157f22e681
1. Fixes some issues with the last commit 2. Fixed a bug with remove all vehicles in radius 3. Added some tooltips in the ui 4. Added option to hide the updater screen 5. Fixed a bug with vehicles tab
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include "Player.h"
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#include "Weapon.h"
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class Ped
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{
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private:
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inline static SSearchData m_PedData{"ped"};
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inline static CJson m_SpecialPedJson = CJson("ped special");
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inline static bool m_bImagesLoaded;
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inline static bool m_bExGangWarsInstalled;
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inline static int m_nPedRemoveRadius = 5;
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struct m_SpawnPed
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{
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inline static std::vector<CPed*> m_List;
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inline static int m_nAccuracy = 50;
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inline static int m_nPedHealth = 100;
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inline static bool m_bPedMove;
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inline static bool m_bPedBleed;
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inline static int m_nSelectedPedType;
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inline static int m_nWeaponId;
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inline static std::vector<std::string> m_PedTypeList =
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{
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"Civ male", "Civ female", "Cop", "Ballas", "Grove Street Families", "Los Santos Vagos",
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"San Fierro Rifa", "Da Nang Boys", "Mafia", "Mountain Cloud Triads", "Varrio Los Aztecas",
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"Gang 9", "Medic", "Dealer", "Criminal", "Fireman", "Prostitute"
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};
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};
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inline static std::vector<std::string> m_GangNames =
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{
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"Ballas", "Grove street families", "Los santos vagos", "San fierro rifa",
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"Da nang boys", "Mafia", "Mountain cloud triad", "Varrio los aztecas", "Gang9", "Gang10"
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};
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friend class Player;
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friend class Weapon;
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public:
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Ped();
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~Ped();
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static void Draw();
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static void SpawnPed(std::string& model);
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};
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