88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
// This source is taken from MoonAdditions https://github.com/THE-FYP/MoonAdditions
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// MIT License
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// Copyright (c) 2012 DK22Pac
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// Copyright (c) 2017 FYP
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include "pool_object_extender.h"
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class VehicleRenderer
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{
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struct MaterialProperties
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{
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MaterialProperties() :
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_color{0, 0, 0, 0},
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_recolor(false),
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_retexture(false),
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_originalColor{0, 0, 0, 0},
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_originalTexture(nullptr),
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_originalGeometryFlags(0),
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_geometry(nullptr)
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{
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}
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RwRGBA _color;
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std::weak_ptr<RwTexture> _texture;
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bool _recolor;
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bool _retexture;
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RpGeometry* _geometry;
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RwRGBA _originalColor;
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RwTexture* _originalTexture;
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RwInt32 _originalGeometryFlags;
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};
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struct VehicleData
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{
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VehicleData(const CVehicle* veh)
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{
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primary_color = veh->m_nPrimaryColor;
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secondary_color = veh->m_nSecondaryColor;
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}
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// carcols color id
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uchar primary_color;
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uchar secondary_color;
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std::unordered_map<RpMaterial*, MaterialProperties> _materialProperties;
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};
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public:
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void setMaterialColor(CVehicle* veh, RpMaterial* material, RpGeometry* geometry, RwRGBA color, bool filter_mat = false);
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void setMaterialTexture(CVehicle* veh, RpMaterial* material, std::shared_ptr<RwTexture> texture9, bool filter_mat = false);
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void resetMaterialColor(CVehicle* veh, RpMaterial* material);
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void resetMaterialTexture(CVehicle* veh, RpMaterial* material);
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void processRender(CVehicle* veh);
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void postRender(CVehicle* veh);
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bool isInitialized() const { return _vehicleData != nullptr; }
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static VehicleRenderer* get()
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{
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static std::unique_ptr<VehicleRenderer> instance = std::make_unique<VehicleRenderer>();
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return instance.get();
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}
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private:
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auto& getVehicleMaterialProperties(CVehicle* veh);
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auto& getVehicleData(CVehicle* veh);
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std::unique_ptr<VehicleDataExtended<VehicleData>> _vehicleData;
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};
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