CheatMenuSA/CheatMenu/external/moon/vehicle_renderer.h
2020-12-03 03:19:16 +06:00

88 lines
2.8 KiB
C++

// This source is taken from MoonAdditions https://github.com/THE-FYP/MoonAdditions
// MIT License
// Copyright (c) 2012 DK22Pac
// Copyright (c) 2017 FYP
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include "pool_object_extender.h"
class VehicleRenderer
{
struct MaterialProperties
{
MaterialProperties() :
_color{0, 0, 0, 0},
_recolor(false),
_retexture(false),
_originalColor{0, 0, 0, 0},
_originalTexture(nullptr),
_originalGeometryFlags(0),
_geometry(nullptr)
{
}
RwRGBA _color;
std::weak_ptr<RwTexture> _texture;
bool _recolor;
bool _retexture;
RpGeometry* _geometry;
RwRGBA _originalColor;
RwTexture* _originalTexture;
RwInt32 _originalGeometryFlags;
};
struct VehicleData
{
VehicleData(const CVehicle* veh)
{
primary_color = veh->m_nPrimaryColor;
secondary_color = veh->m_nSecondaryColor;
}
// carcols color id
uchar primary_color;
uchar secondary_color;
std::unordered_map<RpMaterial*, MaterialProperties> _materialProperties;
};
public:
void setMaterialColor(CVehicle* veh, RpMaterial* material, RpGeometry* geometry, RwRGBA color, bool filter_mat = false);
void setMaterialTexture(CVehicle* veh, RpMaterial* material, std::shared_ptr<RwTexture> texture9, bool filter_mat = false);
void resetMaterialColor(CVehicle* veh, RpMaterial* material);
void resetMaterialTexture(CVehicle* veh, RpMaterial* material);
void processRender(CVehicle* veh);
void postRender(CVehicle* veh);
bool isInitialized() const { return _vehicleData != nullptr; }
static VehicleRenderer* get()
{
static std::unique_ptr<VehicleRenderer> instance = std::make_unique<VehicleRenderer>();
return instance.get();
}
private:
auto& getVehicleMaterialProperties(CVehicle* veh);
auto& getVehicleData(CVehicle* veh);
std::unique_ptr<VehicleDataExtended<VehicleData>> _vehicleData;
};