (Command<Commands::IS_CHAR_IN_ANY_CAR>(hplayer))
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{
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int hveh = CPools::GetVehicleRef(veh);
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Command<Commands::SET_CAR_HEAVY>(hveh, veh_heavy);
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Command<Commands::SET_CHAR_CAN_BE_KNOCKED_OFF_BIKE>(hplayer, !dont_fall_bike);
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Command<Commands::SET_CAR_WATERTIGHT>(hveh, veh_watertight);
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if (unlimited_nitro::enabled && player->m_pVehicle->m_nVehicleSubClass == VEHICLE_AUTOMOBILE)
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{
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patch::Set<BYTE>(0x969165, 0, true); // All cars have nitro
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patch::Set<BYTE>(0x96918B, 0, true); // All taxis have nitro
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if (KeyPressed(VK_LBUTTON))
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{
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if (!unlimited_nitro::comp_added)
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{
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AddComponent("1010", false);
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unlimited_nitro::comp_added = true;
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}
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}
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else
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{
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if (unlimited_nitro::comp_added)
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{
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RemoveComponent("1010", false);
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unlimited_nitro::comp_added = false;
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}
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}
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}
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if (lock_speed)
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Command<Commands::SET_CAR_FORWARD_SPEED>(hveh, lock_speed_val);
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if (neon::rainbow && timer - neon::rainbow_timer > 50)
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{
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int red, green, blue;
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Util::RainbowValues(red, green, blue, 0.25);
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NeonAPI::InstallNeon(veh, red, green, blue);
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neon::rainbow_timer = timer;
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}
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}
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// Traffic neons
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if (neon::traffic && timer - neon::traffic_timer > 1000)
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{
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for (CVehicle *veh : CPools::ms_pVehiclePool)
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{
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int chance = 0;
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if (veh->m_nVehicleClass == CLASS_NORMAL) // Normal
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chance = rand() % 21 + 1;
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if (veh->m_nVehicleClass == CLASS_RICHFAMILY) // Rich family
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chance = rand() % 5 + 1;
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if (veh->m_nVehicleClass == CLASS_EXECUTIVE) // Executive
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chance = rand() % 3 + 1;
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if (chance == 1 && !IsNeonInstalled(veh) && veh->m_pDriver != player)
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InstallNeon(veh, rand() % 255, rand() % 255, rand() % 255);
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}
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neon::traffic_timer = timer;
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}
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if (bike_fly && veh && veh->IsDriver(player))
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{
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if (veh->m_nVehicleSubClass == VEHICLE_BIKE || veh->m_nVehicleSubClass == VEHICLE_BMX)
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{
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if (sqrt( veh->m_vecMoveSpeed.x * veh->m_vecMoveSpeed.x
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+ veh->m_vecMoveSpeed.y * veh->m_vecMoveSpeed.y
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+ veh->m_vecMoveSpeed.z * veh->m_vecMoveSpeed.z
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) > 0.0
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&& CTimer::ms_fTimeStep > 0.0)
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{
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veh->FlyingControl(3, -9999.9902f, -9999.9902f, -9999.9902f, -9999.9902f);
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}
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}
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}
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};
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}
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void Vehicle::AddComponent(const std::string& component, const bool display_message)
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{
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try {
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CPlayerPed *player = FindPlayerPed();
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int icomp = std::stoi(component);
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int hveh = CPools::GetVehicleRef(player->m_pVehicle);
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CStreaming::RequestModel(icomp,eStreamingFlags::PRIORITY_REQUEST);
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CStreaming::LoadAllRequestedModels(false);
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player->m_pVehicle->AddVehicleUpgrade(icomp);
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CStreaming::SetModelIsDeletable(icomp);
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if (display_message)
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CHud::SetHelpMessage("Component added", false, false, false);
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}
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catch (...)
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{
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flog << "Failed to add " << component << " to vehicle." << std::endl;
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}
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}
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void Vehicle::RemoveComponent(const std::string& component, const bool display_message)
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{
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try {
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CPlayerPed *player = FindPlayerPed();
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int icomp = std::stoi(component);
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int hveh = CPools::GetVehicleRef(player->m_pVehicle);
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player->m_pVehicle->RemoveVehicleUpgrade(icomp);
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if (display_message)
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CHud::SetHelpMessage("Component removed", false, false, false);
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}
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catch (...)
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{
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flog << "Failed to remove " << component << " from vehicle." << std::endl;
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}
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}
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// Why did I do this shit?
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int Vehicle::GetRandomTrainIdForModel(int model)
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{
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static int train_ids[] = {
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8,9, // model 449
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0,3,6,10,12,13, // model 537
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1,5,15 // model 538
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};
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int _start = 0, _end = 0;
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switch (model)
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{
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case 449:
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_start = 0;
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_end = 1;
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break;
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case 537:
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_start = 2;
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_end = 7;
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break;
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case 538:
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_start = 8;
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_end = 10;
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break;
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default:
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CHud::SetHelpMessage("Invalid train model", false, false, false);
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return -1;
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}
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return train_ids[rand() % _end + _start];
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}
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// Get vehicle HandlingId
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void Vehicle::ParseVehiclesIDE()
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{
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std::string file_path = std::string(paths::GetGameDirPathA()) + "/data/vehicles.ide";
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if (std::experimental::filesystem::exists(file_path))
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{
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std::ifstream file(file_path);
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std::string line;
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while (getline(file, line))
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{
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if (line[0] <= '0' || line[0] >= '9')
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continue;
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try
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{
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std::string temp;
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std::stringstream ss(line);
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// model
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getline(ss, temp, ',');
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int model = std::stoi(temp);
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// modelname, txd, type, handlingId
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getline(ss, temp, ',');
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getline(ss, temp, ',');
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getline(ss, temp, ',');
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getline(ss, temp, ',');
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temp.erase(std::remove_if(temp.begin(), temp.end(), ::isspace), temp.end());
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vehicle_ide[model] = temp;
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}
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catch (...)
