CheatMenuSA/CheatMenu/Weapon.h
2021-04-08 02:35:21 +06:00

50 lines
1.7 KiB
C++

#pragma once
class Weapon
{
public:
inline static ImGuiTextFilter filter = "";
inline static std::string selected_item = "All";
inline static std::vector<std::string> search_categories;
inline static std::vector<std::unique_ptr<TextureStructure>> weapon_vec;
inline static bool images_loaded = false;
inline static CJson weapon_json = CJson("weapon");
inline static bool auto_aim = false;
inline static bool fast_reload = false;
inline static bool huge_damage = false;
inline static bool long_range = false;
inline static bool rapid_fire = false;
inline static bool dual_weild = false;
inline static bool move_aim = false;
inline static bool move_fire = false;
inline static int ammo_count = 99999;
inline static uchar cur_weapon_slot = -1;
inline static int selected_gang = 0;
inline static int selected_weapon_count = 0;
inline static int gang_weapons[10][3] =
{
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED }, // Ballas
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Grove
{WEAPON_PISTOL, WEAPON_UNARMED, WEAPON_UNARMED}, // Vagos
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // SF Rifa
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // Da Nang Boys
{WEAPON_DESERT_EAGLE , WEAPON_UNARMED, WEAPON_UNARMED}, // Mafia
{WEAPON_PISTOL, WEAPON_AK47, WEAPON_UNARMED}, // Triads
{WEAPON_PISTOL, WEAPON_MICRO_UZI, WEAPON_UNARMED}, // VLA
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 9
{WEAPON_UNARMED, WEAPON_UNARMED, WEAPON_UNARMED}, // Gang 10
};
Weapon();
~Weapon();
static void Draw();
static void GiveWeaponToPlayer(std::string& weapon_type);
static void SetGangWeapon(std::string& weapon_type);
};