110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
#pragma once
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#include "pch.h"
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#ifdef GTASA
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#include "neon.h"
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#include "paint.h"
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#endif
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#ifdef GTASA
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class Vehicle : public Paint, public Neon
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#else // GTA3 & GTAVC
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class Vehicle
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#endif
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{
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private:
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static inline bool m_bBikeFly;
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static inline bool m_bDontFallBike;
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static inline bool m_bVehHeavy;
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static inline bool m_bVehWatertight;
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static inline bool m_bNoDamage;
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static inline int m_nDoorMenuButton;
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static inline std::string m_DoorNames[6] =
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{ "Hood", "Boot", "Front left door", "Front right door", "Rear left door", "Rear right door" };
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static inline int m_nVehRemoveRadius;
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static inline bool m_bLockSpeed;
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static inline float m_fLockSpeed;
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static inline std::vector<std::vector<float>> m_CarcolsColorData;
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struct m_Color
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{
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static inline bool m_bMatFilter = true;
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static inline int m_nRadioButton = 1;
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static inline float m_fColorPicker[3]{ 0, 0, 0 };
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};
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#ifdef GTASA
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static inline bool m_bDisableColDetection;
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static inline std::map<int, std::string> m_VehicleIDE;
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struct m_Neon
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{
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static inline float m_fColorPicker[3]{ 0, 0, 0 };
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static inline bool m_bRainbowEffect;
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static inline uint m_nRainbowTimer;
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static inline bool m_bApplyOnTraffic;
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static inline uint m_bTrafficTimer;
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};
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static inline ResourceStore m_TuneData { "components", eResourceType::TYPE_IMAGE, ImVec2(100, 80) };
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#endif
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struct m_Spawner
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{
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#ifdef GTASA
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static inline ResourceStore m_VehData { "vehicles", eResourceType::TYPE_IMAGE, ImVec2(100, 75)};
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#else // GTA3 & GTAVC
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static inline ResourceStore m_VehData{"vehicle", eResourceType::TYPE_TEXT};
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#endif
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static inline bool m_bSpawnInside = true;
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static inline bool m_bSpawnInAir = true;
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static inline char m_nLicenseText[9];
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};
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struct m_UnlimitedNitro
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{
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static inline bool m_bEnabled;
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static inline bool m_bCompAdded;
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};
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#ifdef GTASA
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static inline std::vector<std::string>(m_HandlingFlagNames) = // 32 flags
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{
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"1G_BOOST", "2G_BOOST", "NPC_ANTI_ROLL", "NPC_NEUTRAL_HANDL", "NO_HANDBRAKE", "STEER_REARWHEELS",
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"HB_REARWHEEL_STEER", "ALT_STEER_OPT",
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"WHEEL_F_NARROW2", "WHEEL_F_NARROW", "WHEEL_F_WIDE", "WHEEL_F_WIDE2", "WHEEL_R_NARROW2", "WHEEL_R_NARROW",
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"WHEEL_R_WIDE", "WHEEL_R_WIDE2",
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"HYDRAULIC_GEOM", "HYDRAULIC_INST", "HYDRAULIC_NONE", "NOS_INST", "OFFROAD_ABILITY", "OFFROAD_ABILITY2",
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"HALOGEN_LIGHTS", "PROC_REARWHEEL_1ST",
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"USE_MAXSP_LIMIT", "LOW_RIDER", "STREET_RACER", "SWINGING_CHASSIS", "Unused 1", "Unused 2", "Unused 3",
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"Unused 4"
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};
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static inline std::vector<std::string>(m_ModelFlagNames) = // 32 flags
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{
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"IS_VAN", "IS_BUS", "IS_LOW", "IS_BIG", "REVERSE_BONNET", "HANGING_BOOT", "TAILGATE_BOOT", "NOSWING_BOOT",
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"NO_DOORS", "TANDEM_SEATS",
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"SIT_IN_BOAT", "CONVERTIBLE", "NO_EXHAUST", "DOUBLE_EXHAUST", "NO1FPS_LOOK_BEHIND", "FORCE_DOOR_CHECK",
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"AXLE_F_NOTILT", "AXLE_F_SOLID", "AXLE_F_MCPHERSON",
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"AXLE_F_REVERSE", "AXLE_R_NOTILT", "AXLE_R_SOLID", "AXLE_R_MCPHERSON", "AXLE_R_REVERSE", "IS_BIKE", "IS_HELI",
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"IS_PLANE", "IS_BOAT", "BOUNCE_PANELS",
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"DOUBLE_RWHEELS", "FORCE_GROUND_CLEARANCE", "IS_HATCHBAC1K"
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};
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#endif
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private:
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static void FixVehicle(CVehicle *pVeh);
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#ifdef GTASA
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static void AddComponent(const std::string& component, bool display_message = true);
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static void RemoveComponent(const std::string& component, bool display_message = true);
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static int GetRandomTrainIdForModel(int model);
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static void GenerateHandlingDataFile(int phandling);
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#endif
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public:
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#ifdef GTASA
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static void SpawnVehicle(std::string& name);
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#else // GTA3 & GTAVC
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static void SpawnVehicle(std::string& rootkey, std::string& vehName, std::string& model);
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#endif
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static std::string GetNameFromModel(int model);
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static int GetModelFromName(const char* name);
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static void Draw();
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Vehicle();
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};
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