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{
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flog << "Error occured while parsing line, " << line << std::endl;
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}
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}
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file.close();
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}
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else flog << "Vehicle.ide file not found";
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}
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void Vehicle::ParseCarcolsDAT()
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{
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std::string file_path = std::string(paths::GetGameDirPathA()) + "/data/carcols.dat";
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if (std::experimental::filesystem::exists(file_path))
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{
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std::ifstream file(file_path);
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std::string line;
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bool car_section = false;
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bool col_section = false;
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int count = 0;
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while (getline(file, line))
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{
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if (line[0] == '#' || line == "")
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continue;
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if (line[0] == 'c' && line[1] == 'a' && line[2] == 'r')
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{
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car_section = true;
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continue;
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}
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if (line[0] == 'c' && line[1] == 'o' && line[2] == 'l')
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{
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col_section = true;
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continue;
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}
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if (line[0] == 'e' && line[1] == 'n' && line[2] == 'd')
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{
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car_section = false;
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col_section = false;
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continue;
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}
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if (col_section)
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{
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try
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{
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std::string temp;
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std::stringstream ss(line);
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std::replace(temp.begin(), temp.end(), '.', ','); // fix one instance where . is used instead of ,
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// red, green, blue
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getline(ss, temp, ',');
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int red = std::stoi(temp);
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getline(ss, temp, ',');
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int green = std::stoi(temp);
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getline(ss, temp, ',');
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int blue = std::stoi(temp);
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std::vector<float> color = { red / 255.0f,green / 255.0f,blue / 255.0f };
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carcols_color_values.push_back(color);
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++count;
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}
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catch (...)
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{
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flog << "Error occured while parsing car line, " << line << std::endl;
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}
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}
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if (car_section)
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{
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std::string temp;
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std::stringstream ss(line);
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getline(ss, temp, ',');
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std::string name = temp;
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while (getline(ss, temp, ','))
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{
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try
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{
