50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#pragma once
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class Weapon
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{
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public:
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inline static ImGuiTextFilter filter = "";
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inline static std::string selected_item = "All";
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inline static std::vector<std::string> search_categories;
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inline static std::vector<std::unique_ptr<TextureStructure>> weapon_vec;
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inline static bool images_loaded = false;
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inline static CJson weapon_json = CJson("weapon");
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inline static bool auto_aim = false;
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inline static bool fast_reload = false;
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inline static bool huge_damage = false;
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inline static bool long_range = false;
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inline static bool rapid_fire = false;
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inline static bool dual_weild = false;
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inline static bool move_aim = false;
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inline static bool move_fire = false;
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inline static int ammo_count = 99999;
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inline static uchar cur_weapon_slot = -1;
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inline static int selected_gang = 0;
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inline static int selected_weapon_count = 0;
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inline static int gang_weapons[10][3] =
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{
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{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED }, // Ballas
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{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Grove
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{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Vagos
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{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // SF Rifa
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{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Da Nang Boys
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{WEAPON_DESERT_EAGLE , WEAPON_UNARMED, WEAPON_UNARMED}, // Mafia
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{WEAPON_PISTOL, WEAPON_AK47, WEAPON_UNARMED}, // Triads
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{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // VLA
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{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9
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{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10
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};
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Weapon();
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~Weapon();
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static void Draw();
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static void GiveWeaponToPlayer(std::string& weapon_type);
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static void SetGangWeapon(std::string& weapon_type);
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};
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