CheatMenuSA/src/vehicle.h
2021-10-25 20:03:27 +06:00

110 lines
3.6 KiB
C++

#pragma once
#include "pch.h"
#ifdef GTASA
#include "neon.h"
#include "paint.h"
#endif
#ifdef GTASA
class Vehicle : public Paint, public Neon
#else // GTA3 & GTAVC
class Vehicle
#endif
{
private:
static inline bool m_bBikeFly;
static inline bool m_bDontFallBike;
static inline bool m_bVehHeavy;
static inline bool m_bVehWatertight;
static inline bool m_bNoDamage;
static inline int m_nDoorMenuButton;
static inline std::string m_DoorNames[6] =
{ "Hood", "Boot", "Front left door", "Front right door", "Rear left door", "Rear right door" };
static inline int m_nVehRemoveRadius;
static inline bool m_bLockSpeed;
static inline float m_fLockSpeed;
static inline std::vector<std::vector<float>> m_CarcolsColorData;
struct m_Color
{
static inline bool m_bMatFilter = true;
static inline int m_nRadioButton = 1;
static inline float m_fColorPicker[3]{ 0, 0, 0 };
};
#ifdef GTASA
static inline bool m_bDisableColDetection;
static inline std::map<int, std::string> m_VehicleIDE;
struct m_Neon
{
static inline float m_fColorPicker[3]{ 0, 0, 0 };
static inline bool m_bRainbowEffect;
static inline uint m_nRainbowTimer;
static inline bool m_bApplyOnTraffic;
static inline uint m_bTrafficTimer;
};
static inline ResourceStore m_TuneData { "components", eResourceType::TYPE_IMAGE, ImVec2(100, 80) };
#endif
struct m_Spawner
{
#ifdef GTASA
static inline ResourceStore m_VehData { "vehicles", eResourceType::TYPE_IMAGE, ImVec2(100, 75)};
#else // GTA3 & GTAVC
static inline ResourceStore m_VehData{"vehicle", eResourceType::TYPE_TEXT};
#endif
static inline bool m_bSpawnInside = true;
static inline bool m_bSpawnInAir = true;
static inline char m_nLicenseText[9];
};
struct m_UnlimitedNitro
{
static inline bool m_bEnabled;
static inline bool m_bCompAdded;
};
#ifdef GTASA
static inline std::vector<std::string>(m_HandlingFlagNames) = // 32 flags
{
"1G_BOOST", "2G_BOOST", "NPC_ANTI_ROLL", "NPC_NEUTRAL_HANDL", "NO_HANDBRAKE", "STEER_REARWHEELS",
"HB_REARWHEEL_STEER", "ALT_STEER_OPT",
"WHEEL_F_NARROW2", "WHEEL_F_NARROW", "WHEEL_F_WIDE", "WHEEL_F_WIDE2", "WHEEL_R_NARROW2", "WHEEL_R_NARROW",
"WHEEL_R_WIDE", "WHEEL_R_WIDE2",
"HYDRAULIC_GEOM", "HYDRAULIC_INST", "HYDRAULIC_NONE", "NOS_INST", "OFFROAD_ABILITY", "OFFROAD_ABILITY2",
"HALOGEN_LIGHTS", "PROC_REARWHEEL_1ST",
"USE_MAXSP_LIMIT", "LOW_RIDER", "STREET_RACER", "SWINGING_CHASSIS", "Unused 1", "Unused 2", "Unused 3",
"Unused 4"
};
static inline std::vector<std::string>(m_ModelFlagNames) = // 32 flags
{
"IS_VAN", "IS_BUS", "IS_LOW", "IS_BIG", "REVERSE_BONNET", "HANGING_BOOT", "TAILGATE_BOOT", "NOSWING_BOOT",
"NO_DOORS", "TANDEM_SEATS",
"SIT_IN_BOAT", "CONVERTIBLE", "NO_EXHAUST", "DOUBLE_EXHAUST", "NO1FPS_LOOK_BEHIND", "FORCE_DOOR_CHECK",
"AXLE_F_NOTILT", "AXLE_F_SOLID", "AXLE_F_MCPHERSON",
"AXLE_F_REVERSE", "AXLE_R_NOTILT", "AXLE_R_SOLID", "AXLE_R_MCPHERSON", "AXLE_R_REVERSE", "IS_BIKE", "IS_HELI",
"IS_PLANE", "IS_BOAT", "BOUNCE_PANELS",
"DOUBLE_RWHEELS", "FORCE_GROUND_CLEARANCE", "IS_HATCHBAC1K"
};
#endif
private:
static void FixVehicle(CVehicle *pVeh);
#ifdef GTASA
static void AddComponent(const std::string& component, bool display_message = true);
static void RemoveComponent(const std::string& component, bool display_message = true);
static int GetRandomTrainIdForModel(int model);
static void GenerateHandlingDataFile(int phandling);
#endif
public:
#ifdef GTASA
static void SpawnVehicle(std::string& name);
#else // GTA3 & GTAVC
static void SpawnVehicle(std::string& rootkey, std::string& vehName, std::string& model);
#endif
static std::string GetNameFromModel(int model);
static int GetModelFromName(const char* name);
static void Draw();
Vehicle();
};