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std::for_each(name.begin(), name.end(), [](char & c) {
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c = ::toupper(c);
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});
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int val = std::stoi(temp);
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if (!(std::find(carcols_car_data[name].begin(), carcols_car_data[name].end(), val) != carcols_car_data[name].end()))
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carcols_car_data[name].push_back(val);
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}
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catch (...)
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{
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flog << "Error occured while parsing car line, " << line << std::endl;
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}
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}
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}
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}
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file.close();
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}
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else flog << "Vehicle.ide file not found";
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}
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void Vehicle::SpawnVehicle(std::string &smodel)
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{
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CPlayerPed *player = FindPlayerPed();
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int hplayer = CPools::GetPedRef(player);
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int imodel = std::stoi(smodel);
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CVehicle *veh = nullptr;
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int interior = 0;
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Command<Commands::GET_CHAR_AREA_VISIBLE>(hplayer, &interior);
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if (Command<Commands::IS_MODEL_AVAILABLE>(imodel))
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{
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CVector pos = player->GetPosition();
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int speed = 0;
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if (Command<Commands::IS_CHAR_IN_ANY_CAR>(hplayer) && spawner::spawn_inside)
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{
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int hveh = 0;
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Command<Commands::GET_CAR_CHAR_IS_USING>(hplayer, &hveh);
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CVehicle *pveh = CPools::GetVehicle(hveh);
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pos = pveh->GetPosition();
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Command<Commands::GET_CAR_SPEED>(hveh, &speed);
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Command<Commands::WARP_CHAR_FROM_CAR_TO_COORD>(hplayer, pos.x, pos.y, pos.z);
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if (pveh->m_nVehicleClass == VEHICLE_TRAIN)
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Command<Commands::DELETE_MISSION_TRAIN>(hveh);
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else
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Command<Commands::DELETE_CAR>(hveh);
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}
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if (interior == 0)
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if (spawner::spawn_in_air && (CModelInfo::IsHeliModel(imodel) || CModelInfo::IsPlaneModel(imodel)))
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pos.z = 400;
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else
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pos.z -= 5;
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if (CModelInfo::IsTrainModel(imodel))
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{
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int train_id = GetRandomTrainIdForModel(imodel);
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if (train_id == -1) // Unknown train id
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return;
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int hveh = 0;
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// Loading all train related models
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CStreaming::RequestModel(590, PRIORITY_REQUEST);
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CStreaming::RequestModel(538, PRIORITY_REQUEST);
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CStreaming::RequestModel(570, PRIORITY_REQUEST);
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CStreaming::RequestModel(569, PRIORITY_REQUEST);
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CStreaming::RequestModel(537, PRIORITY_REQUEST);
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CStreaming::RequestModel(449, PRIORITY_REQUEST);
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CStreaming::LoadAllRequestedModels(false);
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Command<Commands::CREATE_MISSION_TRAIN>(train_id, pos.x, pos.y, pos.z, (CTimer::m_snTimeInMilliseconds % 2 == 0) ? true : false, &hveh);
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veh = CPools::GetVehicle(hveh);
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if (veh->m_pDriver)
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Command<Commands::DELETE_CHAR>(CPools::GetPedRef(veh->m_pDriver));
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if (spawner::spawn_inside)
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{
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Command<Commands::WARP_CHAR_INTO_CAR>(hplayer, hveh);
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Command<Commands::SET_CAR_FORWARD_SPEED>(hveh, speed);
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}
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Command<Commands::MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED>(hveh);
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CStreaming::SetModelIsDeletable(590);
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CStreaming::SetModelIsDeletable(538);
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CStreaming::SetModelIsDeletable(570);
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CStreaming::SetModelIsDeletable(569);
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CStreaming::SetModelIsDeletable(537);
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CStreaming::SetModelIsDeletable(449);
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}
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else
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{
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CStreaming::RequestModel(imodel, PRIORITY_REQUEST);
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CStreaming::LoadAllRequestedModels(false);
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if (spawner::license_text != "")
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Command<Commands::CUSTOM_PLATE_FOR_NEXT_CAR>(imodel, spawner::license_text);
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if (!spawner::spawn_inside)
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veh = CCheat::VehicleCheat(imodel);
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else
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{
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int hveh = 0;
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Command<Commands::CREATE_CAR>(imodel, pos.x, pos.y, pos.z, &hveh);
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veh = CPools::GetVehicle(hveh);
|
|
veh->SetHeading(player->GetHeading());
|
|
Command<Commands::WARP_CHAR_INTO_CAR>(hplayer, hveh);
|
|
Command<Commands::SET_CAR_FORWARD_SPEED>(hveh, speed);
|
|
}
|
|
CStreaming::SetModelIsDeletable(imodel);
|
|
}
|
|
|
|
if(veh)
|
|
Command<Commands::SET_VEHICLE_AREA_VISIBLE>(CPools::GetVehicleRef(veh), interior);
|
|
}
|
|
}
|
|
|
|
std::string Vehicle::GetNameFromModel(int model)
|
|
{
|
|
CBaseModelInfo *info = CModelInfo::GetModelInfo(model);
|
|
|
|
return (const char*)info + 0x32;
|
|
}
|
|
|
|
Vehicle::~Vehicle()
|
|
{
|
|
}
|
|
|
|
|
|
void Vehicle::GenerateHandlingDataFile(int phandling)
|
|
{
|
|
FILE *fp = fopen("handling.txt", "w");
|
|
|
|
std::string handlingId = vehicle_ide[FindPlayerPed()->m_pVehicle->m_nModelIndex];
|
|
float fMass = patch::Get<float>(phandling + 0x4);
|
|
float fTurnMass = patch::Get<float>(phandling + 0xC);
|
|
float fDragMult = patch::Get<float>(phandling + 0x10);
|
|
float CentreOfMassX = patch::Get<float>(phandling + 0x14);
|
|
float CentreOfMassY = patch::Get<float>(phandling + 0x18);
|
|
float CentreOfMassZ = patch::Get<float>(phandling + 0x1C);
|
|
int nPercentSubmerged = patch::Get<int>(phandling + 0x20);
|
|
float fTractionMultiplier = patch::Get<float>(phandling + 0x28);
|
|
float fTractionLoss = patch::Get<float>(phandling + 0xA4);
|
|
float TractionBias = patch::Get<float>(phandling + 0xA8);
|
|
float fEngineAcceleration = patch::Get<float>(phandling + 0x7C) * 12500;
|
|
float fEngineInertia = patch::Get<float>(phandling + 0x80);
|
|
int nDriveType = patch::Get<BYTE>(phandling + 0x74);
|
|
int nEngineType = patch::Get<BYTE>(phandling + 0x75);
|
|
float BrakeDeceleration = patch::Get<float>(phandling + 0x94) * 2500;
|
|
float BrakeBias = patch::Get<float>(phandling + 0x98);
|
|
int ABS = patch::Get<BYTE>(phandling + 0x9C);
|
|
float SteeringLock = patch::Get<float>(phandling + 0xA0);
|
|
float SuspensionForceLevel = patch::Get<float>(phandling + 0xAC);
|
|
float SuspensionDampingLevel = patch::Get<float>(phandling + 0xB0);
|
|
float SuspensionHighSpdComDamp = patch::Get<float>(phandling + 0xB4);
|
|
float Suspension_upper_limit = patch::Get<float>(phandling + 0xB8);
|
|
float Suspension_lower_limit = patch::Get<float>(phandling + 0xBC);
|
|
float Suspension_bias = patch::Get<float>(phandling + 0xC0);
|
|
float Suspension_anti_dive_multiplier = patch::Get<float>(phandling + 0xC4);
|
|
float fCollisionDamageMultiplier = patch::Get<float>(phandling + 0xC8) * 0.338;
|
|
int nMonetaryValue = patch::Get<int>(phandling + 0xD8);
|
|
|
|
int MaxVelocity = patch::Get<float>(phandling + 0x84);
|
|
MaxVelocity = MaxVelocity * 206 + (MaxVelocity - 0.918668) * 1501;
|
|
|
|
int modelFlags = patch::Get<int>(phandling + 0xCC);
|
|
int handlingFlags = patch::Get<int>(phandling + 0xD0);
|
|
|
|
int front_lights = patch::Get<BYTE>(phandling + 0xDC);
|
|
int rear_lights = patch::Get<BYTE>(phandling + 0xDD);
|
|
int vehicle_anim_group = patch::Get<BYTE>(phandling + 0xDE);
|
|
int nNumberOfGears = patch::Get<BYTE>(phandling + 0x76);
|
|
float fSeatOffsetDistance = patch::Get<float>(phandling + 0xD4);
|
|
|
|
fprintf(fp, "\n%s\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%d\t%.5g\t%.5g\t%.5g\t%d\t%d\t%.5g\t%.5g\t%c\t%c\t%.5g\t%.5g\t%d\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%.5g\t%d\t%d\t%d\t%d\t%d\t%d",
|
|
handlingId.c_str(), fMass, fTurnMass, fDragMult, CentreOfMassX, CentreOfMassY, CentreOfMassZ, nPercentSubmerged, fTractionMultiplier, fTractionLoss, TractionBias, nNumberOfGears,
|
|
MaxVelocity, fEngineAcceleration, fEngineInertia, nDriveType, nEngineType, BrakeDeceleration, BrakeBias, ABS, SteeringLock, SuspensionForceLevel, SuspensionDampingLevel,
|
|
SuspensionHighSpdComDamp, Suspension_upper_limit, Suspension_lower_limit, Suspension_bias, Suspension_anti_dive_multiplier, fSeatOffsetDistance,
|
|
fCollisionDamageMultiplier, nMonetaryValue, modelFlags, handlingFlags, front_lights, rear_lights, vehicle_anim_group);
|
|
|
|
fclose(fp);
|
|
}
|
|
|
|
|
|
void Vehicle::Main()
|
|
{
|
|
ImGui::Spacing();
|
|
static CPlayerPed *player = FindPlayerPed();
|
|
static int hplayer = CPools::GetPedRef(player);
|
|
|
|
if (ImGui::Button("Blow up cars", ImVec2(Ui::GetSize(3))))
|
|
((void(*)(void))0x439D80)();
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button("Fix vehicle", ImVec2(Ui::GetSize(3))))
|
|
{
|
|
if (Command<Commands::IS_CHAR_IN_ANY_CAR>(hplayer))
|
|
player->m_pVehicle->Fix();
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button("Flip vehicle", ImVec2(Ui::GetSize(3))))
|
|
{
|
|
if (Command<Commands::IS_CHAR_IN_ANY_CAR>(hplayer))
|
|
{
|
|
int hveh = CPools::GetVehicleRef(player->m_pVehicle);
|
|
float roll;
|
|
|
|
Command<Commands::GET_CAR_ROLL>(hveh, &roll);
|
|
roll += 180;
|
|
Command<Commands::SET_CAR_ROLL>(hveh, roll);
|
|
Command<Commands::SET_CAR_ROLL>(hveh, roll); // z rot fix
|
|
}
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
|
|
if (ImGui::BeginTabBar("Vehicle", ImGuiTabBarFlags_NoTooltip + ImGuiTabBarFlags_FittingPolicyScroll))
|
|
{
|
|
bool is_driver = player->m_pVehicle && player->m_pVehicle->IsDriver(player);
|
|
ImGui::Spacing();
|
|
|
|
if (ImGui::BeginTabItem("Checkboxes"))
|
|
{
|
|
ImGui::Spacing();
|
|
ImGui::BeginChild("CheckboxesChild");
|
|
ImGui::Columns(2, 0, false);
|
|
|
|
Ui::CheckboxAddress("Aggressive drivers", 0x96914F);
|
|
Ui::CheckboxAddress("Aim while driving", 0x969179);
|
|
Ui::CheckboxAddress("All cars have nitro", 0x969165);
|
|
Ui::CheckboxAddress("All taxis have nitro", 0x96918B);
|
|
Ui::CheckboxWithHint("Bikes fly", &bike_fly);
|
|
Ui::CheckboxAddress("Boats fly", 0x969153);
|
|
Ui::CheckboxAddress("Cars fly", 0x969160);
|
|
Ui::CheckboxWithHint("Cars heavy", &veh_heavy);
|
|
Ui::CheckboxAddress("Decreased traffic", 0x96917A);
|
|
Ui::CheckboxWithHint("Don't fall off bike", &dont_fall_bike);
|
|
Ui::CheckboxAddress("Drive on water", 0x969152);
|
|
|
|
bool engine = is_driver
|
|
&& (!player->m_pVehicle->m_nVehicleFlags.bEngineBroken || player->m_pVehicle->m_nVehicleFlags.bEngineOn);
|
|
if (Ui::CheckboxWithHint("Engine on", &engine, "Applies to this vehicle only", !is_driver))
|
|
{
|
|
player->m_pVehicle->m_nVehicleFlags.bEngineBroken = !engine;
|
|
player->m_pVehicle->m_nVehicleFlags.bEngineOn = engine;
|
|
}
|
|
|
|
|
|
ImGui::NextColumn();
|
|
|
|
Ui::CheckboxAddressEx("Lock train camera", 0x52A52F, 171, 6);
|
|
Ui::CheckboxAddress("Float away when hit", 0x969166);
|
|
Ui::CheckboxAddress("Green traffic lights", 0x96914E);
|
|
|
|
bool visible = is_driver && !player->m_pVehicle->m_bIsVisible;
|
|
if (Ui::CheckboxWithHint("Invisible car", &visible, "Applies to this vehicle only", !is_driver))
|
|
player->m_pVehicle->m_bIsVisible = !visible;
|
|
|
|
bool lights = is_driver && !player->m_pVehicle->ms_forceVehicleLightsOff;
|
|
if (Ui::CheckboxWithHint("Lights on", &lights, "Applies to this vehicle only", !is_driver))
|
|
player->m_pVehicle->ms_forceVehicleLightsOff = !lights;
|
|
|
|
bool lock_status = is_driver && (player->m_pVehicle->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE);
|
|
if (Ui::CheckboxWithHint("Lock doors", &lock_status, "Applies to this vehicle only", !is_driver))
|
|
{
|
|
if (lock_status)
|
|
player->m_pVehicle->m_nDoorLock = CARLOCK_LOCKED_PLAYER_INSIDE;
|
|
else
|
|
player->m_pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
|
}
|
|
|
|
bool no_dmg = is_driver && (!player->m_pVehicle->m_nVehicleFlags.bCanBeDamaged);
|
|
|
|
if (Ui::CheckboxWithHint("No damage", &no_dmg, "Applies to this vehicle only", !is_driver))
|
|
player->m_pVehicle->m_nVehicleFlags.bCanBeDamaged = !no_dmg;
|
|
|
|
Ui::CheckboxAddress("Perfect handling", 0x96914C);
|
|
Ui::CheckboxAddress("Tank mode", 0x969164);
|
|
Ui::CheckboxWithHint("Unlimited nitro", &unlimited_nitro::enabled, "Nitro will activate when left clicked\n\
|
|
\nEnabling this would disable\nAll cars have nitro\nAll taxis have nitro");
|
|
Ui::CheckboxWithHint("Watertight car", &veh_watertight);
|
|
Ui::CheckboxAddress("Wheels only", 0x96914B);
|
|
|
|
ImGui::Columns(1);
|
|
|
|
ImGui::EndChild();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Menus"))
|
|
{
|
|
ImGui::Spacing();
|
|
ImGui::BeginChild("MenusChild");
|
|
|
|
if (ImGui::CollapsingHeader("Enter nearest vehicle as"))
|
|
{
|
|
CPlayerPed *player = FindPlayerPed();
|
|
int hplayer = CPools::GetPedRef(player);
|
|
CVehicle *veh = Util::GetClosestVehicle(player);
|
|
|
|
if (veh)
|
|
{
|
|
int seats = veh->m_nMaxPassengers;
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Columns(2, 0, false);
|
|
|
|
ImGui::Text(GetNameFromModel(veh->m_nModelIndex).c_str());
|
|
ImGui::NextColumn();
|
|
ImGui::Text((std::string("Total seats: ") + std::to_string(seats + 1)).c_str());
|
|
ImGui::Columns(1);
|
|
|
|
ImGui::Spacing();
|
|
if (ImGui::Button("Driver", ImVec2(Ui::GetSize(2))))
|
|
Command<Commands::WARP_CHAR_INTO_CAR>(hplayer, veh);
|
|
|
|
for (int i = 0; i < seats; ++i)
|
|
{
|
|
if (i % 2 != 1)
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button((std::string("Passenger ") + std::to_string(i + 1)).c_str(), ImVec2(Ui::GetSize(2))))
|
|
Command<Commands::WARP_CHAR_INTO_CAR_AS_PASSENGER>(hplayer, veh, i);
|
|
}
|
|
}
|
|
else
|
|
ImGui::Text("No nearby vehicles");
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Separator();
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Traffic options"))
|
|
{
|
|
static std::vector<Ui::NamedMemory> color{ {"Black", 0x969151}, { "Pink",0x969150 } };
|
|
static std::vector<Ui::NamedMemory> type{ {"Cheap", 0x96915E}, { "Country",0x96917B }, { "Fast",0x96915F } };
|
|
|
|
Ui::RadioButtonAddress("Color", color);
|
|
ImGui::Spacing();
|
|
Ui::RadioButtonAddress("Type", type);
|
|
ImGui::Spacing();
|
|
ImGui::Separator();
|
|
}
|
|
if (Command<Commands::IS_CHAR_IN_ANY_CAR>(hplayer))
|
|
{
|
|
CVehicle *veh = player->m_pVehicle;
|
|
int hveh = CPools::GetVehicleRef(veh);
|
|
|
|
Ui::EditFloat("Density multiplier", 0x8A5B20, 0, 1, 10);
|
|
Ui::EditFloat("Dirt level", (int)veh + 0x4B0, 0, 7.5, 15);
|
|
|
|
if (veh->m_nVehicleClass == VEHICLE_AUTOMOBILE && ImGui::CollapsingHeader("Doors"))
|
|
{
|
|
ImGui::Columns(2, 0, false);
|
|
ImGui::RadioButton("Damage", &door_menu_button, 0);
|
|
ImGui::RadioButton("Fix", &door_menu_button, 1);
|
|
ImGui::NextColumn();
|
|
ImGui::RadioButton("Open", &door_menu_button, 2);
|
|
ImGui::RadioButton("Pop", &door_menu_button, 3);
|
|
ImGui::Columns(1);
|
|
ImGui::Spacing();
|
|
|
|
int seats = veh->m_nMaxPassengers + 1; // passenger + driver
|
|
int doors = seats == 4 ? 5 : 3;
|
|
int hveh = CPools::GetVehicleRef(veh);
|
|
|
|
if (ImGui::Button("All", ImVec2(Ui::GetSize())))
|
|
{
|
|
for (int i = 0; i < doors; ++i)
|
|
{
|
|
switch (door_menu_button)
|
|
{
|
|
case 0:
|
|
Command<Commands::DAMAGE_CAR_DOOR>(hveh, i);
|
|
break;
|
|
case 1:
|
|
Command<Commands::FIX_CAR_DOOR>(hveh, i);
|
|
break;
|
|
case 2:
|
|
Command<Commands::OPEN_CAR_DOOR>(hveh, i);
|
|
break;
|
|
case 3:
|
|
Command<Commands::POP_CAR_DOOR>(hveh, i);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i != doors+1; ++i)
|
|
{
|
|
if (ImGui::Button(door_names[i].c_str(), ImVec2(Ui::GetSize(2))))
|
|
{
|
|
switch (door_menu_button)
|
|
{
|
|
case 0:
|
|
Command<Commands::DAMAGE_CAR_DOOR>(hveh, i);
|
|
break;
|
|
case 1:
|
|
Command<Commands::FIX_CAR_DOOR>(hveh, i);
|
|
break;
|
|
case 2:
|
|
Command<Commands::OPEN_CAR_DOOR>(hveh, i);
|
|
break;
|
|
case 3:
|
|
Command<Commands::POP_CAR_DOOR>(hveh, i);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i % 2 != 1)
|
|
ImGui::SameLine();
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Separator();
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Set speed"))
|
|
{
|
|
Ui::CheckboxWithHint("Lock speed", &lock_speed);
|
|
ImGui::Spacing();
|
|
ImGui::InputFloat("Set", &lock_speed_val);
|
|
ImGui::Spacing();
|
|
|
|
lock_speed_val = lock_speed_val > 100 ? 100 : lock_speed_val;
|
|
lock_speed_val = lock_speed_val < 0 ? 0 : lock_speed_val;
|
|
|
|
if (ImGui::Button("Set speed##brn", ImVec2(Ui::GetSize(2))))
|
|
Command<Commands::SET_CAR_FORWARD_SPEED>(hveh, lock_speed_val);
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button("Instant stop##brn", ImVec2(Ui::GetSize(2))))
|
|
Command<Commands::SET_CAR_FORWARD_SPEED>(hveh, 0);
|
|
}
|
|
}
|
|
ImGui::EndChild();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Spawn"))
|
|
{
|
|
ImGui::Spacing();
|
|
ImGui::Columns(2, 0, false);
|
|
Ui::CheckboxWithHint("Spawn inside", &spawner::spawn_inside, "Spawn inside vehicle as driver");
|
|
ImGui::NextColumn();
|
|
Ui::CheckboxWithHint("Spawn aircraft in air", &spawner::spawn_in_air);
|
|
ImGui::Columns(1);
|
|
|
|
ImGui::Spacing();
|
|
ImGui::SetNextItemWidth(ImGui::GetWindowContentRegionWidth() - 2.5);
|
|
ImGui::InputTextWithHint("##LicenseText", "License plate text", spawner::license_text, 9);
|
|
|
|
Ui::DrawImages(spawner::image_vec, ImVec2(100, 75), spawner::search_categories, spawner::selected_item, spawner::filter, SpawnVehicle, nullptr,
|
|
[](std::string str)
|
|
{
|
|
return GetNameFromModel(std::stoi(str));
|
|
});
|
|
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (Command<Commands::IS_CHAR_IN_ANY_CAR>(hplayer))
|
|
{
|
|
CVehicle *veh = FindPlayerPed()->m_pVehicle;
|
|
int hveh = CPools::GetVehicleRef(veh);
|
|
if (ImGui::BeginTabItem("Color"))
|
|
{
|
|
Paint::UpdateNodeListRecursive(veh);
|
|
|
|
ImGui::Spacing();
|
|
if (ImGui::Button("Reset color", ImVec2(Ui::GetSize())))
|
|
{
|
|
Paint::ResetNodeColor(veh, Paint::veh_nodes::selected);
|
|
CHud::SetHelpMessage("Color reset", false, false, false);
|
|
}
|
|
ImGui::Spacing();
|
|
|
|
Ui::ListBoxStr("Component", Paint::veh_nodes::names_vec, Paint::veh_nodes::selected);
|
|
|
|
if (ImGui::ColorEdit3("Color picker", color::color_picker))
|
|
{
|
|
uchar r = color::color_picker[0] * 255;
|
|
uchar g = color::color_picker[1] * 255;
|
|
uchar b = color::color_picker[2] * 255;
|
|
Paint::SetNodeColor(veh, Paint::veh_nodes::selected, { r,g,b,255 }, color::material_filter);
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Columns(2, NULL, false);
|
|
ImGui::Checkbox("Material filter", &color::material_filter);
|
|
ImGui::RadioButton("Primary", &color::radio_btn, 1);
|
|
ImGui::RadioButton("Secondary", &color::radio_btn, 2);
|
|
ImGui::NextColumn();
|
|
ImGui::Checkbox("Show all", &color::show_all);
|
|
ImGui::RadioButton("Tertiary", &color::radio_btn, 3);
|
|
ImGui::RadioButton("Quaternary", &color::radio_btn, 4);
|
|
ImGui::Spacing();
|
|
ImGui::Columns(1);
|
|
ImGui::Text("Select color preset:");
|
|
ImGui::Spacing();
|
|
|
|
int count = (int)carcols_color_values.size();
|
|
|
|
ImVec2 size = Ui::GetSize();
|
|
int btns_in_row = ImGui::GetWindowContentRegionWidth() / (size.y * 2);
|
|
int btn_size = (ImGui::GetWindowContentRegionWidth() - ImGuiStyleVar_ItemSpacing*(btns_in_row - 0.6*btns_in_row)) / btns_in_row;
|
|
|
|
ImGui::BeginChild("Colorss");
|
|
|
|
if (color::show_all)
|
|
for (int color_id = 0; color_id < count; ++color_id)
|
|
{
|
|
if (Ui::ColorButton(color_id, carcols_color_values[color_id], ImVec2(btn_size,btn_size)))
|
|
patch::Set<BYTE>(int(veh) + 1075 + color::radio_btn, color_id);
|
|
|
|
if ((color_id + 1) % btns_in_row != 0)
|
|
ImGui::SameLine(0.0, 4.0);
|
|
}
|
|
else
|
|
{
|
|
std::string veh_name = GetNameFromModel(player->m_pVehicle->m_nModelIndex);
|
|
for (auto entry : carcols_car_data)
|
|
{
|
|
|
|
if (entry.first == veh_name)
|
|
{
|
|
int count = 1;
|
|
for (int color_id : entry.second)
|
|
{
|
|
if (Ui::ColorButton(color_id, carcols_color_values[color_id], ImVec2(btn_size, btn_size)))
|
|
patch::Set<BYTE>(int(veh) + 1075 + color::radio_btn, color_id);
|
|
|
|
if (count % btns_in_row != 0)
|
|
ImGui::SameLine(0.0, 4.0);
|
|
++count;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGui::EndChild();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Neons"))
|
|
{
|
|
ImGui::Spacing();
|
|
if (ImGui::Button("Remove neon", ImVec2(Ui::GetSize())))
|
|
{
|
|
NeonAPI::RemoveNeon(veh);
|
|
CHud::SetHelpMessage("Neon removed", false, false, false);
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Columns(2, NULL, false);
|
|
Ui::CheckboxWithHint("Rainbow neons", &neon::rainbow, "Rainbow effect to neon lights");
|
|
ImGui::NextColumn();
|
|
Ui::CheckboxWithHint("Traffic neons", &neon::traffic, "Adds neon lights to traffic vehicles.\n\
|
|
Only some vehicles will have them.");
|
|
ImGui::Columns(1);
|
|
|
|
ImGui::Spacing();
|
|
|
|
if (ImGui::ColorEdit3("Color picker", neon::color_picker))
|
|
NeonAPI::InstallNeon(veh, neon::color_picker[0] * 255, neon::color_picker[1] * 255, neon::color_picker[2] * 255);
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Text("Select neon preset:");
|
|
|
|
int count = (int)carcols_color_values.size();
|
|
ImVec2 size = Ui::GetSize();
|
|
int btns_in_row = ImGui::GetWindowContentRegionWidth() / (size.y * 2);
|
|
int btn_size = (ImGui::GetWindowContentRegionWidth() - ImGuiStyleVar_ItemSpacing*(btns_in_row - 0.6*btns_in_row)) / btns_in_row;
|
|
|
|
ImGui::BeginChild("Neonss");
|
|
|
|
for (int color_id = 0; color_id < count; ++color_id)
|
|
{
|
|
if (Ui::ColorButton(color_id, carcols_color_values[color_id], ImVec2(btn_size, btn_size)))
|
|
{
|
|
std::vector<float> &color = carcols_color_values[color_id];
|
|
NeonAPI::InstallNeon(veh, color[0]*255, color[1]*255, color[2]*255);
|
|
}
|
|
|
|
if ((color_id + 1) % btns_in_row != 0)
|
|
ImGui::SameLine(0.0, 4.0);
|
|
}
|
|
|
|
ImGui::EndChild();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Textures"))
|
|
{
|
|
Paint::UpdateNodeListRecursive(veh);
|
|
|
|
ImGui::Spacing();
|
|
if (ImGui::Button("Reset texture", ImVec2(Ui::GetSize())))
|
|
{
|
|
Paint::ResetNodeTexture(veh, Paint::veh_nodes::selected);
|
|
CHud::SetHelpMessage("Texture reset", false, false, false);
|
|
}
|
|
ImGui::Spacing();
|
|
|
|
Ui::ListBoxStr("Component", Paint::veh_nodes::names_vec, Paint::veh_nodes::selected);
|
|
ImGui::Spacing();
|
|
|
|
int maxpjob, curpjob;
|
|
Command<Commands::GET_NUM_AVAILABLE_PAINTJOBS>(hveh, &maxpjob);
|
|
|
|
if (maxpjob > 0)
|
|
{
|
|
Command<Commands::GET_CURRENT_VEHICLE_PAINTJOB>(hveh, &curpjob);
|
|
|
|
if (ImGui::InputInt("Paintjob", &curpjob))
|
|
{
|
|
if (curpjob > maxpjob)
|
|
curpjob = -1;
|
|
if (curpjob < -1)
|
|
curpjob = maxpjob-1;
|
|
|
|
Command<Commands::GIVE_VEHICLE_PAINTJOB>(hveh, curpjob);
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Material filter", &color::material_filter);
|
|
ImGui::Spacing();
|
|
Ui::DrawImages(texture9::image_vec, ImVec2(100, 80), texture9::search_categories, texture9::selected_item, texture9::filter,
|
|
[](std::string& str)
|
|
{
|
|
Paint::SetNodeTexture(FindPlayerPed()->m_pVehicle, Paint::veh_nodes::selected, str, color::material_filter);
|
|
},
|
|
nullptr,
|
|
[](std::string& str) {return str;
|
|
});
|
|
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Tune"))
|
|
{
|
|
ImGui::Spacing();
|
|
Ui::DrawImages(tune::image_vec, ImVec2(100, 80), tune::search_categories, tune::selected_item, tune::filter,
|
|
[](std::string& str) {AddComponent(str);},
|
|
[](std::string& str) {RemoveComponent(str); },
|
|
[](std::string& str){return str;},
|
|
[](std::string& str)
|
|
{
|
|
return ((bool(*)(int,CVehicle*))0x49B010)(std::stoi(str), player->m_pVehicle);
|
|
}
|
|
);
|
|
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Handling"))
|
|
{
|
|
ImGui::Spacing();
|
|
|
|
CBaseModelInfo *info = CModelInfo::GetModelInfo(player->m_pVehicle->m_nModelIndex);
|
|
int phandling = patch::Get<WORD>((int)info+0x4A,false);
|
|
phandling *= 0xE0;
|
|
phandling += 0xC2B9DC;
|
|
|
|
if (ImGui::Button("Reset handling", ImVec2(Ui::GetSize(3))))
|
|
{
|
|
gHandlingDataMgr.LoadHandlingData();
|
|
CHud::SetHelpMessage("Handling reset", false, false, false);
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button("Save to file", ImVec2(Ui::GetSize(3))))
|
|
{
|
|
GenerateHandlingDataFile(phandling);
|
|
CHud::SetHelpMessage("Handling saved", false, false, false);
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button("Read more", ImVec2(Ui::GetSize(3))))
|
|
ShellExecute(NULL, "open", "https://projectcerbera.com/gta/sa/tutorials/handling", NULL, NULL, SW_SHOWNORMAL);
|
|
|
|
ImGui::Spacing();
|
|
|
|
ImGui::BeginChild("HandlingChild");
|
|
|
|
Ui::EditRadioButtonAddressEx("Abs", phandling + 0x9C, std::vector<Ui::NamedValue>{{ "On", 1 }, { "Off", 0 }});
|
|
|
|
Ui::EditFloat("Anti dive multiplier", phandling + 0xC4, 0.0f, 0.0f, 1.0f);
|
|
Ui::EditFloat("Brake bias", phandling + 0x98, 0.0f, 0.0f, 1.0f);
|
|
Ui::EditFloat("Brake deceleration", phandling + 0x94, 0.0f, 0.0f, 20.0f, 2500.0f);
|
|
Ui::EditFloat("Centre of mass X", phandling + 0x14,-10.0f,-10.0f, 10.0f);
|
|
Ui::EditFloat("Centre of mass Y", phandling + 0x18,-10.0f,-10.0f, 10.0f);
|
|
Ui::EditFloat("Centre of mass Z", phandling + 0x1C,-10.0f,-10.0f, 10.0f);
|
|
Ui::EditFloat("Collision damage multiplier", phandling + 0xC8, 0.0f, 0.0f, 1.0f, 0.3381f);
|
|
Ui::EditFloat("Damping level", phandling + 0xB0, -10.0f, -10.0f, 10.0f); // test later
|
|
Ui::EditFloat("Drag mult", phandling + 0x10, 0.0f, 0.0f, 30.0f);
|
|
|
|
Ui::EditRadioButtonAddressEx("Drive type", phandling + 0x74, std::vector<Ui::NamedValue>{ { "Front wheel drive", 70 }, { "Rear wheel drive", 82 }, { "Four wheel drive", 52 }});
|
|
|
|
Ui::EditFloat("Engine acceleration", phandling + 0x7C, 0.0f, 0.0f, 49.0f, 12500.0f);
|
|
Ui::EditFloat("Engine inertia", phandling + 0x80, 0.0f, 0.0f, 400.0f);
|
|
|
|
Ui::EditRadioButtonAddressEx("Engine type", phandling + 0x75, std::vector<Ui::NamedValue>{ { "Petrol", 80 }, { "Diseal", 68 }, { "Electric", 69 }});
|
|
Ui::EditRadioButtonAddressEx("Front lights", phandling + 0xDC, std::vector<Ui::NamedValue>{ { "Long", 0 }, { "Small", 1 }, { "Big", 2 }, { "Tall", 3 }});
|
|
|
|
Ui::EditFloat("Force level", phandling + 0xAC, -10.0f, -10.0f, 10.0f); // test later
|
|
|
|
Ui::EditBits("Handling flags", phandling + 0xD0, handling_flag_names);
|
|
|
|
Ui::EditFloat("High speed damping", phandling + 0xB4, -10.0f, -10.0f, 10.0f);// test later
|
|
Ui::EditFloat("Lower limit", phandling + 0xBC, -10.0f, -10.0f, 10.0f);// test later
|
|
Ui::EditFloat("Mass", phandling + 0x4, 1.0f, 1.0f, 50000.0f);
|
|
|
|
///fcommon.UpdateAddress({ name = 'Max velocity',address = phandling + 0x84 ,size = 4,min = 0,max = 2,is_float = true,cvalue = 0.01 , save = false })
|
|
|
|
Ui::EditBits("Model flags", phandling + 0xCC, model_flag_names);
|
|
|
|
Ui::EditAddress<int>("Monetary value", phandling + 0xD8, 1, 1, 100000);
|
|
Ui::EditAddress<BYTE>("Number of gears", phandling + 0x76, 1, 1, 10);
|
|
Ui::EditAddress<BYTE>("Percent submerged", phandling + 0x20, 10, 10, 120);
|
|
|
|
Ui::EditRadioButtonAddressEx("Rear lights", phandling + 0xDD, std::vector<Ui::NamedValue>{ { "Long", 0 }, { "Small", 1 }, { "Big", 2 }, { "Tall", 3 }});
|
|
|
|
Ui::EditFloat("Seat offset distance", phandling + 0xD4, 0.0f, 0.0f, 1.0f);
|
|
Ui::EditFloat("Steering lock", phandling + 0xA0, 10.0f, 10.0f, 50.0f);
|
|
Ui::EditFloat("Suspension bias", phandling + 0xC0, 0.0f, 0.0f, 1.0f);
|
|
Ui::EditFloat("Traction bias", phandling + 0xA8, 0.0f, 0.0f, 1.0f);
|
|
Ui::EditFloat("Traction loss", phandling + 0xA4, 0.0f, 0.0f, 1.0f);
|
|
Ui::EditFloat("Traction multiplier", phandling + 0x28, 0.5f, 0.5f, 2.0f);
|
|
Ui::EditFloat("Turn mass", phandling + 0xC, 20.0f, 20.0f, 1000.0f); // test later
|
|
Ui::EditFloat("Upper limit", phandling + 0xB8, -1.0f, -1.0f, 1.0f);
|
|
Ui::EditAddress<BYTE>("Vehicle anim group", phandling + 0xDE, 0, 0, 20);
|
|
|
|
ImGui::EndChild();
|
|
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
ImGui::EndTabBar();
|
|
}
|
|
}
|